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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.Diagnostics;
using System.Runtime.InteropServices;

namespace Handbrake
{
    public partial class frmQueue : Form
    {
        private delegate void ProgressUpdateHandler();

        public frmQueue()
        {
            InitializeComponent();
        }

        #region Queue Handling

        private void btn_q_encoder_Click(object sender, EventArgs e)
        {
            if (list_queue.Items.Count != 0)
            {
                progressBar.Value = 0;
                lbl_progressValue.Text = "0 %";
                progressBar.Step = 100 / list_queue.Items.Count;
                progressBar.Update();
                ThreadPool.QueueUserWorkItem(startProc);
            }
             
        }

        [DllImport("user32.dll")]
        public static extern void LockWorkStation();
        [DllImport("user32.dll")]
        public static extern int ExitWindowsEx(int uFlags, int dwReason);

        private void startProc(object state)
        {
            try
            {
                while (list_queue.Items.Count != 0)
                {
                    string query = list_queue.Items[0].ToString();
                    updateUIElements();
                        
                    Functions.CLI process = new Functions.CLI();
                    Process hbProc = process.runCli(this, query, false, false, false, false);

                    hbProc.WaitForExit();
                    hbProc.Close();
                    hbProc.Dispose();
                }

                resetQueue();

                // Do something whent he encode ends.
                switch (Properties.Settings.Default.CompletionOption)
                {
                    case "Shutdown":
                        System.Diagnostics.Process.Start("Shutdown", "-s -t 60");
                        break;
                    case "Log Off":
                        ExitWindowsEx(0, 0);
                        break;
                    case "Suspend":
                        Application.SetSuspendState(PowerState.Suspend, true, true);
                        break;
                    case "Hibernate":
                        Application.SetSuspendState(PowerState.Hibernate, true, true);
                        break;
                    case "Lock System":
                        LockWorkStation();
                        break;
                    case "Quit HandBrake":
                        Application.Exit();
                        break;
                    default:
                        break;
                }

                MessageBox.Show("Encode Queue Completed!", "Alert", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
            }
            catch (Exception exc)
            {
                MessageBox.Show(exc.ToString());
            }
        }

        private void updateUIElements()
        {
            if (this.InvokeRequired)
            {
                this.BeginInvoke(new ProgressUpdateHandler(updateUIElements));
                return;
            }
            this.list_queue.Items.RemoveAt(0);

            progressBar.PerformStep();
            lbl_progressValue.Text = string.Format("{0} %", progressBar.Value);
            progressBar.Update();
        }

        private void resetQueue()
        {
            if (this.InvokeRequired)
            {
                this.BeginInvoke(new ProgressUpdateHandler(resetQueue));
                return;
            }
            lbl_progressValue.Text = "0 %";
            progressBar.Value = 0;
            progressBar.Update();
        }

        #endregion

        #region Queue Management
        private void btn_up_Click(object sender, EventArgs e)
        {
            int count = list_queue.Items.Count;
            int itemToMove = list_queue.SelectedIndex;
            int previousItemint = 0;
            String previousItem = "";

            if (itemToMove > 0)
            {
                previousItemint = itemToMove - 1;
                previousItem = list_queue.Items[previousItemint].ToString();
                list_queue.Items[previousItemint] = list_queue.Items[itemToMove];
                list_queue.Items[itemToMove] = previousItem;
                list_queue.SelectedIndex = list_queue.SelectedIndex - 1;
            }
        }

        private void btn_down_Click(object sender, EventArgs e)
        {
            int count = list_queue.Items.Count;
            int itemToMove = list_queue.SelectedIndex;
            int itemAfterInt = 0;
            String itemAfter = "";

            if (itemToMove < (count - 1))
            {
                itemAfterInt = itemToMove + 1;
                itemAfter = list_queue.Items[itemAfterInt].ToString();
                list_queue.Items[itemAfterInt] = list_queue.Items[itemToMove];
                list_queue.Items[itemToMove] = itemAfter;
                list_queue.SelectedIndex = list_queue.SelectedIndex + 1;
            }
        }

        private void btn_delete_Click(object sender, EventArgs e)
        {
            list_queue.Items.Remove(list_queue.SelectedItem);
        }
        #endregion

        #region Window Management

        private void btn_Close_Click(object sender, EventArgs e)
        {
            this.Hide();
        }

        private void btn_minimise_Click(object sender, EventArgs e)
        {
            this.WindowState = FormWindowState.Minimized;
        }

        #endregion

        protected override void OnClosing(CancelEventArgs e)
        {
            e.Cancel = true;
            this.Hide();
            base.OnClosing(e);
        }

    }
}