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/* AllowedPassthru.cs $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr>.
It may be used under the terms of the GNU General Public License. */
namespace HandBrake.ApplicationServices.Model.Encoding
{
using Interop.Model.Encoding;
/// <summary>
/// Allowed Passthru Options
/// </summary>
public class AllowedPassthru
{
/// <summary>
/// Initializes a new instance of the <see cref="AllowedPassthru"/> class.
/// </summary>
public AllowedPassthru()
{
this.AudioAllowAACPass = true;
this.AudioAllowAC3Pass = true;
this.AudioAllowDTSHDPass = true;
this.AudioAllowDTSPass = true;
this.AudioAllowMP3Pass = true;
this.AudioEncoderFallback = AudioEncoder.Ac3;
}
/// <summary>
/// Initializes a new instance of the <see cref="AllowedPassthru"/> class.
/// </summary>
/// <param name="initialValue">
/// The initial Value.
/// </param>
public AllowedPassthru(bool initialValue)
{
this.AudioAllowAACPass = initialValue;
this.AudioAllowAC3Pass = initialValue;
this.AudioAllowDTSHDPass = initialValue;
this.AudioAllowDTSPass = initialValue;
this.AudioAllowMP3Pass = initialValue;
this.AudioEncoderFallback = AudioEncoder.Ac3;
}
/// <summary>
/// Initializes a new instance of the <see cref="AllowedPassthru"/> class.
/// Copy Constructor
/// </summary>
/// <param name="initialValue">
/// The initial value.
/// </param>
public AllowedPassthru(AllowedPassthru initialValue)
{
this.AudioAllowAACPass = initialValue.AudioAllowAACPass;
this.AudioAllowAC3Pass = initialValue.AudioAllowAC3Pass;
this.AudioAllowDTSHDPass = initialValue.AudioAllowDTSHDPass;
this.AudioAllowDTSPass = initialValue.AudioAllowDTSPass;
this.AudioAllowMP3Pass = initialValue.AudioAllowMP3Pass;
this.AudioEncoderFallback = initialValue.AudioEncoderFallback;
}
/// <summary>
/// Gets or sets a value indicating whether IsEnabled.
/// Temp Measure until forms gui is retired.
/// </summary>
public bool IsEnabled { get; set; }
/// <summary>
/// Gets or sets a value indicating whether AudioAllowAACPass.
/// </summary>
public bool AudioAllowAACPass { get; set; }
/// <summary>
/// Gets or sets a value indicating whether AudioAllowAC3Pass.
/// </summary>
public bool AudioAllowAC3Pass { get; set; }
/// <summary>
/// Gets or sets a value indicating whether AudioAllowDTSHDPass.
/// </summary>
public bool AudioAllowDTSHDPass { get; set; }
/// <summary>
/// Gets or sets a value indicating whether AudioAllowDTSPass.
/// </summary>
public bool AudioAllowDTSPass { get; set; }
/// <summary>
/// Gets or sets a value indicating whether AudioAllowMP3Pass.
/// </summary>
public bool AudioAllowMP3Pass { get; set; }
/// <summary>
/// Gets or sets AudioEncoderFallback.
/// </summary>
public AudioEncoder AudioEncoderFallback { get; set; }
}
}
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