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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="SubtitleBehaviours.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// A class to track the behaviours of audio track selection
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrake.ApplicationServices.Model.Subtitle
{
using System.ComponentModel;
using Caliburn.Micro;
/// <summary>
/// A class to track the behaviours of audio track selection
/// </summary>
public class SubtitleBehaviours : PropertyChangedBase
{
/// <summary>
/// The selected behaviour.
/// </summary>
private SubtitleBehaviourModes selectedBehaviour;
/// <summary>
/// The selected langauges.
/// </summary>
private BindingList<string> selectedLangauges;
/// <summary>
/// The add foreign audio scan track.
/// </summary>
private bool addForeignAudioScanTrack;
/// <summary>
/// The add closed captions.
/// </summary>
private bool addClosedCaptions;
/// <summary>
/// Initializes a new instance of the <see cref="SubtitleBehaviours"/> class.
/// </summary>
public SubtitleBehaviours()
{
this.SelectedBehaviour = SubtitleBehaviourModes.None;
this.SelectedLangauges = new BindingList<string>();
}
/// <summary>
/// Initializes a new instance of the <see cref="SubtitleBehaviours"/> class.
/// </summary>
/// <param name="behaviours">
/// The behaviours.
/// </param>
public SubtitleBehaviours(SubtitleBehaviours behaviours)
{
this.SelectedBehaviour = behaviours.selectedBehaviour;
this.SelectedLangauges = new BindingList<string>(behaviours.SelectedLangauges);
}
/// <summary>
/// Gets or sets the selected behaviour.
/// </summary>
public SubtitleBehaviourModes SelectedBehaviour
{
get
{
return this.selectedBehaviour;
}
set
{
if (value == this.selectedBehaviour)
{
return;
}
this.selectedBehaviour = value;
this.NotifyOfPropertyChange(() => this.SelectedBehaviour);
}
}
/// <summary>
/// Gets or sets the selected langages.
/// </summary>
public BindingList<string> SelectedLangauges
{
get
{
return this.selectedLangauges;
}
set
{
if (Equals(value, this.selectedLangauges))
{
return;
}
this.selectedLangauges = value;
this.NotifyOfPropertyChange(() => this.SelectedLangauges);
}
}
/// <summary>
/// Gets or sets a value indicating whether add foreign audio scan track.
/// </summary>
public bool AddForeignAudioScanTrack
{
get
{
return this.addForeignAudioScanTrack;
}
set
{
if (value.Equals(this.addForeignAudioScanTrack))
{
return;
}
this.addForeignAudioScanTrack = value;
this.NotifyOfPropertyChange(() => this.AddForeignAudioScanTrack);
}
}
/// <summary>
/// Gets or sets a value indicating whether add closed captions.
/// </summary>
public bool AddClosedCaptions
{
get
{
return this.addClosedCaptions;
}
set
{
if (value.Equals(this.addClosedCaptions))
{
return;
}
this.addClosedCaptions = value;
this.NotifyOfPropertyChange(() => this.AddClosedCaptions);
}
}
/// <summary>
/// Clone this object
/// </summary>
/// <returns>
/// The <see cref="object"/>.
/// </returns>
public SubtitleBehaviours Clone()
{
SubtitleBehaviours cloned = new SubtitleBehaviours
{
SelectedBehaviour = this.selectedBehaviour,
SelectedLangauges = new BindingList<string>(),
AddClosedCaptions = this.addClosedCaptions,
AddForeignAudioScanTrack = this.addForeignAudioScanTrack,
};
foreach (var item in this.SelectedLangauges)
{
cloned.SelectedLangauges.Add(item);
}
return cloned;
}
}
}
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