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path: root/win/CS/HandBrake.ApplicationServices/Functions/Win32.cs
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/*  win32.cs $
    This file is part of the HandBrake source code.
    Homepage: <http://handbrake.fr>.
    It may be used under the terms of the GNU General Public License. */

namespace HandBrake.ApplicationServices.Functions
{
    using System;
    using System.ComponentModel;
    using System.Diagnostics;
    using System.Runtime.InteropServices;
    using System.Windows;
    using System.Windows.Threading;

    /// <summary>
    /// Win32 API calls
    /// </summary>
    public class Win32
    {
        /// <summary>
        /// Used to force UI Thread.
        /// </summary>
        private static Action<Action> executor = action => action();

        /// <summary>
        /// Set the Forground Window
        /// </summary>
        /// <param name="hWnd">
        /// The h wnd.
        /// </param>
        /// <returns>
        /// A Boolean true when complete.
        /// </returns>
        [DllImport("user32.dll")]
        public static extern bool SetForegroundWindow(int hWnd);

        /// <summary>
        /// Lock the workstation
        /// </summary>
        [DllImport("user32.dll")]
        public static extern void LockWorkStation();

        /// <summary>
        /// Exit Windows
        /// </summary>
        /// <param name="uFlags">
        /// The u flags.
        /// </param>
        /// <param name="dwReason">
        /// The dw reason.
        /// </param>
        /// <returns>
        /// an integer
        /// </returns>
        [DllImport("user32.dll")]
        public static extern int ExitWindowsEx(int uFlags, int dwReason);

        /// <summary>
        /// Memory Status EX Struct
        /// </summary>
        public struct MEMORYSTATUSEX
        {
            public int dwLength;

            public int dwMemoryLoad;

            public ulong ullTotalPhys;

            public ulong ullAvailPhys;

            public ulong ullTotalPageFile;

            public ulong ullAvailPageFile;

            public ulong ullTotalVirtual;

            public ulong ullAvailVirtual;

            public ulong ullAvailExtendedVirtual;
        }

        /// <summary>
        /// Get the System Memory information
        /// </summary>
        /// <param name="lpBuffer">
        /// The lp buffer.
        /// </param>
        /// <returns>
        /// A boolean.
        /// </returns>
        [DllImport("kernel32.dll", SetLastError = true)]
        public static extern bool GlobalMemoryStatusEx(ref MEMORYSTATUSEX lpBuffer);

        /// <summary>
        /// Generate a Console Ctrl Event
        /// </summary>
        /// <param name="sigevent">
        /// The sigevent.
        /// </param>
        /// <param name="dwProcessGroupId">
        /// The dw process group id.
        /// </param>
        /// <returns>
        /// Bool true is sucess
        /// </returns>
        [DllImport("kernel32.dll", SetLastError = true)]
        public static extern bool GenerateConsoleCtrlEvent(ConsoleCtrlEvent sigevent, int dwProcessGroupId);

        /// <summary>
        /// Console Ctrl Event
        /// </summary>
        public enum ConsoleCtrlEvent
        {
            /// <summary>
            /// Ctrl - C
            /// </summary>
            CTRL_C = 0,

            /// <summary>
            /// Ctrl - Break
            /// </summary>
            CTRL_BREAK = 1,

            /// <summary>
            /// Ctrl - Close
            /// </summary>
            CTRL_CLOSE = 2,
        }

        [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        private static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags);

        /// <summary>
        /// Execution State
        /// </summary>
        [FlagsAttribute]
        public enum EXECUTION_STATE : uint
        {
            ES_SYSTEM_REQUIRED = 0x00000001,

            ES_CONTINUOUS = 0x80000000,

            ES_AWAYMODE_REQUIRED = 0x00000040
        }

        /// <summary>
        /// Initializes static members of the <see cref="Win32"/> class.
        /// </summary>
        static Win32()
        {
            InitializeWithDispatcher();
        }

        /// <summary>
        /// Prevent the system from sleeping
        /// </summary>
        public static void PreventSleep()
        {
            executor(
                () => SetThreadExecutionState(
                    EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED
                    | EXECUTION_STATE.ES_AWAYMODE_REQUIRED));
        }

        /// <summary>
        ///  Allow the system to sleep.
        /// </summary>
        public static void AllowSleep()
        {
            executor(
                () => SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS));
        }

        /// <summary>
        ///   Initializes the framework using the current dispatcher.
        /// </summary>
        public static void InitializeWithDispatcher()
        {
            var dispatcher = Dispatcher.CurrentDispatcher;

            SetUIThreadMarshaller(action =>
            {
                if (dispatcher.CheckAccess())
                    action();
                else dispatcher.Invoke(action);
            });
        }

        /// <summary>
        /// Sets a custom UI thread marshaller.
        /// </summary>
        /// <param name="marshaller">The marshaller.</param>
        public static void SetUIThreadMarshaller(Action<Action> marshaller)
        {
            executor = marshaller;
        }
    }
}