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|
/* AudioPanel.cs $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr>.
It may be used under the terms of the GNU General Public License. */
namespace Handbrake.Controls
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Drawing;
using System.Globalization;
using System.Linq;
using System.Windows.Forms;
using HandBrake.ApplicationServices;
using HandBrake.ApplicationServices.Functions;
using HandBrake.ApplicationServices.Model;
using HandBrake.ApplicationServices.Model.Encoding;
using HandBrake.ApplicationServices.Parsing;
using HandBrake.ApplicationServices.Services.Interfaces;
using HandBrake.ApplicationServices.Utilities;
using HandBrake.Interop.Model.Encoding;
using Handbrake.ToolWindows;
/// <summary>
/// The AudioPanel Control
/// </summary>
public partial class AudioPanel : UserControl
{
#region Private Variables
/// <summary>
/// The User Setting Service.
/// </summary>
private readonly IUserSettingService UserSettingService = ServiceManager.UserSettingService;
/// <summary>
/// Audio Tracks
/// </summary>
private readonly BindingList<AudioTrack> audioTracks = new BindingList<AudioTrack>();
/// <summary>
/// Mixdown
/// </summary>
private const string None = "None";
/// <summary>
/// The Advanced Audio Backing object
/// </summary>
private AdvancedAudio advancedAudio = new AdvancedAudio();
#endregion
#region Constructor and Events
/// <summary>
/// Initializes a new instance of the <see cref="AudioPanel"/> class.
/// </summary>
public AudioPanel()
{
InitializeComponent();
this.ScannedTracks = new BindingList<Audio>
{
AudioHelper.NoneFound
};
this.audioList.AutoGenerateColumns = false;
this.audioList.DataSource = audioTracks;
drp_audioMix.SelectedItem = "Dolby Pro Logic II";
drp_audioSample.SelectedIndex = 1;
drp_audioBitrate.SelectedItem = "160";
drp_audioEncoder.SelectedItem = "AAC (faac)";
drp_audioTrack.DataSource = this.ScannedTracks;
// Setup Auto-Passthru Settings
this.PassthruSettings = new AllowedPassthru();
this.SetPassthruSettings(this.PassthruSettings);
this.gb_autoPassthru.Visible = this.UserSettingService.GetUserSetting<bool>(UserSettingConstants.ShowAdvancedAudioPassthruOpts);
}
/// <summary>
/// The audio list has changed
/// </summary>
public event EventHandler AudioListChanged;
#endregion
#region Properties
/// <summary>
/// Gets or sets ScannedTracks.
/// </summary>
private BindingList<Audio> ScannedTracks { get; set; }
/// <summary>
/// Gets the AudioTracks Collection
/// </summary>
public BindingList<AudioTrack> AudioTracks
{
get
{
return this.audioTracks;
}
}
/// <summary>
/// Gets or sets PassthruSettings.
/// </summary>
public AllowedPassthru PassthruSettings { get; set; }
#endregion
#region Public Methods
/// <summary>
/// Set the File Container. This funciton is used to limit the available options for each file container.
/// </summary>
/// <param name="path">
/// the file path
/// </param>
public void SetContainer(string path)
{
string oldval = drp_audioEncoder.Text;
string fallbackOldVal = drp_passthruFallback.Text;
drp_audioEncoder.Items.Clear();
drp_audioEncoder.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.Faac));
drp_audioEncoder.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.ffaac));
drp_audioEncoder.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.AacPassthru));
drp_audioEncoder.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.Lame));
drp_audioEncoder.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.Mp3Passthru));
drp_audioEncoder.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.Ac3Passthrough));
drp_audioEncoder.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.Ac3));
drp_audioEncoder.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.DtsPassthrough));
drp_audioEncoder.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.DtsHDPassthrough));
drp_passthruFallback.Items.Clear();
drp_passthruFallback.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.Faac));
drp_passthruFallback.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.ffaac));
drp_passthruFallback.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.Lame));
drp_passthruFallback.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.Ac3));
if (path.Contains("MKV"))
{
drp_audioEncoder.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.Vorbis));
drp_audioEncoder.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.ffflac));
drp_passthruFallback.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.Vorbis));
drp_passthruFallback.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.ffflac));
}
drp_audioEncoder.Items.Add(EnumHelper<AudioEncoder>.GetDisplay(AudioEncoder.Passthrough));
if (!drp_audioEncoder.Items.Contains(oldval))
drp_audioEncoder.SelectedIndex = 0;
else
drp_audioEncoder.SelectedItem = oldval;
if (!drp_passthruFallback.Items.Contains(fallbackOldVal))
drp_passthruFallback.SelectedIndex = 3;
else
drp_passthruFallback.SelectedItem = fallbackOldVal;
}
/// <summary>
/// Checks if the settings used required the .m4v (rather than .mp4) extension
/// </summary>
/// <returns>True if m4v is required</returns>
public bool RequiresM4V()
{
return this.AudioTracks.Any(item => item.Encoder == AudioEncoder.Ac3Passthrough || item.Encoder == AudioEncoder.Ac3);
}
/// <summary>
/// Load an arraylist of AudioTrack items into the list.
/// </summary>
/// <param name="preset">
/// The preset.
/// </param>
public void LoadTracks(Preset preset)
{
ClearAudioList();
ObservableCollection<AudioTrack> tracks = new ObservableCollection<AudioTrack>(preset.Task.AudioTracks);
this.PassthruSettings = preset.Task.AllowedPassthruOptions != null ? new AllowedPassthru(preset.Task.AllowedPassthruOptions) : new AllowedPassthru(false);
this.SetPassthruSettings(this.PassthruSettings);
if (this.drp_audioTrack.SelectedItem != null && this.drp_audioTrack.SelectedItem.ToString() == AudioHelper.NoneFound.Description)
return;
foreach (AudioTrack track in tracks)
{
AudioTrack audioTrack = new AudioTrack
{
Encoder = track.Encoder,
MixDown = track.MixDown,
SampleRate = track.SampleRate,
Bitrate = track.Bitrate,
Gain = track.Gain,
DRC = track.DRC,
};
if (track.Encoder == AudioEncoder.Ac3Passthrough || track.Encoder == AudioEncoder.DtsPassthrough ||
track.Encoder == AudioEncoder.DtsHDPassthrough || track.Encoder == AudioEncoder.AacPassthru || track.Encoder == AudioEncoder.Mp3Passthru)
{
audioTrack.MixDown = HandBrake.Interop.Model.Encoding.Mixdown.None;
audioTrack.Bitrate = 0;
}
this.audioTracks.Add(audioTrack);
}
// It's a Preset, if the TrackNumber is 0, so allow the Automatic Track Selection to run after we've setup the presets audio settings.
if (tracks.Count == 0 || tracks[0].ScannedTrack.TrackNumber == 0)
{
this.AutomaticTrackSelection();
}
// Make sure correct audio encoder is still selected.
this.CheckAndFixPassthruCompatibility();
if (this.AudioListChanged != null)
this.AudioListChanged(this, new EventArgs());
}
/// <summary>
/// Set the Track list dropdown from the parsed title captured during the scan
/// </summary>
/// <param name="selectedTitle">The selected title</param>
/// <param name="preset">A preset</param>
public void SetTrackListAfterTitleChange(Title selectedTitle, Preset preset)
{
// Reset
this.AudioTracks.Clear();
this.ScannedTracks.Clear();
if (selectedTitle.AudioTracks.Count == 0)
{
this.ScannedTracks.Add(AudioHelper.NoneFound);
this.drp_audioTrack.Refresh();
drp_audioTrack.SelectedIndex = 0;
return;
}
// Setup the Audio track source dropdown with the new audio tracks.
this.drp_audioTrack.SelectedItem = null;
foreach (Audio track in selectedTitle.AudioTracks)
{
this.ScannedTracks.Add(track);
}
drp_audioTrack.SelectedItem = this.ScannedTracks.FirstOrDefault();
// Add any tracks the preset has, if there is a preset and no audio tracks in the list currently
if (audioList.Rows.Count == 0 && preset != null)
{
EncodeTask parsed = QueryParserUtility.Parse(preset.Query);
foreach (AudioTrack audioTrack in parsed.AudioTracks)
{
audioTrack.ScannedTrack = drp_audioTrack.SelectedItem as Audio;
this.audioTracks.Add(audioTrack);
}
}
if (selectedTitle.AudioTracks.Count > 0)
{
this.AutomaticTrackSelection();
}
// Make sure correct audio encoder is still selected.
this.CheckAndFixPassthruCompatibility();
}
#endregion
#region Control and ListView
/// <summary>
/// one of the controls has changed. Event handler
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void ControlChanged(object sender, EventArgs e)
{
Control ctl = (Control)sender;
// Some Sanity Checking
if (audioList.SelectedRows.Count == 0)
{
RefreshEnabledControls();
return;
}
AudioTrack track = audioList.SelectedRows[0].DataBoundItem as AudioTrack;
if (track == null)
{
return;
}
drp_audioMix.Enabled = drp_audioBitrate.Enabled = drp_audioSample.Enabled = btn_AdvancedAudio.Enabled = true;
// Handle the changed control and selected audio track.
switch (ctl.Name)
{
case "drp_audioTrack":
if (audioList.Rows.Count != 0 && audioList.SelectedRows.Count != 0 && drp_audioTrack.SelectedItem != null)
{
track.ScannedTrack = drp_audioTrack.SelectedItem as Audio;
// Correct bad passthru option
if (this.IsIncompatiblePassthru(track))
{
AudioEncoder encoder = GetCompatiblePassthru(track, false);
drp_audioEncoder.SelectedItem = EnumHelper<AudioEncoder>.GetDisplay(encoder);
}
}
break;
case "drp_audioEncoder":
SetMixDown(EnumHelper<Mixdown>.GetDisplay(track.MixDown));
// Configure the widgets with values
if (drp_audioEncoder.Text.Contains("Passthru"))
{
track.Gain = 0;
track.DRC = 0;
}
this.RefreshEnabledControls();
if (drp_audioEncoder.Text.Contains("Flac"))
{
drp_audioBitrate.Enabled = false;
track.Bitrate = 0;
}
// Update an item in the Audio list if required.
track.Encoder = EnumHelper<AudioEncoder>.GetValue(drp_audioEncoder.Text);
// Correct bad passthru option
if (this.IsIncompatiblePassthru(track))
{
AudioEncoder encoder = GetCompatiblePassthru(track, false);
drp_audioEncoder.SelectedItem = EnumHelper<AudioEncoder>.GetDisplay(encoder);
}
break;
case "drp_audioMix":
SetBitrate(track.Bitrate);
if (drp_audioMix.SelectedItem != null)
{
track.MixDown = EnumHelper<Mixdown>.GetValue(drp_audioMix.Text);
}
break;
case "drp_audioSample":
double samplerate;
double.TryParse(drp_audioSample.Text, NumberStyles.Any, CultureInfo.InvariantCulture, out samplerate);
track.SampleRate = samplerate;
break;
case "drp_audioBitrate":
// Update an item in the Audio list if required.
int bitrate;
int.TryParse(drp_audioBitrate.Text, out bitrate);
track.Bitrate = bitrate;
break;
}
audioList.Refresh();
}
/// <summary>
/// The Audio List selected index changed event handler
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void audioList_SelectionChanged(object sender, EventArgs e)
{
// Set the dropdown controls based on the selected item in the Audio List.
if (audioList.Rows.Count != 0 && audioList.SelectedRows.Count != 0)
{
AudioTrack track = audioList.SelectedRows[0].DataBoundItem as AudioTrack;
if (track != null)
{
drp_audioTrack.SelectedItem = track.ScannedTrack;
drp_audioEncoder.SelectedItem = EnumHelper<AudioEncoder>.GetDisplay(track.Encoder);
drp_audioMix.SelectedItem = EnumHelper<Mixdown>.GetDisplay(track.MixDown);
drp_audioSample.SelectedItem = track.SampleRateDisplayValue;
drp_audioBitrate.SelectedItem = track.BitRateDisplayValue;
// Set the Advanced Control.
if (!advancedAudio.IsDisposed)
advancedAudio.Track = track;
this.RefreshEnabledControls();
}
}
}
#endregion
#region Track Controls
/// <summary>
/// The Add Audio Track button event handler
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void AddAudioTrack_Click(object sender, EventArgs e)
{
if (drp_audioTrack.Text == "None Found")
{
MessageBox.Show(
"Your source appears to have no audio tracks, or no tracks in a format that HandBrake supports.",
"Warning",
MessageBoxButtons.OK,
MessageBoxIcon.Warning);
return;
}
// Get Some Values
int bitrate;
double samplerate;
int.TryParse(drp_audioBitrate.Text, out bitrate);
double.TryParse(drp_audioSample.Text, NumberStyles.Any, CultureInfo.InvariantCulture, out samplerate);
// Create the Model
AudioTrack track = new AudioTrack
{
ScannedTrack = this.drp_audioTrack.SelectedItem as Audio,
Encoder = EnumHelper<AudioEncoder>.GetValue(this.drp_audioEncoder.Text),
MixDown = EnumHelper<Mixdown>.GetValue(this.drp_audioMix.Text),
SampleRate = samplerate,
Bitrate = bitrate,
Gain = 0,
DRC = 0,
};
// Force an update of the mixdown control
this.SetMixDown(EnumHelper<Mixdown>.GetDisplay(track.MixDown));
this.SetBitrate(track.Bitrate);
this.audioTracks.Add(track);
// The Audio List has changed to raise the event.
if (this.AudioListChanged != null)
this.AudioListChanged(this, new EventArgs());
// Select the newly added track and select the control
audioList.ClearSelection();
audioList.Rows[audioList.Rows.Count - 1].Selected = true;
audioList.Select();
}
/// <summary>
/// Add all the Audio Tracks that are not currently on the Lust
/// </summary>
/// <param name="sender">The Sender</param>
/// <param name="e">The EventArgs</param>
private void mnu_AddAll_Click(object sender, EventArgs e)
{
if (drp_audioTrack.Text == "None Found")
{
MessageBox.Show(
"Your source appears to have no audio tracks, or no tracks in a format that HandBrake supports.",
"Warning",
MessageBoxButtons.OK,
MessageBoxIcon.Warning);
return;
}
bool trackAdded = false;
foreach (Audio sourceTrack in this.ScannedTracks)
{
// Check if the Track already exists on the list. If it does, skip to the next
bool foundTrack = false;
foreach (AudioTrack currentTrack in this.AudioTracks)
{
if (currentTrack.Track.HasValue && currentTrack.Track.Value == sourceTrack.TrackNumber)
{
// Set a flag to indicate we've found a track
foundTrack = true;
continue;
}
}
if (foundTrack)
{
// Skip to the nxet Source Track, We already have this one in the list.
continue;
}
// Create the Model
AudioTrack track = new AudioTrack
{
ScannedTrack = sourceTrack,
};
this.audioTracks.Add(track);
trackAdded = true;
}
// If we added a track, then fire the event
if (trackAdded)
{
// The Audio List has changed to raise the event.
if (this.AudioListChanged != null)
this.AudioListChanged(this, new EventArgs());
}
}
/// <summary>
/// Remove an Audio Track
/// </summary>
/// <param name="sender">
/// The Sender
/// </param>
/// <param name="e">
/// The Event Args
/// </param>
private void Btn_remove_track_click(object sender, EventArgs e)
{
RemoveTrack();
}
/// <summary>
/// Clear all audio tracks
/// </summary>
/// <param name="sender">
/// The Sender
/// </param>
/// <param name="e">
/// The Event Args
/// </param>
private void Mnu_clear_all_click(object sender, EventArgs e)
{
this.ClearAudioList();
}
#endregion
#region Audio List Menu
/// <summary>
/// The Audio List Move Up menu item
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void AudioList_moveup_Click(object sender, EventArgs e)
{
MoveTrack(true);
}
/// <summary>
/// The audio list move down menu item
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void AudioList_movedown_Click(object sender, EventArgs e)
{
MoveTrack(false);
}
/// <summary>
/// The audio list remove menu item
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void AudioList_remove_Click(object sender, EventArgs e)
{
RemoveTrack();
}
/// <summary>
/// Move to Top
/// </summary>
/// <param name="sender">The Sender</param>
/// <param name="e">The Event Args</param>
private void audioList_MoveToTop_Click(object sender, EventArgs e)
{
MoveTo(true);
}
/// <summary>
/// Move to Bottom
/// </summary>
/// <param name="sender">The Sender</param>
/// <param name="e">The Event Args</param>
private void audioList_MoveToBottom_Click(object sender, EventArgs e)
{
this.MoveTo(false);
}
#endregion
#region Private Functions
/// <summary>
/// Refresh the enabled controls
/// </summary>
private void RefreshEnabledControls()
{
// Configure the widgets with values
if (drp_audioEncoder.Text.Contains("Passthru"))
{
drp_audioMix.Enabled = drp_audioBitrate.Enabled = drp_audioSample.Enabled = btn_AdvancedAudio.Enabled = false;
}
else
{
drp_audioMix.Enabled = drp_audioBitrate.Enabled = drp_audioSample.Enabled = btn_AdvancedAudio.Enabled = true;
}
if (drp_audioEncoder.Text.Contains("Flac"))
{
drp_audioBitrate.Enabled = false;
}
}
/// <summary>
/// Attempt to automatically select the correct audio tracks based on the users settings.
/// </summary>
private void AutomaticTrackSelection()
{
// Sanity check that we have Audio Tracks and if not, clear the track list.
if (drp_audioTrack.SelectedItem != null && drp_audioTrack.SelectedItem.ToString() == AudioHelper.NoneFound.Description)
{
this.AudioTracks.Clear();
return;
}
if (this.UserSettingService.GetUserSetting<string>(UserSettingConstants.NativeLanguage) == "Any")
{
// If we have Any as the preferred Language, just set the first track to all audio tracks.
drp_audioTrack.SelectedIndex = 0;
foreach (AudioTrack track in this.audioTracks)
{
if (this.drp_audioTrack.SelectedItem != null)
{
track.ScannedTrack = this.drp_audioTrack.SelectedItem as Audio;
}
}
}
else
{
// Otherwise, set all the tracks to the first track of the preferred language.
foreach (Audio item in drp_audioTrack.Items)
{
if (item.Language.Contains(this.UserSettingService.GetUserSetting<string>(UserSettingConstants.NativeLanguage)))
{
drp_audioTrack.SelectedItem = item;
break;
}
}
foreach (AudioTrack track in this.audioTracks)
{
if (this.drp_audioTrack.SelectedItem != null)
{
track.ScannedTrack = this.drp_audioTrack.SelectedItem as Audio;
}
}
}
// Array with the Index numbers of the prefered and additional languages.
// This allows to have for each language the order in which they appear in the DVD list.
Dictionary<String, ArrayList> languageIndex = new Dictionary<String, ArrayList>();
// Now add any additional Langauges tracks on top of the presets tracks.
int mode = this.UserSettingService.GetUserSetting<int>(UserSettingConstants.DubModeAudio);
ArrayList languageOrder = new ArrayList(); // This is used to keep the Prefered Language in the front and the other languages in order. TODO this is no longer required, refactor this.
if (mode > 1)
{
foreach (string item in this.UserSettingService.GetUserSetting<StringCollection>(UserSettingConstants.SelectedLanguages))
{
if (!languageIndex.ContainsKey(item))
{
languageIndex.Add(item, new ArrayList());
languageOrder.Add(item);
}
}
bool elementFound = false;
int i = 0;
foreach (object item in drp_audioTrack.Items)
{
foreach (KeyValuePair<String, ArrayList> kvp in languageIndex)
{
if (item.ToString().Contains(kvp.Key))
{
// Only the first Element if the "Only One Audio"-option is chosen.
if (!this.UserSettingService.GetUserSetting<bool>(UserSettingConstants.AddOnlyOneAudioPerLanguage) || kvp.Value.Count == 0)
{
kvp.Value.Add(i);
}
elementFound = true;
}
}
i++;
}
// There are no additional Languages, so we don't need to continue processing.
if (!elementFound)
{
// return;
}
}
switch (mode)
{
case 1: // Adding all remaining audio tracks
this.mnu_AddAll_Click(this, EventArgs.Empty);
break;
case 2: // Add Langauges tracks for the additional languages selected, in-order.
audioList.ClearSelection();
foreach (string item in languageOrder)
{
if (languageIndex[item].Count > 0)
{
foreach (int i in languageIndex[item])
{
drp_audioTrack.SelectedIndex = i;
if (drp_audioTrack.SelectedItem != null)
{
Audio track = drp_audioTrack.SelectedItem as Audio;
if (track != null)
{
if (!TrackExists(track))
{
this.AddAudioTrack_Click(this, EventArgs.Empty);
audioList.ClearSelection();
}
}
}
}
}
}
break;
}
}
/// <summary>
/// Clear the audio list
/// </summary>
private void ClearAudioList()
{
this.AudioTracks.Clear();
//drp_audioMix.Enabled = drp_audioBitrate.Enabled = drp_audioSample.Enabled = btn_AdvancedAudio.Enabled = true;
if (this.AudioListChanged != null)
this.AudioListChanged(this, new EventArgs());
}
/// <summary>
/// Remove an audio track from the list
/// </summary>
private void RemoveTrack()
{
// Remove the Item and reselect the control if the following conditions are met.
if (audioList.SelectedRows.Count != 0)
{
// The Audio List is about to change so raise the event.
if (this.AudioListChanged != null)
this.AudioListChanged(this, new EventArgs());
// Record the current selected index.
int currentPosition = audioList.SelectedRows[0].Index;
audioList.Rows.Remove(audioList.SelectedRows[0]);
// Now reslect the correct item and give focus to the audio list.
if (audioList.Rows.Count != 0)
{
audioList.ClearSelection();
if (currentPosition <= (audioList.Rows.Count - 1))
audioList.Rows[currentPosition].Selected = true;
else if (currentPosition > (audioList.Rows.Count - 1))
audioList.Rows[audioList.Rows.Count - 1].Selected = true;
audioList.Select();
}
}
}
/// <summary>
/// Move an audio track up or down the audio list
/// </summary>
/// <param name="up">
/// The up.
/// </param>
private void MoveTrack(bool up)
{
if (audioList.SelectedRows.Count == 0) return;
DataGridViewRow item = audioList.SelectedRows[0];
AudioTrack track = item.DataBoundItem as AudioTrack;
int index = item.Index;
if (up) index--;
else index++;
if (index < audioList.Rows.Count || (audioList.Rows.Count > index && index >= 0))
{
this.AudioTracks.Remove(track);
this.audioTracks.Insert(index, track);
this.audioList.ClearSelection();
this.audioList.Rows[index].Selected = true;
}
}
/// <summary>
/// Move to
/// </summary>
/// <param name="top">
/// The top.
/// </param>
private void MoveTo(bool top)
{
if (audioList.SelectedRows.Count == 0) return;
DataGridViewRow item = audioList.SelectedRows[0];
AudioTrack track = item.DataBoundItem as AudioTrack;
int index = item.Index;
if (top) index = 0;
else index = this.audioList.Rows.Count - 1;
if (index < audioList.Rows.Count || (audioList.Rows.Count > index && index >= 0))
{
this.AudioTracks.Remove(track);
this.audioTracks.Insert(index, track);
this.audioList.ClearSelection();
this.audioList.Rows[index].Selected = true;
}
}
/// <summary>
/// Set the bitrate dropdown
/// </summary>
/// <param name="currentValue">
/// The current Value.
/// </param>
private void SetBitrate(int currentValue)
{
int max = 0;
string defaultRate = "160";
// Remove defaults
drp_audioBitrate.Items.Remove("Auto");
drp_audioBitrate.Items.Remove("192");
drp_audioBitrate.Items.Remove("224");
drp_audioBitrate.Items.Remove("256");
drp_audioBitrate.Items.Remove("320");
drp_audioBitrate.Items.Remove("384");
drp_audioBitrate.Items.Remove("448");
drp_audioBitrate.Items.Remove("640");
drp_audioBitrate.Items.Remove("768");
drp_audioBitrate.Items.Remove("0");
// Find Max and Defaults based on encoders
switch (drp_audioEncoder.Text)
{
case "AAC (faac)":
case "AAC (ffmpeg)":
max = drp_audioMix.Text.Contains("6-channel") ? 768 : 320;
defaultRate = "160";
break;
case "MP3 (lame)":
max = 320;
defaultRate = "160";
break;
case "Vorbis (vorbis)":
defaultRate = "160";
max = 384;
break;
case "AC3 (ffmpeg)":
defaultRate = "640";
max = 640;
break;
case "Flac (ffmpeg)":
defaultRate = "0";
drp_audioBitrate.Items.Add("0");
max = 0;
break;
}
if (drp_audioEncoder.Text.Contains("Passthru"))
{
drp_audioBitrate.Items.Add("Auto");
defaultRate = "Auto";
drp_audioSample.SelectedItem = "Auto";
}
// Re-add appropiate options
if (max > 160)
{
drp_audioBitrate.Items.Add("192");
drp_audioBitrate.Items.Add("224");
drp_audioBitrate.Items.Add("256");
drp_audioBitrate.Items.Add("320");
}
if (max > 320)
{
drp_audioBitrate.Items.Add("384");
}
if (max >= 640)
{
drp_audioBitrate.Items.Add("448");
drp_audioBitrate.Items.Add("640");
}
if (max == 768)
{
drp_audioBitrate.Items.Add("768");
}
// Set the Current Value, or default value if the value is out of bounds
if (currentValue <= max && currentValue != 0)
{
drp_audioBitrate.SelectedItem = currentValue.ToString();
}
else
{
drp_audioBitrate.SelectedItem = defaultRate;
}
}
/// <summary>
/// Set the mixdown dropdown
/// </summary>
/// <param name="currentMixdown">
/// The current Mixdown.
/// </param>
private void SetMixDown(string currentMixdown)
{
drp_audioMix.Items.Clear();
drp_audioMix.Items.Add("Mono");
drp_audioMix.Items.Add("Stereo");
drp_audioMix.Items.Add("Dolby Surround");
drp_audioMix.Items.Add("Dolby Pro Logic II");
drp_audioMix.Items.Add("6-channel discrete");
drp_audioMix.Items.Add(None);
switch (drp_audioEncoder.Text)
{
case "AAC (faac)":
case "AAC (ffmpeg)":
drp_audioMix.Items.Remove(None);
drp_audioMix.SelectedItem = currentMixdown ?? "Dolby Pro Logic II";
break;
case "MP3 (lame)":
drp_audioMix.Items.Remove("6-channel discrete");
drp_audioMix.Items.Remove(None);
drp_audioMix.SelectedItem = currentMixdown ?? "Dolby Pro Logic II";
break;
case "Vorbis (vorbis)":
drp_audioMix.Items.Remove(None);
drp_audioMix.SelectedItem = currentMixdown ?? "Dolby Pro Logic II";
break;
case "AC3 (ffmpeg)":
drp_audioMix.Items.Remove(None);
drp_audioMix.SelectedItem = currentMixdown ?? "Dolby Pro Logic II";
break;
case "AC3 Passthru":
case "DTS Passthru":
case "DTS-HD Passthru":
case "AAC Passthru":
case "MP3 Passthru":
case "Auto Passthru":
drp_audioMix.SelectedItem = None;
break;
}
if (drp_audioMix.SelectedItem == null)
{
drp_audioMix.SelectedItem = "Dolby Pro Logic II";
}
}
/// <summary>
/// Check if a track already exists
/// </summary>
/// <param name="sourceTrack">
/// The source track.
/// </param>
/// <returns>
/// True if it does
/// </returns>
private bool TrackExists(Audio sourceTrack)
{
foreach (AudioTrack currentTrack in this.AudioTracks)
{
if (currentTrack.Track.HasValue && currentTrack.Track.Value == sourceTrack.TrackNumber)
{
return true;
}
}
return false;
}
/// <summary>
/// For a given Audio Track, is the chosen Passthru option supported
/// </summary>
/// <param name="track">
/// The track.
/// </param>
/// <returns>
/// True if it is.
/// </returns>
private bool IsIncompatiblePassthru(AudioTrack track)
{
if (track.ScannedTrack == null || string.IsNullOrEmpty(track.ScannedTrack.Format))
{
return false;
}
// If the track isn't AC3, and the encoder is, change it.
if (track.Encoder == AudioEncoder.Ac3Passthrough && !track.ScannedTrack.Format.Contains("AC3"))
{
return true;
}
// If the track isn't DTS, and the encoder is, change it.
if (track.Encoder == AudioEncoder.DtsPassthrough || track.Encoder == AudioEncoder.DtsHDPassthrough
&& !track.ScannedTrack.Format.Contains("DTS"))
{
return true;
}
// If the track isn't AAC, and the encoder is, change it.
if (track.Encoder == AudioEncoder.AacPassthru && !track.ScannedTrack.Format.Contains("aac"))
{
return true;
}
// If the track isn't MP3, and the encoder is, change it.
if (track.Encoder == AudioEncoder.Mp3Passthru && !track.ScannedTrack.Format.Contains("mp3"))
{
return true;
}
return false;
}
/// <summary>
/// Get a compatible passthru, or default to aac.
/// </summary>
/// <param name="track">
/// The track.
/// </param>
/// <param name="useAutoPassthruOptions">
/// The use Auto Passthru Options.
/// </param>
/// <returns>
/// AN Audio encoder.
/// </returns>
private AudioEncoder GetCompatiblePassthru(AudioTrack track, bool useAutoPassthruOptions)
{
if (useAutoPassthruOptions)
{
if (track.ScannedTrack.Format.Contains("AC3") && this.check_ac3.Checked)
{
return AudioEncoder.Ac3Passthrough;
}
if (track.ScannedTrack.Format.Contains("DTS") && this.check_dts.Checked)
{
return AudioEncoder.DtsPassthrough;
}
if (track.ScannedTrack.Format.Contains("DTS-HD") && this.check_dtshd.Checked)
{
return AudioEncoder.DtsPassthrough;
}
if (track.ScannedTrack.Format.Contains("aac") && this.check_aac.Checked)
{
return AudioEncoder.AacPassthru;
}
if (track.ScannedTrack.Format.Contains("mp3") && this.check_mp3.Checked)
{
return AudioEncoder.Mp3Passthru;
}
}
else
{
if (track.ScannedTrack.Format.Contains("AC3"))
{
return AudioEncoder.Ac3Passthrough;
}
if (track.ScannedTrack.Format.Contains("DTS"))
{
return AudioEncoder.DtsPassthrough;
}
if (track.ScannedTrack.Format.Contains("DTS-HD"))
{
return AudioEncoder.DtsPassthrough;
}
if (track.ScannedTrack.Format.Contains("aac"))
{
return AudioEncoder.AacPassthru;
}
if (track.ScannedTrack.Format.Contains("mp3"))
{
return AudioEncoder.Mp3Passthru;
}
}
return EnumHelper<AudioEncoder>.GetValue(drp_passthruFallback.SelectedItem.ToString());
}
/// <summary>
/// Fix any invalid passthru problems.
/// </summary>
private void CheckAndFixPassthruCompatibility()
{
// Make sure correct audio encoder is still selected.
foreach (AudioTrack track in this.audioTracks)
{
if (this.IsIncompatiblePassthru(track))
{
track.Encoder = GetCompatiblePassthru(track, true);
}
}
}
/// <summary>
/// Setup the Passthru Settings Panel
/// </summary>
/// <param name="settings">
/// The settings.
/// </param>
private void SetPassthruSettings(AllowedPassthru settings)
{
if (settings == null)
{
settings = this.PassthruSettings;
}
this.check_aac.Checked = settings.AudioAllowAACPass;
this.check_mp3.Checked = settings.AudioAllowMP3Pass;
this.check_ac3.Checked = settings.AudioAllowAC3Pass;
this.check_dts.Checked = settings.AudioAllowDTSPass;
this.check_dtshd.Checked = settings.AudioAllowDTSHDPass;
this.drp_passthruFallback.SelectedItem = EnumHelper<AudioEncoder>.GetDisplay(settings.AudioEncoderFallback);
}
#endregion
/// <summary>
/// Open the Advanced Audio Settings UI
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void btn_AdvancedAudio_Click(object sender, EventArgs e)
{
if (audioList.SelectedRows.Count == 0)
{
MessageBox.Show(
"Please select an audio track.", "No Track Selected", MessageBoxButtons.OK, MessageBoxIcon.Warning);
return;
}
if (advancedAudio.IsDisposed)
{
advancedAudio = new AdvancedAudio { Track = this.audioList.SelectedRows[0].DataBoundItem as AudioTrack };
}
advancedAudio.Show();
}
/// <summary>
/// Handle changes in the Checked Passthru Options
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The EventArgs.
/// </param>
private void autoPassthru_CheckedChanged(object sender, EventArgs e)
{
this.PassthruSettings.IsEnabled = true;
if (sender == this.check_mp3)
{
this.PassthruSettings.AudioAllowMP3Pass = this.check_mp3.Checked;
}
if (sender == this.check_aac)
{
this.PassthruSettings.AudioAllowAACPass = this.check_aac.Checked;
}
if (sender == this.check_ac3)
{
this.PassthruSettings.AudioAllowAC3Pass = this.check_ac3.Checked;
}
if (sender == this.check_dts)
{
this.PassthruSettings.AudioAllowDTSPass = this.check_dts.Checked;
}
if (sender == this.check_dtshd)
{
this.PassthruSettings.AudioAllowDTSHDPass = this.check_dtshd.Checked;
}
}
/// <summary>
/// Set the fallback encoder
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void drp_passthruFallback_SelectedIndexChanged(object sender, EventArgs e)
{
this.PassthruSettings.IsEnabled = true;
this.PassthruSettings.AudioEncoderFallback =
EnumHelper<AudioEncoder>.GetValue(drp_passthruFallback.SelectedItem.ToString());
}
}
}
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