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/* IQueue.cs $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr/>.
It may be used under the terms of the GNU General Public License. */
namespace HandBrake.ApplicationServices.Services.Interfaces
{
using System;
using System.Collections.ObjectModel;
using HandBrake.ApplicationServices.Model;
/// <summary>
/// The IQueue Interface
/// </summary>
public interface IQueue : IEncode
{
/// <summary>
/// Fires when the Queue has started
/// </summary>
event EventHandler QueueStarted;
/// <summary>
/// Fires when a job is Added, Removed or Re-Ordered.
/// Should be used for triggering an update of the Queue Window.
/// </summary>
event EventHandler QueueListChanged;
/// <summary>
/// Fires when a pause to the encode queue has been requested.
/// </summary>
event EventHandler QueuePauseRequested;
/// <summary>
/// Fires when the entire encode queue has completed.
/// </summary>
event EventHandler QueueCompleted;
/// <summary>
/// Gets or sets the last encode that was processed.
/// </summary>
/// <returns></returns>
Job LastEncode { get; set; }
/// <summary>
/// Gets a value indicating whether Request Pause
/// </summary>
bool Paused { get; }
/// <summary>
/// Gets the current state of the encode queue.
/// </summary>
ReadOnlyCollection<Job> CurrentQueue { get; }
/// <summary>
/// Gets the number of items in the queue.
/// </summary>
int Count { get; }
/// <summary>
/// Gets a value indicating whether IsEncoding.
/// </summary>
bool IsEncoding { get; }
/// <summary>
/// Gets ActivityLog.
/// </summary>
string ActivityLog { get; }
/// <summary>
/// Adds an item to the queue.
/// </summary>
/// <param name="query">
/// The query that will be passed to the HandBrake CLI.
/// </param>
/// <param name="title">
/// The title.
/// </param>
/// <param name="source">
/// The location of the source video.
/// </param>
/// <param name="destination">
/// The location where the encoded video will be.
/// </param>
/// <param name="customJob">
/// Custom job
/// </param>
void Add(string query, int title, string source, string destination, bool customJob);
/// <summary>
/// Removes an item from the queue.
/// </summary>
/// <param name="index">The zero-based location of the job in the queue.</param>
void Remove(int index);
/// <summary>
/// Retrieve a job from the queue
/// </summary>
/// <param name="index">the job id</param>
/// <returns>A job for the given index or blank job object</returns>
Job GetJob(int index);
/// <summary>
/// Moves an item up one position in the queue.
/// </summary>
/// <param name="index">The zero-based location of the job in the queue.</param>
void MoveUp(int index);
/// <summary>
/// Moves an item down one position in the queue.
/// </summary>
/// <param name="index">The zero-based location of the job in the queue.</param>
void MoveDown(int index);
/// <summary>
/// Writes the current state of the queue to a file.
/// </summary>
/// <param name="file">The location of the file to write the queue to.</param>
void WriteQueueStateToFile(string file);
/// <summary>
/// Writes the current state of the queue in the form of a batch (.bat) file.
/// </summary>
/// <param name="file">The location of the file to write the batch file to.</param>
bool WriteBatchScriptToFile(string file);
/// <summary>
/// Reads a serialized XML file that represents a queue of encoding jobs.
/// </summary>
/// <param name="file">The location of the file to read the queue from.</param>
void LoadQueueFromFile(string file);
/// <summary>
/// Checks the current queue for an existing instance of the specified destination.
/// </summary>
/// <param name="destination">The destination of the encode.</param>
/// <returns>Whether or not the supplied destination is already in the queue.</returns>
bool CheckForDestinationDuplicate(string destination);
/// <summary>
/// Starts encoding the first job in the queue and continues encoding until all jobs
/// have been encoded.
/// </summary>
void Start();
/// <summary>
/// Requests a pause of the encode queue.
/// </summary>
void Pause();
}
}
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