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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Handbrake
{
public partial class frmOptions : Form
{
/// <summary>
/// When the form loads, Initialise all the setting components with their correct values
/// </summary>
public frmOptions()
{
InitializeComponent();
if (Properties.Settings.Default.updateStatus == "Checked")
{
check_updateCheck.CheckState = CheckState.Checked;
}
if (Properties.Settings.Default.defaultSettings == "Checked")
{
check_userDefaultSettings.CheckState = CheckState.Checked;
}
drp_processors.Text = Properties.Settings.Default.Processors;
drp_Priority.Text = Properties.Settings.Default.processPriority;
if (Properties.Settings.Default.verbose == "Checked")
{
check_verbose.CheckState = CheckState.Checked;
}
if (Properties.Settings.Default.GuiDebug == "Checked")
{
check_guiDebug.CheckState = CheckState.Checked;
}
}
private void check_updateCheck_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.updateStatus = check_updateCheck.CheckState.ToString();
}
private void check_userDefaultSettings_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.defaultSettings = check_userDefaultSettings.CheckState.ToString();
}
private void drp_processors_SelectedIndexChanged(object sender, EventArgs e)
{
Properties.Settings.Default.Processors = drp_processors.Text;
}
private void drp_Priority_SelectedIndexChanged(object sender, EventArgs e)
{
Properties.Settings.Default.processPriority = drp_Priority.Text;
}
private void check_verbose_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.verbose = check_verbose.CheckState.ToString();
}
private void btn_close_Click(object sender, EventArgs e)
{
Properties.Settings.Default.Save(); // Small hack for Vista. Seems to work fine on XP without this
this.Close();
}
private void check_guiDebug_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.GuiDebug = check_guiDebug.CheckState.ToString();
}
}
}
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