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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace Handbrake.Parsing
{
public class AudioTrack
{
private int m_trackNumber;
public int TrackNumber
{
get
{
return this.m_trackNumber;
}
}
private string m_language;
public string Language
{
get
{
return this.m_language;
}
}
private string m_format;
public string Format
{
get
{
return this.m_format;
}
}
private string m_subFormat;
public string SubFormat
{
get
{
return this.m_subFormat;
}
}
private int m_frequency;
public int Frequency
{
get
{
return this.m_frequency;
}
}
private int m_bitrate;
public int Bitrate
{
get
{
return this.m_bitrate;
}
}
public override string ToString()
{
return string.Format("{0} ({1}) ({2})", this.m_language, this.m_format, this.m_subFormat);
}
public static AudioTrack Parse(StreamReader output)
{
string curLine = output.ReadLine();
if (!curLine.Contains(" + subtitle tracks:"))
{
AudioTrack thisTrack = new AudioTrack();
string[] splitter = curLine.Split(new string[] { " + ", ", ", " (", ") (", " ch", "), ", "Hz, ", "bps" }, StringSplitOptions.RemoveEmptyEntries);
thisTrack.m_trackNumber = int.Parse(splitter[0]);
thisTrack.m_language = splitter[1];
thisTrack.m_format = splitter[2];
thisTrack.m_subFormat = splitter[3];
thisTrack.m_frequency = int.Parse(splitter[4]);
thisTrack.m_bitrate = int.Parse(splitter[5]);
return thisTrack;
}
else
{
return null;
}
}
public static AudioTrack[] ParseList(StreamReader output)
{
List<AudioTrack> tracks = new List<AudioTrack>();
while (true) // oh glorious hack, serve me well
{
AudioTrack thisTrack = AudioTrack.Parse(output);
if (thisTrack != null)
{
tracks.Add(thisTrack);
}
else
{
break;
}
}
return tracks.ToArray();
}
}
}
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