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/* PresetService.cs $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr>.
It may be used under the terms of the GNU General Public License. */
namespace HandBrake.ApplicationServices.Services
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Windows.Data;
using System.Xml.Serialization;
using HandBrake.ApplicationServices.Model;
using HandBrake.ApplicationServices.Services.Interfaces;
/// <summary>
/// The preset service manages HandBrake's presets
/// </summary>
public class PresetService : IPresetService
{
/**
* TODO:
* - Wire this into the Forms and WPF UI's
* - Note: This is untested so far. It'll likely need fixes before it can be used.
* - Maybe change the collection to a dictionary to allow easier lookups?
**/
#region Private Variables
/// <summary>
/// XML Serializer
/// </summary>
private static readonly XmlSerializer Ser = new XmlSerializer(typeof(List<Preset>));
/// <summary>
/// The User Preset file
/// </summary>
private readonly string userPresetFile = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\HandBrake\\user_presets.xml";
/// <summary>
/// The Built In Presets File
/// </summary>
private readonly string builtInPresetFile = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\HandBrake\\presets.xml";
/// <summary>
/// A Collection of presets
/// </summary>
private ObservableCollection<Preset> presets = new ObservableCollection<Preset>();
#endregion
/// <summary>
/// Initializes a new instance of the <see cref="PresetService"/> class.
/// </summary>
public PresetService()
{
// this.Presets = CollectionViewSource.GetDefaultView(this.presets);
this.LoadPresets();
}
/// <summary>
/// Gets or sets a Collection of presets.
/// </summary>
public ObservableCollection<Preset> Presets
{
get
{
return this.presets;
}
set
{
this.presets = value;
}
}
/// <summary>
/// The last preset added.
/// </summary>
public Preset LastPresetAdded { get; set; }
#region Public Methods
/// <summary>
/// Add a new preset to the system
/// </summary>
/// <param name="preset">
/// A Preset to add
/// </param>
/// <returns>
/// True if added,
/// False if name already exists
/// </returns>
public bool Add(Preset preset)
{
if (this.CheckIfPresetExists(preset.Name) == false)
{
this.presets.Add(preset);
this.LastPresetAdded = preset;
// Update the presets file
this.UpdatePresetFiles();
return true;
}
return false;
}
/// <summary>
/// Update a preset
/// </summary>
/// <param name="update">
/// The updated preset
/// </param>
public void Update(Preset update)
{
// TODO - Change this to be a lookup
foreach (Preset preset in this.presets)
{
if (preset.Name == update.Name)
{
preset.Query = update.Query;
break;
}
}
}
/// <summary>
/// Remove a preset with a given name from either the built in or user preset list.
/// </summary>
/// <param name="preset">
/// The Preset to remove
/// </param>
public void Remove(Preset preset)
{
this.presets.Remove(preset);
this.UpdatePresetFiles();
}
/// <summary>
/// Remove a group of presets by category
/// </summary>
/// <param name="category">
/// The Category to remove
/// </param>
public void RemoveGroup(string category)
{
List<Preset> removeList = this.presets.Where(p => p.Category == category).ToList();
foreach (Preset preset in removeList)
{
this.presets.Remove(preset);
}
this.UpdatePresetFiles();
}
/// <summary>
/// Get a Preset
/// </summary>
/// <param name="name">
/// The name of the preset to get
/// </param>
/// <returns>
/// A Preset or null object
/// </returns>
public Preset GetPreset(string name)
{
return this.presets.FirstOrDefault(item => item.Name == name);
}
/// <summary>
/// Clear Built-in Presets
/// </summary>
public void ClearBuiltIn()
{
List<Preset> remove = this.presets.Where(p => p.IsBuildIn).ToList();
foreach (Preset preset in remove)
{
this.presets.Remove(preset);
}
}
/// <summary>
/// Clear all presets
/// </summary>
public void ClearAll()
{
this.presets.Clear();
}
/// <summary>
/// Reads the CLI's CLI output format and load's them into the preset List Preset
/// </summary>
/// <param name="cliPath">
/// The Path to the CLI, leave blank for current folder.
/// </param>
public void UpdateBuiltInPresets(string cliPath)
{
// Create a new tempory file and execute the CLI to get the built in Presets.
string handbrakeCLIPath = Path.Combine(cliPath, "HandBrakeCLI.exe");
string presetsPath = Path.Combine(Path.GetTempPath(), "temp_presets.dat");
string strCmdLine = String.Format(@"cmd /c """"{0}"" --preset-list >""{1}"" 2>&1""", handbrakeCLIPath, presetsPath);
ProcessStartInfo getPresets = new ProcessStartInfo("CMD.exe", strCmdLine) { WindowStyle = ProcessWindowStyle.Hidden };
Process hbproc = Process.Start(getPresets);
hbproc.WaitForExit();
hbproc.Dispose();
hbproc.Close();
// Clear the current built in Presets and now parse the tempory Presets file.
this.ClearBuiltIn();
if (File.Exists(presetsPath))
{
StreamReader presetInput = new StreamReader(presetsPath);
string category = String.Empty;
while (!presetInput.EndOfStream)
{
string line = presetInput.ReadLine();
// Found the beginning of a preset block
if (line != null && line.Contains("<") && !line.Contains("<<"))
{
category = line.Replace("<", string.Empty).Trim();
}
// Found a preset
if (line != null && line.Contains("+"))
{
Regex r = new Regex("(: )"); // Split on hyphens.
string[] presetName = r.Split(line);
bool pic = false;
if (presetName[2].Contains("crop"))
{
pic = true;
}
Preset newPreset = new Preset
{
Category = category,
Name = presetName[0].Replace("+", string.Empty).Trim(),
Query = presetName[2],
Version = Init.Version,
CropSettings = pic,
Description = string.Empty, // Maybe one day we will populate this.
IsBuildIn = true
};
this.presets.Add(newPreset);
}
}
presetInput.Close();
presetInput.Dispose();
}
// Finally, Create a new or update the current Presets.xml file
this.UpdatePresetFiles();
}
/// <summary>
/// Check if the built in Presets stored are not out of date.
/// Update them if they are.
/// </summary>
/// <returns>true if out of date</returns>
public bool CheckIfPresetsAreOutOfDate()
{
// Update built-in Presets if the built-in Presets belong to an older version.
if (this.presets.Count != 0)
{
if (this.presets[0].Version != Init.Version)
{
this.UpdateBuiltInPresets(string.Empty);
return true;
}
}
return false;
}
/// <summary>
/// Check if the preset "name" exists in either Presets or UserPresets lists.
/// </summary>
/// <param name="name">Name of the preset</param>
/// <returns>True if found</returns>
public bool CheckIfPresetExists(string name)
{
return name == string.Empty || this.presets.Any(item => item.Name == name);
}
#endregion
#region Private Helpers
/// <summary>
/// Recover from a courrpted preset file
/// Add .old to the current filename, and delete the current file.
/// </summary>
/// <param name="file">
/// The broken presets file.
/// </param>
private static void RecoverFromCorruptedPresetFile(string file)
{
// Recover from Error.
if (File.Exists(file))
{
string disabledFile = file + ".old";
File.Move(file, disabledFile);
if (File.Exists(file))
{
File.Delete(file);
}
}
}
/// <summary>
/// Load in the Built-in and User presets into the collection
/// </summary>
private void LoadPresets()
{
// First clear the Presets arraylists
this.presets.Clear();
// Load in the users Presets from UserPresets.xml
try
{
if (File.Exists(this.builtInPresetFile))
{
StreamReader reader = new StreamReader(this.builtInPresetFile);
List<Preset> list = (List<Preset>)Ser.Deserialize(reader);
foreach (Preset preset in list)
{
this.presets.Add(preset);
}
reader.Close();
}
}
catch (Exception)
{
RecoverFromCorruptedPresetFile(this.builtInPresetFile);
this.UpdateBuiltInPresets(string.Empty);
}
// Load in the users Presets from UserPresets.xml
try
{
if (File.Exists(this.userPresetFile))
{
StreamReader reader = new StreamReader(this.userPresetFile);
List<Preset> list = (List<Preset>)Ser.Deserialize(reader);
foreach (Preset preset in list)
{
this.presets.Add(preset);
}
reader.Close();
}
}
catch (Exception)
{
RecoverFromCorruptedPresetFile(this.userPresetFile);
}
}
/// <summary>
/// Update the preset files
/// </summary>
private void UpdatePresetFiles()
{
try
{
using (FileStream strm = new FileStream(this.builtInPresetFile, FileMode.Create, FileAccess.Write))
{
Ser.Serialize(strm, this.presets.Where(p => p.IsBuildIn).ToList());
strm.Close();
strm.Dispose();
}
using (FileStream strm = new FileStream(this.userPresetFile, FileMode.Create, FileAccess.Write))
{
Ser.Serialize(strm, this.presets.Where(p => p.IsBuildIn == false).ToList());
strm.Close();
strm.Dispose();
}
}
catch (Exception exc)
{
throw new Exception("Unable to write to the file. Please make sure the location has the correct permissions for file writing.\n Error Information: \n\n", exc);
}
}
#endregion
}
}
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