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/* PresetHandler.cs $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr>.
It may be used under the terms of the GNU General Public License. */
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using System.IO;
using System.Text.RegularExpressions;
using System.Diagnostics;
using System.Xml.Serialization;
namespace Handbrake.Presets
{
public class PresetsHandler
{
List<Preset> presets = new List<Preset>();
List<Preset> user_presets = new List<Preset>();
private static readonly XmlSerializer ser = new XmlSerializer(typeof(List<Preset>));
String userPresetFile = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\HandBrake\\user_presets.xml";
string hbPresetFile = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\HandBrake\\presets.xml";
/// <summary>
/// Add a new preset to the system
/// </summary>
/// <param name="presetName">String, The name of the new preset</param>
/// <param name="query">String, the CLI query for the new preset</param>
/// <param name="pictureSettings"> Bool, store crop/picture sizes in the presets</param>
public Boolean addPreset(string presetName, string query, Boolean pictureSettings)
{
if (checkIfPresetExists(presetName) == false)
{
Preset newPreset = new Preset { Name = presetName, Query = query, PictureSettings = pictureSettings, Version = Properties.Settings.Default.hb_version};
user_presets.Add(newPreset);
updateUserPresetsFile();
return true;
}
MessageBox.Show("Sorry, that preset name already exists. Please choose another!", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
return false;
}
/// <summary>
/// Remove a preset with a given name from either the built in or user preset list.
/// </summary>
/// <param name="name">String, the preset name</param>
public void remove(string name)
{
List<Preset> newPresets = new List<Preset>();
List<Preset> newUserPresets = new List<Preset>();
// Built In Presets
foreach (Preset item in presets)
{
if (item.Name != name)
{
newPresets.Add(item);
}
}
presets = newPresets;
// User Presets
foreach (Preset item in user_presets)
{
if (item.Name != name)
{
newUserPresets.Add(item);
}
}
user_presets = newUserPresets;
// Rebuild the user_presets.xml file
updateUserPresetsFile();
updatePresetsFile();
}
/// <summary>
/// Save changes to a given preset in the user preset list.
/// </summary>
/// <param name="presetName">String, The name of the new preset</param>
/// <param name="query">String, the CLI query for the new preset</param>
/// <param name="pictureSettings"> Bool, store crop/picture sizes in the preset</param>
public void updatePreset(string presetName, string query, Boolean pictureSettings)
{
// User Presets
foreach (Preset item in user_presets)
{
if (item.Name == presetName)
{
item.Query = query;
item.PictureSettings = pictureSettings;
MessageBox.Show("Changes to \"" + presetName + "\" Saved", "Success", MessageBoxButtons.OK, MessageBoxIcon.Information);
updateUserPresetsFile();
}
}
}
/// <summary>
/// Return the CLI query for a preset name given in name
/// </summary>
/// <param name="name">String, The preset's name</param>
/// <returns>String, the CLI query for the given preset name</returns> not
public Preset getPreset(string name)
{
// Built In Presets
foreach (Preset item in presets)
{
if (item.Name == name)
return item;
}
// User Presets
foreach (Preset item in user_presets)
{
if (item.Name == name)
return item;
}
return null;
}
/// <summary>
/// Reads the CLI's CLI output format and load's them into the preset List<Preset>
/// </summary>
public void updateBuiltInPresets()
{
// Create a new tempory file and execute the CLI to get the built in presets.
string handbrakeCLIPath = Path.Combine(Application.StartupPath, "HandBrakeCLI.exe");
string presetsPath = Path.Combine(Path.GetTempPath(), "temp_presets.dat");
string strCmdLine = String.Format(@"cmd /c """"{0}"" --preset-list >""{1}"" 2>&1""", handbrakeCLIPath, presetsPath);
ProcessStartInfo hbGetPresets = new ProcessStartInfo("CMD.exe", strCmdLine) { WindowStyle = ProcessWindowStyle.Hidden };
Process hbproc = Process.Start(hbGetPresets);
if (hbproc != null)
{
hbproc.WaitForExit();
hbproc.Dispose();
hbproc.Close();
}
// Clear the current built in presets and now parse the tempory presets file.
presets.Clear();
string filePath = Path.Combine(Path.GetTempPath(), "temp_presets.dat");
if (File.Exists(filePath))
{
StreamReader presetInput = new StreamReader(filePath);
int level = 1;
string category = String.Empty;
string level_1_category = String.Empty;
while (!presetInput.EndOfStream)
{
string line = presetInput.ReadLine();
if (line.Contains("<") && !line.Contains("<<")) // Found the beginning of a preset block
{
level = 1;
category = line.Replace("<", "").Trim();
level_1_category = category;
}
if (line.Contains("<<")) // found a sub preset block
{
level = 2;
category = line.Replace("<<", "").Trim();
}
if (line.Trim().Contains(">>")) // End of sub preset block
{
level = 1;
category = level_1_category;
}
if (line.Contains("+")) // A Preset
{
Regex r = new Regex("(: )"); // Split on hyphens.
string[] presetName = r.Split(line);
Preset newPreset = new Preset
{
Level = level,
Category = category,
TopCategory = level_1_category,
Name = presetName[0].Replace("+", "").Trim(),
Query = presetName[2],
Version = Properties.Settings.Default.hb_version
};
presets.Add(newPreset);
}
}
presetInput.Close();
presetInput.Dispose();
}
// Finally, Create a new or update the current presets.xml file
updatePresetsFile();
}
/// <summary>
/// Load in the preset data from presets.xml and user_presets.xml
/// Load it into the 2 arraylist's presets and user_presets
/// </summary>
private void loadPresetData()
{
// First clear the presets arraylists
presets.Clear();
user_presets.Clear();
// Load in the users presets from user_presets.xml
if (File.Exists(hbPresetFile))
{
using (FileStream strm = new FileStream(hbPresetFile, FileMode.Open, FileAccess.Read))
{
if (strm.Length != 0)
{
List<Preset> list = ser.Deserialize(strm) as List<Preset>;
if (list != null)
foreach (Preset preset in list)
presets.Add(preset);
}
}
}
// Load in the users presets from user_presets.xml
if (File.Exists(userPresetFile))
{
using (FileStream strm = new FileStream(userPresetFile, FileMode.Open, FileAccess.Read))
{
if (strm.Length != 0)
{
List<Preset> list = ser.Deserialize(strm) as List<Preset>;
if (list != null)
foreach (Preset preset in list)
user_presets.Add(preset);
}
}
}
}
/// <summary>
/// Setup the frmMain preset panel
/// </summary>
/// <param name="presetPanel"></param>
public void getPresetPanel(ref TreeView presetPanel)
{
this.loadPresetData();
presetPanel.Nodes.Clear();
if (presets.Count != 0)
{
string category = presets[0].Category;
TreeNode rootNode = new TreeNode(presets[0].Category);
TreeNode childNode = null;
Boolean addChildNode = false;
foreach (Preset preset in presets)
{
// Deal with Root
if (preset.Category == category && preset.TopCategory == category)
rootNode.Nodes.Add(preset.Name);
else if (preset.Category != category && preset.TopCategory == category) // Deal with child nodes for that root
{
if (childNode == null) // For the first child node
childNode = new TreeNode(preset.Category);
childNode.Nodes.Add(preset.Name);
addChildNode = true;
}
else if (preset.Category != category && preset.TopCategory != category && preset.Level == 1)// Deal with changing root nodes
{
// If we find there are child nodes, add them to the current root node set before adding the rootnode to the panel.
if (addChildNode)
{
rootNode.Nodes.Add(childNode);
childNode = null;
addChildNode = false;
}
// Add the current rootnodes to the panel, and prepare for a new category of presets
presetPanel.Nodes.Add(rootNode);
rootNode = new TreeNode(preset.Category);
rootNode.Nodes.Add(preset.Name);
category = preset.Category;
}
}
presetPanel.Nodes.Add(rootNode); // Add the final set of nodes
}
// User Presets
foreach (Preset preset in user_presets)
{
TreeNode preset_treeview = new TreeNode(preset.Name) { ForeColor = Color.Black };
presetPanel.Nodes.Add(preset_treeview);
}
}
/// <summary>
/// Updates the presets.xml file which contains the built in presets
/// It takes the List of Presets and converts them into XML which is stored in presets.xml
/// </summary>
private void updatePresetsFile()
{
string userPresets = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\HandBrake\\presets.xml";
try
{
using (FileStream strm = new FileStream(userPresets, FileMode.Create, FileAccess.Write))
{
ser.Serialize(strm, presets);
strm.Close();
strm.Dispose();
}
}
catch (Exception exc)
{
MessageBox.Show("Unable to write to the file. Please make sure the location has the correct permissions for file writing.\n Error Information: \n\n" + exc, "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand);
}
}
/// <summary>
/// Updates the user_presets.xml file which contains the built in presets
/// It takes the List of Presets and converts them into XML which is stored in user_presets.xml
/// </summary>
private void updateUserPresetsFile()
{
try
{
using (FileStream strm = new FileStream(userPresetFile, FileMode.Create, FileAccess.Write))
{
ser.Serialize(strm, user_presets);
strm.Close();
strm.Dispose();
}
}
catch (Exception exc)
{
MessageBox.Show("Unable to write to the file. Please make sure the location has the correct permissions for file writing.\n Error Information: \n\n" + exc, "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand);
}
}
/// <summary>
/// Check if the preset "name" exists in either presets or user_presets lists.
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
private Boolean checkIfPresetExists(string name)
{
if (name == string.Empty)
return true;
// Built In Presets
foreach (Preset item in presets)
{
if (item.Name == name)
return true;
}
// User Presets
foreach (Preset item in user_presets)
{
if (item.Name == name)
return true;
}
return false;
}
/// <summary>
/// Check if the user preset "name" exists in user_presets list.
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public Boolean checkIfUserPresetExists(string name)
{
if (name == string.Empty)
return false;
// User Presets
foreach (Preset item in user_presets)
{
if (item.Name == name)
return true;
}
return false;
}
/// <summary>
/// Check if the built in presets stored are not out of date.
/// Update them if they are.
/// </summary>
/// <returns></returns>
public Boolean checkIfPresetsAreOutOfDate()
{
loadPresetData();
// Update built-in presets if the built-in presets belong to an older version.
if (presets.Count != 0)
if (presets[0].Version != Properties.Settings.Default.hb_version)
{
updateBuiltInPresets();
return true;
}
return false;
}
}
}
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