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using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.IO;
using System.Diagnostics;
using System.Threading;
using System.Runtime.InteropServices;
namespace Handbrake
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// Check the system meets the system requirements.
Boolean launch = true;
try
{
// Make sure the screen resolution is not below 1024x768
System.Windows.Forms.Screen scr = System.Windows.Forms.Screen.PrimaryScreen;
if ((scr.Bounds.Width < 1024) || (scr.Bounds.Height < 720))
{
MessageBox.Show("Your system does not meet the minimum requirements for HandBrake. \n" + "Your screen is running at: " + scr.Bounds.Width.ToString() + "x" + scr.Bounds.Height.ToString() + " \nScreen resolution is too Low. Must be 1024x720 or greater", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
launch = false;
}
// Make sure the system has enough RAM. 384MB or greater
uint memory = MemoryCheck.CheckMemeory();
memory = memory / 1024 / 1024;
if (memory < 256)
{
MessageBox.Show("Your system does not meet the minimum requirements for HandBrake. \n Insufficient RAM. 384MB or greater required. You have: " + memory.ToString() + "MB", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
launch = false;
}
}
catch (Exception exc)
{
MessageBox.Show("frmMain.cs - systemCheck() " + exc.ToString());
}
// Either Launch or Close the Application
if (launch == true)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new frmMain());
}
else
{
Application.Exit();
}
}
}
class MemoryCheck
{
public struct MEMORYSTATUS
{
public UInt32 dwLength;
public UInt32 dwMemoryLoad;
public UInt32 dwTotalPhys; // Used
public UInt32 dwAvailPhys;
public UInt32 dwTotalPageFile;
public UInt32 dwAvailPageFile;
public UInt32 dwTotalVirtual;
public UInt32 dwAvailVirtual;
// Aditional Varibles left in for future usage (JIC)
}
[DllImport("kernel32.dll")]
public static extern void GlobalMemoryStatus
(
ref MEMORYSTATUS lpBuffer
);
public static uint CheckMemeory()
{
// Call the native GlobalMemoryStatus method
// with the defined structure.
MEMORYSTATUS memStatus = new MEMORYSTATUS();
GlobalMemoryStatus(ref memStatus);
uint MemoryInfo = memStatus.dwTotalPhys;
return MemoryInfo;
}
}
}
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