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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Converters.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// A class to convert various things to native C# objects
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrake.ApplicationServices.Utilities
{
using System;
using HandBrake.ApplicationServices.Interop.Model.Encoding;
using HandBrake.ApplicationServices.Services.Encode.Model.Models;
/// <summary>
/// A class to convert various things to native C# objects
/// </summary>
public class Converters
{
/**
* TODO:
* - Many of these converters can be ditched at a later point. Should be able to model all this within the enums themsevles.
*
**/
#region Audio
/// <summary>
/// Get the GUI equiv to a CLI mixdown
/// </summary>
/// <param name="mixdown">
/// The Audio Mixdown
/// </param>
/// <returns>
/// The GUI representation of the mixdown
/// </returns>
[Obsolete("Use EnumHelper instead")]
public static Mixdown GetAudioMixDown(string mixdown)
{
switch (mixdown.Trim())
{
case "Mono":
return Mixdown.Mono;
case "Stereo":
return Mixdown.Stereo;
case "Dolby Surround":
return Mixdown.DolbySurround;
case "Dolby Pro Logic II":
return Mixdown.DolbyProLogicII;
case "5.1 Channels":
return Mixdown.FivePoint1Channels;
case "6.1 Channels":
return Mixdown.SixPoint1Channels;
case "7.1 Channels":
return Mixdown.SevenPoint1Channels;
case "7.1 (5F/2R/LFE)":
return Mixdown.Five_2_LFE;
case "None":
case "Passthru":
return Mixdown.None;
default:
return Mixdown.Auto;
}
}
/// <summary>
/// Get the GUI equiv to a GUI audio encoder string
/// </summary>
/// <param name="audioEnc">
/// The Audio Encoder
/// </param>
/// <returns>
/// The GUI representation of that audio encoder
/// </returns>
[Obsolete("Use EnumHelper instead")]
public static AudioEncoder GetAudioEncoder(string audioEnc)
{
switch (audioEnc)
{
case "AAC (faac)":
case "AAC (ffmpeg)":
case "AAC (avcodec)":
return AudioEncoder.ffaac;
case "AAC (FDK)":
case "AAC (CoreAudio)":
return AudioEncoder.fdkaac;
case "HE-AAC (FDK)":
case "HE-AAC (CoreAudio)":
case "HE-AAC":
return AudioEncoder.fdkheaac;
case "MP3 (lame)":
case "MP3":
return AudioEncoder.Lame;
case "Vorbis (vorbis)":
case "Vorbis":
return AudioEncoder.Vorbis;
case "AC3 (ffmpeg)":
case "AC3":
return AudioEncoder.Ac3;
case "AC3 Passthru":
return AudioEncoder.Ac3Passthrough;
case "DTS Passthru":
return AudioEncoder.DtsPassthrough;
case "DTS-HD Passthru":
return AudioEncoder.DtsHDPassthrough;
case "AAC Passthru":
return AudioEncoder.AacPassthru;
case "MP3 Passthru":
return AudioEncoder.Mp3Passthru;
case "FLAC (ffmpeg)":
case "FLAC 16-bit":
return AudioEncoder.ffflac;
case "FLAC (24-bit)":
case "FLAC 24-bit":
return AudioEncoder.ffflac24;
case "TrueHD Passthru":
return AudioEncoder.TrueHDPassthrough;
case "E-AC3 Passthru":
return AudioEncoder.EAc3Passthrough;
case "FLAC Passthru":
return AudioEncoder.FlacPassthru;
case "Auto Passthru":
return AudioEncoder.Passthrough;
default:
return AudioEncoder.ffaac;
}
}
/// <summary>
/// Get the CLI Audio Encoder name
/// </summary>
/// <param name="selectedEncoder">
/// String The GUI Encode name
/// </param>
/// <returns>
/// String CLI encoder name
/// </returns>
public static string GetCliAudioEncoder(AudioEncoder selectedEncoder)
{
return EnumHelper<AudioEncoder>.GetShortName(selectedEncoder);
}
#endregion
#region Video
/// <summary>
/// Get the Video Encoder for a given string
/// </summary>
/// <param name="encoder">
/// The encoder name
/// </param>
/// <returns>
/// VideoEncoder enum object
/// </returns>
public static string GetVideoEncoder(VideoEncoder encoder)
{
switch (encoder)
{
case VideoEncoder.FFMpeg:
return "mpeg4";
case VideoEncoder.FFMpeg2:
return "mpeg2";
case VideoEncoder.X264:
return "x264";
case VideoEncoder.QuickSync:
return "qsv_h264";
case VideoEncoder.Theora:
return "theora";
case VideoEncoder.X265:
return "x265";
case VideoEncoder.VP8:
return "VP8";
default:
return "x264";
}
}
#endregion
#region File Format
/// <summary>
/// Get the OutputFormat Enum for a given string
/// </summary>
/// <param name="format">
/// OutputFormat as a string
/// </param>
/// <returns>
/// An OutputFormat Enum
/// </returns>
public static OutputFormat GetFileFormat(string format)
{
switch (format.ToLower())
{
default:
return OutputFormat.Mp4;
case "m4v":
return OutputFormat.Mp4;
case "mkv":
return OutputFormat.Mkv;
}
}
/// <summary>
/// Get the OutputFormat Enum for a given string
/// </summary>
/// <param name="format">
/// OutputFormat as a string
/// </param>
/// <returns>
/// An OutputFormat Enum
/// </returns>
public static string GetFileFormat(OutputFormat format)
{
switch (format)
{
default:
return "mp4";
case OutputFormat.Mp4:
return "m4v";
case OutputFormat.Mkv:
return "mkv";
}
}
#endregion
}
}
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