1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
|
/* frmQueue.cs $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr>.
It may be used under the terms of the GNU General Public License. */
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using Handbrake.EncodeQueue;
using System.Collections.ObjectModel;
namespace Handbrake
{
public partial class frmQueue : Form
{
private delegate void UpdateHandler();
private Queue queue;
public frmQueue(Queue q)
{
InitializeComponent();
this.queue = q;
queue.NewJobStarted += new EventHandler(QueueOnEncodeStart);
queue.QueueCompleted += new EventHandler(QueueOnQueueFinished);
queue.QueuePauseRequested += new EventHandler(QueueOnPaused);
}
private void QueueOnPaused(object sender, EventArgs e)
{
SetUIEncodeFinished();
UpdateUIElements();
}
private void QueueOnQueueFinished(object sender, EventArgs e)
{
SetUIEncodeFinished();
ResetQueue(); // Reset the Queue Window
}
private void QueueOnEncodeStart(object sender, EventArgs e)
{
SetUIEncodeStarted(); // make sure the UI is set correctly
SetCurrentEncodeInformation();
UpdateUIElements(); // Redraw the Queue, a new encode has started.
}
/// <summary>
/// Initializes the Queue list with the Arraylist from the Queue class
/// </summary>
public void SetQueue()
{
UpdateUIElements();
}
/// <summary>
/// Initializes the Queue list, then shows and activates the window
/// </summary>
public new void Show()
{
Show(true);
}
/// <summary>
/// Initializes the Queue list only if doSetQueue is true, then shows and activates the window
/// </summary>
/// <param name="doSetQueue">Indicates whether to call setQueue() before showing the window</param>
public void Show(bool doSetQueue)
{
if (doSetQueue) SetQueue();
base.Show();
//Activate();
}
// Start and Stop Controls
private void btn_encode_Click(object sender, EventArgs e)
{
if (queue.PauseRequested)
{
SetUIEncodeStarted();
MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
if (!queue.IsEncoding)
queue.Start();
}
private void btn_pause_Click(object sender, EventArgs e)
{
queue.Pause();
SetUIEncodeFinished();
ResetQueue();
MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
// Window Display Management
private void SetUIEncodeStarted()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(SetUIEncodeStarted));
return;
}
btn_encode.Enabled = false;
btn_pause.Visible = true;
}
private void SetUIEncodeFinished()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(SetUIEncodeFinished));
return;
}
btn_pause.Visible = false;
btn_encode.Enabled = true;
}
private void ResetQueue()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(ResetQueue));
return;
}
btn_pause.Visible = false;
btn_encode.Enabled = true;
lbl_source.Text = "-";
lbl_dest.Text = "-";
lbl_vEnc.Text = "-";
lbl_aEnc.Text = "-";
lbl_title.Text = "-";
lbl_chapt.Text = "-";
lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
}
private void RedrawQueue()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(RedrawQueue));
return;
}
list_queue.Items.Clear();
ReadOnlyCollection<Job> theQueue = queue.CurrentQueue;
foreach (Job queue_item in theQueue)
{
string q_item = queue_item.Query;
Functions.QueryParser parsed = Functions.QueryParser.Parse(q_item);
// Get the DVD Title
string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();
// Get the DVD Chapters
string chapters;
if (parsed.DVDChapterStart == 0)
chapters = "Auto";
else
{
chapters = parsed.DVDChapterStart.ToString();
if (parsed.DVDChapterFinish != 0)
chapters = chapters + " - " + parsed.DVDChapterFinish;
}
ListViewItem item = new ListViewItem();
item.Text = title; // Title
item.SubItems.Add(chapters); // Chapters
item.SubItems.Add(queue_item.Source); // Source
item.SubItems.Add(queue_item.Destination); // Destination
item.SubItems.Add(parsed.VideoEncoder); // Video
// Display The Audio Track Information
string audio = string.Empty;
foreach (Functions.AudioTrack track in parsed.AudioInformation)
{
if (audio != "")
audio += ", " + track.Encoder;
else
audio = track.Encoder;
}
item.SubItems.Add(audio); // Audio
list_queue.Items.Add(item);
}
}
private void UpdateUIElements()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(UpdateUIElements));
return;
}
RedrawQueue();
lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
}
private void SetCurrentEncodeInformation()
{
try
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(SetCurrentEncodeInformation));
}
// found query is a global varible
Functions.QueryParser parsed = Functions.QueryParser.Parse(queue.LastEncode.Query);
lbl_source.Text = queue.LastEncode.Source;
lbl_dest.Text = queue.LastEncode.Destination;
lbl_title.Text = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();
if (Equals(parsed.DVDChapterStart, 0))
lbl_chapt.Text = "Auto";
else
{
string chapters = parsed.DVDChapterStart.ToString();
if (parsed.DVDChapterFinish != 0)
chapters = chapters + " - " + parsed.DVDChapterFinish;
lbl_chapt.Text = chapters;
}
lbl_vEnc.Text = parsed.VideoEncoder;
// Display The Audio Track Information
string audio = string.Empty;
foreach (Functions.AudioTrack track in parsed.AudioInformation)
{
if (audio != "")
audio += ", " + track.Encoder;
else
audio = track.Encoder;
}
lbl_aEnc.Text = audio;
}
catch (Exception)
{
// Do Nothing
}
}
private void DeleteSelectedItems()
{
// If there are selected items
if (list_queue.SelectedIndices.Count > 0)
{
// Save the selected indices to select them after the move
List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
foreach (int selectedIndex in list_queue.SelectedIndices)
selectedIndices.Add(selectedIndex);
int firstSelectedIndex = selectedIndices[0];
// Reverse the list to delete the items from last to first (preserves indices)
selectedIndices.Reverse();
// Remove each selected item
foreach (int selectedIndex in selectedIndices)
queue.Remove(selectedIndex);
UpdateUIElements();
// Select the item where the first deleted item was previously
if (firstSelectedIndex < list_queue.Items.Count)
list_queue.Items[firstSelectedIndex].Selected = true;
}
list_queue.Select(); // Activate the control to show the selected items
}
// Queue Management
private void mnu_up_Click(object sender, EventArgs e)
{
MoveUp();
}
private void mnu_Down_Click(object sender, EventArgs e)
{
MoveDown();
}
private void mnu_delete_Click(object sender, EventArgs e)
{
DeleteSelectedItems();
}
private void btn_up_Click(object sender, EventArgs e)
{
MoveUp();
}
private void btn_down_Click(object sender, EventArgs e)
{
MoveDown();
}
private void btn_delete_Click(object sender, EventArgs e)
{
DeleteSelectedItems();
}
private void list_queue_deleteKey(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Delete)
DeleteSelectedItems();
}
private void MoveUp()
{
// If there are selected items and the first item is not selected
if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0))
{
// Copy the selected indices to preserve them during the movement
List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
foreach (int selectedIndex in list_queue.SelectedIndices)
selectedIndices.Add(selectedIndex);
// Move up each selected item
foreach (int selectedIndex in selectedIndices)
queue.MoveUp(selectedIndex);
UpdateUIElements();
// Keep the selected item(s) selected, now moved up one index
foreach (int selectedIndex in selectedIndices)
if (selectedIndex - 1 > -1) // Defensive programming: ensure index is good
list_queue.Items[selectedIndex - 1].Selected = true;
}
list_queue.Select(); // Activate the control to show the selected items
}
private void MoveDown()
{
// If there are selected items and the last item is not selected
if (list_queue.SelectedIndices.Count > 0 &&
!list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index))
{
// Copy the selected indices to preserve them during the movement
List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
foreach (int selectedIndex in list_queue.SelectedIndices)
selectedIndices.Add(selectedIndex);
// Reverse the indices to move the items down from last to first (preserves indices)
selectedIndices.Reverse();
// Move down each selected item
foreach (int selectedIndex in selectedIndices)
queue.MoveDown(selectedIndex);
UpdateUIElements();
// Keep the selected item(s) selected, now moved down one index
foreach (int selectedIndex in selectedIndices)
if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good
list_queue.Items[selectedIndex + 1].Selected = true;
}
list_queue.Select(); // Activate the control to show the selected items
}
// Queue Import/Export Features
private void mnu_batch_Click(object sender, EventArgs e)
{
SaveFile.FileName = "";
SaveFile.Filter = "Batch|.bat";
SaveFile.ShowDialog();
if (SaveFile.FileName != String.Empty)
queue.WriteBatchScriptToFile(SaveFile.FileName);
}
private void mnu_export_Click(object sender, EventArgs e)
{
SaveFile.FileName = "";
SaveFile.Filter = "HandBrake Queue|*.queue";
SaveFile.ShowDialog();
if (SaveFile.FileName != String.Empty)
queue.WriteQueueStateToFile(SaveFile.FileName);
}
private void mnu_import_Click(object sender, EventArgs e)
{
OpenFile.FileName = "";
OpenFile.ShowDialog();
if (OpenFile.FileName != String.Empty)
queue.LoadQueueFromFile(OpenFile.FileName);
UpdateUIElements();
}
private void mnu_readd_Click(object sender, EventArgs e)
{
if (!queue.LastEncode.IsEmpty)
{
queue.Add(queue.LastEncode.Query, queue.LastEncode.Source, queue.LastEncode.Destination, queue.LastEncode.CustomQuery);
UpdateUIElements();
}
}
// Hide's the window when the user tries to "x" out of the window instead of closing it.
protected override void OnClosing(CancelEventArgs e)
{
e.Cancel = true;
this.Hide();
base.OnClosing(e);
}
}
}
|