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/* HBVideo+UIAdditions.h $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr/>.
It may be used under the terms of the GNU General Public License. */
#import <Foundation/Foundation.h>
#import "HBVideo.h"
@interface HBVideo (UIAdditions)
/**
* Arrays of possible options for the video properties.
*/
@property (nonatomic, readonly) NSArray *encoders;
@property (nonatomic, readonly) NSArray *frameRates;
@property (nonatomic, readonly) NSArray *presets;
@property (nonatomic, readonly) NSArray *tunes;
@property (nonatomic, readonly) NSArray *profiles;
@property (nonatomic, readonly) NSArray *levels;
@property (nonatomic, readonly) BOOL fastDecodeSupported;
@property (nonatomic, readonly) BOOL twoPassSupported;
@property (nonatomic, readonly) BOOL turboTwoPassSupported;
@property (nonatomic, readonly) NSString *unparseOptions;
@property (nonatomic, readonly) NSString *constantQualityLabel;
@property (nonatomic, readonly) double qualityMinValue;
@property (nonatomic, readonly) double qualityMaxValue;
@property (nonatomic, readonly) BOOL isConstantQualitySupported;
@end
/**
* A series of value trasformers to bridge the libhb enums
* to the textual rapresentations used in the interface.
*/
@interface HBVideoEncoderTransformer : NSValueTransformer
@end
@interface HBFrameRateTransformer : NSValueTransformer
@end
@interface HBTuneTransformer : NSValueTransformer
@end
@interface HBTunesTransformer : NSValueTransformer
@end
@interface HBPresetsTransformer : NSValueTransformer
- (instancetype)init NS_UNAVAILABLE;
- (instancetype)initWithEncoder:(int)encoder NS_DESIGNATED_INITIALIZER;
@end
@interface HBQualityTransformer : NSValueTransformer
- (instancetype)initWithReversedDirection:(BOOL)reverse min:(double)min max:(double)max NS_DESIGNATED_INITIALIZER;
@end
@interface HBVideo (EncoderAdditions)
- (BOOL)isUnparsedSupported:(int)encoder;
- (BOOL)isPresetSystemSupported:(int)encoder;
- (BOOL)isSimpleOptionsPanelSupported:(int)encoder;
- (void)qualityLimitsForEncoder:(int)encoder low:(float *)low high:(float *)high granularity:(float *)granularity direction:(int *)direction;
@end
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