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/* frmQueue.cs $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr>.
It may be used under the terms of the GNU General Public License. */
namespace Handbrake
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Windows.Forms;
using Functions;
using Model;
using Services;
public partial class frmQueue : Form
{
private delegate void UpdateHandler();
private Queue queue;
private frmMain mainWindow;
public frmQueue(Queue q, frmMain mw)
{
InitializeComponent();
this.mainWindow = mw;
this.queue = q;
queue.EncodeStarted += new EventHandler(QueueOnEncodeStart);
queue.QueueCompleted += new EventHandler(QueueOnQueueFinished);
queue.QueuePauseRequested += new EventHandler(QueueOnPaused);
}
private void QueueOnPaused(object sender, EventArgs e)
{
SetUIEncodeFinished();
UpdateUIElements();
}
private void QueueOnQueueFinished(object sender, EventArgs e)
{
SetUIEncodeFinished();
ResetQueue(); // Reset the Queue Window
}
private void QueueOnEncodeStart(object sender, EventArgs e)
{
SetUIEncodeStarted(); // make sure the UI is set correctly
SetCurrentEncodeInformation();
UpdateUIElements(); // Redraw the Queue, a new encode has started.
}
/// <summary>
/// Initializes the Queue list with the Arraylist from the Queue class
/// </summary>
public void SetQueue()
{
UpdateUIElements();
}
/// <summary>
/// Initializes the Queue list, then shows and activates the window
/// </summary>
public new void Show()
{
Show(true);
}
/// <summary>
/// Initializes the Queue list only if doSetQueue is true, then shows and activates the window
/// </summary>
/// <param name="doSetQueue">Indicates whether to call setQueue() before showing the window</param>
public void Show(bool doSetQueue)
{
if (doSetQueue) SetQueue();
base.Show();
// Activate();
}
// Start and Stop Controls
private void btn_encode_Click(object sender, EventArgs e)
{
if (queue.PauseRequested)
{
SetUIEncodeStarted();
MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
if (!queue.IsEncoding)
queue.Start();
}
private void btn_pause_Click(object sender, EventArgs e)
{
queue.Pause();
SetUIEncodeFinished();
ResetQueue();
MessageBox.Show(
"No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.",
"Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
// Window Display Management
private void SetUIEncodeStarted()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(SetUIEncodeStarted));
return;
}
btn_encode.Enabled = false;
btn_pause.Visible = true;
}
private void SetUIEncodeFinished()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(SetUIEncodeFinished));
return;
}
btn_pause.Visible = false;
btn_encode.Enabled = true;
}
private void ResetQueue()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(ResetQueue));
return;
}
btn_pause.Visible = false;
btn_encode.Enabled = true;
lbl_source.Text = "-";
lbl_dest.Text = "-";
lbl_vEnc.Text = "-";
lbl_aEnc.Text = "-";
lbl_title.Text = "-";
lbl_chapt.Text = "-";
lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
}
private void RedrawQueue()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(RedrawQueue));
return;
}
list_queue.Items.Clear();
ReadOnlyCollection<Job> theQueue = queue.CurrentQueue;
foreach (Job queue_item in theQueue)
{
string q_item = queue_item.Query;
QueryParser parsed = Functions.QueryParser.Parse(q_item);
// Get the DVD Title
string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();
// Get the DVD Chapters
string chapters;
if (parsed.DVDChapterStart == 0)
chapters = "Auto";
else
{
chapters = parsed.DVDChapterStart.ToString();
if (parsed.DVDChapterFinish != 0)
chapters = chapters + " - " + parsed.DVDChapterFinish;
}
ListViewItem item = new ListViewItem();
item.Text = title; // Title
item.SubItems.Add(chapters); // Chapters
item.SubItems.Add(queue_item.Source); // Source
item.SubItems.Add(queue_item.Destination); // Destination
item.SubItems.Add(parsed.VideoEncoder); // Video
// Display The Audio Track Information
string audio = string.Empty;
foreach (AudioTrack track in parsed.AudioInformation)
{
if (audio != string.Empty)
audio += ", " + track.Encoder;
else
audio = track.Encoder;
}
item.SubItems.Add(audio); // Audio
list_queue.Items.Add(item);
}
}
private void UpdateUIElements()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(UpdateUIElements));
return;
}
RedrawQueue();
lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
}
private void SetCurrentEncodeInformation()
{
try
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(SetCurrentEncodeInformation));
}
// found query is a global varible
QueryParser parsed = Functions.QueryParser.Parse(queue.LastEncode.Query);
lbl_source.Text = queue.LastEncode.Source;
lbl_dest.Text = queue.LastEncode.Destination;
lbl_title.Text = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();
if (Equals(parsed.DVDChapterStart, 0))
lbl_chapt.Text = "Auto";
else
{
string chapters = parsed.DVDChapterStart.ToString();
if (parsed.DVDChapterFinish != 0)
chapters = chapters + " - " + parsed.DVDChapterFinish;
lbl_chapt.Text = chapters;
}
lbl_vEnc.Text = parsed.VideoEncoder;
// Display The Audio Track Information
string audio = string.Empty;
foreach (AudioTrack track in parsed.AudioInformation)
{
if (audio != string.Empty)
audio += ", " + track.Encoder;
else
audio = track.Encoder;
}
lbl_aEnc.Text = audio;
}
catch (Exception)
{
// Do Nothing
}
}
private void DeleteSelectedItems()
{
// If there are selected items
if (list_queue.SelectedIndices.Count > 0)
{
// Save the selected indices to select them after the move
List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
foreach (int selectedIndex in list_queue.SelectedIndices)
selectedIndices.Add(selectedIndex);
int firstSelectedIndex = selectedIndices[0];
// Reverse the list to delete the items from last to first (preserves indices)
selectedIndices.Reverse();
// Remove each selected item
foreach (int selectedIndex in selectedIndices)
queue.Remove(selectedIndex);
UpdateUIElements();
// Select the item where the first deleted item was previously
if (firstSelectedIndex < list_queue.Items.Count)
list_queue.Items[firstSelectedIndex].Selected = true;
}
list_queue.Select(); // Activate the control to show the selected items
}
// Queue Management
private void mnu_up_Click(object sender, EventArgs e)
{
MoveUp();
}
private void mnu_Down_Click(object sender, EventArgs e)
{
MoveDown();
}
private void mnu_delete_Click(object sender, EventArgs e)
{
DeleteSelectedItems();
}
private void btn_up_Click(object sender, EventArgs e)
{
MoveUp();
}
private void btn_down_Click(object sender, EventArgs e)
{
MoveDown();
}
private void btn_delete_Click(object sender, EventArgs e)
{
DeleteSelectedItems();
}
private void list_queue_deleteKey(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Delete)
DeleteSelectedItems();
}
private void MoveUp()
{
// If there are selected items and the first item is not selected
if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0))
{
// Copy the selected indices to preserve them during the movement
List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
foreach (int selectedIndex in list_queue.SelectedIndices)
selectedIndices.Add(selectedIndex);
// Move up each selected item
foreach (int selectedIndex in selectedIndices)
queue.MoveUp(selectedIndex);
UpdateUIElements();
// Keep the selected item(s) selected, now moved up one index
foreach (int selectedIndex in selectedIndices)
if (selectedIndex - 1 > -1) // Defensive programming: ensure index is good
list_queue.Items[selectedIndex - 1].Selected = true;
}
list_queue.Select(); // Activate the control to show the selected items
}
private void MoveDown()
{
// If there are selected items and the last item is not selected
if (list_queue.SelectedIndices.Count > 0 &&
!list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index))
{
// Copy the selected indices to preserve them during the movement
List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
foreach (int selectedIndex in list_queue.SelectedIndices)
selectedIndices.Add(selectedIndex);
// Reverse the indices to move the items down from last to first (preserves indices)
selectedIndices.Reverse();
// Move down each selected item
foreach (int selectedIndex in selectedIndices)
queue.MoveDown(selectedIndex);
UpdateUIElements();
// Keep the selected item(s) selected, now moved down one index
foreach (int selectedIndex in selectedIndices)
if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good
list_queue.Items[selectedIndex + 1].Selected = true;
}
list_queue.Select(); // Activate the control to show the selected items
}
// Queue Import/Export Features
private void mnu_batch_Click(object sender, EventArgs e)
{
SaveFile.FileName = string.Empty;
SaveFile.Filter = "Batch|.bat";
SaveFile.ShowDialog();
if (SaveFile.FileName != String.Empty)
queue.WriteBatchScriptToFile(SaveFile.FileName);
}
private void mnu_export_Click(object sender, EventArgs e)
{
SaveFile.FileName = string.Empty;
SaveFile.Filter = "HandBrake Queue|*.queue";
SaveFile.ShowDialog();
if (SaveFile.FileName != String.Empty)
queue.WriteQueueStateToFile(SaveFile.FileName);
}
private void mnu_import_Click(object sender, EventArgs e)
{
OpenFile.FileName = string.Empty;
OpenFile.ShowDialog();
if (OpenFile.FileName != String.Empty)
queue.LoadQueueFromFile(OpenFile.FileName);
UpdateUIElements();
}
private void mnu_readd_Click(object sender, EventArgs e)
{
if (!queue.LastEncode.IsEmpty)
{
queue.Add(queue.LastEncode.Query, queue.LastEncode.Source, queue.LastEncode.Destination,
queue.LastEncode.CustomQuery);
UpdateUIElements();
}
}
private void mnu_reconfigureJob_Click(object sender, EventArgs e)
{
if (list_queue.SelectedIndices != null)
{
lock (queue)
{
lock (list_queue)
{
int index = list_queue.SelectedIndices[0];
mainWindow.RecievingJob(queue.GetJob(index));
queue.Remove(index);
RedrawQueue();
}
}
}
}
// Hide's the window when the user tries to "x" out of the window instead of closing it.
protected override void OnClosing(CancelEventArgs e)
{
e.Cancel = true;
this.Hide();
base.OnClosing(e);
}
}
}
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