summaryrefslogtreecommitdiffstats
path: root/win/C#/Presets/PresetsHandler.cs
blob: bd756c08dcfb71dc86a2ee68793ce75206eb89e6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
/*  PresetHandler.cs $
 	
 	   This file is part of the HandBrake source code.
 	   Homepage: <http://handbrake.fr>.
 	   It may be used under the terms of the GNU General Public License. */
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using System.IO;
using System.Text.RegularExpressions;
using System.Diagnostics;
using System.Xml.Serialization;

namespace Handbrake.Presets
{
    public class PresetsHandler
    {
        List<Preset> presets = new List<Preset>();
        List<Preset> user_presets = new List<Preset>();
        private static readonly XmlSerializer ser = new XmlSerializer(typeof(List<Preset>));
        string userPresetFile = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\HandBrake\\user_presets.xml";
        string hbPresetFile = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\HandBrake\\presets.xml";

        /// <summary>
        /// Add a new preset to the system
        /// </summary>
        /// <param name="presetName">String, The name of the new preset</param>
        /// <param name="query">String, the CLI query for the new preset</param>
        /// <param name="pictureSettings"> Bool, store crop/picture sizes in the presets</param>
        public Boolean addPreset(string presetName, string query, Boolean pictureSettings)
        {
            if (checkIfPresetExists(presetName) == false)
            {
                Preset newPreset = new Preset { Name = presetName, Query = query, PictureSettings = pictureSettings, Version = Properties.Settings.Default.hb_version};
                user_presets.Add(newPreset);
                updateUserPresetsFile();
                return true;
            }
            MessageBox.Show("Sorry, that preset name already exists. Please choose another!", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
            return false;
        }

        /// <summary>
        /// Remove a preset with a given name from either the built in or user preset list.
        /// </summary>
        /// <param name="name">String, the preset name</param>
        public void remove(string name)
        {
            List<Preset> newPresets = new List<Preset>();
            List<Preset> newUserPresets = new List<Preset>();

            // Built In Presets
            foreach (Preset item in presets)
            {
                if (item.Name != name)
                {
                    newPresets.Add(item);
                }
            }
            presets = newPresets;

            // User Presets
            foreach (Preset item in user_presets)
            {
                if (item.Name != name)
                {
                    newUserPresets.Add(item);
                }
            }
            user_presets = newUserPresets;

            // Rebuild the user_presets.xml file
            updateUserPresetsFile();
            updatePresetsFile();
        }

        /// <summary>
        /// Save changes to a given preset in the user preset list.
        /// </summary>
        /// <param name="presetName">String, The name of the new preset</param>
        /// <param name="query">String, the CLI query for the new preset</param>
        /// <param name="pictureSettings"> Bool, store crop/picture sizes in the preset</param>
        public void updatePreset(string presetName, string query, Boolean pictureSettings)
        {
            // User Presets
            foreach (Preset item in user_presets)
            {
                if (item.Name == presetName)
                {
                    item.Query = query;
                    item.PictureSettings = pictureSettings;
                    MessageBox.Show("Changes to \"" + presetName + "\" Saved", "Success", MessageBoxButtons.OK, MessageBoxIcon.Information);
                    updateUserPresetsFile();
                }
            }
        }

        /// <summary>
        /// Return the CLI query for a preset name given in name
        /// </summary>
        /// <param name="name">String, The preset's name</param>
        /// <returns>String, the CLI query for the given preset name</returns>    not
        public Preset getPreset(string name)
        {
            // Built In Presets
            foreach (Preset item in presets)
            {
                if (item.Name == name)
                    return item;
            }

            // User Presets
            foreach (Preset item in user_presets)
            {
                if (item.Name == name)
                    return item;
            }

            return null;
        }

        /// <summary>
        /// Reads the CLI's CLI output format and load's them into the preset List<Preset>
        /// </summary>
        public void updateBuiltInPresets()
        {
            // Create a new tempory file and execute the CLI to get the built in presets.
            string handbrakeCLIPath = Path.Combine(Application.StartupPath, "HandBrakeCLI.exe");
            string presetsPath = Path.Combine(Path.GetTempPath(), "temp_presets.dat");
            string strCmdLine = String.Format(@"cmd /c """"{0}"" --preset-list >""{1}"" 2>&1""", handbrakeCLIPath, presetsPath);

            ProcessStartInfo hbGetPresets = new ProcessStartInfo("CMD.exe", strCmdLine) { WindowStyle = ProcessWindowStyle.Hidden };
            Process hbproc = Process.Start(hbGetPresets);
            if (hbproc != null)
            {
                hbproc.WaitForExit();
                hbproc.Dispose();
                hbproc.Close();
            }

            // Clear the current built in presets and now parse the tempory presets file.
            presets.Clear();
            string filePath = Path.Combine(Path.GetTempPath(), "temp_presets.dat");

            if (File.Exists(filePath))
            {
                StreamReader presetInput = new StreamReader(filePath);

                int level = 1;
                string category = String.Empty;
                string level_1_category = String.Empty;

                while (!presetInput.EndOfStream)
                {
                    string line = presetInput.ReadLine();
                    if (line.Contains("<") && !line.Contains("<<")) // Found the beginning of a preset block 
                    {
                        level = 1;
                        category = line.Replace("<", "").Trim();
                        level_1_category = category;
                    }

                    if (line.Contains("<<")) // found a sub preset block
                    {
                        level = 2;
                        category = line.Replace("<<", "").Trim();
                    }

                    if (line.Trim().Contains(">>")) // End of sub preset block
                    {
                        level = 1;
                        category = level_1_category;
                    }

                    if (line.Contains("+")) // A Preset
                    {
                        Regex r = new Regex("(:  )"); // Split on hyphens. 
                        string[] presetName = r.Split(line);

                        Preset newPreset = new Preset
                                               {
                                                   Level = level,
                                                   Category = category,
                                                   TopCategory = level_1_category,
                                                   Name = presetName[0].Replace("+", "").Trim(),
                                                   Query = presetName[2],
                                                   Version = Properties.Settings.Default.hb_version,
                                                   PictureSettings = true
                                               };
                        presets.Add(newPreset);
                    }
                }
                presetInput.Close();
                presetInput.Dispose();
            }

            // Finally, Create a new or update the current presets.xml file
            updatePresetsFile();
        }

        /// <summary>
        /// Load in the preset data from presets.xml and user_presets.xml
        /// Load it into the 2 arraylist's presets and user_presets
        /// </summary>
        private void loadPresetData()
        {
            // First clear the presets arraylists
            presets.Clear();
            user_presets.Clear();

            // Load in the users presets from user_presets.xml
            if (File.Exists(hbPresetFile))
            {
                using (FileStream strm = new FileStream(hbPresetFile, FileMode.Open, FileAccess.Read))
                {
                    if (strm.Length != 0)
                    {
                        List<Preset> list = ser.Deserialize(strm) as List<Preset>;

                        if (list != null)
                            foreach (Preset preset in list)
                                presets.Add(preset);
                    }
                }
            }

            // Load in the users presets from user_presets.xml
            if (File.Exists(userPresetFile))
            {
                using (FileStream strm = new FileStream(userPresetFile, FileMode.Open, FileAccess.Read))
                {
                    if (strm.Length != 0)
                    {
                        List<Preset> list = ser.Deserialize(strm) as List<Preset>;

                        if (list != null)
                            foreach (Preset preset in list)
                                user_presets.Add(preset);
                    }
                }
            }
        }

        /// <summary>
        /// Setup the frmMain preset panel
        /// </summary>
        /// <param name="presetPanel"></param>
        public void getPresetPanel(ref TreeView presetPanel)
        {
            this.loadPresetData();
            presetPanel.Nodes.Clear();

            if (presets.Count != 0)
            {
                string category = presets[0].Category;
                TreeNode rootNode = new TreeNode(presets[0].Category);
                TreeNode childNode = null;
                Boolean addChildNode = false;

                foreach (Preset preset in presets)
                {
                    // Deal with Root
                    if (preset.Category == category && preset.TopCategory == category)
                        rootNode.Nodes.Add(preset.Name);
                    else if (preset.Category != category && preset.TopCategory == category) // Deal with child nodes for that root
                    {
                        if (childNode == null) // For the first child node
                            childNode = new TreeNode(preset.Category);

                        childNode.Nodes.Add(preset.Name);
                        addChildNode = true;
                    }
                    else if (preset.Category != category && preset.TopCategory != category && preset.Level == 1)// Deal with changing root nodes
                    {
                        // If we find there are child nodes, add them to the current root node set before adding the rootnode to the panel.
                        if (addChildNode)
                        {
                            rootNode.Nodes.Add(childNode);
                            childNode = null;
                            addChildNode = false;
                        }
                        // Add the current rootnodes to the panel, and prepare for a new category of presets
                        presetPanel.Nodes.Add(rootNode);
                        rootNode = new TreeNode(preset.Category);
                        rootNode.Nodes.Add(preset.Name);

                        category = preset.Category;
                    }
                }
                presetPanel.Nodes.Add(rootNode); // Add the final set of nodes 
            }

            // User Presets
            foreach (Preset preset in user_presets)
            {
                TreeNode preset_treeview = new TreeNode(preset.Name) { ForeColor = Color.Black };
                presetPanel.Nodes.Add(preset_treeview);
            }
        }

        /// <summary>
        /// Updates the presets.xml file which contains the built in presets
        /// It takes the List of Presets and converts them into XML which is stored in presets.xml
        /// </summary>
        private void updatePresetsFile()
        {
            string userPresets = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\HandBrake\\presets.xml";
            try
            {
                using (FileStream strm = new FileStream(userPresets, FileMode.Create, FileAccess.Write))
                {
                    ser.Serialize(strm, presets);
                    strm.Close();
                    strm.Dispose();
                }
            }
            catch (Exception exc)
            {
                MessageBox.Show("Unable to write to the file. Please make sure the location has the correct permissions for file writing.\n Error Information: \n\n" + exc, "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand);
            }
        }

        /// <summary>
        /// Updates the user_presets.xml file which contains the built in presets
        /// It takes the List of Presets and converts them into XML which is stored in user_presets.xml
        /// </summary>
        private void updateUserPresetsFile()
        {
            try
            {
                using (FileStream strm = new FileStream(userPresetFile, FileMode.Create, FileAccess.Write))
                {
                    ser.Serialize(strm, user_presets);
                    strm.Close();
                    strm.Dispose();
                }
            }
            catch (Exception exc)
            {
                MessageBox.Show("Unable to write to the file. Please make sure the location has the correct permissions for file writing.\n Error Information: \n\n" + exc, "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand);
            }
        }

        /// <summary>
        /// Check if the preset "name" exists in either presets or user_presets lists.
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        private Boolean checkIfPresetExists(string name)
        {
            if (name == string.Empty)
                return true;

            // Built In Presets
            foreach (Preset item in presets)
            {
                if (item.Name == name)
                    return true;
            }

            // User Presets
            foreach (Preset item in user_presets)
            {
                if (item.Name == name)
                    return true;
            }

            return false;
        }

        /// <summary>
        /// Check if the user preset "name" exists in user_presets list.
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        public Boolean checkIfUserPresetExists(string name)
        {
            if (name == string.Empty)
                return false;

            // User Presets
            foreach (Preset item in user_presets)
            {
                if (item.Name == name)
                    return true;
            }

            return false;
        }

        /// <summary>
        /// Check if the built in presets stored are not out of date.
        /// Update them if they are.
        /// </summary>
        /// <returns></returns>
        public Boolean checkIfPresetsAreOutOfDate()
        {
            loadPresetData();
            // Update built-in presets if the built-in presets belong to an older version.
            if (presets.Count != 0)
                if (presets[0].Version != Properties.Settings.Default.hb_version)
                {
                    updateBuiltInPresets();
                    return true;
                }

            return false;
        }
    }
}