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/* GrowlCommunicator.cs $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr>.
It may be used under the terms of the GNU General Public License. */
using System;
using System.Collections.Generic;
using System.Text;
using Growl.Connector;
using Growl.CoreLibrary;
namespace Handbrake.Functions
{
/// <summary>
/// Provides all functionality for communicating with Growl for Windows.
/// </summary>
/// <remarks>
/// This class is implemented as a static class because:
/// 1. It allows nearly all of the Growl-related code to be in one place
/// 2. It prevents the main form, queue handler, and any other part of Handbrake from having to declare
/// or track any new instance variables
/// </remarks>
public static class GrowlCommunicator
{
/// <summary>
/// The <see cref="GrowlConnector"/> that actually talks to Growl
/// </summary>
private static GrowlConnector growl;
/// <summary>
/// The Handbrake application instance that is registered with Growl
/// </summary>
private static Application application;
/// <summary>
/// Notification shown upon completion of encoding
/// </summary>
public static NotificationType EncodeOrQueueCompleted = new NotificationType("EncodeOrQueue", "HandBrake Status");
/// <summary>
/// Checks to see if Growl is currently running on the local machine.
/// </summary>
/// <returns>
/// <c>true</c> if Growl is running;
/// <c>false</c> otherwise
/// </returns>
public static bool IsRunning()
{
Initialize();
return growl.IsGrowlRunning();
}
/// <summary>
/// Registers Handbrake with the local Growl instance
/// </summary>
/// <remarks>
/// This should usually be called at application start-up
/// </remarks>
public static void Register()
{
Initialize();
growl.Register(application, new NotificationType[] { EncodeOrQueueCompleted });
}
/// <summary>
/// Sends a notification to Growl. (Since Handbrake currently only supports one type of notification with
/// static text, this is a shortcut method).
/// </summary>
public static void Notify(string title, string text)
{
Notification notification = new Notification(application.Name, EncodeOrQueueCompleted.Name, String.Empty, title, text);
growl.Notify(notification);
}
/// <summary>
/// Sends a notification to Growl. (This is the more generic version that could be used in the future if
/// more notification types are implemented)
/// </summary>
/// <param name="notificationType">The <see cref="NotificationType">type</see> of notification to send</param>
/// <param name="title">The notification title</param>
/// <param name="text">The notification text</param>
/// <param name="imageUrl">The notification image as a url</param>
public static void Notify(NotificationType notificationType, string title, string text, string imageUrl)
{
Notification notification = new Notification(application.Name, notificationType.Name, String.Empty, title, text);
notification.Icon = imageUrl;
growl.Notify(notification);
}
/// <summary>
/// Initializes the GrowlCommunicator
/// </summary>
private static void Initialize()
{
if (growl == null)
{
growl = new GrowlConnector();
growl.EncryptionAlgorithm = Cryptography.SymmetricAlgorithmType.PlainText;
application = new Application("Handbrake");
application.Icon = global::Handbrake.Properties.Resources.logo64;
}
}
}
}
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