1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Handbrake
{
public partial class frmQueue : Form
{
private delegate void ProgressUpdateHandler();
public frmQueue()
{
InitializeComponent();
}
#region Queue Handling
Boolean cancel = false;
private void btn_q_encoder_Click(object sender, EventArgs e)
{
// Reset some values
lbl_status.Visible = false;
cancel = false;
// Start the encode
try
{
if (list_queue.Items.Count != 0)
{
// Setup or reset some values
btn_cancel.Visible = true;
progressBar.Value = 0;
lbl_progressValue.Text = "0 %";
progressBar.Step = 100 / list_queue.Items.Count;
progressBar.Update();
ThreadPool.QueueUserWorkItem(startProc);
}
}
catch (Exception exc)
{
MessageBox.Show(exc.ToString());
}
}
private void btn_cancel_Click(object sender, EventArgs e)
{
cancel = true;
btn_cancel.Visible = false;
MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode Video' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
[DllImport("user32.dll")]
public static extern void LockWorkStation();
[DllImport("user32.dll")]
public static extern int ExitWindowsEx(int uFlags, int dwReason);
private void startProc(object state)
{
try
{
while (list_queue.Items.Count != 0)
{
string query = list_queue.Items[0].ToString();
updateUIElements();
Functions.CLI process = new Functions.CLI();
Process hbProc = process.runCli(this, query, false, false, false, false);
hbProc.WaitForExit();
hbProc.Close();
hbProc.Dispose();
query = "";
if (cancel == true)
{
break;
}
}
resetQueue();
// Do something whent he encode ends.
switch (Properties.Settings.Default.CompletionOption)
{
case "Shutdown":
System.Diagnostics.Process.Start("Shutdown", "-s -t 60");
break;
case "Log Off":
ExitWindowsEx(0, 0);
break;
case "Suspend":
Application.SetSuspendState(PowerState.Suspend, true, true);
break;
case "Hibernate":
Application.SetSuspendState(PowerState.Hibernate, true, true);
break;
case "Lock System":
LockWorkStation();
break;
case "Quit HandBrake":
Application.Exit();
break;
default:
break;
}
}
catch (Exception exc)
{
MessageBox.Show(exc.ToString());
}
}
private void updateUIElements()
{
try
{
if (this.InvokeRequired)
{
this.BeginInvoke(new ProgressUpdateHandler(updateUIElements));
return;
}
this.list_queue.Items.RemoveAt(0);
progressBar.PerformStep();
lbl_progressValue.Text = string.Format("{0} %", progressBar.Value);
progressBar.Update();
}
catch (Exception exc)
{
MessageBox.Show(exc.ToString());
}
}
private void resetQueue()
{
try
{
if (this.InvokeRequired)
{
this.BeginInvoke(new ProgressUpdateHandler(resetQueue));
return;
}
if (cancel == true)
{
lbl_status.Visible = true;
lbl_status.Text = "Encode Queue Cancelled!";
}
else
{
lbl_status.Visible = true;
lbl_status.Text = "Encode Queue Completed!";
}
btn_cancel.Visible = false;
lbl_progressValue.Text = "0 %";
progressBar.Value = 0;
progressBar.Update();
}
catch (Exception exc)
{
MessageBox.Show(exc.ToString());
}
}
#endregion
#region Queue Management
private void btn_up_Click(object sender, EventArgs e)
{
int count = list_queue.Items.Count;
int itemToMove = list_queue.SelectedIndex;
int previousItemint = 0;
String previousItem = "";
if (itemToMove > 0)
{
previousItemint = itemToMove - 1;
previousItem = list_queue.Items[previousItemint].ToString();
list_queue.Items[previousItemint] = list_queue.Items[itemToMove];
list_queue.Items[itemToMove] = previousItem;
list_queue.SelectedIndex = list_queue.SelectedIndex - 1;
}
}
private void btn_down_Click(object sender, EventArgs e)
{
int count = list_queue.Items.Count;
int itemToMove = list_queue.SelectedIndex;
int itemAfterInt = 0;
String itemAfter = "";
if (itemToMove < (count - 1))
{
itemAfterInt = itemToMove + 1;
itemAfter = list_queue.Items[itemAfterInt].ToString();
list_queue.Items[itemAfterInt] = list_queue.Items[itemToMove];
list_queue.Items[itemToMove] = itemAfter;
list_queue.SelectedIndex = list_queue.SelectedIndex + 1;
}
}
private void btn_delete_Click(object sender, EventArgs e)
{
list_queue.Items.Remove(list_queue.SelectedItem);
}
#endregion
private void btn_Close_Click(object sender, EventArgs e)
{
this.Hide();
}
protected override void OnClosing(CancelEventArgs e)
{
e.Cancel = true;
this.Hide();
base.OnClosing(e);
}
}
}
|