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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Handbrake
{
public partial class frmQueue : Form
{
private delegate void ProgressUpdateHandler();
public frmQueue()
{
InitializeComponent();
}
int initialListCount = 0;
bool started = false;
private void btn_q_encoder_Click(object sender, EventArgs e)
{
progressBar.Value = 0;
lbl_progressValue.Text = "0 %";
progressBar.Step = 100 / list_queue.Items.Count;
progressBar.Update();
ThreadPool.QueueUserWorkItem(startProc);
}
/*
*
* Code to Handle the CLI and updating of the UI as each process is completed.
*
*/
[DllImport("user32.dll")]
public static extern void LockWorkStation();
[DllImport("user32.dll")]
public static extern int ExitWindowsEx(int uFlags, int dwReason);
private void startProc(object state)
{
started = true;
initialListCount = list_queue.Items.Count;
for (int i = 0; i < initialListCount; i++)
{
string query = list_queue.Items[0].ToString();
Functions.CLI process = new Functions.CLI();
Process hbProc = process.runCli(this, query, false, false, false, false);
hbProc.WaitForExit();
hbProc.Close();
hbProc.Dispose();
updateUIElements();
if ((initialListCount - i) != (list_queue.Items.Count))
{
initialListCount++;
}
}
started = false;
resetQueue();
// Do something whent he encode ends.
switch (Properties.Settings.Default.CompletionOption)
{
case "Shutdown":
System.Diagnostics.Process.Start("Shutdown", "-s -t 60");
break;
case "Log Off":
ExitWindowsEx(0, 0);
break;
case "Suspend":
Application.SetSuspendState(PowerState.Suspend, true, true);
break;
case "Hibernate":
Application.SetSuspendState(PowerState.Hibernate, true, true);
break;
case "Lock System":
LockWorkStation();
break;
case "Quit HandBrake":
Application.Exit();
break;
default:
break;
}
MessageBox.Show("Encode Queue Completed!", "Alert", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
}
private void updateUIElements()
{
if (this.InvokeRequired)
{
this.BeginInvoke(new ProgressUpdateHandler(updateUIElements));
return;
}
this.list_queue.Items.RemoveAt(0);
progressBar.PerformStep();
lbl_progressValue.Text = string.Format("{0} %", progressBar.Value);
progressBar.Update();
}
private void resetQueue()
{
if (this.InvokeRequired)
{
this.BeginInvoke(new ProgressUpdateHandler(resetQueue));
return;
}
lbl_progressValue.Text = "0 %";
progressBar.Value = 0;
progressBar.Update();
}
/*
*
* Code to Re-arrange / Delete items from the Queue
*
*/
#region Queue Management
private void btn_up_Click(object sender, EventArgs e)
{
int count = list_queue.Items.Count;
int itemToMove = list_queue.SelectedIndex;
int previousItemint = 0;
String previousItem = "";
if (itemToMove > 0)
{
previousItemint = itemToMove - 1;
previousItem = list_queue.Items[previousItemint].ToString();
list_queue.Items[previousItemint] = list_queue.Items[itemToMove];
list_queue.Items[itemToMove] = previousItem;
list_queue.SelectedIndex = list_queue.SelectedIndex - 1;
}
}
private void btn_down_Click(object sender, EventArgs e)
{
int count = list_queue.Items.Count;
int itemToMove = list_queue.SelectedIndex;
int itemAfterInt = 0;
String itemAfter = "";
if (itemToMove < (count - 1))
{
itemAfterInt = itemToMove + 1;
itemAfter = list_queue.Items[itemAfterInt].ToString();
list_queue.Items[itemAfterInt] = list_queue.Items[itemToMove];
list_queue.Items[itemToMove] = itemAfter;
list_queue.SelectedIndex = list_queue.SelectedIndex + 1;
}
}
private void btn_delete_Click(object sender, EventArgs e)
{
list_queue.Items.Remove(list_queue.SelectedItem);
if (started == true)
initialListCount--;
}
#endregion
/*
* Hide the Queue Window
*/
private void btn_Close_Click(object sender, EventArgs e)
{
this.Hide();
}
private void btn_minimise_Click(object sender, EventArgs e)
{
this.WindowState = FormWindowState.Minimized;
}
}
}
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