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/* AudioTrack.cs $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr>.
It may be used under the terms of the GNU General Public License. */
namespace HandBrake.ApplicationServices.Model.Encoding
{
/// <summary>
/// An Audio Track for the Audio Panel
/// </summary>
public class AudioTrack : ModelBase
{
#region Private Variables
/// <summary>
/// The gain value
/// </summary>
private int gain;
#endregion
/// <summary>
/// Initializes a new instance of the <see cref="AudioTrack"/> class.
/// </summary>
public AudioTrack()
{
// Default Values
this.Encoder = AudioEncoder.Faac;
this.MixDown = Mixdown.DolbyProLogicII;
this.SampleRate = 48;
this.Bitrate = 160;
this.DRC = 1;
this.SourceTrack = "Automatic";
}
/// <summary>
/// Gets the Audio Track Name
/// </summary>
public int? Track
{
get
{
string[] tempSub = SourceTrack.Split(' ');
int value;
if (int.TryParse(tempSub[0], out value))
{
return value;
}
return null;
}
}
/// <summary>
/// Gets the The UI display value for sample rate
/// </summary>
public string SampleRateDisplayValue
{
get
{
return SampleRate == 0 ? "Auto" : SampleRate.ToString();
}
}
/// <summary>
/// Gets the The UI display value for bit rate
/// </summary>
public string BitRateDisplayValue
{
get
{
return Bitrate == 0 ? "Auto" : Bitrate.ToString();
}
}
/// <summary>
/// Gets or sets the Source Track
/// Used for display purposes only.
/// </summary>
public string SourceTrack { get; set; }
/// <summary>
/// Gets or sets Audio Mixdown
/// </summary>
public Mixdown MixDown { get; set; }
/// <summary>
/// Gets or sets Audio Encoder
/// </summary>
public AudioEncoder Encoder { get; set; }
/// <summary>
/// Gets or sets Audio Bitrate
/// </summary>
public int Bitrate { get; set; }
/// <summary>
/// Gets or sets Audio SampleRate
/// </summary>
public double SampleRate { get; set; }
/// <summary>
/// Gets or sets Dynamic Range Compression
/// </summary>
public double DRC { get; set; }
/// <summary>
/// Gets or sets the Gain for the audio track
/// </summary>
public int Gain
{
get
{
return this.gain;
}
set
{
if (!object.Equals(value, this.gain))
{
this.gain = value;
this.OnPropertyChanged("Gain");
}
}
}
}
}
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