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|
/* HBQueueController
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr/>.
It may be used under the terms of the GNU General Public License. */
#import "HBQueueController.h"
#import "Controller.h"
#import "HBImageAndTextCell.h"
#define HB_ROW_HEIGHT_TITLE_ONLY 17.0
#define HB_ROW_HEIGHT_FULL_DESCRIPTION 200.0
// Pasteboard type for or drag operations
#define DragDropSimplePboardType @"MyCustomOutlineViewPboardType"
//------------------------------------------------------------------------------------
#pragma mark -
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
// NSMutableAttributedString (HBAdditions)
//------------------------------------------------------------------------------------
@interface NSMutableAttributedString (HBAdditions)
- (void) appendString: (NSString*)aString withAttributes: (NSDictionary *)aDictionary;
@end
@implementation NSMutableAttributedString (HBAdditions)
- (void) appendString: (NSString*)aString withAttributes: (NSDictionary *)aDictionary
{
NSAttributedString * s = [[[NSAttributedString alloc]
initWithString: aString
attributes: aDictionary] autorelease];
[self appendAttributedString: s];
}
@end
@implementation HBQueueOutlineView
- (void)viewDidEndLiveResize
{
// Since we disabled calculating row heights during a live resize, force them to
// recalculate now.
[self noteHeightOfRowsWithIndexesChanged:
[NSIndexSet indexSetWithIndexesInRange: NSMakeRange(0, [self numberOfRows])]];
[super viewDidEndLiveResize];
}
/* This should be for dragging, we take this info from the presets right now */
- (NSImage *)dragImageForRowsWithIndexes:(NSIndexSet *)dragRows tableColumns:(NSArray *)tableColumns event:(NSEvent*)dragEvent offset:(NSPointPointer)dragImageOffset
{
fIsDragging = YES;
// By default, NSTableView only drags an image of the first column. Change this to
// drag an image of the queue's icon and desc and action columns.
NSArray * cols = [NSArray arrayWithObjects: [self tableColumnWithIdentifier:@"desc"], [self tableColumnWithIdentifier:@"icon"],[self tableColumnWithIdentifier:@"action"], nil];
return [super dragImageForRowsWithIndexes:dragRows tableColumns:cols event:dragEvent offset:dragImageOffset];
}
- (void) mouseDown:(NSEvent *)theEvent
{
[super mouseDown:theEvent];
fIsDragging = NO;
}
- (BOOL) isDragging;
{
return fIsDragging;
}
@end
#pragma mark Toolbar Identifiers
// Toolbar identifiers
static NSString* HBQueueToolbar = @"HBQueueToolbar1";
static NSString* HBQueueStartCancelToolbarIdentifier = @"HBQueueStartCancelToolbarIdentifier";
static NSString* HBQueuePauseResumeToolbarIdentifier = @"HBQueuePauseResumeToolbarIdentifier";
#pragma mark -
@implementation HBQueueController
//------------------------------------------------------------------------------------
// init
//------------------------------------------------------------------------------------
- (id)init
{
if (self = [super initWithWindowNibName:@"Queue"])
{
// NSWindowController likes to lazily load its window nib. Since this
// controller tries to touch the outlets before accessing the window, we
// need to force it to load immadiately by invoking its accessor.
//
// If/when we switch to using bindings, this can probably go away.
[self window];
// Our defaults
[[NSUserDefaults standardUserDefaults] registerDefaults:[NSDictionary dictionaryWithObjectsAndKeys:
@"NO", @"QueueWindowIsOpen",
@"NO", @"QueueShowsDetail",
@"YES", @"QueueShowsJobsAsGroups",
nil]];
fJobGroups = [[NSMutableArray arrayWithCapacity:0] retain];
}
return self;
}
- (void)setQueueArray: (NSMutableArray *)QueueFileArray
{
[fJobGroups setArray:QueueFileArray];
fIsDragging = NO;
/* First stop any timer working now */
//[self stopAnimatingCurrentJobGroupInQueue];
[fOutlineView reloadData];
/* lets get the stats on the status of the queue array */
fPendingCount = 0;
fCompletedCount = 0;
fCanceledCount = 0;
fWorkingCount = 0;
/* We use a number system to set the encode status of the queue item
* in controller.mm
* 0 == already encoded
* 1 == is being encoded
* 2 == is yet to be encoded
* 3 == cancelled
*/
int i = 0;
NSDictionary *thisQueueDict = nil;
for(id tempObject in fJobGroups)
{
thisQueueDict = tempObject;
if ([[thisQueueDict objectForKey:@"Status"] intValue] == 0) // Completed
{
fCompletedCount++;
}
if ([[thisQueueDict objectForKey:@"Status"] intValue] == 1) // being encoded
{
fWorkingCount++;
/* we have an encoding job so, lets start the animation timer */
if ([thisQueueDict objectForKey:@"EncodingPID"] && [[thisQueueDict objectForKey:@"EncodingPID"] intValue] == pidNum)
{
fEncodingQueueItem = i;
}
}
if ([[thisQueueDict objectForKey:@"Status"] intValue] == 2) // pending
{
fPendingCount++;
}
if ([[thisQueueDict objectForKey:@"Status"] intValue] == 3) // cancelled
{
fCanceledCount++;
}
i++;
}
/* Set the queue status field in the queue window */
NSMutableString * string;
if (fPendingCount == 0)
{
string = [NSMutableString stringWithFormat: NSLocalizedString( @"No encode pending", @"" )];
}
else if (fPendingCount == 1)
{
string = [NSMutableString stringWithFormat: NSLocalizedString( @"%d encode pending", @"" ), fPendingCount];
}
else
{
string = [NSMutableString stringWithFormat: NSLocalizedString( @"%d encodes pending", @"" ), fPendingCount];
}
[fQueueCountField setStringValue:string];
}
/* This method sets the status string in the queue window
* and is called from Controller.mm (fHBController)
* instead of running another timer here polling libhb
* for encoding status
*/
- (void)setQueueStatusString: (NSString *)statusString
{
[fProgressTextField setStringValue:statusString];
}
//------------------------------------------------------------------------------------
// dealloc
//------------------------------------------------------------------------------------
- (void)dealloc
{
// clear the delegate so that windowWillClose is not attempted
if( [[self window] delegate] == self )
[[self window] setDelegate:nil];
[fJobGroups release];
[fSavedExpandedItems release];
[fSavedSelectedItems release];
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
//------------------------------------------------------------------------------------
// Receive HB handle
//------------------------------------------------------------------------------------
- (void)setHandle: (hb_handle_t *)handle
{
fQueueEncodeLibhb = handle;
}
//------------------------------------------------------------------------------------
// Receive HBController
//------------------------------------------------------------------------------------
- (void)setHBController: (HBController *)controller
{
fHBController = controller;
}
- (void)setPidNum: (int)myPidnum
{
pidNum = myPidnum;
[fHBController writeToActivityLog: "HBQueueController : My Pidnum is %d", pidNum];
}
#pragma mark -
//------------------------------------------------------------------------------------
// Displays and brings the queue window to the front
//------------------------------------------------------------------------------------
- (IBAction) showQueueWindow: (id)sender
{
[self showWindow:sender];
[[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"QueueWindowIsOpen"];
[self startAnimatingCurrentWorkingEncodeInQueue];
}
//------------------------------------------------------------------------------------
// awakeFromNib
//------------------------------------------------------------------------------------
- (void)awakeFromNib
{
[self setupToolbar];
if( ![[self window] setFrameUsingName:@"Queue"] )
[[self window] center];
[self setWindowFrameAutosaveName:@"Queue"];
/* lets setup our queue list outline view for drag and drop here */
[fOutlineView registerForDraggedTypes: [NSArray arrayWithObject:DragDropSimplePboardType] ];
[fOutlineView setDraggingSourceOperationMask:NSDragOperationEvery forLocal:YES];
[fOutlineView setVerticalMotionCanBeginDrag: YES];
// Don't allow autoresizing of main column, else the "delete" column will get
// pushed out of view.
[fOutlineView setAutoresizesOutlineColumn: NO];
#if HB_OUTLINE_METRIC_CONTROLS
[fIndentation setHidden: NO];
[fSpacing setHidden: NO];
[fIndentation setIntegerValue:[fOutlineView indentationPerLevel]]; // debug
[fSpacing setIntegerValue:3]; // debug
#endif
// Show/hide UI elements
fCurrentJobPaneShown = NO; // it's shown in the nib
}
//------------------------------------------------------------------------------------
// windowWillClose
//------------------------------------------------------------------------------------
- (void)windowWillClose:(NSNotification *)aNotification
{
[[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"QueueWindowIsOpen"];
[self stopAnimatingCurrentJobGroupInQueue];
}
#pragma mark Toolbar
//------------------------------------------------------------------------------------
// setupToolbar
//------------------------------------------------------------------------------------
- (void)setupToolbar
{
// Create a new toolbar instance, and attach it to our window
NSToolbar *toolbar = [[[NSToolbar alloc] initWithIdentifier: HBQueueToolbar] autorelease];
// Set up toolbar properties: Allow customization, give a default display mode, and remember state in user defaults
[toolbar setAllowsUserCustomization: YES];
[toolbar setAutosavesConfiguration: YES];
[toolbar setDisplayMode: NSToolbarDisplayModeIconAndLabel];
// We are the delegate
[toolbar setDelegate: self];
// Attach the toolbar to our window
[[self window] setToolbar:toolbar];
}
//------------------------------------------------------------------------------------
// toolbar:itemForItemIdentifier:willBeInsertedIntoToolbar:
//------------------------------------------------------------------------------------
- (NSToolbarItem *)toolbar:(NSToolbar *)toolbar
itemForItemIdentifier:(NSString *)itemIdentifier
willBeInsertedIntoToolbar:(BOOL)flag
{
// Required delegate method: Given an item identifier, this method returns an item.
// The toolbar will use this method to obtain toolbar items that can be displayed
// in the customization sheet, or in the toolbar itself.
NSToolbarItem *toolbarItem = nil;
if ([itemIdentifier isEqual: HBQueueStartCancelToolbarIdentifier])
{
toolbarItem = [[[NSToolbarItem alloc] initWithItemIdentifier: itemIdentifier] autorelease];
// Set the text label to be displayed in the toolbar and customization palette
[toolbarItem setLabel: @"Start"];
[toolbarItem setPaletteLabel: @"Start/Cancel"];
// Set up a reasonable tooltip, and image
[toolbarItem setToolTip: @"Start Encoding"];
[toolbarItem setImage: [NSImage imageNamed: @"encode"]];
// Tell the item what message to send when it is clicked
[toolbarItem setTarget: self];
[toolbarItem setAction: @selector(toggleStartCancel:)];
}
if ([itemIdentifier isEqual: HBQueuePauseResumeToolbarIdentifier])
{
toolbarItem = [[[NSToolbarItem alloc] initWithItemIdentifier: itemIdentifier] autorelease];
// Set the text label to be displayed in the toolbar and customization palette
[toolbarItem setLabel: @"Pause"];
[toolbarItem setPaletteLabel: @"Pause/Resume"];
// Set up a reasonable tooltip, and image
[toolbarItem setToolTip: @"Pause Encoding"];
[toolbarItem setImage: [NSImage imageNamed: @"pauseencode"]];
// Tell the item what message to send when it is clicked
[toolbarItem setTarget: self];
[toolbarItem setAction: @selector(togglePauseResume:)];
}
return toolbarItem;
}
//------------------------------------------------------------------------------------
// toolbarDefaultItemIdentifiers:
//------------------------------------------------------------------------------------
- (NSArray *) toolbarDefaultItemIdentifiers: (NSToolbar *) toolbar
{
// Required delegate method: Returns the ordered list of items to be shown in the
// toolbar by default.
return [NSArray arrayWithObjects:
HBQueueStartCancelToolbarIdentifier,
HBQueuePauseResumeToolbarIdentifier,
nil];
}
//------------------------------------------------------------------------------------
// toolbarAllowedItemIdentifiers:
//------------------------------------------------------------------------------------
- (NSArray *) toolbarAllowedItemIdentifiers: (NSToolbar *) toolbar
{
// Required delegate method: Returns the list of all allowed items by identifier.
// By default, the toolbar does not assume any items are allowed, even the
// separator. So, every allowed item must be explicitly listed.
return [NSArray arrayWithObjects:
HBQueueStartCancelToolbarIdentifier,
HBQueuePauseResumeToolbarIdentifier,
NSToolbarCustomizeToolbarItemIdentifier,
NSToolbarFlexibleSpaceItemIdentifier,
NSToolbarSpaceItemIdentifier,
NSToolbarSeparatorItemIdentifier,
nil];
}
//------------------------------------------------------------------------------------
// validateToolbarItem:
//------------------------------------------------------------------------------------
- (BOOL) validateToolbarItem: (NSToolbarItem *) toolbarItem
{
// Optional method: This message is sent to us since we are the target of some
// toolbar item actions.
if (!fQueueEncodeLibhb) return NO;
BOOL enable = NO;
hb_state_t s;
hb_get_state2 (fQueueEncodeLibhb, &s);
if ([[toolbarItem itemIdentifier] isEqual: HBQueueStartCancelToolbarIdentifier])
{
if ((s.state == HB_STATE_PAUSED) || (s.state == HB_STATE_WORKING) || (s.state == HB_STATE_MUXING))
{
enable = YES;
[toolbarItem setImage:[NSImage imageNamed: @"stopencode"]];
[toolbarItem setLabel: @"Stop"];
[toolbarItem setToolTip: @"Stop Encoding"];
}
else if (fPendingCount > 0)
{
enable = YES;
[toolbarItem setImage:[NSImage imageNamed: @"encode"]];
[toolbarItem setLabel: @"Start"];
[toolbarItem setToolTip: @"Start Encoding"];
}
else
{
enable = NO;
[toolbarItem setImage:[NSImage imageNamed: @"encode"]];
[toolbarItem setLabel: @"Start"];
[toolbarItem setToolTip: @"Start Encoding"];
}
}
if ([[toolbarItem itemIdentifier] isEqual: HBQueuePauseResumeToolbarIdentifier])
{
if (s.state == HB_STATE_PAUSED)
{
enable = YES;
[toolbarItem setImage:[NSImage imageNamed: @"encode"]];
[toolbarItem setLabel: @"Resume"];
[toolbarItem setToolTip: @"Resume Encoding"];
}
else if ((s.state == HB_STATE_WORKING) || (s.state == HB_STATE_MUXING))
{
enable = YES;
[toolbarItem setImage:[NSImage imageNamed: @"pauseencode"]];
[toolbarItem setLabel: @"Pause"];
[toolbarItem setToolTip: @"Pause Encoding"];
}
else
{
enable = NO;
[toolbarItem setImage:[NSImage imageNamed: @"pauseencode"]];
[toolbarItem setLabel: @"Pause"];
[toolbarItem setToolTip: @"Pause Encoding"];
}
}
return enable;
}
#pragma mark -
#pragma mark Queue Item Controls
//------------------------------------------------------------------------------------
// Delete encodes from the queue window and accompanying array
// Also handling first cancelling the encode if in fact its currently encoding.
//------------------------------------------------------------------------------------
- (IBAction)removeSelectedQueueItem: (id)sender
{
NSIndexSet * selectedRows = [fOutlineView selectedRowIndexes];
NSUInteger row = [selectedRows firstIndex];
if( row == NSNotFound )
return;
/* if this is a currently encoding job, we need to be sure to alert the user,
* to let them decide to cancel it first, then if they do, we can come back and
* remove it */
if ([[[fJobGroups objectAtIndex:row] objectForKey:@"Status"] integerValue] == 1)
{
/* We pause the encode here so that it doesn't finish right after and then
* screw up the sync while the window is open
*/
[fHBController Pause:NULL];
NSString * alertTitle = [NSString stringWithFormat:NSLocalizedString(@"Stop This Encode and Remove It ?", nil)];
// Which window to attach the sheet to?
NSWindow * docWindow = nil;
if ([sender respondsToSelector: @selector(window)])
docWindow = [sender window];
NSBeginCriticalAlertSheet(
alertTitle,
NSLocalizedString(@"Keep Encoding", nil),
nil,
NSLocalizedString(@"Stop Encoding and Delete", nil),
docWindow, self,
nil, @selector(didDimissCancelCurrentJob:returnCode:contextInfo:), nil,
NSLocalizedString(@"Your movie will be lost if you don't continue encoding.", nil));
// didDimissCancelCurrentJob:returnCode:contextInfo: will be called when the dialog is dismissed
}
else
{
/* since we are not a currently encoding item, we can just be removed */
[fHBController removeQueueFileItem:row];
}
}
- (void) didDimissCancelCurrentJob: (NSWindow *)sheet returnCode: (int)returnCode contextInfo: (void *)contextInfo
{
/* We resume encoding and perform the appropriate actions
* Note: Pause: is a toggle type method based on hb's current
* state, if it paused, it will resume encoding and vice versa.
* In this case, we are paused from the calling window, so calling
* [fHBController Pause:NULL]; Again will resume encoding
*/
[fHBController Pause:NULL];
if (returnCode == NSAlertOtherReturn)
{
/* We need to save the currently encoding item number first */
int encodingItemToRemove = fEncodingQueueItem;
/* Since we are encoding, we need to let fHBController Cancel this job
* upon which it will move to the next one if there is one
*/
[fHBController doCancelCurrentJob];
/* Now, we can go ahead and remove the job we just cancelled since
* we have its item number from above
*/
[fHBController removeQueueFileItem:encodingItemToRemove];
}
}
//------------------------------------------------------------------------------------
// Show the finished encode in the finder
//------------------------------------------------------------------------------------
- (IBAction)revealSelectedQueueItem: (id)sender
{
NSIndexSet * selectedRows = [fOutlineView selectedRowIndexes];
NSInteger row = [selectedRows firstIndex];
if (row != NSNotFound)
{
while (row != NSNotFound)
{
NSMutableDictionary *queueItemToOpen = [fOutlineView itemAtRow: row];
[[NSWorkspace sharedWorkspace] selectFile:[queueItemToOpen objectForKey:@"DestinationPath"] inFileViewerRootedAtPath:nil];
row = [selectedRows indexGreaterThanIndex: row];
}
}
}
//------------------------------------------------------------------------------------
// Starts or cancels the processing of jobs depending on the current state
//------------------------------------------------------------------------------------
- (IBAction)toggleStartCancel: (id)sender
{
if (!fQueueEncodeLibhb) return;
hb_state_t s;
hb_get_state2 (fQueueEncodeLibhb, &s);
if ((s.state == HB_STATE_PAUSED) || (s.state == HB_STATE_WORKING) || (s.state == HB_STATE_MUXING))
[fHBController Cancel: fQueuePane]; // sender == fQueuePane so that warning alert shows up on queue window
else if (fPendingCount > 0)
[fHBController Rip: NULL];
}
//------------------------------------------------------------------------------------
// Toggles the pause/resume state of libhb
//------------------------------------------------------------------------------------
- (IBAction)togglePauseResume: (id)sender
{
if (!fQueueEncodeLibhb) return;
hb_state_t s;
hb_get_state2 (fQueueEncodeLibhb, &s);
if (s.state == HB_STATE_PAUSED)
{
hb_resume (fQueueEncodeLibhb);
[self startAnimatingCurrentWorkingEncodeInQueue];
}
else if ((s.state == HB_STATE_WORKING) || (s.state == HB_STATE_MUXING))
{
hb_pause (fQueueEncodeLibhb);
[self stopAnimatingCurrentJobGroupInQueue];
}
}
//------------------------------------------------------------------------------------
// Send the selected queue item back to the main window for rescan and possible edit.
//------------------------------------------------------------------------------------
- (IBAction)editSelectedQueueItem: (id)sender
{
NSIndexSet * selectedRows = [fOutlineView selectedRowIndexes];
NSUInteger row = [selectedRows firstIndex];
if( row == NSNotFound )
return;
/* if this is a currently encoding job, we need to be sure to alert the user,
* to let them decide to cancel it first, then if they do, we can come back and
* remove it */
if ([[[fJobGroups objectAtIndex:row] objectForKey:@"Status"] integerValue] == 1)
{
/* We pause the encode here so that it doesn't finish right after and then
* screw up the sync while the window is open
*/
[fHBController Pause:NULL];
NSString * alertTitle = [NSString stringWithFormat:NSLocalizedString(@"Stop This Encode and Remove It ?", nil)];
// Which window to attach the sheet to?
NSWindow * docWindow = nil;
if ([sender respondsToSelector: @selector(window)])
docWindow = [sender window];
NSBeginCriticalAlertSheet(
alertTitle,
NSLocalizedString(@"Keep Encoding", nil),
nil,
NSLocalizedString(@"Stop Encoding and Delete", nil),
docWindow, self,
nil, @selector(didDimissCancelCurrentJob:returnCode:contextInfo:), nil,
NSLocalizedString(@"Your movie will be lost if you don't continue encoding.", nil));
}
else
{
/* since we are not a currently encoding item, we can just be cancelled */
[fHBController rescanQueueItemToMainWindow:[[fJobGroups objectAtIndex:row] objectForKey:@"SourcePath"] scanTitleNum:[[[fJobGroups objectAtIndex:row] objectForKey:@"TitleNumber"] integerValue] selectedQueueItem:row];
}
}
#pragma mark -
#pragma mark Animate Endcoding Item
//------------------------------------------------------------------------------------
// Starts animating the job icon of the currently processing job in the queue outline
// view.
//------------------------------------------------------------------------------------
- (void) startAnimatingCurrentWorkingEncodeInQueue
{
if (!fAnimationTimer)
fAnimationTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0/12.0 // 1/12 because there are 6 images in the animation cycle
target:self
selector:@selector(animateWorkingEncodeInQueue:)
userInfo:nil
repeats:YES] retain];
}
//------------------------------------------------------------------------------------
// If a job is currently processing, its job icon in the queue outline view is
// animated to its next state.
//------------------------------------------------------------------------------------
- (void) animateWorkingEncodeInQueue:(NSTimer*)theTimer
{
if (fWorkingCount > 0)
{
fAnimationIndex++;
fAnimationIndex %= 6; // there are 6 animation images; see outlineView:objectValueForTableColumn:byItem: below.
[self animateWorkingEncodeIconInQueue];
}
}
/* We need to make sure we denote only working encodes even for multiple instances */
- (void) animateWorkingEncodeIconInQueue
{
NSInteger row = fEncodingQueueItem; /// need to set to fEncodingQueueItem
NSInteger col = [fOutlineView columnWithIdentifier: @"icon"];
if (row != -1 && col != -1)
{
NSRect frame = [fOutlineView frameOfCellAtColumn:col row:row];
[fOutlineView setNeedsDisplayInRect: frame];
}
}
//------------------------------------------------------------------------------------
// Stops animating the job icon of the currently processing job in the queue outline
// view.
//------------------------------------------------------------------------------------
- (void) stopAnimatingCurrentJobGroupInQueue
{
if (fAnimationTimer && [fAnimationTimer isValid])
{
[fAnimationTimer invalidate];
[fAnimationTimer release];
fAnimationTimer = nil;
}
}
#pragma mark -
- (void)moveObjectsInArray:(NSMutableArray *)array fromIndexes:(NSIndexSet *)indexSet toIndex:(NSUInteger)insertIndex
{
NSUInteger index = [indexSet lastIndex];
NSUInteger aboveInsertIndexCount = 0;
while (index != NSNotFound)
{
NSUInteger removeIndex;
if (index >= insertIndex)
{
removeIndex = index + aboveInsertIndexCount;
aboveInsertIndexCount++;
}
else
{
removeIndex = index;
insertIndex--;
}
id object = [[array objectAtIndex:removeIndex] retain];
[array removeObjectAtIndex:removeIndex];
[array insertObject:object atIndex:insertIndex];
[object release];
index = [indexSet indexLessThanIndex:index];
}
}
#pragma mark -
#pragma mark NSOutlineView delegate
- (id)outlineView:(NSOutlineView *)fOutlineView child:(NSInteger)index ofItem:(id)item
{
if (item == nil)
return [fJobGroups objectAtIndex:index];
// We are only one level deep, so we can't be asked about children
NSAssert (NO, @"HBQueueController outlineView:child:ofItem: can't handle nested items.");
return nil;
}
- (BOOL)outlineView:(NSOutlineView *)fOutlineView isItemExpandable:(id)item
{
// Our outline view has no levels, but we can still expand every item. Doing so
// just makes the row taller. See heightOfRowByItem below.
return YES;
}
- (BOOL)outlineView:(NSOutlineView *)outlineView shouldExpandItem:(id)item
{
// Our outline view has no levels, but we can still expand every item. Doing so
// just makes the row taller. See heightOfRowByItem below.
return ![(HBQueueOutlineView*)outlineView isDragging];
}
- (NSInteger)outlineView:(NSOutlineView *)fOutlineView numberOfChildrenOfItem:(id)item
{
// Our outline view has no levels, so number of children will be zero for all
// top-level items.
if (item == nil)
return [fJobGroups count];
else
return 0;
}
- (void)outlineViewItemDidCollapse:(NSNotification *)notification
{
id item = [[notification userInfo] objectForKey:@"NSObject"];
NSInteger row = [fOutlineView rowForItem:item];
[fOutlineView noteHeightOfRowsWithIndexesChanged:[NSIndexSet indexSetWithIndexesInRange:NSMakeRange(row,1)]];
}
- (void)outlineViewItemDidExpand:(NSNotification *)notification
{
id item = [[notification userInfo] objectForKey:@"NSObject"];
NSInteger row = [fOutlineView rowForItem:item];
[fOutlineView noteHeightOfRowsWithIndexesChanged:[NSIndexSet indexSetWithIndexesInRange:NSMakeRange(row,1)]];
}
- (CGFloat)outlineView:(NSOutlineView *)outlineView heightOfRowByItem:(id)item
{
if ([outlineView isItemExpanded: item])
{
/* Below is the original code to accommodate a live resize,
* however as stated in travistex's comments it's very buggy.
* For now I will leave it here ... commented out and use
* the code below to determine the row height based on each
* encodes optional parameters and how they are displayed. */
// Short-circuit here if in a live resize primarily to fix a bug but also to
// increase resposivness during a resize. There's a bug in NSTableView that
// causes row heights to get messed up if you try to change them during a live
// resize. So if in a live resize, simply return the previously calculated
// height. The row heights will get fixed up after the resize because we have
// implemented viewDidEndLiveResize to force all of them to be recalculated.
// if ([outlineView inLiveResize] && [item lastDescriptionHeight] > 0)
// return [item lastDescriptionHeight];
// CGFloat width = [[outlineView tableColumnWithIdentifier: @"desc"] width];
// Column width is NOT what is ultimately used. I can't quite figure out what
// width to use for calculating text metrics. No matter how I tweak this value,
// there are a few conditions in which the drawn text extends below the bounds
// of the row cell. In previous versions, which ran under Tiger, I was
// reducing width by 47 pixles.
// width -= 2; // (?) for intercell spacing
// CGFloat height = [item heightOfDescriptionForWidth: width];
// return height;
/* So, we know several rows of text that are in all queue items for display.
* These are the title line, Preset, Format, Destination, Picture, and Video Lines
*/
CGFloat rowHeightNonTitle = 15.0;
/* Add the title line height, then the non title line height for Preset, Format, Destination
* Picture and Video
*/
CGFloat itemHeightForDisplay = HB_ROW_HEIGHT_TITLE_ONLY + (rowHeightNonTitle * 5);
/* get our item row number so we an use it to calc how many lines we have to display based
* on MP4 Options, Filter Options, X264 Options, Audio Tracks and Subtitles from our queue array */
int itemRowNum = [outlineView rowForItem: item];
NSMutableDictionary *queueItemToCheck = [outlineView itemAtRow: itemRowNum];
/* Check to see if we need to allow for container options */
if ([[queueItemToCheck objectForKey:@"MuxerOptionsSummary"] length])
{
itemHeightForDisplay += rowHeightNonTitle;
}
/* check to see if we need to allow for the Picture Filters row */
if ([[queueItemToCheck objectForKey:@"PictureFiltersSummary"] length])
{
itemHeightForDisplay += rowHeightNonTitle;
}
/* check to see if we need a line to display x264/lavc options */
if ([[queueItemToCheck objectForKey:@"VideoEncoder"] isEqualToString: @"H.264 (x264)"])
{
itemHeightForDisplay += rowHeightNonTitle * 2;
}
else if (![[queueItemToCheck objectForKey:@"VideoEncoder"] isEqualToString: @"VP3 (Theora)"])
{
itemHeightForDisplay += rowHeightNonTitle;
}
/* check to see how many audio track lines to allow for */
unsigned int ourMaximumNumberOfAudioTracks = [HBController maximumNumberOfAllowedAudioTracks];
int actualCountOfAudioTracks = 0;
BOOL autoPassthruPresent = NO;
for (unsigned int i = 1; i <= ourMaximumNumberOfAudioTracks; i++) {
if (0 < [[queueItemToCheck objectForKey: [NSString stringWithFormat: @"Audio%dTrack", i]] intValue])
{
actualCountOfAudioTracks++;
}
if (HB_ACODEC_AUTO_PASS == [[queueItemToCheck objectForKey: [NSString stringWithFormat: @"JobAudio%dEncoder", i]] intValue])
{
autoPassthruPresent = YES;
}
}
itemHeightForDisplay += (actualCountOfAudioTracks * rowHeightNonTitle * 2);
if (autoPassthruPresent == YES)
{
itemHeightForDisplay += rowHeightNonTitle * 2;
}
/* add in subtitle lines for each subtitle in the SubtitleList array */
itemHeightForDisplay += rowHeightNonTitle * [[queueItemToCheck objectForKey:@"SubtitleList"] count];
return itemHeightForDisplay;
}
else
{
return HB_ROW_HEIGHT_TITLE_ONLY;
}
}
- (CGFloat) heightOfDescriptionForWidth:(CGFloat)width
{
// Try to return the cached value if no changes have happened since the last time
//if ((width == fLastDescriptionWidth) && (fLastDescriptionHeight != 0) && !fNeedsDescription)
// return fLastDescriptionHeight;
//if (fNeedsDescription)
// [self updateDescription];
// Calculate the height
//NSRect bounds = [fDescription boundingRectWithSize:NSMakeSize(width, 10000) options:NSStringDrawingUsesLineFragmentOrigin];
//fLastDescriptionHeight = bounds.size.height + 6.0; // add some border to bottom
//fLastDescriptionWidth = width;
return HB_ROW_HEIGHT_FULL_DESCRIPTION;
/* supposedly another way to do this, in case boundingRectWithSize isn't working
NSTextView* tmpView = [[NSTextView alloc] initWithFrame:NSMakeRect(0, 0, width, 1)];
[[tmpView textStorage] setAttributedString:aString];
[tmpView setHorizontallyResizable:NO];
[tmpView setVerticallyResizable:YES];
// [[tmpView textContainer] setHeightTracksTextView: YES];
// [[tmpView textContainer] setContainerSize: NSMakeSize(width, 10000)];
[tmpView sizeToFit];
float height = [tmpView frame].size.height;
[tmpView release];
return height;
*/
}
- (CGFloat) lastDescriptionHeight
{
return HB_ROW_HEIGHT_FULL_DESCRIPTION;
}
- (id)outlineView:(NSOutlineView *)fOutlineView objectValueForTableColumn:(NSTableColumn *)tableColumn byItem:(id)item
{
if ([[tableColumn identifier] isEqualToString:@"desc"])
{
/* Below should be put into a separate method but I am way too f'ing lazy right now */
NSMutableAttributedString * finalString = [[[NSMutableAttributedString alloc] initWithString: @""] autorelease];
// Attributes
NSMutableParagraphStyle * ps = [[[NSParagraphStyle defaultParagraphStyle] mutableCopy] retain];
[ps setHeadIndent: 40.0];
[ps setParagraphSpacing: 1.0];
[ps setTabStops:[NSArray array]]; // clear all tabs
[ps addTabStop: [[[NSTextTab alloc] initWithType: NSLeftTabStopType location: 20.0] autorelease]];
NSDictionary* detailAttr = [NSDictionary dictionaryWithObjectsAndKeys:
[NSFont systemFontOfSize:10.0], NSFontAttributeName,
ps, NSParagraphStyleAttributeName,
nil];
NSDictionary* detailBoldAttr = [NSDictionary dictionaryWithObjectsAndKeys:
[NSFont boldSystemFontOfSize:10.0], NSFontAttributeName,
ps, NSParagraphStyleAttributeName,
nil];
NSDictionary* titleAttr = [NSDictionary dictionaryWithObjectsAndKeys:
[NSFont systemFontOfSize:[NSFont systemFontSize]], NSFontAttributeName,
ps, NSParagraphStyleAttributeName,
nil];
NSDictionary* shortHeightAttr = [NSDictionary dictionaryWithObjectsAndKeys:
[NSFont systemFontOfSize:2.0], NSFontAttributeName,
nil];
/* First line, we should strip the destination path and just show the file name and add the title num and chapters (if any) */
NSString * summaryInfo;
NSString * titleString = [NSString stringWithFormat:@"Title %d", [[item objectForKey:@"TitleNumber"] intValue]];
NSString * startStopString = @"";
if ([[item objectForKey:@"fEncodeStartStop"] intValue] == 0)
{
/* Start Stop is chapters */
startStopString = ([[item objectForKey:@"ChapterStart"] intValue] == [[item objectForKey:@"ChapterEnd"] intValue]) ?
[NSString stringWithFormat:@"Chapter %d", [[item objectForKey:@"ChapterStart"] intValue]] :
[NSString stringWithFormat:@"Chapters %d through %d", [[item objectForKey:@"ChapterStart"] intValue], [[item objectForKey:@"ChapterEnd"] intValue]];
}
else if ([[item objectForKey:@"fEncodeStartStop"] intValue] == 1)
{
/* Start Stop is seconds */
startStopString = [NSString stringWithFormat:@"Seconds %d through %d", [[item objectForKey:@"StartSeconds"] intValue], [[item objectForKey:@"StartSeconds"] intValue] + [[item objectForKey:@"StopSeconds"] intValue]];
}
else if ([[item objectForKey:@"fEncodeStartStop"] intValue] == 2)
{
/* Start Stop is Frames */
startStopString = [NSString stringWithFormat:@"Frames %d through %d", [[item objectForKey:@"StartFrame"] intValue], [[item objectForKey:@"StartFrame"] intValue] + [[item objectForKey:@"StopFrame"] intValue]];
}
NSString * passesString = @"";
/* check to see if our first subtitle track is Foreign Language Search, in which case there is an in depth scan */
if ([item objectForKey:@"SubtitleList"] && [[[[item objectForKey:@"SubtitleList"] objectAtIndex:0] objectForKey:@"subtitleSourceTrackNum"] intValue] == 1)
{
passesString = [passesString stringByAppendingString:@"1 Foreign Language Search Pass - "];
}
if ([[item objectForKey:@"VideoTwoPass"] intValue] == 0)
{
passesString = [passesString stringByAppendingString:@"1 Video Pass"];
}
else
{
if ([[item objectForKey:@"VideoTurboTwoPass"] intValue] == 1)
{
passesString = [passesString stringByAppendingString:@"2 Video Passes First Turbo"];
}
else
{
passesString = [passesString stringByAppendingString:@"2 Video Passes"];
}
}
[finalString appendString:[NSString stringWithFormat:@"%@", [item objectForKey:@"SourceName"]] withAttributes:titleAttr];
/* lets add the output file name to the title string here */
NSString * outputFilenameString = [[item objectForKey:@"DestinationPath"] lastPathComponent];
summaryInfo = [NSString stringWithFormat: @" (%@, %@, %@) -> %@", titleString, startStopString, passesString, outputFilenameString];
[finalString appendString:[NSString stringWithFormat:@"%@\n", summaryInfo] withAttributes:detailAttr];
// Insert a short-in-height line to put some white space after the title
[finalString appendString:@"\n" withAttributes:shortHeightAttr];
// End of Title Stuff
/* Second Line (Preset Name)*/
[finalString appendString: @"Preset: " withAttributes:detailBoldAttr];
[finalString appendString:[NSString stringWithFormat:@"%@\n", [item objectForKey:@"PresetName"]] withAttributes:detailAttr];
/* Third Line (Format Summary) */
NSString * audioCodecSummary = @""; // This seems to be set by the last track we have available...
/* Lets also get our audio track detail since we are going through the logic for use later */
unsigned int ourMaximumNumberOfAudioTracks = [HBController maximumNumberOfAllowedAudioTracks];
NSMutableArray *audioDetails = [NSMutableArray arrayWithCapacity: ourMaximumNumberOfAudioTracks];
NSString *base;
NSString *detailString;
NSNumber *drc;
NSNumber *gain;
BOOL autoPassthruPresent = NO;
for (unsigned int i = 1; i <= ourMaximumNumberOfAudioTracks; i++) {
base = [NSString stringWithFormat: @"Audio%d", i];
if (0 < [[item objectForKey: [base stringByAppendingString: @"Track"]] intValue])
{
audioCodecSummary = [NSString stringWithFormat: @"%@", [item objectForKey: [base stringByAppendingString: @"Encoder"]]];
drc = [item objectForKey: [base stringByAppendingString: @"TrackDRCSlider"]];
gain = [item objectForKey: [base stringByAppendingString: @"TrackGainSlider"]];
detailString = [NSString stringWithFormat: @"%@ Encoder: %@ Mixdown: %@ SampleRate: %@(khz) Bitrate: %@(kbps), DRC: %@, Gain: %@",
[item objectForKey: [base stringByAppendingString: @"TrackDescription"]],
[item objectForKey: [base stringByAppendingString: @"Encoder"]],
[item objectForKey: [base stringByAppendingString: @"Mixdown"]],
[item objectForKey: [base stringByAppendingString: @"Samplerate"]],
[item objectForKey: [base stringByAppendingString: @"Bitrate"]],
(0.0 < [drc floatValue]) ? (NSObject *)drc : (NSObject *)@"Off",
(0.0 != [gain floatValue]) ? (NSObject *)gain : (NSObject *)@"Off"
]
;
[audioDetails addObject: detailString];
// check if we have an Auto Passthru output track
if ([[item objectForKey: [NSString stringWithFormat: @"Audio%dEncoder", i]] isEqualToString: @"Auto Passthru"])
{
autoPassthruPresent = YES;
}
}
}
NSString * jobFormatInfo;
if ([[item objectForKey:@"ChapterMarkers"] intValue] == 1)
jobFormatInfo = [NSString stringWithFormat:@"%@ Container, %@ Video %@ Audio, Chapter Markers\n", [item objectForKey:@"FileFormat"], [item objectForKey:@"VideoEncoder"], audioCodecSummary];
else
jobFormatInfo = [NSString stringWithFormat:@"%@ Container, %@ Video %@ Audio\n", [item objectForKey:@"FileFormat"], [item objectForKey:@"VideoEncoder"], audioCodecSummary];
[finalString appendString: @"Format: " withAttributes:detailBoldAttr];
[finalString appendString: jobFormatInfo withAttributes:detailAttr];
/* Optional String for muxer options */
if ([[item objectForKey:@"MuxerOptionsSummary"] length])
{
NSString *containerOptions = [NSString stringWithFormat:@"%@",
[item objectForKey:@"MuxerOptionsSummary"]];
[finalString appendString:@"Container Options: " withAttributes:detailBoldAttr];
[finalString appendString:containerOptions withAttributes:detailAttr];
[finalString appendString:@"\n" withAttributes:detailAttr];
}
/* Fourth Line (Destination Path)*/
[finalString appendString: @"Destination: " withAttributes:detailBoldAttr];
[finalString appendString: [item objectForKey:@"DestinationPath"] withAttributes:detailAttr];
[finalString appendString:@"\n" withAttributes:detailAttr];
/* Fifth Line Picture Details*/
NSString *pictureInfo = [NSString stringWithFormat:@"%@",
[item objectForKey:@"PictureSettingsSummary"]];
if ([[item objectForKey:@"PictureKeepRatio"] intValue] == 1)
{
pictureInfo = [pictureInfo stringByAppendingString:@" Keep Aspect Ratio"];
}
[finalString appendString:@"Picture: " withAttributes:detailBoldAttr];
[finalString appendString:pictureInfo withAttributes:detailAttr];
[finalString appendString:@"\n" withAttributes:detailAttr];
/* Optional String for Picture Filters */
if ([[item objectForKey:@"PictureFiltersSummary"] length])
{
NSString *pictureFilters = [NSString stringWithFormat:@"%@",
[item objectForKey:@"PictureFiltersSummary"]];
[finalString appendString:@"Filters: " withAttributes:detailBoldAttr];
[finalString appendString:pictureFilters withAttributes:detailAttr];
[finalString appendString:@"\n" withAttributes:detailAttr];
}
/* Sixth Line Video Details*/
NSString * videoInfo;
videoInfo = [NSString stringWithFormat:@"Encoder: %@", [item objectForKey:@"VideoEncoder"]];
/* for framerate look to see if we are using vfr detelecine */
if ([[item objectForKey:@"JobIndexVideoFramerate"] intValue] == 0)
{
if ([[item objectForKey:@"VideoFramerateMode"] isEqualToString:@"vfr"])
{
/* we are using same as source with vfr detelecine */
videoInfo = [NSString stringWithFormat:@"%@ Framerate: Same as source (Variable Frame Rate)", videoInfo];
}
else
{
/* we are using a variable framerate without dropping frames */
videoInfo = [NSString stringWithFormat:@"%@ Framerate: Same as source (Constant Frame Rate)", videoInfo];
}
}
else
{
/* we have a specified, constant framerate */
if ([[item objectForKey:@"VideoFramerateMode"] isEqualToString:@"pfr"])
{
videoInfo = [NSString stringWithFormat:@"%@ Framerate: %@ (Peak Frame Rate)", videoInfo ,[item objectForKey:@"VideoFramerate"]];
}
else
{
videoInfo = [NSString stringWithFormat:@"%@ Framerate: %@ (Constant Frame Rate)", videoInfo ,[item objectForKey:@"VideoFramerate"]];
}
}
if ([[item objectForKey:@"VideoQualityType"] intValue] == 0)// Target Size MB
{
videoInfo = [NSString stringWithFormat:@"%@ Target Size: %@(MB) (%d(kbps) abr)", videoInfo ,[item objectForKey:@"VideoTargetSize"],[[item objectForKey:@"VideoAvgBitrate"] intValue]];
}
else if ([[item objectForKey:@"VideoQualityType"] intValue] == 1) // ABR
{
videoInfo = [NSString stringWithFormat:@"%@ Bitrate: %d(kbps)", videoInfo ,[[item objectForKey:@"VideoAvgBitrate"] intValue]];
}
else // CRF
{
videoInfo = [NSString stringWithFormat:@"%@ Constant Quality: %.2f", videoInfo ,[[item objectForKey:@"VideoQualitySlider"] floatValue]];
}
[finalString appendString: @"Video: " withAttributes:detailBoldAttr];
[finalString appendString: videoInfo withAttributes:detailAttr];
[finalString appendString:@"\n" withAttributes:detailAttr];
if ([[item objectForKey:@"VideoEncoder"] isEqualToString: @"H.264 (x264)"])
{
/* we are using x264 */
NSString *x264Info = @"";
if ([[item objectForKey:@"x264UseAdvancedOptions"] intValue])
{
// we are using the old advanced panel
if ([item objectForKey:@"x264Option"] &&
[[item objectForKey:@"x264Option"] length])
{
x264Info = [x264Info stringByAppendingString: [item objectForKey:@"x264Option"]];
}
else
{
x264Info = [x264Info stringByAppendingString: @"default settings"];
}
}
else
{
// we are using the x264 system
x264Info = [x264Info stringByAppendingString: [NSString stringWithFormat:@"Preset: %@", [item objectForKey:@"x264Preset"]]];
if ([[item objectForKey:@"x264Tune"] length])
{
x264Info = [x264Info stringByAppendingString: [NSString stringWithFormat:@" - Tune: %@", [item objectForKey:@"x264Tune"]]];
}
if ([[item objectForKey:@"x264OptionExtra"] length])
{
x264Info = [x264Info stringByAppendingString: [NSString stringWithFormat:@" - Options: %@", [item objectForKey:@"x264OptionExtra"]]];
}
if ([[item objectForKey:@"h264Profile"] length])
{
x264Info = [x264Info stringByAppendingString: [NSString stringWithFormat:@" - Profile: %@", [item objectForKey:@"h264Profile"]]];
}
if ([[item objectForKey:@"h264Level"] length])
{
x264Info = [x264Info stringByAppendingString: [NSString stringWithFormat:@" - Level: %@", [item objectForKey:@"h264Level"]]];
}
}
[finalString appendString: @"x264: " withAttributes:detailBoldAttr];
[finalString appendString: x264Info withAttributes:detailAttr];
[finalString appendString:@"\n" withAttributes:detailAttr];
}
else if (![[item objectForKey:@"VideoEncoder"] isEqualToString: @"VP3 (Theora)"])
{
/* we are using libavcodec */
NSString *lavcInfo = @"";
if ([item objectForKey:@"lavcOption"] &&
[[item objectForKey:@"lavcOption"] length])
{
lavcInfo = [lavcInfo stringByAppendingString: [item objectForKey:@"lavcOption"]];
}
else
{
lavcInfo = [lavcInfo stringByAppendingString: @"default settings"];
}
[finalString appendString: @"ffmpeg: " withAttributes:detailBoldAttr];
[finalString appendString: lavcInfo withAttributes:detailAttr];
[finalString appendString:@"\n" withAttributes:detailAttr];
}
/* Seventh Line Audio Details*/
NSEnumerator *audioDetailEnumerator = [audioDetails objectEnumerator];
NSString *anAudioDetail;
int audioDetailCount = 0;
while (nil != (anAudioDetail = [audioDetailEnumerator nextObject])) {
audioDetailCount++;
if (0 < [anAudioDetail length]) {
[finalString appendString: [NSString stringWithFormat: @"Audio Track %d ", audioDetailCount] withAttributes: detailBoldAttr];
[finalString appendString: anAudioDetail withAttributes: detailAttr];
[finalString appendString: @"\n" withAttributes: detailAttr];
}
}
/* Eigth Line Auto Passthru Details */
// only print Auto Passthru settings if we have an Auro Passthru output track
if (autoPassthruPresent == YES)
{
NSString *autoPassthruFallback = @"", *autoPassthruCodecs = @"";
autoPassthruFallback = [autoPassthruFallback stringByAppendingString: [item objectForKey: @"AudioEncoderFallback"]];
if (0 < [[item objectForKey: @"AudioAllowAACPass"] intValue])
{
autoPassthruCodecs = [autoPassthruCodecs stringByAppendingString: @"AAC"];
}
if (0 < [[item objectForKey: @"AudioAllowAC3Pass"] intValue])
{
if (0 < [autoPassthruCodecs length])
{
autoPassthruCodecs = [autoPassthruCodecs stringByAppendingString: @", "];
}
autoPassthruCodecs = [autoPassthruCodecs stringByAppendingString: @"AC3"];
}
if (0 < [[item objectForKey: @"AudioAllowDTSHDPass"] intValue])
{
if (0 < [autoPassthruCodecs length])
{
autoPassthruCodecs = [autoPassthruCodecs stringByAppendingString: @", "];
}
autoPassthruCodecs = [autoPassthruCodecs stringByAppendingString: @"DTS-HD"];
}
if (0 < [[item objectForKey: @"AudioAllowDTSPass"] intValue])
{
if (0 < [autoPassthruCodecs length])
{
autoPassthruCodecs = [autoPassthruCodecs stringByAppendingString: @", "];
}
autoPassthruCodecs = [autoPassthruCodecs stringByAppendingString: @"DTS"];
}
if (0 < [[item objectForKey: @"AudioAllowMP3Pass"] intValue])
{
if (0 < [autoPassthruCodecs length])
{
autoPassthruCodecs = [autoPassthruCodecs stringByAppendingString: @", "];
}
autoPassthruCodecs = [autoPassthruCodecs stringByAppendingString: @"MP3"];
}
[finalString appendString: @"Auto Passthru Codecs: " withAttributes: detailBoldAttr];
if (0 < [autoPassthruCodecs length])
{
[finalString appendString: autoPassthruCodecs withAttributes: detailAttr];
}
else
{
[finalString appendString: @"None" withAttributes: detailAttr];
}
[finalString appendString: @"\n" withAttributes: detailAttr];
[finalString appendString: @"Auto Passthru Fallback: " withAttributes: detailBoldAttr];
[finalString appendString: autoPassthruFallback withAttributes: detailAttr];
[finalString appendString: @"\n" withAttributes: detailAttr];
}
/* Ninth Line Subtitle Details */
int i = 0;
NSEnumerator *enumerator = [[item objectForKey:@"SubtitleList"] objectEnumerator];
id tempObject;
while (tempObject = [enumerator nextObject])
{
/* since the subtitleSourceTrackNum 0 is "None" in our array of the subtitle popups,
* we want to ignore it for display as well as encoding.
*/
if ([[tempObject objectForKey:@"subtitleSourceTrackNum"] intValue] > 0)
{
/* remember that index 0 of Subtitles can contain "Foreign Audio Search*/
[finalString appendString: @"Subtitle: " withAttributes:detailBoldAttr];
[finalString appendString: [tempObject objectForKey:@"subtitleSourceTrackName"] withAttributes:detailAttr];
if ([[tempObject objectForKey:@"subtitleTrackForced"] intValue] == 1)
{
[finalString appendString: @" - Forced Only" withAttributes:detailAttr];
}
if ([[tempObject objectForKey:@"subtitleTrackBurned"] intValue] == 1)
{
[finalString appendString: @" - Burned In" withAttributes:detailAttr];
}
if ([[tempObject objectForKey:@"subtitleTrackDefault"] intValue] == 1)
{
[finalString appendString: @" - Default" withAttributes:detailAttr];
}
[finalString appendString:@"\n" withAttributes:detailAttr];
}
i++;
}
return finalString;
}
else if ([[tableColumn identifier] isEqualToString:@"icon"])
{
if ([[item objectForKey:@"Status"] intValue] == 0)
{
return [NSImage imageNamed:@"EncodeComplete"];
}
else if ([[item objectForKey:@"Status"] intValue] == 1)
{
return [NSImage imageNamed: [NSString stringWithFormat: @"EncodeWorking%d", fAnimationIndex]];
}
else if ([[item objectForKey:@"Status"] intValue] == 3)
{
return [NSImage imageNamed:@"EncodeCanceled"];
}
else
{
return [NSImage imageNamed:@"JobSmall"];
}
}
else
{
return @"";
}
}
/* This method inserts the proper action icons into the far right of the queue window */
- (void)outlineView:(NSOutlineView *)outlineView willDisplayCell:(id)cell forTableColumn:(NSTableColumn *)tableColumn item:(id)item
{
if ([[tableColumn identifier] isEqualToString:@"desc"])
{
// nb: The "desc" column is currently an HBImageAndTextCell. However, we are longer
// using the image portion of the cell so we could switch back to a regular NSTextFieldCell.
// Set the image here since the value returned from outlineView:objectValueForTableColumn: didn't specify the image part
[cell setImage:nil];
}
else if ([[tableColumn identifier] isEqualToString:@"action"])
{
[cell setEnabled: YES];
BOOL highlighted = [outlineView isRowSelected:[outlineView rowForItem: item]] && [[outlineView window] isKeyWindow] && ([[outlineView window] firstResponder] == outlineView);
if ([[item objectForKey:@"Status"] intValue] == 0 || ([[item objectForKey:@"Status"] intValue] == 1 && [[item objectForKey:@"EncodingPID"] intValue] != pidNum))
{
[cell setAction: @selector(revealSelectedQueueItem:)];
if (highlighted)
{
[cell setImage:[NSImage imageNamed:@"RevealHighlight"]];
[cell setAlternateImage:[NSImage imageNamed:@"RevealHighlightPressed"]];
}
else
[cell setImage:[NSImage imageNamed:@"Reveal"]];
}
else
{
[cell setAction: @selector(removeSelectedQueueItem:)];
if (highlighted)
{
[cell setImage:[NSImage imageNamed:@"DeleteHighlight"]];
[cell setAlternateImage:[NSImage imageNamed:@"DeleteHighlightPressed"]];
}
else
[cell setImage:[NSImage imageNamed:@"Delete"]];
}
}
}
- (void)outlineView:(NSOutlineView *)outlineView willDisplayOutlineCell:(id)cell forTableColumn:(NSTableColumn *)tableColumn item:(id)item
{
// By default, the disclosure image gets centered vertically in the cell. We want
// always at the top.
if ([outlineView isItemExpanded: item])
[cell setImagePosition: NSImageAbove];
else
[cell setImagePosition: NSImageOnly];
}
#pragma mark -
#pragma mark NSOutlineView delegate (dragging related)
//------------------------------------------------------------------------------------
// NSTableView delegate
//------------------------------------------------------------------------------------
- (BOOL)outlineView:(NSOutlineView *)outlineView writeItems:(NSArray *)items toPasteboard:(NSPasteboard *)pboard
{
// Dragging is only allowed of the pending items.
if ([[[items objectAtIndex:0] objectForKey:@"Status"] integerValue] != 2) // 2 is pending
{
return NO;
}
// Don't retain since this is just holding temporaral drag information, and it is
//only used during a drag! We could put this in the pboard actually.
fDraggedNodes = items;
// Provide data for our custom type, and simple NSStrings.
[pboard declareTypes:[NSArray arrayWithObjects: DragDropSimplePboardType, nil] owner:self];
// the actual data doesn't matter since DragDropSimplePboardType drags aren't recognized by anyone but us!.
[pboard setData:[NSData data] forType:DragDropSimplePboardType];
return YES;
}
/* This method is used to validate the drops. */
- (NSDragOperation)outlineView:(NSOutlineView *)outlineView validateDrop:(id <NSDraggingInfo>)info proposedItem:(id)item proposedChildIndex:(NSInteger)index
{
// Don't allow dropping ONTO an item since they can't really contain any children.
BOOL isOnDropTypeProposal = index == NSOutlineViewDropOnItemIndex;
if (isOnDropTypeProposal)
{
return NSDragOperationNone;
}
// Don't allow dropping INTO an item since they can't really contain any children.
if (item != nil)
{
index = [fOutlineView rowForItem: item] + 1;
item = nil;
}
// NOTE: Should we allow dropping a pending job *above* the
// finished or already encoded jobs ?
// We do not let the user drop a pending job before or *above*
// already finished or currently encoding jobs.
if (index <= fEncodingQueueItem)
{
return NSDragOperationNone;
index = MAX (index, fEncodingQueueItem);
}
[outlineView setDropItem:item dropChildIndex:index];
return NSDragOperationGeneric;
}
- (BOOL)outlineView:(NSOutlineView *)outlineView acceptDrop:(id <NSDraggingInfo>)info item:(id)item childIndex:(NSInteger)index
{
NSMutableIndexSet *moveItems = [NSMutableIndexSet indexSet];
for( id obj in fDraggedNodes )
[moveItems addIndex:[fJobGroups indexOfObject:obj]];
// Successful drop, we use moveObjectsInQueueArray:... in fHBController
// to properly rearrange the queue array, save it to plist and then send it back here.
// since Controller.mm is handling all queue array manipulation.
// We *could do this here, but I think we are better served keeping that code together.
[fHBController moveObjectsInQueueArray:fJobGroups fromIndexes:moveItems toIndex: index];
return YES;
}
@end
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