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|
/* HBQueueController
This file is part of the HandBrake source code.
Homepage: <http://handbrake.m0k.org/>.
It may be used under the terms of the GNU General Public License. */
#include "HBQueueController.h"
#include "Controller.h"
#define HB_QUEUE_DRAGGING 0
#define HBQueueDataType @"HBQueueDataType"
// UNI_QUEUE turns on the feature where the first item in the queue NSTableView is the
// current job followed by the jobs in hblib's queue. In this scheme, fCurrentJobPane
// disappers.
#define HB_UNI_QUEUE 0
#define HB_ROW_HEIGHT_DETAIL 98.0
#define HB_ROW_HEIGHT_NO_DETAIL 17.0
#define HB_ROW_HEIGHT_ACTIVE_JOB 60.0
//------------------------------------------------------------------------------------
#pragma mark Job group functions
//------------------------------------------------------------------------------------
// These could be part of hblib if we think hblib should have knowledge of groups.
// For now, I see groups as a metaphor that HBQueueController provides.
/**
* Returns the number of jobs groups in the queue.
* @param h Handle to hb_handle_t.
* @return Number of job groups.
*/
static int hb_group_count(hb_handle_t * h)
{
hb_job_t * job;
int count = 0;
int index = 0;
while( ( job = hb_job( h, index++ ) ) )
{
if (job->sequence_id == 0)
count++;
}
return count;
}
/**
* Returns handle to the first job in the i-th group within the job list.
* @param h Handle to hb_handle_t.
* @param i Index of group.
* @returns Handle to hb_job_t of desired job.
*/
static hb_job_t * hb_group(hb_handle_t * h, int i)
{
hb_job_t * job;
int count = 0;
int index = 0;
while( ( job = hb_job( h, index++ ) ) )
{
if (job->sequence_id == 0)
{
if (count == i)
return job;
count++;
}
}
return NULL;
}
/**
* Removes a groups of jobs from the job list.
* @param h Handle to hb_handle_t.
* @param job Handle to the first job in the group.
*/
static void hb_rem_group( hb_handle_t * h, hb_job_t * job )
{
// Find job in list
hb_job_t * j;
int index = 0;
while( ( j = hb_job( h, index ) ) )
{
if (j == job)
{
// Delete this job plus the following ones in the sequence
hb_rem( h, job );
while( ( j = hb_job( h, index ) ) && (j->sequence_id != 0) )
hb_rem( h, j );
return;
}
else
index++;
}
}
/**
* Returns handle to the next job after the given job.
* @param h Handle to hb_handle_t.
* @param job Handle to the a job in the group.
* @returns Handle to hb_job_t of desired job or NULL if no such job.
*/
static hb_job_t * hb_next_job( hb_handle_t * h, hb_job_t * job )
{
hb_job_t * j = NULL;
int index = 0;
while( ( j = hb_job( h, index++ ) ) )
{
if (j == job)
return hb_job( h, index );
}
return NULL;
}
#pragma mark -
//------------------------------------------------------------------------------------
// HBJob
//------------------------------------------------------------------------------------
#if HB_OUTLINE_QUEUE
@interface HBJob : NSObject
{
hb_job_t *fJob;
}
+ (HBJob*) jobWithJob: (hb_job_t *) job;
- (id) initWithJob: (hb_job_t *) job;
- (hb_job_t *) job;
@end
@implementation HBJob
+ (HBJob*) jobWithJob: (hb_job_t *) job
{
return [[[HBJob alloc] initWithJob:job] autorelease];
}
- (id) initWithJob: (hb_job_t *) job
{
if (self = [super init])
{
// job is not owned by HBJob. It does not get dealloacted when HBJob is released.
fJob = job;
}
return self;
}
- (hb_job_t*) job
{
return fJob;
}
@end
#endif // HB_OUTLINE_QUEUE
#pragma mark -
// Toolbar identifiers
static NSString* HBQueueToolbar = @"HBQueueToolbar";
static NSString* HBStartPauseResumeToolbarIdentifier = @"HBStartPauseResumeToolbarIdentifier";
static NSString* HBShowDetailToolbarIdentifier = @"HBShowDetailToolbarIdentifier";
static NSString* HBShowGroupsToolbarIdentifier = @"HBShowGroupsToolbarIdentifier";
@implementation HBQueueController
//------------------------------------------------------------------------------------
// init
//------------------------------------------------------------------------------------
- (id)init
{
if (self = [super init])
{
// Our defaults
[[NSUserDefaults standardUserDefaults] registerDefaults:[NSDictionary dictionaryWithObjectsAndKeys:
@"NO", @"QueueWindowIsOpen",
@"NO", @"QueueShowsDetail",
@"YES", @"QueueShowsJobsAsGroups",
nil]];
fShowsDetail = [[NSUserDefaults standardUserDefaults] boolForKey:@"QueueShowsDetail"];
#if HB_OUTLINE_QUEUE
fShowsJobsAsGroups = YES;
#else
fShowsJobsAsGroups = [[NSUserDefaults standardUserDefaults] boolForKey:@"QueueShowsJobsAsGroups"];
#endif
#if HB_OUTLINE_QUEUE
fEncodes = [[NSMutableArray arrayWithCapacity:0] retain];
#endif
}
return self;
}
//------------------------------------------------------------------------------------
// dealloc
//------------------------------------------------------------------------------------
- (void)dealloc
{
[fAnimation release];
// clear the delegate so that windowWillClose is not attempted
if ([fQueueWindow delegate] == self)
[fQueueWindow setDelegate:nil];
#if HB_OUTLINE_QUEUE
[fEncodes release];
#endif
[super dealloc];
}
//------------------------------------------------------------------------------------
// Receive HB handle
//------------------------------------------------------------------------------------
- (void)setHandle: (hb_handle_t *)handle
{
fHandle = handle;
}
//------------------------------------------------------------------------------------
// Receive HBController
//------------------------------------------------------------------------------------
- (void)setHBController: (HBController *)controller
{
fHBController = controller;
}
//------------------------------------------------------------------------------------
// Displays and brings the queue window to the front
//------------------------------------------------------------------------------------
- (IBAction) showQueueWindow: (id)sender
{
if (!fQueueWindow)
{
BOOL loadSucceeded = [NSBundle loadNibNamed:@"Queue" owner:self] && fQueueWindow;
NSAssert(loadSucceeded, @"Could not open Queue nib file");
}
[self updateQueueUI];
[self updateCurrentJobUI];
[fQueueWindow makeKeyAndOrderFront: self];
[[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"QueueWindowIsOpen"];
}
//------------------------------------------------------------------------------------
// Show or hide the current job pane (fCurrentJobPane).
//------------------------------------------------------------------------------------
- (void) showCurrentJobPane: (BOOL)showPane
{
if (showPane != fCurrentJobHidden)
return;
// Things to keep in mind:
// - When the current job pane is shown, it occupies the upper portion of the
// window with the queue occupying the bottom portion of the window.
// - When the current job pane is hidden, it slides up and out of view.
// NSView setHidden is NOT used. The queue pane is resized to occupy the full
// window.
NSRect windowFrame = [[fCurrentJobPane superview] frame];
NSRect queueFrame, jobFrame;
if (showPane)
NSDivideRect(windowFrame, &jobFrame, &queueFrame, NSHeight([fCurrentJobPane frame]), NSMaxYEdge);
else
{
queueFrame = windowFrame;
jobFrame = [fCurrentJobPane frame];
jobFrame.origin.y = NSHeight(windowFrame);
}
// Move fCurrentJobPane
NSDictionary * dict1 = [NSDictionary dictionaryWithObjectsAndKeys:
fCurrentJobPane, NSViewAnimationTargetKey,
[NSValue valueWithRect:jobFrame], NSViewAnimationEndFrameKey,
nil];
// Resize fQueuePane
NSDictionary * dict2 = [NSDictionary dictionaryWithObjectsAndKeys:
fQueuePane, NSViewAnimationTargetKey,
[NSValue valueWithRect:queueFrame], NSViewAnimationEndFrameKey,
nil];
if (!fAnimation)
fAnimation = [[NSViewAnimation alloc] initWithViewAnimations:nil];
[fAnimation setViewAnimations:[NSArray arrayWithObjects:dict1, dict2, nil]];
[fAnimation setDuration:0.25];
[fAnimation setAnimationBlockingMode:NSAnimationBlocking]; // prevent user from resizing the window during an animation
[fAnimation startAnimation];
fCurrentJobHidden = !showPane;
}
//------------------------------------------------------------------------------------
// Enables or disables the display of detail information for each job.
//------------------------------------------------------------------------------------
- (void)setShowsDetail: (BOOL)showsDetail
{
fShowsDetail = showsDetail;
[[NSUserDefaults standardUserDefaults] setBool:showsDetail forKey:@"QueueShowsDetail"];
[[NSUserDefaults standardUserDefaults] synchronize];
[fTaskView setRowHeight:showsDetail ? HB_ROW_HEIGHT_DETAIL : HB_ROW_HEIGHT_NO_DETAIL];
#if HB_UNI_QUEUE
if (hb_count(fHandle))
[fTaskView noteHeightOfRowsWithIndexesChanged:[NSIndexSet indexSetWithIndex:0]];
#endif
#if HB_OUTLINE_QUEUE
[fOutlineView noteHeightOfRowsWithIndexesChanged:
[NSIndexSet indexSetWithIndexesInRange:
NSMakeRange(0,[fOutlineView numberOfRows])
]];
#endif
if ([fTaskView selectedRow] != -1)
[fTaskView scrollRowToVisible:[fTaskView selectedRow]];
}
//------------------------------------------------------------------------------------
// Enables or disables the grouping of job passes into one item in the UI.
//------------------------------------------------------------------------------------
- (void)setShowsJobsAsGroups: (BOOL)showsGroups
{
#if HB_OUTLINE_QUEUE
return; // Can't modify this value. It's always YES.
#endif
fShowsJobsAsGroups = showsGroups;
[[NSUserDefaults standardUserDefaults] setBool:showsGroups forKey:@"QueueShowsJobsAsGroups"];
[[NSUserDefaults standardUserDefaults] synchronize];
[self updateQueueUI];
if ([fTaskView selectedRow] != -1)
[fTaskView scrollRowToVisible:[fTaskView selectedRow]];
}
//------------------------------------------------------------------------------------
// Returns a 16x16 image that represents a job pass.
//------------------------------------------------------------------------------------
- (NSImage *)smallImageForPass: (int)pass
{
switch (pass)
{
case -1: return [NSImage imageNamed: @"JobPassSubtitleSmall"];
case 1: return [NSImage imageNamed: @"JobPassFirstSmall"];
case 2: return [NSImage imageNamed: @"JobPassSecondSmall"];
default: return [NSImage imageNamed: @"JobPassUnknownSmall"];
}
}
//------------------------------------------------------------------------------------
// Returns a 64x64 image that represents a job pass.
//------------------------------------------------------------------------------------
- (NSImage *)largeImageForPass: (int)pass
{
switch (pass)
{
case -1: return [NSImage imageNamed: @"JobPassSubtitleLarge"];
case 1: return [NSImage imageNamed: @"JobPassFirstLarge"];
case 2: return [NSImage imageNamed: @"JobPassSecondLarge"];
default: return [NSImage imageNamed: @"JobPassUnknownLarge"];
}
}
#if HB_OUTLINE_QUEUE
//------------------------------------------------------------------------------------
// Rebuilds the contents of fEncodes which is a array of encodes and HBJobs.
//------------------------------------------------------------------------------------
- (void)rebuildEncodes
{
[fEncodes removeAllObjects];
NSMutableArray * aJobGroup = [NSMutableArray arrayWithCapacity:0];
hb_job_t * nextJob = hb_group( fHandle, 0 );
while( nextJob )
{
if (nextJob->sequence_id == 0)
{
// Encountered a new group. Add the current one to fEncodes and then start a new one.
if ([aJobGroup count] > 0)
{
[fEncodes addObject:aJobGroup];
aJobGroup = [NSMutableArray arrayWithCapacity:0];
}
}
[aJobGroup addObject: [HBJob jobWithJob:nextJob]];
nextJob = hb_next_job (fHandle, nextJob);
}
if ([aJobGroup count] > 0)
[fEncodes addObject:aJobGroup];
}
#endif
//------------------------------------------------------------------------------------
// Generates a multi-line text string that includes the job name on the first line
// followed by details of the job on subsequent lines. If the text is to be drawn as
// part of a highlighted cell, set isHighlighted to true. The returned string may
// contain multiple fonts and paragraph formating.
//------------------------------------------------------------------------------------
- (NSAttributedString *)attributedDescriptionForJob: (hb_job_t *)job
withTitle: (BOOL)withTitle
withDetail: (BOOL)withDetail
withHighlighting: (BOOL)highlighted
{
NSMutableAttributedString * finalString; // the return value
NSAttributedString* anAttributedString; // a temp string for building up attributed substrings
NSMutableString* aMutableString; // a temp string for non-attributed substrings
hb_title_t * title = job->title;
NSMutableParagraphStyle *ps = [[NSParagraphStyle defaultParagraphStyle] mutableCopy];
[ps setLineBreakMode:NSLineBreakByClipping];
static NSDictionary* detailAttribute = [[NSDictionary dictionaryWithObjectsAndKeys:
[NSFont systemFontOfSize:10.0], NSFontAttributeName,
[NSColor darkGrayColor], NSForegroundColorAttributeName,
ps, NSParagraphStyleAttributeName,
nil] retain];
static NSDictionary* detailHighlightedAttribute = [[NSDictionary dictionaryWithObjectsAndKeys:
[NSFont systemFontOfSize:10.0], NSFontAttributeName,
[NSColor whiteColor], NSForegroundColorAttributeName,
ps, NSParagraphStyleAttributeName,
nil] retain];
static NSDictionary* titleAttribute = [[NSDictionary dictionaryWithObjectsAndKeys:
[NSFont systemFontOfSize:[NSFont systemFontSize]], NSFontAttributeName,
ps, NSParagraphStyleAttributeName,
nil] retain];
finalString = [[[NSMutableAttributedString alloc] init] autorelease];
// Title, in bold
// Show the name of the source Note: use title->name instead of title->dvd since
// name is just the chosen folder, instead of dvd which is the full path
if (withTitle)
{
anAttributedString = [[[NSAttributedString alloc] initWithString:[NSString stringWithUTF8String:title->name] attributes:titleAttribute] autorelease];
[finalString appendAttributedString:anAttributedString];
}
// Other info in plain
aMutableString = [NSMutableString stringWithCapacity:200];
// The subtitle scan doesn't contain all the stuff we need (like x264opts).
// So grab the next job in the group for display purposes.
if (fShowsJobsAsGroups && job->pass == -1)
{
// When job is the one currently being processed, then the next in its group
// is the the first job in the queue.
hb_job_t * nextjob;
if (job == hb_current_job(fHandle))
nextjob = hb_job(fHandle, 0);
else
nextjob = hb_next_job(fHandle, job);
if (nextjob) // Overly cautious in case there is no next job!
job = nextjob;
}
if (withTitle)
{
NSString * chapterString = (job->chapter_start == job->chapter_end) ?
[NSString stringWithFormat:@"Chapter %d", job->chapter_start] :
[NSString stringWithFormat:@"Chapters %d through %d", job->chapter_start, job->chapter_end];
// Scan pass
if (job->pass == -1)
{
[aMutableString appendString:[NSString stringWithFormat:
@" (Title %d, %@, Subtitle Scan)", title->index, chapterString]];
}
else
{
if (fShowsJobsAsGroups)
[aMutableString appendString:[NSString stringWithFormat:
@" (Title %d, %@, %d-Pass)",
title->index, chapterString, MIN( 2, job->pass + 1 )]];
else
[aMutableString appendString:[NSString stringWithFormat:
@" (Title %d, %@, Pass %d of %d)",
title->index, chapterString, MAX( 1, job->pass ), MIN( 2, job->pass + 1 )]];
}
}
// End of title stuff
// Normal pass - show detail
if (withDetail && job->pass != -1)
{
NSString * jobFormat;
NSString * jobPictureDetail;
NSString * jobVideoDetail;
NSString * jobVideoCodec;
NSString * jobVideoQuality;
NSString * jobAudioDetail;
NSString * jobAudioCodec;
/* Muxer settings (File Format in the gui) */
if (job->mux == 65536 || job->mux == 131072 || job->mux == 1048576)
jobFormat = @"MP4"; // HB_MUX_MP4,HB_MUX_PSP,HB_MUX_IPOD
else if (job->mux == 262144)
jobFormat = @"AVI"; // HB_MUX_AVI
else if (job->mux == 524288)
jobFormat = @"OGM"; // HB_MUX_OGM
else if (job->mux == 2097152)
jobFormat = @"MKV"; // HB_MUX_MKV
else
jobFormat = @"unknown";
// 2097152
/* Video Codec settings (Encoder in the gui) */
if (job->vcodec == 1)
jobVideoCodec = @"FFmpeg"; // HB_VCODEC_FFMPEG
else if (job->vcodec == 2)
jobVideoCodec = @"XviD"; // HB_VCODEC_XVID
else if (job->vcodec == 4)
{
/* Deterimine for sure how we are now setting iPod uuid atom */
if (job->h264_level) // We are encoding for iPod
jobVideoCodec = @"x264 (H.264 iPod)"; // HB_VCODEC_X264
else
jobVideoCodec = @"x264 (H.264 Main)"; // HB_VCODEC_X264
}
else
jobVideoCodec = @"unknown";
/* Audio Codecs (Second half of Codecs in the gui) */
if (job->acodec == 256)
jobAudioCodec = @"AAC"; // HB_ACODEC_FAAC
else if (job->acodec == 512)
jobAudioCodec = @"MP3"; // HB_ACODEC_LAME
else if (job->acodec == 1024)
jobAudioCodec = @"Vorbis"; // HB_ACODEC_VORBIS
else if (job->acodec == 2048)
jobAudioCodec = @"AC3"; // HB_ACODEC_AC3
else
jobAudioCodec = @"unknown";
/* Show Basic File info */
if (job->chapter_markers == 1)
[aMutableString appendString:[NSString stringWithFormat:@"\nFormat: %@ Container, %@ Video + %@ Audio, Chapter Markers", jobFormat, jobVideoCodec, jobAudioCodec]];
else
[aMutableString appendString:[NSString stringWithFormat:@"\nFormat: %@ Container, %@ Video + %@ Audio", jobFormat, jobVideoCodec, jobAudioCodec]];
/*Picture info*/
/*integers for picture values deinterlace, crop[4], keep_ratio, grayscale, pixel_ratio, pixel_aspect_width, pixel_aspect_height,
maxWidth, maxHeight */
if (job->pixel_ratio == 1)
{
int titlewidth = title->width - job->crop[2] - job->crop[3];
int displayparwidth = titlewidth * job->pixel_aspect_width / job->pixel_aspect_height;
int displayparheight = title->height - job->crop[0] - job->crop[1];
jobPictureDetail = [NSString stringWithFormat:@"Picture: %dx%d (%dx%d Anamorphic)", displayparwidth, displayparheight, job->width, displayparheight];
}
else
jobPictureDetail = [NSString stringWithFormat:@"Picture: %dx%d", job->width, job->height];
if (job->keep_ratio == 1)
jobPictureDetail = [jobPictureDetail stringByAppendingString:@" Keep Aspect Ratio"];
if (job->grayscale == 1)
jobPictureDetail = [jobPictureDetail stringByAppendingString:@", Grayscale"];
if (job->deinterlace == 1)
jobPictureDetail = [jobPictureDetail stringByAppendingString:@", Deinterlace"];
/* Show Picture info */
[aMutableString appendString:[NSString stringWithFormat:@"\n%@", jobPictureDetail]];
/* Detailed Video info */
if (job->vquality <= 0 || job->vquality >= 1)
jobVideoQuality =[NSString stringWithFormat:@"%d kbps", job->vbitrate];
else
{
NSNumber * vidQuality;
vidQuality = [NSNumber numberWithInt:job->vquality * 100];
/* this is screwed up kind of. Needs to be formatted properly */
if (job->crf == 1)
jobVideoQuality =[NSString stringWithFormat:@"%@%% CRF", vidQuality];
else
jobVideoQuality =[NSString stringWithFormat:@"%@%% CQP", vidQuality];
}
if (job->vrate_base == 1126125)
{
/* NTSC FILM 23.976 */
jobVideoDetail = [NSString stringWithFormat:@"Video: %@, %@, 23.976 fps", jobVideoCodec, jobVideoQuality];
}
else if (job->vrate_base == 900900)
{
/* NTSC 29.97 */
jobVideoDetail = [NSString stringWithFormat:@"Video: %@, %@, 29.97 fps", jobVideoCodec, jobVideoQuality];
}
else
{
/* Everything else */
jobVideoDetail = [NSString stringWithFormat:@"Video: %@, %@, %d fps", jobVideoCodec, jobVideoQuality, job->vrate / job->vrate_base];
}
/* Add the video detail string to the job filed in the window */
[aMutableString appendString:[NSString stringWithFormat:@"\n%@", jobVideoDetail]];
/* if there is an x264 option string, lets add it here*/
/*NOTE: Due to size, lets get this in a tool tip*/
if (job->x264opts)
[aMutableString appendString:[NSString stringWithFormat:@"\nx264 Options: %@", [NSString stringWithUTF8String:job->x264opts]]];
/* Audio Detail */
if ([jobAudioCodec isEqualToString: @"AC3"])
jobAudioDetail = [NSString stringWithFormat:@"Audio: %@, Pass-Through", jobAudioCodec];
else
jobAudioDetail = [NSString stringWithFormat:@"Audio: %@, %d kbps, %d Hz", jobAudioCodec, job->abitrate, job->arate];
/* we now get the audio mixdown info for each of the two gui audio tracks */
/* lets do it the long way here to get a handle on things.
Hardcoded for two tracks for gui: audio_mixdowns[i] audio_mixdowns[i] */
int ai; // counter for each audios [] , macgui only allows for two audio tracks currently
for( ai = 0; ai < 2; ai++ )
{
if (job->audio_mixdowns[ai] == HB_AMIXDOWN_MONO)
jobAudioDetail = [jobAudioDetail stringByAppendingString:[NSString stringWithFormat:@", Track %d: Mono",ai + 1]];
if (job->audio_mixdowns[ai] == HB_AMIXDOWN_STEREO)
jobAudioDetail = [jobAudioDetail stringByAppendingString:[NSString stringWithFormat:@", Track %d: Stereo",ai + 1]];
if (job->audio_mixdowns[ai] == HB_AMIXDOWN_DOLBY)
jobAudioDetail = [jobAudioDetail stringByAppendingString:[NSString stringWithFormat:@", Track %d: Dolby Surround",ai + 1]];
if (job->audio_mixdowns[ai] == HB_AMIXDOWN_DOLBYPLII)
jobAudioDetail = [jobAudioDetail stringByAppendingString:[NSString stringWithFormat:@", Track %d: Dolby Pro Logic II",ai + 1]];
if (job->audio_mixdowns[ai] == HB_AMIXDOWN_6CH)
jobAudioDetail = [jobAudioDetail stringByAppendingString:[NSString stringWithFormat:@", Track %d: 6-channel discreet",ai + 1]];
}
/* Add the Audio detail string to the job filed in the window */
[aMutableString appendString:[NSString stringWithFormat: @"\n%@", jobAudioDetail]];
/*Destination Field */
[aMutableString appendString:[NSString stringWithFormat:@"\nDestination: %@", [NSString stringWithUTF8String:job->file]]];
}
anAttributedString = [[[NSAttributedString alloc] initWithString:aMutableString attributes:highlighted ? detailHighlightedAttribute : detailAttribute] autorelease];
[finalString appendAttributedString:anAttributedString];
return finalString;
}
//------------------------------------------------------------------------------------
// Generate string to display in UI.
//------------------------------------------------------------------------------------
- (NSString *) progressStatusStringForJob: (hb_job_t *)job state: (hb_state_t *)s
{
if (s->state == HB_STATE_WORKING)
{
NSString * msg;
if (job->pass == -1)
msg = NSLocalizedString( @"Analyzing subtitles", nil );
else if (job->pass == 1)
msg = NSLocalizedString( @"Analyzing video", nil );
else if ((job->pass == 0) || (job->pass == 2))
msg = NSLocalizedString( @"Encoding movie", nil );
else
return @""; // unknown condition!
if( s->param.working.seconds > -1 )
{
return [NSString stringWithFormat:
NSLocalizedString( @"%@ (%.2f fps, avg %.2f fps)", nil ),
msg, s->param.working.rate_cur, s->param.working.rate_avg];
}
else
return msg;
}
else if (s->state == HB_STATE_MUXING)
return NSLocalizedString( @"Muxing", nil );
else if (s->state == HB_STATE_PAUSED)
return NSLocalizedString( @"Paused", nil );
else if (s->state == HB_STATE_WORKDONE)
return NSLocalizedString( @"Done", nil );
return @"";
}
//------------------------------------------------------------------------------------
// Generate string to display in UI.
//------------------------------------------------------------------------------------
- (NSString *) progressTimeRemainingStringForJob: (hb_job_t *)job state: (hb_state_t *)s
{
if (s->state == HB_STATE_WORKING)
{
#define p s->param.working
if (p.seconds < 0)
return @"";
// Minutes always needed
NSString * minutes;
if (p.minutes > 1)
minutes = [NSString stringWithFormat:NSLocalizedString( @"%d minutes ", nil ), p.minutes];
else if (p.minutes == 1)
minutes = NSLocalizedString( @"1 minute ", nil );
else
minutes = @"";
if (p.hours >= 1)
{
NSString * hours;
if (p.hours > 1)
hours = [NSString stringWithFormat:NSLocalizedString( @"%d hours ", nil ), p.hours];
else
hours = NSLocalizedString( @"1 hour ", nil );
return [NSString stringWithFormat:NSLocalizedString( @"%@%@remaining", nil ), hours, minutes];
}
else
{
NSString * seconds;
if (p.seconds > 1)
seconds = [NSString stringWithFormat:NSLocalizedString( @"%d seconds ", nil ), p.seconds];
else
seconds = NSLocalizedString( @"1 second ", nil );
return [NSString stringWithFormat:NSLocalizedString( @"%@%@remaining", nil ), minutes, seconds];
}
/* here is code that does it more like the Finder
if( p.seconds > -1 )
{
float estHours = (p.hours + (p.minutes / 60.0));
float estMinutes = (p.minutes + (p.seconds / 60.0));
if (estHours > 1.5)
return [NSString stringWithFormat:NSLocalizedString( @"Time remaining: About %d hours", nil ), lrintf(estHours)];
else if (estHours > 0.983) // 59 minutes
return NSLocalizedString( @"Time remaining: About 1 hour", nil );
else if (estMinutes > 1.5)
return [NSString stringWithFormat:NSLocalizedString( @"Time remaining: About %d minutes", nil ), lrintf(estMinutes)];
else if (estMinutes > 0.983) // 59 seconds
return NSLocalizedString( @"Time remaining: About 1 minute", nil );
else if (p.seconds <= 5)
return NSLocalizedString( @"Time remaining: Less than 5 seconds", nil );
else if (p.seconds <= 10)
return NSLocalizedString( @"Time remaining: Less than 10 seconds", nil );
else
return NSLocalizedString( @"Time remaining: Less than 1 minute", nil );
}
else
return NSLocalizedString( @"Time remaining: Calculating...", nil );
*/
#undef p
}
return @"";
}
//------------------------------------------------------------------------------------
// Refresh progress bar (fProgressBar) from current state.
//------------------------------------------------------------------------------------
- (void) updateProgressBarWithState: (hb_state_t *)s
{
if (s->state == HB_STATE_WORKING)
{
#define p s->param.working
[fProgressBar setIndeterminate:NO];
float progress_total = fShowsJobsAsGroups ?
100.0 * ( p.progress + p.job_cur - 1 ) / p.job_count :
100.0 * p.progress;
[fProgressBar setDoubleValue:progress_total];
#undef p
}
else if (s->state == HB_STATE_MUXING)
{
#define p s->param.muxing
[fProgressBar setIndeterminate:YES];
[fProgressBar startAnimation:nil];
#undef p
}
else if (s->state == HB_STATE_WORKDONE)
{
[fProgressBar setIndeterminate:NO];
[fProgressBar setDoubleValue:0.0];
}
}
//------------------------------------------------------------------------------------
// Refresh queue count text field (fQueueCountField).
//------------------------------------------------------------------------------------
- (void)updateQueueCountField
{
NSString * msg;
int jobCount;
if (fShowsJobsAsGroups)
{
jobCount = fHandle ? hb_group_count(fHandle) : 0;
if (jobCount == 1)
msg = NSLocalizedString(@"1 pending encode", nil);
else
msg = [NSString stringWithFormat:NSLocalizedString(@"%d pending encodes", nil), jobCount];
}
else
{
jobCount = fHandle ? hb_count(fHandle) : 0;
if (jobCount == 1)
msg = NSLocalizedString(@"1 pending pass", nil);
else
msg = [NSString stringWithFormat:NSLocalizedString(@"%d pending passes", nil), jobCount];
}
[fQueueCountField setStringValue:msg];
}
//------------------------------------------------------------------------------------
// Refresh the UI in the current job pane. Should be called whenever the current job
// being processed has changed or when progress has changed.
//------------------------------------------------------------------------------------
- (void)updateCurrentJobUI
{
hb_state_t s;
hb_job_t * job = nil;
if (fHandle)
{
hb_get_state2( fHandle, &s );
job = hb_current_job(fHandle);
}
if (job)
{
[fJobDescTextField setAttributedStringValue:[self attributedDescriptionForJob:job withTitle:YES withDetail:YES withHighlighting:NO]];
[self showCurrentJobPane:YES];
[fJobIconView setImage: fShowsJobsAsGroups ? [NSImage imageNamed:@"JobLarge"] : [self largeImageForPass: job->pass] ];
NSString * statusMsg = [self progressStatusStringForJob:job state:&s];
NSString * timeMsg = [self progressTimeRemainingStringForJob:job state:&s];
if ([timeMsg length] > 0)
statusMsg = [NSString stringWithFormat:@"%@ - %@", statusMsg, timeMsg];
[fProgressTextField setStringValue:statusMsg];
[self updateProgressBarWithState:&s];
}
else
{
[fJobDescTextField setStringValue:NSLocalizedString(@"No job processing", nil)];
[self showCurrentJobPane:NO];
[fProgressBar stopAnimation:nil]; // just in case in was animating
}
}
//------------------------------------------------------------------------------------
// Refresh the UI in the queue pane. Should be called whenever the content of HB's job
// list has changed so that HBQueueController can sync up.
//------------------------------------------------------------------------------------
- (void)updateQueueUI
{
#if HB_OUTLINE_QUEUE
[self rebuildEncodes];
[fOutlineView noteNumberOfRowsChanged];
[fOutlineView reloadData];
#endif
[fTaskView noteNumberOfRowsChanged];
[fTaskView reloadData];
[self updateQueueCountField];
}
//------------------------------------------------------------------------------------
// Deletes the selected job from HB and the queue UI
//------------------------------------------------------------------------------------
- (IBAction)removeSelectedJob: (id)sender
{
if (!fHandle) return;
int row = [sender selectedRow];
if (row != -1)
{
#if HB_UNI_QUEUE
if (row == 0)
{
[self cancelCurrentJob:sender];
}
else
{
row--;
if (fShowsJobsAsGroups)
hb_rem_group( fHandle, hb_group( fHandle, row ) );
else
hb_rem( fHandle, hb_job( fHandle, row ) );
}
#else
if (fShowsJobsAsGroups)
hb_rem_group( fHandle, hb_group( fHandle, row ) );
else
hb_rem( fHandle, hb_job( fHandle, row ) );
#endif
[self updateQueueUI];
}
}
//------------------------------------------------------------------------------------
// Prompts user if the want to cancel encoding of current job. If so, doCancelCurrentJob
// gets called.
//------------------------------------------------------------------------------------
- (IBAction)cancelCurrentJob: (id)sender
{
[fHBController Cancel:sender];
}
//------------------------------------------------------------------------------------
// Turns on the display of detail information for each job. Does nothing if detail is
// already turned on.
//------------------------------------------------------------------------------------
- (IBAction)showDetail: (id)sender
{
if (!fShowsDetail)
[self setShowsDetail:YES];
}
//------------------------------------------------------------------------------------
// Turns off the display of detail information for each job. Does nothing if detail is
// already turned off.
//------------------------------------------------------------------------------------
- (IBAction)hideDetail: (id)sender
{
if (fShowsDetail)
[self setShowsDetail:NO];
}
//------------------------------------------------------------------------------------
// Turns on displaying of jobs as groups by calling setShowsJobsAsGroups:YES. Does
// nothing if groups are already turned on.
//------------------------------------------------------------------------------------
- (IBAction)showJobsAsGroups: (id)sender
{
if (!fShowsJobsAsGroups)
[self setShowsJobsAsGroups:YES];
}
//------------------------------------------------------------------------------------
// Turns on displaying of jobs as individual items by calling setShowsJobsAsGroups:NO.
// Does nothing if groups are already turned off.
//------------------------------------------------------------------------------------
- (IBAction)showJobsAsPasses: (id)sender
{
if (fShowsJobsAsGroups)
[self setShowsJobsAsGroups:NO];
}
//------------------------------------------------------------------------------------
// Toggles the processing of jobs on or off depending on the current state
//------------------------------------------------------------------------------------
- (IBAction)toggleStartPause: (id)sender
{
if (!fHandle) return;
hb_state_t s;
hb_get_state2 (fHandle, &s);
if (s.state == HB_STATE_PAUSED)
hb_resume (fHandle);
else if ((s.state == HB_STATE_WORKING) || (s.state == HB_STATE_MUXING))
hb_pause (fHandle);
else
{
if (fShowsJobsAsGroups)
{
if (hb_group_count(fHandle) > 0)
[fHBController doRip];
}
else if (hb_count(fHandle) > 0)
[fHBController doRip];
}
}
#pragma mark -
#pragma mark Toolbar
//------------------------------------------------------------------------------------
// setupToolbar
//------------------------------------------------------------------------------------
- (void)setupToolbar
{
// Create a new toolbar instance, and attach it to our window
NSToolbar *toolbar = [[[NSToolbar alloc] initWithIdentifier: HBQueueToolbar] autorelease];
// Set up toolbar properties: Allow customization, give a default display mode, and remember state in user defaults
[toolbar setAllowsUserCustomization: YES];
[toolbar setAutosavesConfiguration: YES];
[toolbar setDisplayMode: NSToolbarDisplayModeIconAndLabel];
// We are the delegate
[toolbar setDelegate: self];
// Attach the toolbar to our window
[fQueueWindow setToolbar: toolbar];
}
//------------------------------------------------------------------------------------
// toolbar:itemForItemIdentifier:willBeInsertedIntoToolbar:
//------------------------------------------------------------------------------------
- (NSToolbarItem *)toolbar:(NSToolbar *)toolbar
itemForItemIdentifier:(NSString *)itemIdentifier
willBeInsertedIntoToolbar:(BOOL)flag
{
// Required delegate method: Given an item identifier, this method returns an item.
// The toolbar will use this method to obtain toolbar items that can be displayed
// in the customization sheet, or in the toolbar itself.
NSToolbarItem *toolbarItem = nil;
if ([itemIdentifier isEqual: HBStartPauseResumeToolbarIdentifier])
{
toolbarItem = [[[NSToolbarItem alloc] initWithItemIdentifier: itemIdentifier] autorelease];
// Set the text label to be displayed in the toolbar and customization palette
[toolbarItem setLabel: @"Start"];
[toolbarItem setPaletteLabel: @"Start/Pause"];
// Set up a reasonable tooltip, and image
[toolbarItem setToolTip: @"Start Encoding"];
[toolbarItem setImage: [NSImage imageNamed: @"Play"]];
// Tell the item what message to send when it is clicked
[toolbarItem setTarget: self];
[toolbarItem setAction: @selector(toggleStartPause:)];
}
else if ([itemIdentifier isEqual: HBShowDetailToolbarIdentifier])
{
toolbarItem = [[[NSToolbarItem alloc] initWithItemIdentifier: itemIdentifier] autorelease];
// Set the text label to be displayed in the toolbar and customization palette
[toolbarItem setLabel: @"Detail"];
[toolbarItem setPaletteLabel: @"Detail"];
// Set up a reasonable tooltip, and image
[toolbarItem setToolTip: @"Displays detailed information in the queue"];
[toolbarItem setImage: [NSImage imageNamed: @"Detail"]];
// Tell the item what message to send when it is clicked
[toolbarItem setTarget: self];
[toolbarItem setAction: fShowsDetail ? @selector(hideDetail:) : @selector(showDetail:)];
}
else if ([itemIdentifier isEqual: HBShowGroupsToolbarIdentifier])
{
toolbarItem = [[[NSToolbarItem alloc] initWithItemIdentifier: itemIdentifier] autorelease];
/*
// Set the text label to be displayed in the toolbar and customization palette
[toolbarItem setLabel: @"Passes"];
[toolbarItem setPaletteLabel: @"Passes"];
// Set up a reasonable tooltip, and image
[toolbarItem setToolTip: @"Displays individual passes in the queue"];
[toolbarItem setImage: [NSImage imageNamed: @"Passes"]];
// Tell the item what message to send when it is clicked
[toolbarItem setTarget: self];
[toolbarItem setAction: fShowsJobsAsGroups ? @selector(showJobsAsPasses:) : @selector(showJobsAsGroups:)];
*/
// Various attempts at other button types in the toolbar. A matrix worked fine to display
// a button for encodes & passes, but ultimately I decided to go with a single button
// called "Passes" that toggles on or off. All these suffer from the fact taht you need
// to override NSToolbarItem for them in order to validate their state.
[toolbarItem setLabel: @"View"];
[toolbarItem setPaletteLabel: @"View"];
NSButtonCell * buttonCell = [[[NSButtonCell alloc] initImageCell:nil] autorelease];
[buttonCell setBezelStyle:NSShadowlessSquareBezelStyle];
[buttonCell setButtonType:NSToggleButton];
[buttonCell setBordered:NO];
[buttonCell setImagePosition:NSImageOnly];
NSMatrix * matrix = [[[NSMatrix alloc] initWithFrame:NSMakeRect(0,0,54,25)
mode:NSRadioModeMatrix
prototype:buttonCell
numberOfRows:1
numberOfColumns:2] autorelease];
[matrix setCellSize:NSMakeSize(27, 25)];
[matrix setIntercellSpacing:NSMakeSize(0, 0)];
[matrix selectCellAtRow:0 column:(fShowsJobsAsGroups ? 0 : 1)];
buttonCell = [matrix cellAtRow:0 column:0];
[buttonCell setTitle:@""];
[buttonCell setImage:[NSImage imageNamed: @"Encodes"]];
[buttonCell setAlternateImage:[NSImage imageNamed: @"EncodesPressed"]];
[buttonCell setAction: @selector(showJobsAsGroups:)];
[matrix setToolTip: @"Displays encodes in the queue" forCell:buttonCell];
buttonCell = [matrix cellAtRow:0 column:1];
[buttonCell setTitle:@""];
[buttonCell setImage:[NSImage imageNamed: @"Passes"]];
[buttonCell setAlternateImage:[NSImage imageNamed: @"PassesPressed"]];
[buttonCell setAction: @selector(showJobsAsPasses:)];
[matrix setToolTip: @"Displays individual passes in the queue" forCell:buttonCell];
[toolbarItem setMinSize: [matrix frame].size];
[toolbarItem setMaxSize: [matrix frame].size];
[toolbarItem setView: matrix];
/*
NSSegmentedControl * segControl = [[[NSSegmentedControl alloc] initWithFrame:NSMakeRect(0,0,20,20)] autorelease];
[[segControl cell] setControlSize:NSSmallControlSize];
[segControl setSegmentCount:2];
[segControl setLabel:@"Encodes" forSegment:0];
[segControl setLabel:@"Passes" forSegment:1];
[segControl setImage:[NSImage imageNamed:@"Delete"] forSegment:0];
[segControl setImage:[NSImage imageNamed:@"Delete"] forSegment:1];
[segControl setSelectedSegment: (fShowsJobsAsGroups ? 0 : 1)];
[segControl sizeToFit];
[toolbarItem setMinSize: [segControl frame].size];
[toolbarItem setMaxSize: [segControl frame].size];
[toolbarItem setView: segControl];
*/
/*
NSButton * button = [[[NSButton alloc] initWithFrame:NSMakeRect(0,0,32,32)] autorelease];
[button setButtonType:NSSwitchButton];
[button setTitle:@""];
[button setState: fShowsJobsAsGroups ? NSOnState : NSOffState];
[toolbarItem setMinSize: NSMakeSize(20,20)];
[toolbarItem setMaxSize: NSMakeSize(20,20)];
[toolbarItem setView: button];
// Tell the item what message to send when it is clicked
[toolbarItem setTarget: self];
[toolbarItem setAction: @selector(jobGroupsChanged:)];
*/
}
return toolbarItem;
}
//------------------------------------------------------------------------------------
// toolbarDefaultItemIdentifiers:
//------------------------------------------------------------------------------------
- (NSArray *) toolbarDefaultItemIdentifiers: (NSToolbar *) toolbar
{
// Required delegate method: Returns the ordered list of items to be shown in the
// toolbar by default.
return [NSArray arrayWithObjects:
HBStartPauseResumeToolbarIdentifier,
NSToolbarSeparatorItemIdentifier,
HBShowGroupsToolbarIdentifier,
HBShowDetailToolbarIdentifier,
nil];
}
//------------------------------------------------------------------------------------
// toolbarAllowedItemIdentifiers:
//------------------------------------------------------------------------------------
- (NSArray *) toolbarAllowedItemIdentifiers: (NSToolbar *) toolbar
{
// Required delegate method: Returns the list of all allowed items by identifier.
// By default, the toolbar does not assume any items are allowed, even the
// separator. So, every allowed item must be explicitly listed.
return [NSArray arrayWithObjects:
HBStartPauseResumeToolbarIdentifier,
HBShowGroupsToolbarIdentifier,
HBShowDetailToolbarIdentifier,
NSToolbarCustomizeToolbarItemIdentifier,
NSToolbarFlexibleSpaceItemIdentifier,
NSToolbarSpaceItemIdentifier,
NSToolbarSeparatorItemIdentifier,
nil];
}
//------------------------------------------------------------------------------------
// validateToolbarItem:
//------------------------------------------------------------------------------------
- (BOOL) validateToolbarItem: (NSToolbarItem *) toolbarItem
{
// Optional method: This message is sent to us since we are the target of some
// toolbar item actions.
if (!fHandle) return NO;
BOOL enable = NO;
hb_state_t s;
hb_get_state2 (fHandle, &s);
if ([[toolbarItem itemIdentifier] isEqual: HBStartPauseResumeToolbarIdentifier])
{
if (s.state == HB_STATE_PAUSED)
{
enable = YES;
[toolbarItem setImage:[NSImage imageNamed: @"Play"]];
[toolbarItem setLabel: @"Resume"];
[toolbarItem setPaletteLabel: @"Resume"];
[toolbarItem setToolTip: @"Resume Encoding"];
}
else if ((s.state == HB_STATE_WORKING) || (s.state == HB_STATE_MUXING))
{
enable = YES;
[toolbarItem setImage:[NSImage imageNamed: @"Pause"]];
[toolbarItem setLabel: @"Pause"];
[toolbarItem setPaletteLabel: @"Pause"];
[toolbarItem setToolTip: @"Pause Encoding"];
}
else if (hb_count(fHandle) > 0)
{
enable = YES;
[toolbarItem setImage:[NSImage imageNamed: @"Play"]];
[toolbarItem setLabel: @"Start"];
[toolbarItem setPaletteLabel: @"Start"];
[toolbarItem setToolTip: @"Start Encoding"];
}
else
{
enable = NO;
[toolbarItem setImage:[NSImage imageNamed: @"Play"]];
[toolbarItem setLabel: @"Start"];
[toolbarItem setPaletteLabel: @"Start"];
[toolbarItem setToolTip: @"Start Encoding"];
}
}
else if ([[toolbarItem itemIdentifier] isEqual: HBShowGroupsToolbarIdentifier])
{
enable = hb_count(fHandle) > 0;
[toolbarItem setAction: fShowsJobsAsGroups ? @selector(showJobsAsPasses:) : @selector(showJobsAsGroups:)];
if (fShowsJobsAsGroups)
{
[toolbarItem setImage: [NSImage imageNamed: @"Passes"]];
[toolbarItem setToolTip: @"Displays individual passes in the queue"];
}
else
{
[toolbarItem setImage: [NSImage imageNamed: @"PassesPressed"]];
[toolbarItem setToolTip: @"Displays encodes in the queue"];
}
}
else if ([[toolbarItem itemIdentifier] isEqual: HBShowDetailToolbarIdentifier])
{
enable = hb_count(fHandle) > 0;
[toolbarItem setAction: fShowsDetail ? @selector(hideDetail:) : @selector(showDetail:)];
if (fShowsDetail)
{
[toolbarItem setImage: [NSImage imageNamed: @"DetailPressed"]];
[toolbarItem setToolTip: @"Hides detailed information in the queue"];
}
else
{
[toolbarItem setImage: [NSImage imageNamed: @"Detail"]];
[toolbarItem setToolTip: @"Displays detailed information in the queue"];
}
}
return enable;
}
#pragma mark -
//------------------------------------------------------------------------------------
// awakeFromNib
//------------------------------------------------------------------------------------
- (void)awakeFromNib
{
[self setupToolbar];
if (![fQueueWindow setFrameUsingName:@"Queue"])
[fQueueWindow center];
[fQueueWindow setFrameAutosaveName: @"Queue"];
[fQueueWindow setExcludedFromWindowsMenu:YES];
// Show/hide UI elements
[self setShowsDetail:fShowsDetail];
[self setShowsJobsAsGroups:fShowsJobsAsGroups];
[self showCurrentJobPane:NO];
#if HB_QUEUE_DRAGGING
[fTaskView registerForDraggedTypes: [NSArray arrayWithObject:HBQueueDataType] ];
#endif
#if HB_OUTLINE_QUEUE
// Don't allow autoresizing of main column, else the "delete" column will get
// pushed out of view.
[fOutlineView setAutoresizesOutlineColumn: NO];
#endif
}
//------------------------------------------------------------------------------------
// windowWillClose
//------------------------------------------------------------------------------------
- (void)windowWillClose:(NSNotification *)aNotification
{
[[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"QueueWindowIsOpen"];
}
#pragma mark -
#pragma mark NSTableView delegate
//------------------------------------------------------------------------------------
// NSTableView delegate
//------------------------------------------------------------------------------------
- (int)numberOfRowsInTableView: (NSTableView *)aTableView
{
#if HB_UNI_QUEUE
int numItems = hb_current_job(fHandle) ? 1 : 0;
if (fShowsJobsAsGroups)
return numItems + hb_group_count(fHandle);
else
return numItems + hb_count(fHandle);
#else
if (fShowsJobsAsGroups)
return hb_group_count(fHandle);
else
return hb_count(fHandle);
#endif
}
//------------------------------------------------------------------------------------
// NSTableView delegate
//------------------------------------------------------------------------------------
- (id)tableView: (NSTableView *)aTableView
objectValueForTableColumn: (NSTableColumn *)aTableColumn
row: (int)rowIndex
{
if (!fHandle)
return @""; // fatal error!
hb_job_t * job = nil;
#if HB_UNI_QUEUE
// Looking for the current job?
int jobIndex = rowIndex;
if (hb_current_job(fHandle))
{
if (rowIndex == 0)
job = hb_current_job(fHandle);
else
jobIndex = rowIndex - 1;
}
if (!job)
{
if (fShowsJobsAsGroups)
job = hb_group(fHandle, jobIndex);
else
job = hb_job(fHandle, jobIndex);
}
#else
if (fShowsJobsAsGroups)
job = hb_group(fHandle, rowIndex);
else
job = hb_job(fHandle, rowIndex);
#endif
if (!job)
return @""; // fatal error!
if ([[aTableColumn identifier] isEqualToString:@"desc"])
{
BOOL highlighted = [aTableView isRowSelected:rowIndex] && [[aTableView window] isKeyWindow] && ([[aTableView window] firstResponder] == aTableView);
return [self attributedDescriptionForJob:job withTitle:YES withDetail:fShowsDetail withHighlighting:highlighted];
}
else if ([[aTableColumn identifier] isEqualToString:@"delete"])
return @"";
else if ([[aTableColumn identifier] isEqualToString:@"icon"])
return fShowsJobsAsGroups ? [NSImage imageNamed:@"JobSmall"] : [self smallImageForPass: job->pass];
return @"";
}
//------------------------------------------------------------------------------------
// NSTableView delegate
//------------------------------------------------------------------------------------
- (void)tableView: (NSTableView *)aTableView
willDisplayCell: (id)aCell
forTableColumn: (NSTableColumn *)aTableColumn
row: (int)rowIndex
{
if ([[aTableColumn identifier] isEqualToString:@"delete"])
{
BOOL highlighted = [aTableView isRowSelected:rowIndex] && [[aTableView window] isKeyWindow] && ([[aTableView window] firstResponder] == aTableView);
if (highlighted)
{
[aCell setImage:[NSImage imageNamed:@"DeleteHighlight"]];
[aCell setAlternateImage:[NSImage imageNamed:@"DeleteHighlightPressed"]];
}
else
{
[aCell setImage:[NSImage imageNamed:@"Delete"]];
}
}
}
//------------------------------------------------------------------------------------
// NSTableView delegate
//------------------------------------------------------------------------------------
#if HB_UNI_QUEUE
- (float)tableView:(NSTableView *)tableView heightOfRow:(int)row
{
if ((row == 0) && hb_current_job(fHandle))
return HB_ROW_HEIGHT_ACTIVE_JOB;
else
return fShowsDetail ? HB_ROW_HEIGHT_DETAIL : HB_ROW_HEIGHT_NO_DETAIL;
}
#endif
#if HB_QUEUE_DRAGGING
- (BOOL)tableView:(NSTableView *)tv writeRowsWithIndexes:(NSIndexSet *)rowIndexes toPasteboard:(NSPasteboard*)pboard
{
// Copy the row numbers to the pasteboard.
NSData *data = [NSKeyedArchiver archivedDataWithRootObject:rowIndexes];
[pboard declareTypes:[NSArray arrayWithObject:HBQueueDataType] owner:self];
[pboard setData:data forType:HBQueueDataType];
return YES;
}
#endif
#if HB_QUEUE_DRAGGING
- (NSDragOperation)tableView:(NSTableView*)tv validateDrop:(id <NSDraggingInfo>)info proposedRow:(int)row proposedDropOperation:(NSTableViewDropOperation)op
{
// Add code here to validate the drop
NSLog(@"validate Drop");
return NSDragOperationEvery;
}
#endif
#if HB_QUEUE_DRAGGING
- (BOOL)tableView:(NSTableView *)aTableView acceptDrop:(id <NSDraggingInfo>)info
row:(int)row dropOperation:(NSTableViewDropOperation)operation
{
NSPasteboard* pboard = [info draggingPasteboard];
NSData* rowData = [pboard dataForType:HBQueueDataType];
NSIndexSet* rowIndexes = [NSKeyedUnarchiver unarchiveObjectWithData:rowData];
int dragRow = [rowIndexes firstIndex];
// Move the specified row to its new location...
return YES;
}
#endif
#if HB_OUTLINE_QUEUE
- (id)outlineView:(NSOutlineView *)outlineView child:(int)index ofItem:(id)item
{
if (item == nil)
return [fEncodes objectAtIndex:index];
else
return [item objectAtIndex:index];
}
- (BOOL)outlineView:(NSOutlineView *)outlineView isItemExpandable:(id)item
{
return ! [item isKindOfClass:[HBJob class]];
}
- (int)outlineView:(NSOutlineView *)outlineView numberOfChildrenOfItem:(id)item
{
if (item == nil)
return [fEncodes count];
else
return [item count];
}
- (float)outlineView:(NSOutlineView *)outlineView heightOfRowByItem:(id)item
{
if (fShowsDetail && [item isKindOfClass:[HBJob class]])
return HB_ROW_HEIGHT_DETAIL;
else
return HB_ROW_HEIGHT_NO_DETAIL;
}
- (id)outlineView:(NSOutlineView *)outlineView objectValueForTableColumn:(NSTableColumn *)tableColumn byItem:(id)item
{
BOOL highlighted = [outlineView isRowSelected:[outlineView rowForItem: item]] && [[outlineView window] isKeyWindow] && ([[outlineView window] firstResponder] == outlineView);
if ([item isKindOfClass:[HBJob class]])
{
if ([[tableColumn identifier] isEqualToString:@"desc"])
{
hb_job_t * job = [item job];
// return [self attributedDescriptionForJob:job withTitle:NO withDetail:fShowsDetail withHighlighting:highlighted];
if (job->pass == -1)
return @"Subtitle Scan";
else
{
int passNum = MAX( 1, job->pass );
if (passNum == 1)
return @"1st Pass";
if (passNum == 2)
return @"2nd Pass";
else
return [NSString stringWithFormat: @"Pass %d", passNum];
}
}
}
else
{
hb_job_t * job = [[item objectAtIndex:0] job];
if ([[tableColumn identifier] isEqualToString:@"desc"])
return [self attributedDescriptionForJob:job withTitle:YES withDetail:NO withHighlighting:highlighted];
}
return @"";
}
- (void)outlineView:(NSOutlineView *)outlineView willDisplayCell:(id)cell forTableColumn:(NSTableColumn *)tableColumn item:(id)item
{
if ([[tableColumn identifier] isEqualToString:@"desc"])
{
if ([item isKindOfClass:[HBJob class]])
[cell setImage:[self smallImageForPass: [item job]->pass]];
else
[cell setImage:[NSImage imageNamed:@"JobSmall"]];
}
else if ([[tableColumn identifier] isEqualToString:@"delete"])
{
// The Delete action can only be applied for group items, not indivdual jobs.
if ([item isKindOfClass:[HBJob class]])
{
[cell setEnabled: NO];
[cell setImage: nil];
}
else
{
[cell setEnabled: YES];
BOOL highlighted = [outlineView isRowSelected:[outlineView rowForItem: item]] && [[outlineView window] isKeyWindow] && ([[outlineView window] firstResponder] == outlineView);
if (highlighted)
{
[cell setImage:[NSImage imageNamed:@"DeleteHighlight"]];
[cell setAlternateImage:[NSImage imageNamed:@"DeleteHighlightPressed"]];
}
else
[cell setImage:[NSImage imageNamed:@"Delete"]];
}
}
}
#endif
@end
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