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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="HandBrakeEncoderHelpers.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// The encoders.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrake.ApplicationServices.Interop
{
using System;
using System.Collections.Generic;
using System.Linq;
using HandBrake.ApplicationServices.Interop.HbLib;
using HandBrake.ApplicationServices.Interop.Helpers;
using HandBrake.ApplicationServices.Interop.Model;
using HandBrake.ApplicationServices.Interop.Model.Encoding;
/// <summary>
/// The encoders.
/// </summary>
public static class HandBrakeEncoderHelpers
{
/// <summary>
/// The audio encoders.
/// </summary>
private static List<HBAudioEncoder> audioEncoders;
/// <summary>
/// The video encoders.
/// </summary>
private static List<HBVideoEncoder> videoEncoders;
/// <summary>
/// Video framerates in pts.
/// </summary>
private static List<HBRate> videoFramerates;
/// <summary>
/// List of HandBrake mixdowns.
/// </summary>
private static List<HBMixdown> mixdowns;
/// <summary>
/// List of HandBrake containers.
/// </summary>
private static List<HBContainer> containers;
/// <summary>
/// The audio bitrates.
/// </summary>
private static List<int> audioBitrates;
/// <summary>
/// Audio sample rates in Hz.
/// </summary>
private static List<HBRate> audioSampleRates;
/// <summary>
/// Initializes static members of the HandBrakeEncoderHelpers class.
/// </summary>
static HandBrakeEncoderHelpers()
{
HandBrakeUtils.EnsureGlobalInit();
}
/// <summary>
/// Gets a list of supported audio encoders.
/// </summary>
public static List<HBAudioEncoder> AudioEncoders
{
get
{
if (audioEncoders == null)
{
audioEncoders = InteropUtilities.ToListFromIterator<hb_encoder_s, HBAudioEncoder>(HBFunctions.hb_audio_encoder_get_next, HandBrakeUnitConversionHelpers.NativeToAudioEncoder);
}
return audioEncoders;
}
}
/// <summary>
/// Gets a list of supported video encoders.
/// </summary>
public static List<HBVideoEncoder> VideoEncoders
{
get
{
if (videoEncoders == null)
{
videoEncoders = InteropUtilities.ToListFromIterator<hb_encoder_s, HBVideoEncoder>(HBFunctions.hb_video_encoder_get_next, HandBrakeUnitConversionHelpers.NativeToVideoEncoder);
}
return videoEncoders;
}
}
/// <summary>
/// Gets a list of supported video framerates (in pts).
/// </summary>
public static List<HBRate> VideoFramerates
{
get
{
if (videoFramerates == null)
{
videoFramerates = InteropUtilities.ToListFromIterator<hb_rate_s, HBRate>(HBFunctions.hb_video_framerate_get_next, HandBrakeUnitConversionHelpers.NativeToRate);
}
return videoFramerates;
}
}
/// <summary>
/// Gets a list of supported mixdowns.
/// </summary>
public static List<HBMixdown> Mixdowns
{
get
{
if (mixdowns == null)
{
mixdowns = InteropUtilities.ToListFromIterator<hb_mixdown_s, HBMixdown>(HBFunctions.hb_mixdown_get_next, HandBrakeUnitConversionHelpers.NativeToMixdown);
}
return mixdowns;
}
}
/// <summary>
/// Gets a list of supported audio bitrates.
/// </summary>
public static List<int> AudioBitrates
{
get
{
if (audioBitrates == null)
{
audioBitrates = InteropUtilities.ToListFromIterator<hb_rate_s, int>(HBFunctions.hb_audio_bitrate_get_next, b => b.rate);
}
return audioBitrates;
}
}
/// <summary>
/// Gets a list of supported audio sample rates (in Hz).
/// </summary>
public static List<HBRate> AudioSampleRates
{
get
{
if (audioSampleRates == null)
{
audioSampleRates = InteropUtilities.ToListFromIterator<hb_rate_s, HBRate>(HBFunctions.hb_audio_samplerate_get_next, HandBrakeUnitConversionHelpers.NativeToRate);
}
return audioSampleRates;
}
}
/// <summary>
/// Gets a list of supported containers.
/// </summary>
public static List<HBContainer> Containers
{
get
{
if (containers == null)
{
containers = InteropUtilities.ToListFromIterator<hb_container_s, HBContainer>(HBFunctions.hb_container_get_next, HandBrakeUnitConversionHelpers.NativeToContainer);
}
return containers;
}
}
/// <summary>
/// Gets a value indicating whether SRT subtitles can be burnt in.
/// </summary>
public static bool CanBurnSrt
{
get
{
return HBFunctions.hb_subtitle_can_burn((int)hb_subtitle_s_subsource.SRTSUB) > 0;
}
}
/// <summary>
/// Gets the audio encoder with the specified short name.
/// </summary>
/// <param name="shortName">
/// The name of the audio encoder.
/// </param>
/// <returns>
/// The requested audio encoder.
/// </returns>
public static HBAudioEncoder GetAudioEncoder(string shortName)
{
return AudioEncoders.SingleOrDefault(e => e.ShortName == shortName);
}
/// <summary>
/// Gets the audio encoder with the specified codec ID.
/// </summary>
/// <param name="codecId">
/// The ID of the audio encoder.
/// </param>
/// <returns>
/// The requested audio encoder.
/// </returns>
public static HBAudioEncoder GetAudioEncoder(int codecId)
{
return AudioEncoders.SingleOrDefault(e => e.Id == codecId);
}
/// <summary>
/// Gets the video encoder with the specified short name.
/// </summary>
/// <param name="shortName">
/// The name of the video encoder.
/// </param>
/// <returns>
/// The requested video encoder.
/// </returns>
public static HBVideoEncoder GetVideoEncoder(string shortName)
{
return VideoEncoders.SingleOrDefault(e => e.ShortName == shortName);
}
/// <summary>
/// Gets the mixdown with the specified short name.
/// </summary>
/// <param name="shortName">
/// The name of the mixdown.
/// </param>
/// <returns>
/// The requested mixdown.
/// </returns>
public static HBMixdown GetMixdown(string shortName)
{
return Mixdowns.SingleOrDefault(m => m.ShortName == shortName);
}
/// <summary>
/// Gets the container with the specified short name.
/// </summary>
/// <param name="shortName">
/// The name of the container.
/// </param>
/// <returns>
/// The requested container.
/// </returns>
public static HBContainer GetContainer(string shortName)
{
return Containers.SingleOrDefault(c => c.ShortName == shortName);
}
/// <summary>
/// Returns true if the subtitle source type can be set to forced only.
/// </summary>
/// <param name="source">The subtitle source type (SSA, VobSub, etc)</param>
/// <returns>True if the subtitle source type can be set to forced only.</returns>
public static bool SubtitleCanSetForcedOnly(int source)
{
return HBFunctions.hb_subtitle_can_force(source) > 0;
}
/// <summary>
/// Returns true if the subtitle source type can be burned in.
/// </summary>
/// <param name="source">The subtitle source type (SSA, VobSub, etc)</param>
/// <returns>True if the subtitle source type can be burned in.</returns>
public static bool SubtitleCanBurn(int source)
{
return HBFunctions.hb_subtitle_can_burn(source) > 0;
}
/// <summary>
/// Returns true if the subtitle type can be passed through using the given muxer.
/// </summary>
/// <param name="subtitleSourceType">The subtitle source type (SSA, VobSub, etc)</param>
/// <param name="muxer">The ID of the muxer.</param>
/// <returns>True if the subtitle type can be passed through with the given muxer.</returns>
public static bool SubtitleCanPassthrough(int subtitleSourceType, int muxer)
{
return HBFunctions.hb_subtitle_can_pass(subtitleSourceType, muxer) > 0;
}
/// <summary>
/// Gets the subtitle source type's name.
/// </summary>
/// <param name="source">The subtitle source type (SSA, VobSub, etc).</param>
/// <returns>The name of the subtitle source.</returns>
public static string GetSubtitleSourceName(int source)
{
switch ((hb_subtitle_s_subsource)source)
{
case hb_subtitle_s_subsource.CC608SUB:
return "CC608";
case hb_subtitle_s_subsource.CC708SUB:
return "CC708";
case hb_subtitle_s_subsource.SRTSUB:
return "SRT";
case hb_subtitle_s_subsource.SSASUB:
return "SSA";
case hb_subtitle_s_subsource.TX3GSUB:
return "TX3G";
case hb_subtitle_s_subsource.UTF8SUB:
return "UTF8";
case hb_subtitle_s_subsource.VOBSUB:
return "VobSub";
case hb_subtitle_s_subsource.PGSSUB:
return "PGS";
default:
return string.Empty;
}
}
/// <summary>
/// Determines if the given encoder is compatible with the given track.
/// </summary>
/// <param name="codecId">
/// The codec Id.
/// </param>
/// <param name="encoder">
/// The encoder to examine.
/// </param>
/// <returns>
/// True if the given encoder is comatible with the given audio track.
/// </returns>
/// <remarks>
/// Only works with passthrough encoders.
/// </remarks>
public static bool AudioEncoderIsCompatible(int codecId, HBAudioEncoder encoder)
{
return (codecId & encoder.Id) > 0;
}
/// <summary>
/// Determines if the given mixdown supports the given channel layout.
/// </summary>
/// <param name="mixdown">
/// The mixdown to evaluate.
/// </param>
/// <param name="layout">
/// The channel layout to evaluate.
/// </param>
/// <returns>
/// True if the mixdown supports the given channel layout.
/// </returns>
public static bool MixdownHasRemixSupport(HBMixdown mixdown, ulong layout)
{
return HBFunctions.hb_mixdown_has_remix_support(mixdown.Id, layout) > 0;
}
/// <summary>
/// Determines if the given encoder supports the given mixdown.
/// </summary>
/// <param name="mixdown">
/// The mixdown to evaluate.
/// </param>
/// <param name="encoder">
/// The encoder to evaluate.
/// </param>
/// <returns>
/// True if the encoder supports the mixdown.
/// </returns>
public static bool MixdownHasCodecSupport(HBMixdown mixdown, HBAudioEncoder encoder)
{
return HBFunctions.hb_mixdown_has_codec_support(mixdown.Id, (uint)encoder.Id) > 0;
}
/// <summary>
/// Determines if DRC can be applied to the given track with the given encoder.
/// </summary>
/// <param name="trackNumber">
/// The track Number.
/// </param>
/// <param name="encoder">
/// The encoder to use for DRC.
/// </param>
/// <param name="title">
/// The title.
/// </param>
/// <returns>
/// True if DRC can be applied to the track with the given encoder.
/// </returns>
public static bool CanApplyDrc(int trackNumber, HBAudioEncoder encoder, int title)
{
return HBFunctions.hb_audio_can_apply_drc2(HandBrakeInstanceManager.LastScanHandle, title, trackNumber, encoder.Id) > 0;
}
/// <summary>
/// Determines if the given input audio codec can be passed through.
/// </summary>
/// <param name="codecId">
/// The input codec to consider.
/// </param>
/// <returns>
/// True if the codec can be passed through.
/// </returns>
public static bool CanPassthroughAudio(int codecId)
{
return (codecId & NativeConstants.HB_ACODEC_PASS_MASK) > 0;
}
/// <summary>
/// Sanitizes a mixdown given the output codec and input channel layout.
/// </summary>
/// <param name="mixdown">
/// The desired mixdown.
/// </param>
/// <param name="encoder">
/// The output encoder to be used.
/// </param>
/// <param name="layout">
/// The input channel layout.
/// </param>
/// <returns>
/// A sanitized mixdown value.
/// </returns>
public static HBMixdown SanitizeMixdown(HBMixdown mixdown, HBAudioEncoder encoder, ulong layout)
{
int sanitizedMixdown = HBFunctions.hb_mixdown_get_best((uint)encoder.Id, layout, mixdown.Id);
return Mixdowns.Single(m => m.Id == sanitizedMixdown);
}
/// <summary>
/// Gets the default mixdown for the given audio encoder and channel layout.
/// </summary>
/// <param name="encoder">
/// The output codec to be used.
/// </param>
/// <param name="layout">
/// The input channel layout.
/// </param>
/// <returns>
/// The default mixdown for the given codec and channel layout.
/// </returns>
public static HBMixdown GetDefaultMixdown(HBAudioEncoder encoder, ulong layout)
{
int defaultMixdown = HBFunctions.hb_mixdown_get_default((uint)encoder.Id, layout);
return Mixdowns.Single(m => m.Id == defaultMixdown);
}
/// <summary>
/// Gets the bitrate limits for the given audio codec, sample rate and mixdown.
/// </summary>
/// <param name="encoder">
/// The audio encoder used.
/// </param>
/// <param name="sampleRate">
/// The sample rate used (Hz).
/// </param>
/// <param name="mixdown">
/// The mixdown used.
/// </param>
/// <returns>
/// Limits on the audio bitrate for the given settings.
/// </returns>
public static BitrateLimits GetBitrateLimits(HBAudioEncoder encoder, int sampleRate, HBMixdown mixdown)
{
int low = 0;
int high = 0;
HBFunctions.hb_audio_bitrate_get_limits((uint)encoder.Id, sampleRate, mixdown.Id, ref low, ref high);
return new BitrateLimits { Low = low, High = high };
}
/// <summary>
/// Gets the video quality limits for the given video codec.
/// </summary>
/// <param name="encoder">
/// The video encoder to check.
/// </param>
/// <returns>
/// Limits on the video quality for the encoder.
/// </returns>
public static VideoQualityLimits GetVideoQualityLimits(HBVideoEncoder encoder)
{
float low = 0;
float high = 0;
float granularity = 0;
int direction = 0;
HBFunctions.hb_video_quality_get_limits((uint)encoder.Id, ref low, ref high, ref granularity, ref direction);
return new VideoQualityLimits
{
Low = low,
High = high,
Granularity = granularity,
Ascending = direction == 0
};
}
/// <summary>
/// Sanitizes an audio bitrate given the output codec, sample rate and mixdown.
/// </summary>
/// <param name="audioBitrate">
/// The desired audio bitrate.
/// </param>
/// <param name="encoder">
/// The output encoder to be used.
/// </param>
/// <param name="sampleRate">
/// The output sample rate to be used.
/// </param>
/// <param name="mixdown">
/// The mixdown to be used.
/// </param>
/// <returns>
/// A sanitized audio bitrate.
/// </returns>
public static int SanitizeAudioBitrate(int audioBitrate, HBAudioEncoder encoder, int sampleRate, HBMixdown mixdown)
{
return HBFunctions.hb_audio_bitrate_get_best((uint)encoder.Id, audioBitrate, sampleRate, mixdown.Id);
}
/// <summary>
/// Gets the default audio bitrate for the given parameters.
/// </summary>
/// <param name="encoder">
/// The encoder to use.
/// </param>
/// <param name="sampleRate">
/// The sample rate to use.
/// </param>
/// <param name="mixdown">
/// The mixdown to use.
/// </param>
/// <returns>
/// The default bitrate for these parameters.
/// </returns>
public static int GetDefaultBitrate(HBAudioEncoder encoder, int sampleRate, HBMixdown mixdown)
{
return HBFunctions.hb_audio_bitrate_get_default((uint)encoder.Id, sampleRate, mixdown.Id);
}
/// <summary>
/// Gets limits on audio quality for a given encoder.
/// </summary>
/// <param name="encoderId">
/// The audio encoder ID.
/// </param>
/// <returns>
/// Limits on the audio quality for the given encoder.
/// </returns>
internal static RangeLimits GetAudioQualityLimits(int encoderId)
{
float low = 0, high = 0, granularity = 0;
int direction = 0;
HBFunctions.hb_audio_quality_get_limits((uint)encoderId, ref low, ref high, ref granularity, ref direction);
return new RangeLimits
{
Low = low,
High = high,
Granularity = granularity,
Ascending = direction == 0
};
}
/// <summary>
/// Gets limits on audio compression for a given encoder.
/// </summary>
/// <param name="encoderId">
/// The audio encoder ID.
/// </param>
/// <returns>
/// Limits on the audio compression for the given encoder.
/// </returns>
internal static RangeLimits GetAudioCompressionLimits(int encoderId)
{
float low = 0, high = 0, granularity = 0;
int direction = 0;
HBFunctions.hb_audio_compression_get_limits((uint)encoderId, ref low, ref high, ref granularity, ref direction);
return new RangeLimits
{
Low = low,
High = high,
Granularity = granularity,
Ascending = direction == 0
};
}
}
}
|