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using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.IO;
using System.Diagnostics;
using System.Threading;
using System.Runtime.InteropServices;
using System.Globalization;

namespace Handbrake.Functions
{
    class SystemInfo
    {
        #region CheckRam
        private struct MEMORYSTATUS
        {
            public UInt32 dwLength;
            public UInt32 dwMemoryLoad;
            public UInt32 dwTotalPhys; // Used
            public UInt32 dwAvailPhys;
            public UInt32 dwTotalPageFile;
            public UInt32 dwAvailPageFile;
            public UInt32 dwTotalVirtual;
            public UInt32 dwAvailVirtual;
        }

        [DllImport("kernel32.dll")]
        private static extern void GlobalMemoryStatus
        (
            ref MEMORYSTATUS lpBuffer
        );


        /// <summary>
        /// Returns the total physical ram in a system
        /// </summary>
        /// <returns></returns>
        public uint TotalPhysicalMemory()
        {
            MEMORYSTATUS memStatus = new MEMORYSTATUS();
            GlobalMemoryStatus(ref memStatus);

            uint MemoryInfo = memStatus.dwTotalPhys;
            MemoryInfo = MemoryInfo / 1024 / 1024; 

            return MemoryInfo;
        }
        #endregion

    }
}