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/* QueueManager.cs $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr>.
It may be used under the terms of the GNU General Public License. */
namespace HandBrake.ApplicationServices.Services
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using System.Xml.Serialization;
using HandBrake.ApplicationServices.Exceptions;
using HandBrake.ApplicationServices.Model;
using HandBrake.ApplicationServices.Services.Interfaces;
using EventArgs = System.EventArgs;
/// <summary>
/// The Queue Manager.
/// Thread Safe.
/// </summary>
public class QueueManager : IQueueManager
{
/*
* TODO
* - Rewrite the batch script generator.
* - QueueTask, switch everything to use the Task property, which is a model of all settings.
*/
#region Private Variables
/// <summary>
/// A Lock object to maintain thread safety
/// </summary>
static readonly object QueueLock = new object();
/// <summary>
/// The Queue of Job objects
/// </summary>
private readonly ObservableCollection<QueueTask> queue = new ObservableCollection<QueueTask>();
/// <summary>
/// HandBrakes Queue file with a place holder for an extra string.
/// </summary>
private readonly string queueFile;
/// <summary>
/// The ID of the job last added
/// </summary>
private int lastJobId;
#endregion
/// <summary>
/// Initializes a new instance of the <see cref="QueueManager"/> class.
/// </summary>
/// <param name="instanceId">
/// The instance Id.
/// </param>
public QueueManager(int instanceId)
{
// If this is the first instance, just use the main queue file, otherwise add the instance id to the filename.
this.queueFile = instanceId == 0 ? "hb_queue_recovery.xml" : string.Format("hb_queue_recovery{0}.xml", instanceId);
}
#region Events
/// <summary>
/// Initializes a new instance of the <see cref="QueueManager"/> class.
/// </summary>
public QueueManager()
{
this.queueFile = "hb_queue_recovery.xml"; // TODO need to support multi-instance here.
}
/// <summary>
/// Fires when a job is Added, Removed or Re-Ordered.
/// Should be used for triggering an update of the Queue Window.
/// </summary>
public event EventHandler QueueChanged;
/// <summary>
/// Invoke the Queue Changed Event
/// </summary>
/// <param name="e">
/// The e.
/// </param>
private void InvokeQueueChanged(EventArgs e)
{
try
{
this.BackupQueue(string.Empty);
}
catch (Exception)
{
// Do Nothing.
}
EventHandler handler = this.QueueChanged;
if (handler != null)
{
handler(this, e);
}
}
#endregion
#region Public Properties
/// <summary>
/// Gets or sets Last Processed Job.
/// This is set when the job is poped of the queue by GetNextJobForProcessing();
/// </summary>
public QueueTask LastProcessedJob { get; set; }
/// <summary>
/// Gets the number of jobs in the queue;
/// </summary>
public int Count
{
get
{
return this.queue.Where(item => item.Status == QueueItemStatus.Waiting).Count();
}
}
/// <summary>
/// Gets The current queue.
/// </summary>
public ObservableCollection<QueueTask> Queue
{
get
{
return this.queue;
}
}
#endregion
#region Public Methods
/// <summary>
/// Add a job to the Queue.
/// This method is Thread Safe.
/// </summary>
/// <param name="job">
/// The encode Job object.
/// </param>
public void Add(QueueTask job)
{
lock (QueueLock)
{
// Tag the job with an ID
job.Id = lastJobId++;
queue.Add(job);
InvokeQueueChanged(EventArgs.Empty);
}
}
/// <summary>
/// Remove a job from the Queue.
/// This method is Thread Safe
/// </summary>
/// <param name="job">
/// The job.
/// </param>
public void Remove(QueueTask job)
{
lock (QueueLock)
{
queue.Remove(job);
InvokeQueueChanged(EventArgs.Empty);
}
}
/// <summary>
/// Reset a Queued Item from Error or Completed to Waiting
/// </summary>
/// <param name="job">
/// The job.
/// </param>
public void ResetJobStatusToWaiting(QueueTask job)
{
if (job.Status != QueueItemStatus.Error && job.Status != QueueItemStatus.Completed)
{
throw new GeneralApplicationException("Job Error", "Unable to reset job status as it is not in an Error or Completed state", null);
}
job.Status = QueueItemStatus.Waiting;
}
/// <summary>
/// Clear down the Queue´s completed items
/// </summary>
public void ClearCompleted()
{
List<QueueTask> deleteList = this.queue.Where(task => task.Status == QueueItemStatus.Completed).ToList();
foreach (QueueTask item in deleteList)
{
this.queue.Remove(item);
}
this.InvokeQueueChanged(EventArgs.Empty);
}
/// <summary>
/// Clear down all Queue Items
/// </summary>
public void Clear()
{
List<QueueTask> deleteList = this.queue.ToList();
foreach (QueueTask item in deleteList)
{
this.queue.Remove(item);
}
this.InvokeQueueChanged(EventArgs.Empty);
}
/// <summary>
/// Get the first job on the queue for processing.
/// This also removes the job from the Queue and sets the LastProcessedJob
/// </summary>
/// <returns>
/// An encode Job object.
/// </returns>
public QueueTask GetNextJobForProcessing()
{
if (this.queue.Count > 0)
{
QueueTask job = this.queue.FirstOrDefault(q => q.Status == QueueItemStatus.Waiting);
if (job != null)
{
job.Status = QueueItemStatus.InProgress;
this.LastProcessedJob = job;
InvokeQueueChanged(EventArgs.Empty);
}
this.BackupQueue(string.Empty);
return job;
}
this.BackupQueue(string.Empty);
return null;
}
/// <summary>
/// Moves an item up one position in the queue.
/// </summary>
/// <param name="index">The zero-based location of the job in the queue.</param>
public void MoveUp(int index)
{
if (index > 0)
{
QueueTask item = queue[index];
queue.RemoveAt(index);
queue.Insert((index - 1), item);
}
this.InvokeQueueChanged(EventArgs.Empty);
}
/// <summary>
/// Moves an item down one position in the queue.
/// </summary>
/// <param name="index">The zero-based location of the job in the queue.</param>
public void MoveDown(int index)
{
if (index < this.queue.Count - 1)
{
QueueTask item = this.queue[index];
this.queue.RemoveAt(index);
this.queue.Insert((index + 1), item);
}
this.InvokeQueueChanged(EventArgs.Empty);
}
/// <summary>
/// Backup any changes to the queue file
/// </summary>
/// <param name="exportPath">
/// If this is not null or empty, this will be used instead of the standard backup location.
/// </param>
public void BackupQueue(string exportPath)
{
string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), @"HandBrake\");
string tempPath = !string.IsNullOrEmpty(exportPath) ? exportPath : appDataPath + string.Format(this.queueFile, string.Empty);
using (FileStream strm = new FileStream(tempPath, FileMode.Create, FileAccess.Write))
{
List<QueueTask> tasks = queue.Where(item => item.Status != QueueItemStatus.Completed).ToList();
XmlSerializer serializer = new XmlSerializer(typeof(List<QueueTask>));
serializer.Serialize(strm, tasks);
strm.Close();
strm.Dispose();
}
}
/// <summary>
/// Restore a Queue from file or from the queue backup file.
/// </summary>
/// <param name="importPath">
/// The import path. String.Empty or null will result in the default file being loaded.
/// </param>
public void RestoreQueue(string importPath)
{
string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), @"HandBrake\");
string tempPath = !string.IsNullOrEmpty(importPath) ? importPath : (appDataPath + string.Format(this.queueFile, string.Empty));
if (File.Exists(tempPath))
{
bool invokeUpdate = false;
using (FileStream strm = new FileStream((!string.IsNullOrEmpty(importPath) ? importPath : tempPath), FileMode.Open, FileAccess.Read))
{
if (strm.Length != 0)
{
XmlSerializer serializer = new XmlSerializer(typeof(List<QueueTask>));
List<QueueTask> list;
try
{
list = serializer.Deserialize(strm) as List<QueueTask>;
}
catch (Exception exc)
{
throw new GeneralApplicationException("Unable to restore queue file.", "The file may be corrupted or from an older incompatible version of HandBrake", exc);
}
if (list != null)
foreach (QueueTask item in list)
{
if (item.Status != QueueItemStatus.Completed)
{
// Reset InProgress/Error to Waiting so it can be processed
if (item.Status == QueueItemStatus.InProgress)
{
item.Status = QueueItemStatus.Waiting;
}
this.queue.Add(item);
}
}
invokeUpdate = true;
}
}
if (invokeUpdate)
{
this.InvokeQueueChanged(EventArgs.Empty);
}
}
}
/// <summary>
/// Checks the current queue for an existing instance of the specified destination.
/// </summary>
/// <param name="destination">The destination of the encode.</param>
/// <returns>Whether or not the supplied destination is already in the queue.</returns>
public bool CheckForDestinationPathDuplicates(string destination)
{
return this.queue.Any(checkItem => checkItem.Destination.Contains(destination.Replace("\\\\", "\\")));
}
/// <summary>
/// Writes the current state of the queue in the form of a batch (.bat) file.
/// </summary>
/// <param name="file">
/// The location of the file to write the batch file to.
/// </param>
/// <returns>
/// The write batch script to file.
/// </returns>
public bool WriteBatchScriptToFile(string file)
{
string queries = string.Empty;
foreach (QueueTask queueItem in this.queue)
{
string qItem = queueItem.Query;
string fullQuery = '"' + Application.StartupPath + "\\HandBrakeCLI.exe" + '"' + qItem;
if (queries == string.Empty)
queries = queries + fullQuery;
else
queries = queries + " && " + fullQuery;
}
string strCmdLine = queries;
if (file != string.Empty)
{
try
{
// Create a StreamWriter and open the file, Write the batch file query to the file and
// Close the stream
using (StreamWriter line = new StreamWriter(file))
{
line.WriteLine(strCmdLine);
}
return true;
}
catch (Exception exc)
{
throw new Exception("Unable to write to the file. Please make sure that the location has the correct permissions for file writing.", exc);
}
}
return false;
}
#endregion
}
}
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