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using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Text.RegularExpressions;
using System.Diagnostics;
using System.Xml.Serialization;
namespace Handbrake.Presets
{
public class PresetsHandler
{
List<Preset> presets = new List<Preset>(); // Category+Level+Preset Name: Query
List<Preset> user_presets = new List<Preset>(); // Preset Name: Query
private static XmlSerializer ser = new XmlSerializer(typeof(List<Preset>));
/// <summary>
/// Add a new preset to the system
/// </summary>
/// <param name="presetName">String, The name of the new preset</param>
/// <param name="query">String, the CLI query for the new preset</param>
public Boolean addPreset(string presetName, string query)
{
if (checkIfPresetExists(presetName) == false)
{
Preset newPreset = new Preset();
newPreset.Name = presetName;
newPreset.Query = query;
user_presets.Add(newPreset);
updateUserPresetsFile();
return true;
}
else
{
MessageBox.Show("Sorry, that preset name already exists. Please choose another!", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
return false;
}
}
/// <summary>
/// Remove a preset with a given name from either the built in or user preset list.
/// </summary>
/// <param name="name">String, the preset name</param>
public void remove(string name)
{
List<Preset> newPresets = new List<Preset>();
List<Preset> newUserPresets = new List<Preset>();
// Built In Presets
foreach (Preset item in presets)
{
if (item.Name != name)
{
newPresets.Add(item);
}
}
presets = newPresets;
// User Presets
foreach (Preset item in user_presets)
{
if (item.Name != name)
{
newUserPresets.Add(item);
}
}
user_presets = newUserPresets;
// Now, Update the presets.xml and user_presets.xml file with the new items.
string userPresets = Application.StartupPath.ToString() + "\\user_presets.xml";
string presetsFile = Application.StartupPath.ToString() + "\\presets.xml";
// Rebuild the user_presets.xml file
updateUserPresetsFile();
updatePresetsFile();
}
/// <summary>
/// Get a List of all the built in preset names.
/// </summary>
/// <returns>List<String> of preset names</returns>
public List<Preset> getBuildInPresets()
{
return presets;
}
/// <summary>
/// Get a List of all the User preset names.
/// </summary>
/// <returns>List<String> of preset names</returns>
public List<string> getUserPresetNames()
{
List<string> names = new List<string>();
// User Presets
foreach (Preset item in user_presets)
{
names.Add(item.Name);
}
return names;
}
/// <summary>
/// Return the CLI query for a preset name given in name
/// </summary>
/// <param name="name">String, The preset's name</param>
/// <returns>String, the CLI query for the given preset name</returns>
public string getCliForPreset(string name)
{
// Built In Presets
foreach (Preset item in presets)
{
if (item.Name == name)
return item.Query;
}
// User Presets
foreach (Preset item in user_presets)
{
if (item.Name == name)
return item.Query;
}
return null;
}
/// <summary>
/// Reads the CLI's CLI output format and load's them into the preset List<Preset>
/// </summary>
public void updateBuiltInPresets()
{
// Create a new tempory file and execute the CLI to get the built in presets.
string handbrakeCLIPath = Path.Combine(Application.StartupPath, "HandBrakeCLI.exe");
string presetsPath = Path.Combine(Path.GetTempPath(), "temp_presets.dat");
string strCmdLine = String.Format(@"cmd /c """"{0}"" --preset-list >""{1}"" 2>&1""", handbrakeCLIPath, presetsPath);
ProcessStartInfo hbGetPresets = new ProcessStartInfo("CMD.exe", strCmdLine);
hbGetPresets.WindowStyle = ProcessWindowStyle.Hidden;
Process hbproc = Process.Start(hbGetPresets);
hbproc.WaitForExit();
hbproc.Dispose();
hbproc.Close();
// Clear the current built in presets and now parse the tempory presets file.
presets.Clear();
string filePath = Path.Combine(Path.GetTempPath(), "temp_presets.dat");
if (File.Exists(filePath))
{
StreamReader presetInput = new StreamReader(filePath);
int level = 1;
string category = String.Empty;
string level_1_category = String.Empty;
while (!presetInput.EndOfStream)
{
string line = presetInput.ReadLine();
if (line.Contains("<") && !line.Contains("<<"))
{
level = 1;
category = line.Replace("<", "").Trim();
level_1_category = category;
}
if (line.Contains("<<"))
{
level = 2;
category = line.Replace("<<", "").Trim();
}
if (line.Trim().Contains(">>"))
{
level = 1;
category = level_1_category;
}
if (line.Contains("+"))
{
Regex r = new Regex("(: )"); // Split on hyphens.
string[] presetName = r.Split(line);
Preset newPreset = new Preset();
newPreset.Level = level;
newPreset.Category = category;
newPreset.Name = presetName[0].Replace("+", "").Trim();
newPreset.Query = presetName[2];
presets.Add(newPreset);
}
}
presetInput.Close();
presetInput.Dispose();
}
// Finally, Create a new or update the current presets.xml file
updatePresetsFile();
}
/// <summary>
/// Load in the preset data from presets.xml and user_presets.xml
/// Load it into the 2 arraylist's presets and user_presets
/// </summary>
public void loadPresetData()
{
// First clear the presets arraylists
presets.Clear();
user_presets.Clear();
string filePath = string.Empty;
// Load in the users presets from user_presets.xml
filePath = Application.StartupPath.ToString() + "\\presets.xml";
if (File.Exists(filePath))
{
using (FileStream strm = new FileStream(filePath, FileMode.Open, FileAccess.Read))
{
if (strm.Length != 0)
{
List<Preset> list = ser.Deserialize(strm) as List<Preset>;
foreach (Preset preset in list)
presets.Add(preset);
}
}
}
// Load in the users presets from user_presets.xml
filePath = Application.StartupPath.ToString() + "\\user_presets.xml";
if (File.Exists(filePath))
{
using (FileStream strm = new FileStream(filePath, FileMode.Open, FileAccess.Read))
{
if (strm.Length != 0)
{
List<Preset> list = ser.Deserialize(strm) as List<Preset>;
foreach (Preset preset in list)
user_presets.Add(preset);
}
}
}
}
/// <summary>
/// Updates the presets.xml file which contains the built in presets
/// It takes the List of Presets and converts them into XML which is stored in presets.xml
/// </summary>
private void updatePresetsFile()
{
string userPresets = Application.StartupPath.ToString() + "\\presets.xml";
try
{
using (FileStream strm = new FileStream(userPresets, FileMode.Create, FileAccess.Write))
{
ser.Serialize(strm, presets);
strm.Close();
strm.Dispose();
}
}
catch (Exception exc)
{
MessageBox.Show("Unable to write to the file. Please make sure the location has the correct permissions for file writing.\n Error Information: \n\n" + exc.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand);
}
}
/// <summary>
/// Updates the user_presets.xml file which contains the built in presets
/// It takes the List of Presets and converts them into XML which is stored in user_presets.xml
/// </summary>
private void updateUserPresetsFile()
{
string userPresets = Application.StartupPath.ToString() + "\\user_presets.xml";
try
{
using (FileStream strm = new FileStream(userPresets, FileMode.Create, FileAccess.Write))
{
ser.Serialize(strm, user_presets);
strm.Close();
strm.Dispose();
}
}
catch (Exception exc)
{
MessageBox.Show("Unable to write to the file. Please make sure the location has the correct permissions for file writing.\n Error Information: \n\n" + exc.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand);
}
}
/// <summary>
/// Check if the preset "name" exists in either presets or user_presets lists.
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
private Boolean checkIfPresetExists(string name)
{
if (name == string.Empty)
return true;
// Built In Presets
foreach (Preset item in presets)
{
if (item.Name == name)
return true;
}
// User Presets
foreach (Preset item in user_presets)
{
if (item.Name == name)
return true;
}
return false;
}
}
}
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