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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.Diagnostics;
namespace Handbrake
{
public partial class frmQueue : Form
{
private frmQueue thisWindow;
public frmQueue()
{
InitializeComponent();
}
private void btn_Close_Click(object sender, EventArgs e)
{
this.Hide();
}
private void btn_delete_Click(object sender, EventArgs e)
{
list_queue.Items.Remove(list_queue.SelectedItem);
}
private void btn_up_Click(object sender, EventArgs e)
{
int count = list_queue.Items.Count;
int itemToMove = list_queue.SelectedIndex;
int previousItemint = 0;
String previousItem = "";
if (itemToMove > 0){
previousItemint = itemToMove - 1;
previousItem = list_queue.Items[previousItemint].ToString();
list_queue.Items[previousItemint] = list_queue.Items[itemToMove];
list_queue.Items[itemToMove] = previousItem;
list_queue.SelectedIndex = list_queue.SelectedIndex - 1;
}
}
private void btn_down_Click(object sender, EventArgs e)
{
int count = list_queue.Items.Count;
int itemToMove = list_queue.SelectedIndex;
int itemAfterInt = 0;
String itemAfter = "";
if (itemToMove < (count - 1))
{
itemAfterInt = itemToMove + 1;
itemAfter = list_queue.Items[itemAfterInt].ToString();
list_queue.Items[itemAfterInt] = list_queue.Items[itemToMove];
list_queue.Items[itemToMove] = itemAfter;
list_queue.SelectedIndex = list_queue.SelectedIndex + 1;
}
}
private void btn_q_encoder_Click(object sender, EventArgs e)
{
progressBar.Value = 0;
lbl_progressValue.Text = "0 %";
progressBar.Update();
ThreadPool.QueueUserWorkItem(startProc);
}
private void startProc(object state)
{
int listSize = list_queue.Items.Count;
listSize--;
int counter = 0;
int progressSplit = listSize / 100;
while (counter <= listSize)
{
String query = list_queue.Items[0].ToString();
Process hbProc = new Process();
hbProc.StartInfo.FileName = "hbcli.exe";
hbProc.StartInfo.Arguments = query;
hbProc.StartInfo.UseShellExecute = false;
hbProc.Start();
// Set the process Priority
string priority = Properties.Settings.Default.processPriority;
switch (priority)
{
case "Realtime":
hbProc.PriorityClass = ProcessPriorityClass.RealTime;
break;
case "High":
hbProc.PriorityClass = ProcessPriorityClass.High;
break;
case "Above Normal":
hbProc.PriorityClass = ProcessPriorityClass.AboveNormal;
break;
case "Normal":
hbProc.PriorityClass = ProcessPriorityClass.Normal;
break;
case "Low":
hbProc.PriorityClass = ProcessPriorityClass.Idle;
break;
default:
hbProc.PriorityClass = ProcessPriorityClass.BelowNormal;
break;
}
hbProc.WaitForExit();
hbProc.Close();
counter++;
//updateUIElements(progressSplit);
}
}
private void updateUIElements(int progressSplit)
{
// This needs to be written so there is no cross-thread problems ********************
thisWindow.list_queue.Items.Remove(0);
progressBar.Value = progressBar.Value + progressSplit;
progressBar.Update();
}
}
}
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