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path: root/macosx/HBQueueController.mm
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/* HBQueueController

    This file is part of the HandBrake source code.
    Homepage: <http://handbrake.m0k.org/>.
    It may be used under the terms of the GNU General Public License. */

#include "HBQueueController.h"
#include "Controller.h"
#import "HBImageAndTextCell.h"

#define HB_ROW_HEIGHT_TITLE_ONLY           17.0

// Pasteboard type for or drag operations
#define HBQueuePboardType            @"HBQueuePboardType"

//------------------------------------------------------------------------------------
// Job ID Utilities
//------------------------------------------------------------------------------------

int MakeJobID(int jobGroupID, int sequenceNum)
{
    return jobGroupID<<16 | sequenceNum;
}

bool IsFirstPass(int jobID)
{
    return LoWord(jobID) == 0;
}

//------------------------------------------------------------------------------------
// NSMutableAttributedString (HBAdditions)
//------------------------------------------------------------------------------------

@interface NSMutableAttributedString (HBAdditions)
- (void) appendString: (NSString*)aString withAttributes: (NSDictionary *)aDictionary;
@end

@implementation NSMutableAttributedString (HBAdditions)
- (void) appendString: (NSString*)aString withAttributes: (NSDictionary *)aDictionary
{
    NSAttributedString * s = [[[NSAttributedString alloc]
        initWithString: aString
        attributes: aDictionary] autorelease];
    [self appendAttributedString: s];
}
@end

//------------------------------------------------------------------------------------
#pragma mark -
//------------------------------------------------------------------------------------

@implementation HBQueueOutlineView

- (void)viewDidEndLiveResize
{
    // Since we disabled calculating row heights during a live resize, force them to
    // recalculate now.
    [self noteHeightOfRowsWithIndexesChanged:
            [NSIndexSet indexSetWithIndexesInRange: NSMakeRange(0, [self numberOfRows])]];
    [super viewDidEndLiveResize];
}

#if HB_QUEUE_DRAGGING
- (NSImage *)dragImageForRowsWithIndexes:(NSIndexSet *)dragRows tableColumns:(NSArray *)tableColumns event:(NSEvent*)dragEvent offset:(NSPointPointer)dragImageOffset
{
    // Set the fIsDragging flag so that other's know that a drag operation is being
    // performed.
	fIsDragging = YES;

    // By default, NSTableView only drags an image of the first column. Change this to
    // drag an image of the queue's icon and desc columns.
    NSArray * cols = [NSArray arrayWithObjects: [self tableColumnWithIdentifier:@"icon"], [self tableColumnWithIdentifier:@"desc"], nil];
    return [super dragImageForRowsWithIndexes:dragRows tableColumns:cols event:dragEvent offset:dragImageOffset];
}
#endif

#if HB_QUEUE_DRAGGING
- (void) mouseDown:(NSEvent *)theEvent
{
    // After a drag operation, reset fIsDragging back to NO. This is really the only way
    // for us to detect when a drag has finished. You can't do it in acceptDrop because
    // that won't be called if the dragged item is released outside the view.
    [super mouseDown:theEvent];
	fIsDragging = NO;
}
#endif

#if HB_QUEUE_DRAGGING
- (BOOL) isDragging;
{
    return fIsDragging;
}
#endif

@end

#pragma mark -

//------------------------------------------------------------------------------------
// HBJob
//------------------------------------------------------------------------------------

static NSMutableParagraphStyle * _descriptionParagraphStyle = NULL;
static NSDictionary* _detailAttribute = NULL;
static NSDictionary* _detailBoldAttribute = NULL;
static NSDictionary* _titleAttribute = NULL;
static NSDictionary* _shortHeightAttribute = NULL;

@implementation HBJob

+ (HBJob*) jobWithLibhbJob: (hb_job_t *) job
{
    return [[[HBJob alloc] initWithLibhbJob:job] autorelease];
}

- (id) initWithLibhbJob: (hb_job_t *) job
{
    if (self = [super init])
    {
        sequence_id = job->sequence_id;

        chapter_start = job->chapter_start;
        chapter_end = job->chapter_end;
        chapter_markers = job->chapter_markers;
        memcpy(crop, job->crop, sizeof(crop));
        deinterlace = job->deinterlace;
        width = job->width;
        height = job->height;
        keep_ratio = job->keep_ratio;
        grayscale = job->grayscale;
        pixel_ratio = job->pixel_ratio;
        pixel_aspect_width = job->pixel_aspect_width;
        pixel_aspect_height = job->pixel_aspect_height;
        vcodec = job->vcodec;
        vquality = job->vquality;
        vbitrate = job->vbitrate;
        vrate = job->vrate;
        vrate_base = job->vrate_base;
        pass = job->pass;
        h264_level = job->h264_level;
        crf = job->crf;
        if (job->x264opts)
            x264opts = [[NSString stringWithUTF8String:job->x264opts] retain];
        /* So, with the advent of job->list_audio's I decided why not just use an NSString and concatanate
         all of the info we need for all of the audio values to display right into an NSString here ? So I
         did. I have no idea why we are reading libhb stuff just to display it in the queue gui. So here we
         are with a huge string. But its easy to change and saves alot of messing about. Maybe we move a bunch
         of other display stuff into strings for display for each job. It's not like they have to actually do
         anything.*/
        hb_audio_config_t * audio;
        NSString * thisJobAudioCodecs = [NSString stringWithFormat:@""];
        NSString * thisJobAudioInfo = [NSString stringWithFormat:@""];
        for( int i = 0; i < hb_list_count(job->list_audio); i++ )
        {
           audio = (hb_audio_config_t *) hb_list_audio_config_item( job->list_audio, i );
            /* Output Codec */
            NSString *outputCodec;
            if (audio->out.codec == HB_ACODEC_AC3)
                outputCodec = @"AC3";
            else if (audio->out.codec == HB_ACODEC_FAAC)
                outputCodec = @"AAC";
            else if (audio->out.codec == HB_ACODEC_LAME)
                outputCodec = @"MP3";
            else if (audio->out.codec == HB_ACODEC_VORBIS)
                outputCodec = @"Vorbis";
            else
                outputCodec = @"Unknown Codec";       
            /* Add the codec to the audio codecs list ( We should check against dupes)*/
            thisJobAudioCodecs = [thisJobAudioCodecs stringByAppendingString:[NSString stringWithFormat:@" %@,",outputCodec]];
            if (i > 0)
            {
                /* Insert a line break so that we get each track on a separate line */
                /* Wicked HACK alert!!, use 18 whitespaces to align offset in display for list > 2 to offset "Audio" in the queue display
                 Please Fix Me because this is embarrassing (but it works) */
                thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:@"\n                  "];
            }
            /* Detailed Job audio track info*/
            /* Track Number and Mixdown Info */
            if (audio->out.mixdown == HB_ACODEC_AC3)// Remember for ac3 passthru the mixdown uses the source codec
                thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@"Track %d: Source: %@ Output: %@, Pass-Thru", i + 1, [NSString stringWithUTF8String:audio->lang.description], outputCodec]];
            else if (audio->out.mixdown == HB_AMIXDOWN_MONO)
                thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@"Track %d: Source: %@ Output: %@, Mono", i + 1, [NSString stringWithUTF8String:audio->lang.description], outputCodec]];
            else if (audio->out.mixdown == HB_AMIXDOWN_STEREO)
                thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@"Track %d: Source: %@ Output: %@, Stereo", i + 1, [NSString stringWithUTF8String:audio->lang.description], outputCodec]];
            else if (audio->out.mixdown == HB_AMIXDOWN_DOLBY)
                thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@"Track %d: Source: %@ Output: %@, Dolby Surround", i + 1, [NSString stringWithUTF8String:audio->lang.description], outputCodec]];
            else if (audio->out.mixdown == HB_AMIXDOWN_DOLBYPLII)
                thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@"Track %d: Source: %@ Output: %@, Dolby Pro Logic II", i + 1, [NSString stringWithUTF8String:audio->lang.description], outputCodec]];
            else if (audio->out.mixdown == HB_AMIXDOWN_6CH)
                thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@"Track %d: Source: %@ Output: %@, 6 Channel Discreet", i + 1, [NSString stringWithUTF8String:audio->lang.description], outputCodec]];
            else
                thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@"Track %d: Source: %@ Output: Unknown Codec Info", i + 1, [NSString stringWithUTF8String:audio->lang.description]]];
            
            thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@", %d kbps, %d Hz", audio->out.bitrate, audio->out.samplerate]];
            
        }
        audioinfo_summary = [[NSString stringWithFormat:@"%@",thisJobAudioInfo]retain];
        audioinfo_codecs = [[NSString stringWithFormat:@"%@",thisJobAudioCodecs]retain];
        
        subtitle = job->subtitle;
        mux = job->mux;
        if (job->file)
            file = [[NSString stringWithUTF8String:job->file] retain];
        if (job->title->name)
            titleName = [[NSString stringWithUTF8String:job->title->name] retain];
        titleIndex = job->title->index;
        titleWidth = job->title->width;
        titleHeight = job->title->height;
        if (job->subtitle >= 0)
        {
            hb_subtitle_t * aSubtitle = (hb_subtitle_t *) hb_list_item(job->title->list_subtitle, job->subtitle);
            if (aSubtitle)
                subtitleLang = [[NSString stringWithUTF8String:aSubtitle->lang] retain];
        }

        // Calculate and store output dimensions and anamorphic dimensions
        if (pixel_ratio == 1) // Original PAR Implementation, now called Strict Anamorphic
        {
            output_width = titleWidth - crop[2] - crop[3];
            output_height = titleHeight - crop[0] - crop[1];
            anamorphic_width = output_width * pixel_aspect_width / pixel_aspect_height;
            anamorphic_height = output_height;
        }
        else if (pixel_ratio == 2) // Loose Anamorphic
        {
            // call hb_set_anamorphic_size to do a "dry run" to get the values to be
            // used by libhb for loose anamorphic.
            int par_width, par_height;
            hb_set_anamorphic_size(job, &output_width, &output_height, &par_width, &par_height);
            anamorphic_width = output_width * par_width / par_height;
            anamorphic_height = output_height;
        }
        else    // No Anamorphic
        {
            output_width = width;
            output_height = height;
            anamorphic_width = 0;       // not needed for this case
            anamorphic_height = 0;      // not needed for this case
        }
        
    }
    return self;
}

- (void) dealloc
{
    // jobGroup is a weak reference and does not need to be deleted
    [x264opts release];
    [file release];
    [titleName release];
    [subtitleLang release];
    [audioinfo_summary release];
    [audioinfo_codecs release];
    [super dealloc];
}

- (HBJobGroup *) jobGroup
{
    return jobGroup;
}

- (void) setJobGroup: (HBJobGroup *)aJobGroup
{
    // This is a weak reference. We don't retain or release it.
    jobGroup = aJobGroup;
}

//------------------------------------------------------------------------------------
// Generate string to display in UI.
//------------------------------------------------------------------------------------

- (NSMutableAttributedString *) attributedDescriptionWithIcon: (BOOL)withIcon
                              withTitle: (BOOL)withTitle
                           withPassName: (BOOL)withPassName
                         withFormatInfo: (BOOL)withFormatInfo
                        withDestination: (BOOL)withDestination
                        withPictureInfo: (BOOL)withPictureInfo
                          withVideoInfo: (BOOL)withVideoInfo
                           withx264Info: (BOOL)withx264Info
                          withAudioInfo: (BOOL)withAudioInfo
                       withSubtitleInfo: (BOOL)withSubtitleInfo

{
    NSMutableAttributedString * finalString = [[[NSMutableAttributedString alloc] initWithString: @""] autorelease];
    
    // Attributes
    NSMutableParagraphStyle * ps = [HBJob descriptionParagraphStyle];
    NSDictionary* detailAttr = [HBJob descriptionDetailAttribute];
    NSDictionary* detailBoldAttr = [HBJob descriptionDetailBoldAttribute];
    NSDictionary* titleAttr = [HBJob descriptionTitleAttribute];
    NSDictionary* shortHeightAttr = [HBJob descriptionShortHeightAttribute];

    // Title with summary
    if (withTitle)
    {
        if (withIcon)
        {
            NSFileWrapper * wrapper = [[[NSFileWrapper alloc] initWithPath:[[NSBundle mainBundle] pathForImageResource: @"JobSmall"]] autorelease];
            NSTextAttachment * imageAttachment = [[[NSTextAttachment alloc] initWithFileWrapper:wrapper] autorelease];

            NSDictionary* imageAttributes = [NSDictionary dictionaryWithObjectsAndKeys:
                            [NSNumber numberWithFloat: -2.0], NSBaselineOffsetAttributeName,
                            imageAttachment, NSAttachmentAttributeName,
                            ps, NSParagraphStyleAttributeName,
                            nil];

            NSAttributedString * imageAsString = [[[NSAttributedString alloc]
                    initWithString: [NSString stringWithFormat:@"%C%C", NSAttachmentCharacter, NSTabCharacter]
                    attributes: imageAttributes] autorelease];

            [finalString appendAttributedString:imageAsString];
        }
    
        // Note: use title->name instead of title->dvd since name is just the chosen
        // folder, instead of dvd which is the full path
        [finalString appendString:titleName withAttributes:titleAttr];
        
        NSString * summaryInfo;
    
        NSString * chapterString = (chapter_start == chapter_end) ?
                [NSString stringWithFormat:@"Chapter %d", chapter_start] :
                [NSString stringWithFormat:@"Chapters %d through %d", chapter_start, chapter_end];

        BOOL hasIndepthScan = (pass == -1);
        int numVideoPasses = 0;

        // To determine number of video passes, we need to skip past the subtitle scan.
        if (hasIndepthScan)
        {
            // When job is the one currently being processed, then the next in its group
            // is the the first job in the queue.
            HBJob * nextjob = nil;
            unsigned int index = [jobGroup indexOfJob:self];
            if (index != NSNotFound)
                nextjob = [jobGroup jobAtIndex:index+1];
            if (nextjob)    // Overly cautious in case there is no next job!
                numVideoPasses = MIN( 2, nextjob->pass + 1 );
        }
        else
            numVideoPasses = MIN( 2, pass + 1 );

        if (hasIndepthScan && numVideoPasses == 1)
            summaryInfo = [NSString stringWithFormat: @"  (Title %d, %@, Deep Scan, Single Video Pass)", titleIndex, chapterString];
        else if (hasIndepthScan && numVideoPasses > 1)
            summaryInfo = [NSString stringWithFormat: @"  (Title %d, %@, Deep Scan, %d Video Passes)", titleIndex, chapterString, numVideoPasses];
        else if (numVideoPasses == 1)
            summaryInfo = [NSString stringWithFormat: @"  (Title %d, %@, Single Video Pass)", titleIndex, chapterString];
        else
            summaryInfo = [NSString stringWithFormat: @"  (Title %d, %@, %d Video Passes)", titleIndex, chapterString, numVideoPasses];

        [finalString appendString:[NSString stringWithFormat:@"%@\n", summaryInfo] withAttributes:detailAttr];
        
        // Insert a short-in-height line to put some white space after the title
        [finalString appendString:@"\n" withAttributes:shortHeightAttr];
    }
    
    // End of title stuff
    

    // Pass Name
    if (withPassName)
    {
        if (withIcon)
        {
            NSString * imageName;
            switch (pass)
            {
                case -1: imageName = @"JobPassSubtitleSmall"; break;
                case  0: imageName = @"JobPassFirstSmall"; break;
                case  1: imageName = @"JobPassFirstSmall"; break;
                case  2: imageName = @"JobPassSecondSmall"; break;
                default: imageName = @"JobPassUnknownSmall"; break;
            }

            NSFileWrapper * wrapper = [[[NSFileWrapper alloc] initWithPath:[[NSBundle mainBundle] pathForImageResource: imageName]] autorelease];
            NSTextAttachment * imageAttachment = [[[NSTextAttachment alloc] initWithFileWrapper:wrapper] autorelease];

            NSDictionary* imageAttributes = [NSDictionary dictionaryWithObjectsAndKeys:
                            [NSNumber numberWithFloat: -2.0], NSBaselineOffsetAttributeName,
                            imageAttachment, NSAttachmentAttributeName,
                            ps, NSParagraphStyleAttributeName,
                            nil];

            NSAttributedString * imageAsString = [[[NSAttributedString alloc]
                    initWithString: [NSString stringWithFormat:@"%C%C", NSAttachmentCharacter, NSTabCharacter]
                    attributes: imageAttributes] autorelease];

            [finalString appendAttributedString:imageAsString];
        }
    
        NSString * jobPassName;
        if (pass == -1)
            jobPassName = NSLocalizedString (@"Deep Scan", nil);
        else
        {
            int passNum = MAX( 1, pass );
            if (passNum == 0)
                jobPassName = NSLocalizedString (@"1st Pass", nil);
            else if (passNum == 1)
                jobPassName = NSLocalizedString (@"1st Pass", nil);
            else if (passNum == 2)
                jobPassName = NSLocalizedString (@"2nd Pass", nil);
            else
                jobPassName = [NSString stringWithFormat: NSLocalizedString(@"Pass %d", nil), passNum];
        }
        [finalString appendString:[NSString stringWithFormat:@"%@\n", jobPassName] withAttributes:detailBoldAttr];
    }

    // Video Codec needed by FormatInfo and withVideoInfo
    NSString * jobVideoCodec = nil;
    if (withFormatInfo || withVideoInfo)
    {
        // 2097152
        // Video Codec settings (Encoder in the gui)
        if (vcodec == HB_VCODEC_FFMPEG)
            jobVideoCodec = @"FFmpeg"; // HB_VCODEC_FFMPEG
        else if (vcodec == HB_VCODEC_XVID)
            jobVideoCodec = @"XviD"; // HB_VCODEC_XVID
        else if (vcodec == HB_VCODEC_X264)
        {
            // Deterimine for sure how we are now setting iPod uuid atom
            if (h264_level) // We are encoding for iPod
                jobVideoCodec = @"x264 (H.264 iPod)"; // HB_VCODEC_X264    
            else
                jobVideoCodec = @"x264 (H.264 Main)"; // HB_VCODEC_X264
        }
    }
    if (jobVideoCodec == nil)
        jobVideoCodec = @"unknown";
    
    // Audio Codec needed by FormatInfo and AudioInfo
    NSString * jobAudioCodec = nil;
    if (withFormatInfo || withAudioInfo)
    {
        if (acodec == 256)
            jobAudioCodec = @"AAC"; // HB_ACODEC_FAAC
        else if (acodec == 512)
            jobAudioCodec = @"MP3"; // HB_ACODEC_LAME
        else if (acodec == 1024)
            jobAudioCodec = @"Vorbis"; // HB_ACODEC_VORBIS
        else if (acodec == 2048)
            jobAudioCodec = @"AC3"; // HB_ACODEC_AC3
    }
    if (jobAudioCodec == nil)
        jobAudioCodec = @"unknown";


    if (withFormatInfo)
    {
        NSString * jobFormatInfo;
        // Muxer settings (File Format in the gui)
        if (mux == 65536 || mux == 131072 || mux == 1048576)
            jobFormatInfo = @"MP4"; // HB_MUX_MP4,HB_MUX_PSP,HB_MUX_IPOD
        else if (mux == 262144)
            jobFormatInfo = @"AVI"; // HB_MUX_AVI
        else if (mux == 524288)
            jobFormatInfo = @"OGM"; // HB_MUX_OGM
        else if (mux == 2097152)
            jobFormatInfo = @"MKV"; // HB_MUX_MKV
        else
            jobFormatInfo = @"unknown";
                
        if (chapter_markers == 1)
            jobFormatInfo = [NSString stringWithFormat:@"%@ Container, %@ Video + %@ Audio, Chapter Markers\n", jobFormatInfo, jobVideoCodec, audioinfo_codecs];
        else
            jobFormatInfo = [NSString stringWithFormat:@"%@ Container, %@ Video + %@ Audio\n", jobFormatInfo, jobVideoCodec, audioinfo_codecs];
            
        [finalString appendString: @"Format: " withAttributes:detailBoldAttr];
        [finalString appendString: jobFormatInfo withAttributes:detailAttr];
    }

    if (withDestination)
    {
        [finalString appendString: @"Destination: " withAttributes:detailBoldAttr];
        [finalString appendString:[NSString stringWithFormat:@"%@\n", file] withAttributes:detailAttr];
    }


    if (withPictureInfo)
    {
        NSString * jobPictureInfo;
        if (pixel_ratio == 1) // Original PAR Implementation, now called Strict Anamorphic
            jobPictureInfo = [NSString stringWithFormat:@"%d x %d (%d x %d Strict Anamorphic)", output_width, output_height, anamorphic_width, anamorphic_height];
        else if (pixel_ratio == 2) // Loose Anamorphic
            jobPictureInfo = [NSString stringWithFormat:@"%d x %d (%d x %d Loose Anamorphic)", output_width, output_height, anamorphic_width, anamorphic_height];
        else
            jobPictureInfo = [NSString stringWithFormat:@"%d x %d", output_width, output_height];
        if (keep_ratio == 1)
            jobPictureInfo = [jobPictureInfo stringByAppendingString:@" Keep Aspect Ratio"];
        
        if (grayscale == 1)
            jobPictureInfo = [jobPictureInfo stringByAppendingString:@", Grayscale"];
        
        if (deinterlace == 1)
            jobPictureInfo = [jobPictureInfo stringByAppendingString:@", Deinterlace"];
        if (withIcon)   // implies indent the info
            [finalString appendString: @"\t" withAttributes:detailBoldAttr];
        [finalString appendString: @"Picture: " withAttributes:detailBoldAttr];
        [finalString appendString:[NSString stringWithFormat:@"%@\n", jobPictureInfo] withAttributes:detailAttr];
    }
    
    if (withVideoInfo)
    {
        NSString * jobVideoQuality;
        NSString * jobVideoDetail;
        
        if (vquality <= 0 || vquality >= 1)
            jobVideoQuality = [NSString stringWithFormat:@"%d kbps", vbitrate];
        else
        {
            NSNumber * vidQuality;
            vidQuality = [NSNumber numberWithInt:vquality * 100];
            // this is screwed up kind of. Needs to be formatted properly.
            if (crf == 1)
                jobVideoQuality = [NSString stringWithFormat:@"%@%% CRF", vidQuality];            
            else
                jobVideoQuality = [NSString stringWithFormat:@"%@%% CQP", vidQuality];
        }
        
        if (vrate_base == 1126125)
        {
            // NTSC FILM 23.976
            jobVideoDetail = [NSString stringWithFormat:@"%@, %@, 23.976 fps", jobVideoCodec, jobVideoQuality];
        }
        else if (vrate_base == 900900)
        {
            // NTSC 29.97
            jobVideoDetail = [NSString stringWithFormat:@"%@, %@, 29.97 fps", jobVideoCodec, jobVideoQuality];
        }
        else
        {
            // Everything else
            jobVideoDetail = [NSString stringWithFormat:@"%@, %@, %d fps", jobVideoCodec, jobVideoQuality, vrate / vrate_base];
        }
        if (withIcon)   // implies indent the info
            [finalString appendString: @"\t" withAttributes:detailBoldAttr];
        [finalString appendString: @"Video: " withAttributes:detailBoldAttr];
        [finalString appendString:[NSString stringWithFormat:@"%@\n", jobVideoDetail] withAttributes:detailAttr];
    }
    
    if (withx264Info)
    {
        if (vcodec == HB_VCODEC_X264 && x264opts)
        {
            if (withIcon)   // implies indent the info
                [finalString appendString: @"\t" withAttributes:detailBoldAttr];
            [finalString appendString: @"x264 Options: " withAttributes:detailBoldAttr];
            [finalString appendString:[NSString stringWithFormat:@"%@\n", x264opts] withAttributes:detailAttr];
        }
    }

    if (withAudioInfo)
    {
        if (withIcon)   // implies indent the info
            [finalString appendString: @"\t" withAttributes:detailBoldAttr];
        [finalString appendString: @"Audio: " withAttributes:detailBoldAttr];
        [finalString appendString:[NSString stringWithFormat:@"%@\n", audioinfo_summary] withAttributes:detailAttr];
    }
    
    if (withSubtitleInfo)
    {
        // subtitle scan == -1 in two cases:
        // autoselect: when pass == -1
        // none: when pass != -1
        if ((subtitle == -1) && (pass == -1))
        {
            if (withIcon)   // implies indent the info
                [finalString appendString: @"\t" withAttributes:detailBoldAttr];
            [finalString appendString: @"Subtitles: " withAttributes:detailBoldAttr];
            [finalString appendString: @"Autoselect " withAttributes:detailAttr];
        }
        else if (subtitle >= 0)
        {
            if (subtitleLang)
            {
                if (withIcon)   // implies indent the info
                    [finalString appendString: @"\t" withAttributes:detailBoldAttr];
                [finalString appendString: @"Subtitles: " withAttributes:detailBoldAttr];
                [finalString appendString: subtitleLang   withAttributes:detailAttr];
            }
        }
    }
    
    
    if ([[finalString string] hasSuffix: @"\n"])
        [finalString deleteCharactersInRange: NSMakeRange([[finalString string] length]-1, 1)];
    
    return finalString;
}

+ (NSMutableParagraphStyle *) descriptionParagraphStyle
{
    if (!_descriptionParagraphStyle)
    {
        _descriptionParagraphStyle = [[[NSParagraphStyle defaultParagraphStyle] mutableCopy] retain];
        [_descriptionParagraphStyle setHeadIndent: 40.0];
        [_descriptionParagraphStyle setParagraphSpacing: 1.0];
        [_descriptionParagraphStyle setTabStops:[NSArray array]];    // clear all tabs
        [_descriptionParagraphStyle addTabStop: [[[NSTextTab alloc] initWithType: NSLeftTabStopType location: 20.0] autorelease]];
    }
    return _descriptionParagraphStyle;
}

+ (NSDictionary *) descriptionDetailAttribute
{
    if (!_detailAttribute)
        _detailAttribute = [[NSDictionary dictionaryWithObjectsAndKeys:
                [NSFont systemFontOfSize:10.0], NSFontAttributeName,
                _descriptionParagraphStyle, NSParagraphStyleAttributeName,
                nil] retain];
    return _detailAttribute;
}

+ (NSDictionary *) descriptionDetailBoldAttribute
{
    if (!_detailBoldAttribute)
        _detailBoldAttribute = [[NSDictionary dictionaryWithObjectsAndKeys:
                [NSFont boldSystemFontOfSize:10.0], NSFontAttributeName,
                _descriptionParagraphStyle, NSParagraphStyleAttributeName,
                nil] retain];
    return _detailBoldAttribute;
}

+ (NSDictionary *) descriptionTitleAttribute
{
    if (!_titleAttribute)
        _titleAttribute = [[NSDictionary dictionaryWithObjectsAndKeys:
                [NSFont systemFontOfSize:[NSFont systemFontSize]], NSFontAttributeName,
                _descriptionParagraphStyle, NSParagraphStyleAttributeName,
                nil] retain];
    return _titleAttribute;
}

+ (NSDictionary *) descriptionShortHeightAttribute
{
    if (!_shortHeightAttribute)
        _shortHeightAttribute = [[NSDictionary dictionaryWithObjectsAndKeys:
                [NSFont systemFontOfSize:2.0], NSFontAttributeName,
                nil] retain];
    return _shortHeightAttribute;
}


@end

#pragma mark -

//------------------------------------------------------------------------------------
// HBJobGroup
//------------------------------------------------------------------------------------

// Notification sent from HBJobGroup setStatus whenever the status changes.
NSString *HBJobGroupStatusNotification = @"HBJobGroupStatusNotification";

@implementation HBJobGroup

+ (HBJobGroup *) jobGroup;
{
    return [[[HBJobGroup alloc] init] autorelease];
}

- (id) init
{
    if (self = [super init])
    {
        fJobs = [[NSMutableArray arrayWithCapacity:0] retain];
        fDescription = [[NSMutableAttributedString alloc] initWithString: @""];
        [self setNeedsDescription: NO];
        fStatus = HBStatusNone;
    }
    return self; 
}

- (void) dealloc
{
    [fPresetName release];
    [fJobs release];
    [super dealloc];
}

- (unsigned int) count
{
    return [fJobs count];
}

- (void) addJob: (HBJob *)aJob
{
    [aJob setJobGroup:self];
    [fJobs addObject: aJob];
    [self setNeedsDescription: YES];
    fLastDescriptionHeight = 0;
    fLastDescriptionWidth = 0;
}

- (HBJob *) jobAtIndex: (unsigned)index
{
    return [fJobs objectAtIndex: index];
}

- (unsigned) indexOfJob: (HBJob *)aJob;
{
    return [fJobs indexOfObject: aJob];
}

- (NSEnumerator *) jobEnumerator
{
    return [fJobs objectEnumerator];
}

- (void) setNeedsDescription: (BOOL)flag
{
    fNeedsDescription = flag;
}

- (void) updateDescription
{
    fNeedsDescription = NO;

    [fDescription deleteCharactersInRange: NSMakeRange(0, [fDescription length])]; 

    if ([self count] == 0)
    {
        NSAssert(NO, @" jobgroup with no jobs");
        return;
    }
    
    HBJob * job = [self jobAtIndex:0];
    
    // append the title
    [fDescription appendAttributedString: [job attributedDescriptionWithIcon: NO
                            withTitle: YES
                         withPassName: NO
                       withFormatInfo: NO
                      withDestination: NO
                      withPictureInfo: NO
                        withVideoInfo: NO
                         withx264Info: NO
                        withAudioInfo: NO
                     withSubtitleInfo: NO]];

    // append the preset name
    if ([fPresetName length])
    {
        [fDescription appendString:@"Preset: " withAttributes:[HBJob descriptionDetailBoldAttribute]];
        [fDescription appendString:fPresetName withAttributes:[HBJob descriptionDetailAttribute]];
        [fDescription appendString:@"\n" withAttributes:[HBJob descriptionDetailAttribute]];
    }
    
    // append the format and destinaton
    [fDescription appendAttributedString: [job attributedDescriptionWithIcon: NO
                            withTitle: NO
                         withPassName: NO
                       withFormatInfo: YES
                      withDestination: YES
                      withPictureInfo: NO
                        withVideoInfo: NO
                         withx264Info: NO
                        withAudioInfo: NO
                     withSubtitleInfo: NO]];


    static NSAttributedString * carriageReturn = [[NSAttributedString alloc] initWithString:@"\n"];
    
    NSEnumerator * e = [self jobEnumerator];
    while ( (job = [e nextObject]) )
    {
        int pass = job->pass;
        [fDescription appendAttributedString:carriageReturn];
        [fDescription appendAttributedString:
            [job attributedDescriptionWithIcon: YES
                                withTitle: NO
                             withPassName: YES
                           withFormatInfo: NO
                          withDestination: NO
                          withPictureInfo: pass != -1
                            withVideoInfo: pass != -1
                             withx264Info: pass != -1
                            withAudioInfo: pass == 0 || pass == 2
                         withSubtitleInfo: YES]];
    }
    
}

- (NSMutableAttributedString *) attributedDescription
{
    if (fNeedsDescription)
        [self updateDescription];
    return fDescription;
}

- (float) heightOfDescriptionForWidth:(float)width
{
    // Try to return the cached value if no changes have happened since the last time
    if ((width == fLastDescriptionWidth) && (fLastDescriptionHeight != 0) && !fNeedsDescription)
        return fLastDescriptionHeight;
    
    if (fNeedsDescription)
        [self updateDescription];

    // Calculate the height    
    NSRect bounds = [fDescription boundingRectWithSize:NSMakeSize(width, 10000) options:NSStringDrawingUsesLineFragmentOrigin];
    fLastDescriptionHeight = bounds.size.height + 6.0; // add some border to bottom
    fLastDescriptionWidth = width;
    return fLastDescriptionHeight;

/* supposedly another way to do this, in case boundingRectWithSize isn't working
    NSTextView* tmpView = [[NSTextView alloc] initWithFrame:NSMakeRect(0, 0, width, 1)];
    [[tmpView textStorage] setAttributedString:aString];
    [tmpView setHorizontallyResizable:NO];
    [tmpView setVerticallyResizable:YES];
//    [[tmpView textContainer] setHeightTracksTextView: YES];
//    [[tmpView textContainer] setContainerSize: NSMakeSize(width, 10000)];
    [tmpView sizeToFit];
    float height = [tmpView frame].size.height;
    [tmpView release];
    return height;
*/
}

- (float) lastDescriptionHeight
{
    return fLastDescriptionHeight;
}

- (void) setStatus: (HBQueueJobGroupStatus)status
{
    // Create a dictionary with the old status
    NSDictionary * userInfo = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:self->fStatus] forKey:@"HBOldJobGroupStatus"];

    self->fStatus = status;
    
    // Send notification with old status
    [[NSNotificationCenter defaultCenter] postNotificationName:HBJobGroupStatusNotification object:self userInfo:userInfo];
}

- (HBQueueJobGroupStatus) status
{
    return self->fStatus;
}

- (void) setPresetName: (NSString *)name
{
    [name retain];
    [fPresetName release];
    fPresetName = name;
}

- (NSString *) presetName
{
    return fPresetName;
}

- (NSString *) name
{
    HBJob * firstJob = [self jobAtIndex:0];
    return firstJob ? firstJob->titleName : nil;
}

- (NSString *) destinationPath
{
    HBJob * firstJob = [self jobAtIndex:0];
    return firstJob ? firstJob->file : nil;
}

@end


#pragma mark -

// Toolbar identifiers
static NSString*    HBQueueToolbar                            = @"HBQueueToolbar1";
static NSString*    HBQueueStartCancelToolbarIdentifier       = @"HBQueueStartCancelToolbarIdentifier";
static NSString*    HBQueuePauseResumeToolbarIdentifier       = @"HBQueuePauseResumeToolbarIdentifier";

#pragma mark -

@implementation HBQueueController

//------------------------------------------------------------------------------------
// init
//------------------------------------------------------------------------------------
- (id)init
{
    if (self = [super init])
    {
        // Our defaults
        [[NSUserDefaults standardUserDefaults] registerDefaults:[NSDictionary dictionaryWithObjectsAndKeys:
            @"NO",      @"QueueWindowIsOpen",
            @"NO",      @"QueueShowsDetail",
            @"YES",     @"QueueShowsJobsAsGroups",
            nil]];

        fJobGroups = [[NSMutableArray arrayWithCapacity:0] retain];

        BOOL loadSucceeded = [NSBundle loadNibNamed:@"Queue" owner:self] && fQueueWindow;
        NSAssert(loadSucceeded, @"Could not open Queue nib");
        NSAssert(fQueueWindow, @"fQueueWindow not found in Queue nib");
        
        // Register for HBJobGroup status changes
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(jobGroupStatusNotification:) name:HBJobGroupStatusNotification object:nil];
    }
    return self; 
}

//------------------------------------------------------------------------------------
// dealloc
//------------------------------------------------------------------------------------
- (void)dealloc
{
    // clear the delegate so that windowWillClose is not attempted
    if ([fQueueWindow delegate] == self)
        [fQueueWindow setDelegate:nil];
    
    [fJobGroups release];
    [fCurrentJobGroup release];
    [fSavedExpandedItems release];
    [fSavedSelectedItems release];

    [[NSNotificationCenter defaultCenter] removeObserver:self];

    [super dealloc];
}

//------------------------------------------------------------------------------------
// Receive HB handle
//------------------------------------------------------------------------------------
- (void)setHandle: (hb_handle_t *)handle
{
    fHandle = handle;
}

//------------------------------------------------------------------------------------
// Receive HBController
//------------------------------------------------------------------------------------
- (void)setHBController: (HBController *)controller
{
    fHBController = controller;
}

#pragma mark -
#pragma mark - Getting the currently processing job group

//------------------------------------------------------------------------------------
// Returns the HBJobGroup that is currently being encoded; nil if no encoding is
// occurring.
//------------------------------------------------------------------------------------
- (HBJobGroup *) currentJobGroup;
{
    return fCurrentJobGroup;
}

//------------------------------------------------------------------------------------
// Returns the HBJob (pass) that is currently being encoded; nil if no encoding is
// occurring.
//------------------------------------------------------------------------------------
- (HBJob *) currentJob
{
    return fCurrentJob;
}

#pragma mark -

//------------------------------------------------------------------------------------
// Displays and brings the queue window to the front
//------------------------------------------------------------------------------------
- (IBAction) showQueueWindow: (id)sender
{
    [fQueueWindow makeKeyAndOrderFront: self];
    [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"QueueWindowIsOpen"];
}

//------------------------------------------------------------------------------------
// Show or hide the current job pane (fCurrentJobPane).
//------------------------------------------------------------------------------------
- (void) showCurrentJobPane: (BOOL)showPane
{
    if (showPane == fCurrentJobPaneShown)
        return;
    
    // Things to keep in mind:
    // - When the current job pane is shown, it occupies the upper portion of the
    //   window with the queue occupying the bottom portion of the window.
    // - When the current job pane is hidden, it slides up and out of view.
    //   NSView setHidden is NOT used. The queue pane is resized to occupy the full
    //   window.
    
    NSRect windowFrame = [[fCurrentJobPane superview] frame];
    NSRect queueFrame, jobFrame;
    if (showPane)
        NSDivideRect(windowFrame, &jobFrame, &queueFrame, NSHeight([fCurrentJobPane frame]), NSMaxYEdge);
    else
    {
        queueFrame = windowFrame;
        jobFrame = [fCurrentJobPane frame];
        jobFrame.origin.y = NSHeight(windowFrame);
    }
    
    // Move fCurrentJobPane
    NSDictionary * dict1 = [NSDictionary dictionaryWithObjectsAndKeys:
        fCurrentJobPane, NSViewAnimationTargetKey,
        [NSValue valueWithRect:jobFrame], NSViewAnimationEndFrameKey,
        nil];

    // Resize fQueuePane
    NSDictionary * dict2 = [NSDictionary dictionaryWithObjectsAndKeys:
        fQueuePane, NSViewAnimationTargetKey,
        [NSValue valueWithRect:queueFrame], NSViewAnimationEndFrameKey,
        nil];

    NSViewAnimation * anAnimation = [[[NSViewAnimation alloc] initWithViewAnimations:nil] autorelease];
    [anAnimation setViewAnimations:[NSArray arrayWithObjects:dict1, dict2, nil]];
    [anAnimation setDuration:0.25];
    [anAnimation setAnimationBlockingMode:NSAnimationBlocking]; // prevent user from resizing the window during an animation
    [anAnimation startAnimation];
    
    fCurrentJobPaneShown = showPane;
}

//------------------------------------------------------------------------------------
// Sets fCurrentJobGroup to a new job group.
//------------------------------------------------------------------------------------
- (void) setCurrentJobGroup: (HBJobGroup *)aJobGroup
{
    if (aJobGroup)
        [aJobGroup setStatus: HBStatusWorking];

    [aJobGroup retain];
    [fCurrentJobGroup release];
    fCurrentJobGroup = aJobGroup;
}

#pragma mark - Finding job groups

//------------------------------------------------------------------------------------
// Returns the first pending job with a specified destination path or nil if no such
// job exists.
//------------------------------------------------------------------------------------
- (HBJobGroup *) pendingJobGroupWithDestinationPath: (NSString *)path
{
    HBJobGroup * aJobGroup;
    NSEnumerator * groupEnum = [fJobGroups objectEnumerator];
    while ( (aJobGroup = [groupEnum nextObject]) )
    {
        if ([[aJobGroup destinationPath] isEqualToString: path])
            return aJobGroup;
    }
    return nil;
}

//------------------------------------------------------------------------------------
// Locates and returns a HBJob whose sequence_id matches a specified value.
//------------------------------------------------------------------------------------
- (HBJob *) findJobWithID: (int)aJobID
{
    HBJobGroup * aJobGroup;
    NSEnumerator * groupEnum = [fJobGroups objectEnumerator];
    while ( (aJobGroup = [groupEnum nextObject]) )
    {
        HBJob * job;
        NSEnumerator * jobEnum = [aJobGroup jobEnumerator];
        while ( (job = [jobEnum nextObject]) )
        {
            if (job->sequence_id == aJobID)
                return job;
        }
    }
    return nil;
}

//------------------------------------------------------------------------------------
// Locates and returns a libhb job whose sequence_id matches a specified value.
//------------------------------------------------------------------------------------
- (hb_job_t *) findLibhbJobWithID: (int)aJobID
{
    hb_job_t * job;
    int index = 0;
    while( ( job = hb_job( fHandle, index++ ) ) )
    {
        if (job->sequence_id == aJobID)
            return job;
    }
    return nil;
}

#pragma mark -
#pragma mark Queue Counts

//------------------------------------------------------------------------------------
// Sets a flag indicating that the values for fPendingCount, fCompletedCount,
// fCanceledCount, and fWorkingCount need to be recalculated.
//------------------------------------------------------------------------------------
- (void) setJobGroupCountsNeedUpdating: (BOOL)flag
{
    fJobGroupCountsNeedUpdating = flag;
}

//------------------------------------------------------------------------------------
// Recalculates and stores new values in fPendingCount, fCompletedCount,
// fCanceledCount, and fWorkingCount.
//------------------------------------------------------------------------------------
- (void) recalculateJobGroupCounts
{
    fPendingCount = 0;
    fCompletedCount = 0;
    fCanceledCount = 0;
    fWorkingCount = 0;

    NSEnumerator * groupEnum = [fJobGroups objectEnumerator];
    HBJobGroup * aJobGroup;
    while ( (aJobGroup = [groupEnum nextObject]) )
    {
        switch ([aJobGroup status])
        {
            case HBStatusNone:
                // We don't track these.
                break;
            case HBStatusPending:
                fPendingCount++;
                break;
            case HBStatusCompleted:
                fCompletedCount++;
                break;
            case HBStatusCanceled:
                fCanceledCount++;
                break;
            case HBStatusWorking:
                fWorkingCount++;
                break;
        }
    }
    fJobGroupCountsNeedUpdating = NO;
}

//------------------------------------------------------------------------------------
// Returns the number of job groups whose status is HBStatusPending.
//------------------------------------------------------------------------------------
- (unsigned int) pendingCount
{
    if (fJobGroupCountsNeedUpdating)
        [self recalculateJobGroupCounts];
    return fPendingCount;
}

//------------------------------------------------------------------------------------
// Returns the number of job groups whose status is HBStatusCompleted.
//------------------------------------------------------------------------------------
- (unsigned int) completedCount
{
    if (fJobGroupCountsNeedUpdating)
        [self recalculateJobGroupCounts];
    return fCompletedCount;
}

//------------------------------------------------------------------------------------
// Returns the number of job groups whose status is HBStatusCanceled.
//------------------------------------------------------------------------------------
- (unsigned int) canceledCount
{
    if (fJobGroupCountsNeedUpdating)
        [self recalculateJobGroupCounts];
    return fCanceledCount;
}

//------------------------------------------------------------------------------------
// Returns the number of job groups whose status is HBStatusWorking.
//------------------------------------------------------------------------------------
- (unsigned int) workingCount
{
    if (fJobGroupCountsNeedUpdating)
        [self recalculateJobGroupCounts];
    return fWorkingCount;
}

#pragma mark -
#pragma mark UI Updating

//------------------------------------------------------------------------------------
// Saves the state of the items that are currently expanded and selected. Calling
// restoreOutlineViewState will restore the state of all items to match what was saved
// by saveOutlineViewState. Nested calls to saveOutlineViewState are not supported.
//------------------------------------------------------------------------------------
- (void) saveOutlineViewState
{
    if (!fSavedExpandedItems)
        fSavedExpandedItems = [[NSMutableIndexSet alloc] init];
    else
        [fSavedExpandedItems removeAllIndexes];
    
    // This code stores the sequence_id of the first job of each job group into an
    // index set. This is sufficient to identify each group uniquely.
    
    HBJobGroup * aJobGroup;
    NSEnumerator * e = [fJobGroups objectEnumerator];
    while ( (aJobGroup = [e nextObject]) )
    {
        if ([fOutlineView isItemExpanded: aJobGroup])
            [fSavedExpandedItems addIndex: [aJobGroup jobAtIndex:0]->sequence_id];
    }
    
    // Save the selection also.

    if (!fSavedSelectedItems)
        fSavedSelectedItems = [[NSMutableIndexSet alloc] init];
    else
        [fSavedSelectedItems removeAllIndexes];

    NSIndexSet * selectedRows = [fOutlineView selectedRowIndexes];
    int row = [selectedRows firstIndex];
    while (row != NSNotFound)
    {
        aJobGroup = [fOutlineView itemAtRow: row];
        [fSavedSelectedItems addIndex: [aJobGroup jobAtIndex:0]->sequence_id];
        row = [selectedRows indexGreaterThanIndex: row];
    }

}

//------------------------------------------------------------------------------------
// Restores the expanded state of items in the outline view to match those saved by a
// previous call to saveOutlineViewState.
//------------------------------------------------------------------------------------
- (void) restoreOutlineViewState
{
    if (fSavedExpandedItems)
    {
        HBJobGroup * aJobGroup;
        NSEnumerator * e = [fJobGroups objectEnumerator];
        while ( (aJobGroup = [e nextObject]) )
        {
            HBJob * job = [aJobGroup jobAtIndex:0];
            if (job && [fSavedExpandedItems containsIndex: job->sequence_id])
                [fOutlineView expandItem: aJobGroup];
        }
    }
    
    if (fSavedSelectedItems)
    {
        NSMutableIndexSet * rowsToSelect = [[[NSMutableIndexSet alloc] init] autorelease];
        HBJobGroup * aJobGroup;
        NSEnumerator * e = [fJobGroups objectEnumerator];
        int i = 0;
        while ( (aJobGroup = [e nextObject]) )
        {
            HBJob * job = [aJobGroup jobAtIndex:0];
            if (job && [fSavedSelectedItems containsIndex: job->sequence_id])
                [rowsToSelect addIndex: i];
            i++;
        }
        if ([rowsToSelect count] == 0)
            [fOutlineView deselectAll: nil];
        else
            [fOutlineView selectRowIndexes:rowsToSelect byExtendingSelection:NO];
    }
}

//------------------------------------------------------------------------------------
// Marks the icon region of a job group in the queue view as needing display.
//------------------------------------------------------------------------------------
- (void) updateJobGroupIconInQueue:(HBJobGroup*)aJobGroup
{
    int row = [fOutlineView rowForItem: aJobGroup];
    int col = [fOutlineView columnWithIdentifier: @"icon"];
    if (row != -1 && col != -1)
    {
        NSRect frame = [fOutlineView frameOfCellAtColumn:col row:row];
        [fOutlineView setNeedsDisplayInRect: frame];
    }
}

//------------------------------------------------------------------------------------
// Marks the entire region of a job group in the queue view as needing display.
//------------------------------------------------------------------------------------
- (void) updateJobGroupInQueue:(HBJobGroup*)aJobGroup
{
    int row = [fOutlineView rowForItem: aJobGroup];
    if (row != -1)
    {
        NSRect frame = [fOutlineView rectOfRow:row];
        [fOutlineView setNeedsDisplayInRect: frame];
    }
}

//------------------------------------------------------------------------------------
// If a job is currently processing, its job icon in the queue outline view is
// animated to its next state.
//------------------------------------------------------------------------------------
- (void) animateCurrentJobGroupInQueue:(NSTimer*)theTimer
{
    if (fCurrentJobGroup)
    {
        fAnimationIndex++;
        fAnimationIndex %= 6;   // there are 6 animation images; see outlineView:objectValueForTableColumn:byItem: below.
        [self updateJobGroupIconInQueue: fCurrentJobGroup];
    }
}

//------------------------------------------------------------------------------------
// Starts animating the job icon of the currently processing job in the queue outline
// view.
//------------------------------------------------------------------------------------
- (void) startAnimatingCurrentJobGroupInQueue
{
    if (!fAnimationTimer)
        fAnimationTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0/12.0     // 1/12 because there are 6 images in the animation cycle
                target:self
                selector:@selector(animateCurrentJobGroupInQueue:)
                userInfo:nil
                repeats:YES] retain];
}

//------------------------------------------------------------------------------------
// Stops animating the job icon of the currently processing job in the queue outline
// view.
//------------------------------------------------------------------------------------
- (void) stopAnimatingCurrentJobGroupInQueue
{
    if (fAnimationTimer && [fAnimationTimer isValid])
    {
        [fAnimationTimer invalidate];
        [fAnimationTimer release];
        fAnimationTimer = nil;
    }
}

//------------------------------------------------------------------------------------
// Generate string to display in UI.
//------------------------------------------------------------------------------------
- (NSString *) progressStatusStringForJob: (HBJob *)job state: (hb_state_t *)s
{
    if (s->state == HB_STATE_WORKING)
    {
        NSString * msg;
        if (job->pass == -1)
            msg = NSLocalizedString( @"Deep Scan", nil );
        else if (job->pass == 1)
            msg = NSLocalizedString( @"Analyzing video", nil );
        else if ((job->pass == 0) ||  (job->pass == 2))
            msg = NSLocalizedString( @"Encoding movie", nil );
        else
            return @""; // unknown condition!
            
        if( s->param.working.seconds > -1 )
        {
            return [NSString stringWithFormat:
                NSLocalizedString( @"%@ (%.2f fps, avg %.2f fps)", nil ),
                msg, s->param.working.rate_cur, s->param.working.rate_avg];
        }
        else
            return msg;

    }

    else if (s->state == HB_STATE_MUXING)
        return NSLocalizedString( @"Muxing", nil );

    else if (s->state == HB_STATE_PAUSED)
        return NSLocalizedString( @"Paused", nil );

    else if (s->state == HB_STATE_WORKDONE)
        return NSLocalizedString( @"Done", nil );
    
    return @"";
}

//------------------------------------------------------------------------------------
// Generate string to display in UI.
//------------------------------------------------------------------------------------
- (NSString *) progressTimeRemainingStringForJob: (HBJob *)job state: (hb_state_t *)s
{
    if (s->state == HB_STATE_WORKING)
    {
        #define p s->param.working
        if (p.seconds < 0)
            return @"";
        
        // Minutes always needed
        NSString * minutes;
        if (p.minutes > 1)
          minutes = [NSString stringWithFormat:NSLocalizedString( @"%d minutes ", nil ), p.minutes];
        else if (p.minutes == 1)
          minutes = NSLocalizedString( @"1 minute ", nil );
        else
          minutes = @"";
        
        if (p.hours >= 1)
        {
            NSString * hours;
            if (p.hours > 1)
              hours = [NSString stringWithFormat:NSLocalizedString( @"%d hours ", nil ), p.hours];
            else
              hours = NSLocalizedString( @"1 hour ", nil );

            return [NSString stringWithFormat:NSLocalizedString( @"%@%@remaining", nil ), hours, minutes];
        }
        
        else
        {
            NSString * seconds;
            if (p.seconds > 1)
              seconds = [NSString stringWithFormat:NSLocalizedString( @"%d seconds ", nil ), p.seconds];
            else
              seconds = NSLocalizedString( @"1 second ", nil );

            return [NSString stringWithFormat:NSLocalizedString( @"%@%@remaining", nil ), minutes, seconds];
        }

/* here is code that does it more like the Finder
        if( p.seconds > -1 )
        {
            float estHours = (p.hours + (p.minutes / 60.0));
            float estMinutes = (p.minutes + (p.seconds / 60.0));

            if (estHours > 1.5)
                return [NSString stringWithFormat:NSLocalizedString( @"Time remaining: About %d hours", nil ), lrintf(estHours)];
            else if (estHours > 0.983)    // 59 minutes
                return NSLocalizedString( @"Time remaining: About 1 hour", nil );
            else if (estMinutes > 1.5)
                return [NSString stringWithFormat:NSLocalizedString( @"Time remaining: About %d minutes", nil ), lrintf(estMinutes)];
            else if (estMinutes > 0.983)    // 59 seconds
                return NSLocalizedString( @"Time remaining: About 1 minute", nil );
            else if (p.seconds <= 5)
                return NSLocalizedString( @"Time remaining: Less than 5 seconds", nil );
            else if (p.seconds <= 10)
                return NSLocalizedString( @"Time remaining: Less than 10 seconds", nil );
            else
                return NSLocalizedString( @"Time remaining: Less than 1 minute", nil );
        }
        else
            return NSLocalizedString( @"Time remaining: Calculating...", nil );
*/
        #undef p
    }
    
    return @"";
}

//------------------------------------------------------------------------------------
// Refresh progress bar (fProgressTextField) from current state.
//------------------------------------------------------------------------------------
- (void) updateProgressTextForJob: (HBJob *)job state: (hb_state_t *)s
{
    NSString * statusMsg = [self progressStatusStringForJob:job state:s];
    NSString * timeMsg = [self progressTimeRemainingStringForJob:job state:s];
    if ([timeMsg length] > 0)
        statusMsg = [NSString stringWithFormat:@"%@ - %@", statusMsg, timeMsg];
    [fProgressTextField setStringValue:statusMsg];
}

//------------------------------------------------------------------------------------
// Refresh progress bar (fProgressBar) from current state.
//------------------------------------------------------------------------------------
- (void) updateProgressBarWithState: (hb_state_t *)s
{
    if (s->state == HB_STATE_WORKING)
    {
        #define p s->param.working
        [fProgressBar setIndeterminate:NO];
        float progress_total = 100.0 * ( p.progress + p.job_cur - 1 ) / p.job_count;
        [fProgressBar setDoubleValue:progress_total];
        #undef p
    }
    
    else if (s->state == HB_STATE_MUXING)
    {
        #define p s->param.muxing
        [fProgressBar setIndeterminate:YES];
        [fProgressBar startAnimation:nil];
        #undef p
    }

    else if (s->state == HB_STATE_WORKDONE)
    {
        [fProgressBar setIndeterminate:NO];
        [fProgressBar stopAnimation:nil];
        [fProgressBar setDoubleValue:0.0];
    }
    
    else
        [fProgressBar stopAnimation:nil];    // just in case in was animating
}

//------------------------------------------------------------------------------------
// Refresh queue count text field (fQueueCountField).
//------------------------------------------------------------------------------------
- (void)updateQueueCountField
{
    NSString * msg;
    int jobCount = [fJobGroups count];
    int pendingCount = [self pendingCount];
    if (jobCount == 0)
        msg = NSLocalizedString(@"No encodes", nil);
    else if ((jobCount == 1) && (pendingCount == 0))
        msg = NSLocalizedString(@"1 encode", nil);
    else if (jobCount == pendingCount)  // ie, all jobs listed are pending
    {
        if (jobCount == 1)
            msg = NSLocalizedString(@"1 pending encode", nil);
        else
            msg = [NSString stringWithFormat:NSLocalizedString(@"%d pending encodes", nil), pendingCount];
    }
    else    // some completed, some pending
        msg = [NSString stringWithFormat:NSLocalizedString(@"%d encodes (%d pending)", nil), jobCount, pendingCount];

    [fQueueCountField setStringValue:msg];
}

//------------------------------------------------------------------------------------
// Refresh the UI in the current job pane. Should be called whenever the current job
// being processed has changed.
//------------------------------------------------------------------------------------
- (void)updateCurrentJobDescription
{
    if (fCurrentJob)
    {
        switch (fCurrentJob->pass)
        {
            case -1:  // Subtitle scan
                [fJobDescTextField setAttributedStringValue:
                    [fCurrentJob attributedDescriptionWithIcon: NO
                                withTitle: YES
                             withPassName: YES
                           withFormatInfo: NO
                          withDestination: NO
                          withPictureInfo: NO
                            withVideoInfo: NO
                             withx264Info: NO
                            withAudioInfo: NO
                         withSubtitleInfo: YES]];
                break;
                
            case 1:  // video 1st pass
                [fJobDescTextField setAttributedStringValue:
                    [fCurrentJob attributedDescriptionWithIcon: NO
                                withTitle: YES
                             withPassName: YES
                           withFormatInfo: NO
                          withDestination: NO
                          withPictureInfo: YES
                            withVideoInfo: YES
                             withx264Info: YES
                            withAudioInfo: NO
                         withSubtitleInfo: NO]];
                break;
            
            case 0:  // single pass
            case 2:  // video 2nd pass + audio
                [fJobDescTextField setAttributedStringValue:
                    [fCurrentJob attributedDescriptionWithIcon: NO
                                withTitle: YES
                             withPassName: YES
                           withFormatInfo: NO
                          withDestination: NO
                          withPictureInfo: YES
                            withVideoInfo: YES
                             withx264Info: YES
                            withAudioInfo: YES
                         withSubtitleInfo: YES]];
                break;
            
            default: // unknown
                [fJobDescTextField setAttributedStringValue:
                    [fCurrentJob attributedDescriptionWithIcon: NO
                                withTitle: YES
                             withPassName: YES
                           withFormatInfo: NO
                          withDestination: NO
                          withPictureInfo: YES
                            withVideoInfo: YES
                             withx264Info: YES
                            withAudioInfo: YES
                         withSubtitleInfo: YES]];
        }
    }
    
    else
        [fJobDescTextField setStringValue: @"No encodes pending"];
}

//------------------------------------------------------------------------------------
// Refresh the UI in the current job pane. Should be called whenever the current job
// being processed has changed or when progress has changed.
//------------------------------------------------------------------------------------
- (void)updateCurrentJobProgress
{
    hb_state_t s;
    hb_get_state2( fHandle, &s );
    [self updateProgressTextForJob: fCurrentJob state: &s];
    [self updateProgressBarWithState:&s];
}

//------------------------------------------------------------------------------------
// Notifies HBQueuecontroller that the contents of fJobGroups is about to be modified.
// HBQueuecontroller remembers the state of the UI (selection and expanded items).
//------------------------------------------------------------------------------------
- (void) beginEditingJobGroupsArray
{
    [self saveOutlineViewState];
}

//------------------------------------------------------------------------------------
// Notifies HBQueuecontroller that modifications to fJobGroups as indicated by a prior
// call to beginEditingJobGroupsArray have been completed. HBQueuecontroller reloads
// the queue view and restores the state of the UI (selection and expanded items).
//------------------------------------------------------------------------------------
- (void) endEditingJobGroupsArray
{
    [self setJobGroupCountsNeedUpdating:YES];
    [fOutlineView noteNumberOfRowsChanged];
    [fOutlineView reloadData];
    [self restoreOutlineViewState];    
    [self updateQueueCountField];
}

#pragma mark -
#pragma mark Actions

//------------------------------------------------------------------------------------
// Deletes the selected jobs from HB and the queue UI
//------------------------------------------------------------------------------------
- (IBAction)removeSelectedJobGroups: (id)sender
{
    if (!fHandle) return;
    
    NSIndexSet * selectedRows = [fOutlineView selectedRowIndexes];
    int row = [selectedRows firstIndex];
    if (row != NSNotFound)
    {
        [self beginEditingJobGroupsArray];
        while (row != NSNotFound)
        {
            HBJobGroup * jobGroup = [fOutlineView itemAtRow: row];
            switch ([jobGroup status])
            {
                case HBStatusCompleted:
                case HBStatusCanceled:
                    [fJobGroups removeObject: jobGroup];
                    break;
                case HBStatusWorking:
                    [self cancelCurrentJob: sender];
                    break;
                case HBStatusPending:
                    // Remove from libhb
                    HBJob * job;
                    NSEnumerator * e = [jobGroup jobEnumerator];
                    while (job = [e nextObject])
                    {
                        hb_job_t * libhbJob = [self findLibhbJobWithID:job->sequence_id];
                        if (libhbJob)
                            hb_rem( fHandle, libhbJob );
                    }
                    // Remove from our list
                    [fJobGroups removeObject: jobGroup];
                    break;
                case HBStatusNone:
                    break;
            }
        
            row = [selectedRows indexGreaterThanIndex: row];
        }
        [self endEditingJobGroupsArray];
    } 
}

//------------------------------------------------------------------------------------
// Reveals the file icons in the Finder of the selected job groups.
//------------------------------------------------------------------------------------
- (IBAction)revealSelectedJobGroups: (id)sender
{
    if (!fHandle) return;
    
    NSIndexSet * selectedRows = [fOutlineView selectedRowIndexes];
    int row = [selectedRows firstIndex];
    if (row != NSNotFound)
    {
        while (row != NSNotFound)
        {
            HBJobGroup * jobGroup = [fOutlineView itemAtRow: row];
            if ([[jobGroup destinationPath] length])
                [[NSWorkspace sharedWorkspace] selectFile:[jobGroup destinationPath] inFileViewerRootedAtPath:nil];
        
            row = [selectedRows indexGreaterThanIndex: row];
        }
    } 
}

//------------------------------------------------------------------------------------
// Calls HBController Cancel: which displays an alert asking user if they want to
// cancel encoding of current job. cancelCurrentJob: returns immediately after posting
// the alert. Later, when the user acknowledges the alert, HBController will call
// libhb to cancel the job.
//------------------------------------------------------------------------------------
- (IBAction)cancelCurrentJob: (id)sender
{
    [fHBController Cancel:sender];
}

//------------------------------------------------------------------------------------
// Starts or cancels the processing of jobs depending on the current state
//------------------------------------------------------------------------------------
- (IBAction)toggleStartCancel: (id)sender
{
    if (!fHandle) return;
    
    hb_state_t s;
    hb_get_state2 (fHandle, &s);

    if ((s.state == HB_STATE_PAUSED) || (s.state == HB_STATE_WORKING) || (s.state == HB_STATE_MUXING))
        [fHBController Cancel: fQueuePane]; // sender == fQueuePane so that warning alert shows up on queue window

    else if ([self pendingCount] > 0)
        [fHBController doRip];
}

//------------------------------------------------------------------------------------
// Toggles the pause/resume state of libhb
//------------------------------------------------------------------------------------
- (IBAction)togglePauseResume: (id)sender
{
    if (!fHandle) return;
    
    hb_state_t s;
    hb_get_state2 (fHandle, &s);

    if (s.state == HB_STATE_PAUSED)
        hb_resume (fHandle);
    else if ((s.state == HB_STATE_WORKING) || (s.state == HB_STATE_MUXING))
        hb_pause (fHandle);
}

#pragma mark -
#pragma mark Synchronizing with libhb 

//------------------------------------------------------------------------------------
// Queues a job group. The job group's status is set to HBStatusPending.
//------------------------------------------------------------------------------------
- (void) addJobGroup: (HBJobGroup *) aJobGroup
{
    NSAssert(![fJobGroups containsObject:aJobGroup], @"Duplicate job group");
    [aJobGroup setStatus:HBStatusPending];
    
    [self beginEditingJobGroupsArray];
    [fJobGroups addObject:aJobGroup];
    [self endEditingJobGroupsArray];
}

//------------------------------------------------------------------------------------
// Notifies HBQueueController that libhb's current job has changed
//------------------------------------------------------------------------------------
- (void)currentJobChanged: (HBJob *) currentJob
{
    [currentJob retain];
    [fCurrentJob release];
    fCurrentJob = currentJob;

    // Log info about the preset name. We do this for each job, since libhb logs each
    // job separately. The preset name is found in the job's job group object.
    if (fCurrentJob && [fCurrentJob jobGroup] && ([[[fCurrentJob jobGroup] presetName] length] > 0))
        [fHBController writeToActivityLog: "Using preset: %s", [[[fCurrentJob jobGroup] presetName] UTF8String]];

    // Check to see if this is also a change in Job Group
    
    HBJobGroup * theJobGroup = [currentJob jobGroup];
    if ((theJobGroup == nil) || (theJobGroup != fCurrentJobGroup))     // no more job groups or start of a new group
    {
        // Previous job has completed
        if (fCurrentJobGroup)
        {
            // Update the status of the job that just finished. If the user canceled,
            // the status will have already been set to canceled by libhbWillStop. So
            // all other cases are assumed to be a successful encode. BTW, libhb
            // doesn't currently report errors back to the GUI.
            if ([fCurrentJobGroup status] != HBStatusCanceled)
                [fCurrentJobGroup setStatus:HBStatusCompleted];
        }
        
        // Set the new group
        [self setCurrentJobGroup: theJobGroup];
    
        // Update the UI
        [self updateCurrentJobDescription];
        [self updateCurrentJobProgress];
        [self showCurrentJobPane: fCurrentJobGroup != nil];
        if (fCurrentJobGroup)
            [self startAnimatingCurrentJobGroupInQueue];
        else
            [self stopAnimatingCurrentJobGroupInQueue];
    }
    
    else    // start a new job/pass in the same group
    {
        // Update the UI
        [self updateCurrentJobDescription];
        [self updateCurrentJobProgress];
    }

}

//------------------------------------------------------------------------------------
// Notifies HBQueueController that hb_stop is about to be called. This signals us that
// the current job is going to be canceled and deleted. This is somewhat of a hack to
// let HBQueueController know when a job group has been cancelled. Otherwise, we'd
// have no way of knowing if a job was canceled or completed sucessfully.
//------------------------------------------------------------------------------------
- (void)libhbWillStop
{
    if (fCurrentJobGroup)
        [fCurrentJobGroup setStatus: HBStatusCanceled];
}

//------------------------------------------------------------------------------------
// Notifies HBQueueController that libhb's state has changed
//------------------------------------------------------------------------------------
- (void)libhbStateChanged: (hb_state_t &)state
{
    switch( state.state )
    {
        case HB_STATE_WORKING:
        {
            //NSLog(@"job = %x; job_cur = %d; job_count = %d", state.param.working.sequence_id, state.param.working.job_cur, state.param.working.job_count);
            // First check to see if libhb has moved on to another job. We get no direct
            // message when this happens, so we have to detect it ourself. The new job could
            // be either just the next job in the current group, or the start of a new group.
            if (fCurrentJobID != state.param.working.sequence_id)
            {
                fCurrentJobID = state.param.working.sequence_id;
                HBJob * currentJob = [self findJobWithID:fCurrentJobID];
                [self currentJobChanged: currentJob];
            }

            if (fCurrentJob)
            {
                [self updateCurrentJobProgress];
                [self startAnimatingCurrentJobGroupInQueue];
            }
            break;
        }

        case HB_STATE_MUXING:
        {
            [self updateCurrentJobProgress];
            break;
        }

        case HB_STATE_PAUSED:
        {
            [self updateCurrentJobProgress];
            [self stopAnimatingCurrentJobGroupInQueue];
            break;
        }

        case HB_STATE_WORKDONE:
        {
            // HB_STATE_WORKDONE means that libhb has finished processing all the jobs
            // in *its* queue. This message is NOT sent as each individual job is
            // completed.

            [self currentJobChanged: nil];
            fCurrentJobID = 0;
            break;
        }

    }

}

#if HB_OUTLINE_METRIC_CONTROLS
static float spacingWidth = 3.0;
- (IBAction)imageSpacingChanged: (id)sender;
{
    spacingWidth = [sender floatValue];
    [fOutlineView setNeedsDisplay: YES];
}
- (IBAction)indentChanged: (id)sender
{
    [fOutlineView setIndentationPerLevel: [sender floatValue]];
    [fOutlineView setNeedsDisplay: YES];
}
#endif

#pragma mark -

//------------------------------------------------------------------------------------
// Receives notification whenever an HBJobGroup's status is changed.
//------------------------------------------------------------------------------------
- (void) jobGroupStatusNotification:(NSNotification *)notification
{
    [self setJobGroupCountsNeedUpdating: YES];
//    HBQueueJobGroupStatus oldStatus = (HBQueueJobGroupStatus) [[[notification userInfo] objectForKey:@"HBOldJobGroupStatus"] intValue];
    HBJobGroup * jobGroup = [notification object];
    if (jobGroup)
        [self updateJobGroupInQueue:jobGroup];
    [self updateQueueCountField];
}


#pragma mark -
#pragma mark Toolbar

//------------------------------------------------------------------------------------
// setupToolbar
//------------------------------------------------------------------------------------
- (void)setupToolbar
{
    // Create a new toolbar instance, and attach it to our window 
    NSToolbar *toolbar = [[[NSToolbar alloc] initWithIdentifier: HBQueueToolbar] autorelease];
    
    // Set up toolbar properties: Allow customization, give a default display mode, and remember state in user defaults 
    [toolbar setAllowsUserCustomization: YES];
    [toolbar setAutosavesConfiguration: YES];
    [toolbar setDisplayMode: NSToolbarDisplayModeIconAndLabel];
    
    // We are the delegate
    [toolbar setDelegate: self];
    
    // Attach the toolbar to our window 
    [fQueueWindow setToolbar: toolbar];
}

//------------------------------------------------------------------------------------
// toolbar:itemForItemIdentifier:willBeInsertedIntoToolbar:
//------------------------------------------------------------------------------------
- (NSToolbarItem *)toolbar:(NSToolbar *)toolbar
        itemForItemIdentifier:(NSString *)itemIdentifier
        willBeInsertedIntoToolbar:(BOOL)flag
{
    // Required delegate method: Given an item identifier, this method returns an item.
    // The toolbar will use this method to obtain toolbar items that can be displayed
    // in the customization sheet, or in the toolbar itself.
    
    NSToolbarItem *toolbarItem = nil;
    
    if ([itemIdentifier isEqual: HBQueueStartCancelToolbarIdentifier])
    {
        toolbarItem = [[[NSToolbarItem alloc] initWithItemIdentifier: itemIdentifier] autorelease];
        
        // Set the text label to be displayed in the toolbar and customization palette 
        [toolbarItem setLabel: @"Start"];
        [toolbarItem setPaletteLabel: @"Start/Cancel"];
        
        // Set up a reasonable tooltip, and image
        [toolbarItem setToolTip: @"Start Encoding"];
        [toolbarItem setImage: [NSImage imageNamed: @"Play"]];
        
        // Tell the item what message to send when it is clicked 
        [toolbarItem setTarget: self];
        [toolbarItem setAction: @selector(toggleStartCancel:)];
    }
    
    if ([itemIdentifier isEqual: HBQueuePauseResumeToolbarIdentifier])
    {
        toolbarItem = [[[NSToolbarItem alloc] initWithItemIdentifier: itemIdentifier] autorelease];
        
        // Set the text label to be displayed in the toolbar and customization palette 
        [toolbarItem setLabel: @"Pause"];
        [toolbarItem setPaletteLabel: @"Pause/Resume"];
        
        // Set up a reasonable tooltip, and image
        [toolbarItem setToolTip: @"Pause Encoding"];
        [toolbarItem setImage: [NSImage imageNamed: @"Pause"]];
        
        // Tell the item what message to send when it is clicked 
        [toolbarItem setTarget: self];
        [toolbarItem setAction: @selector(togglePauseResume:)];
    }
    
    return toolbarItem;
}

//------------------------------------------------------------------------------------
// toolbarDefaultItemIdentifiers:
//------------------------------------------------------------------------------------
- (NSArray *) toolbarDefaultItemIdentifiers: (NSToolbar *) toolbar
{
    // Required delegate method: Returns the ordered list of items to be shown in the
    // toolbar by default.
    
    return [NSArray arrayWithObjects:
        HBQueueStartCancelToolbarIdentifier,
        HBQueuePauseResumeToolbarIdentifier,
        nil];
}

//------------------------------------------------------------------------------------
// toolbarAllowedItemIdentifiers:
//------------------------------------------------------------------------------------
- (NSArray *) toolbarAllowedItemIdentifiers: (NSToolbar *) toolbar
{
    // Required delegate method: Returns the list of all allowed items by identifier.
    // By default, the toolbar does not assume any items are allowed, even the
    // separator. So, every allowed item must be explicitly listed.

    return [NSArray arrayWithObjects:
        HBQueueStartCancelToolbarIdentifier,
        HBQueuePauseResumeToolbarIdentifier,
        NSToolbarCustomizeToolbarItemIdentifier,
        NSToolbarFlexibleSpaceItemIdentifier,
        NSToolbarSpaceItemIdentifier,
        NSToolbarSeparatorItemIdentifier,
        nil];
}

//------------------------------------------------------------------------------------
// validateToolbarItem:
//------------------------------------------------------------------------------------
- (BOOL) validateToolbarItem: (NSToolbarItem *) toolbarItem
{
    // Optional method: This message is sent to us since we are the target of some
    // toolbar item actions.

    if (!fHandle) return NO;

    BOOL enable = NO;

    hb_state_t s;
    hb_get_state2 (fHandle, &s);

    if ([[toolbarItem itemIdentifier] isEqual: HBQueueStartCancelToolbarIdentifier])
    {
        if ((s.state == HB_STATE_PAUSED) || (s.state == HB_STATE_WORKING) || (s.state == HB_STATE_MUXING))
        {
            enable = YES;
            [toolbarItem setImage:[NSImage imageNamed: @"Stop"]];
            [toolbarItem setLabel: @"Stop"];
            [toolbarItem setToolTip: @"Stop Encoding"];
        }

        else if ([self pendingCount] > 0)
        {
            enable = YES;
            [toolbarItem setImage:[NSImage imageNamed: @"Play"]];
            [toolbarItem setLabel: @"Start"];
            [toolbarItem setToolTip: @"Start Encoding"];
        }

        else
        {
            enable = NO;
            [toolbarItem setImage:[NSImage imageNamed: @"Play"]];
            [toolbarItem setLabel: @"Start"];
            [toolbarItem setToolTip: @"Start Encoding"];
        }
    }
    
    if ([[toolbarItem itemIdentifier] isEqual: HBQueuePauseResumeToolbarIdentifier])
    {
        if (s.state == HB_STATE_PAUSED)
        {
            enable = YES;
            [toolbarItem setImage:[NSImage imageNamed: @"Play"]];
            [toolbarItem setLabel: @"Resume"];
            [toolbarItem setToolTip: @"Resume Encoding"];
       }
        
        else if ((s.state == HB_STATE_WORKING) || (s.state == HB_STATE_MUXING))
        {
            enable = YES;
            [toolbarItem setImage:[NSImage imageNamed: @"Pause"]];
            [toolbarItem setLabel: @"Pause"];
            [toolbarItem setToolTip: @"Pause Encoding"];
        }
        else
        {
            enable = NO;
            [toolbarItem setImage:[NSImage imageNamed: @"Pause"]];
            [toolbarItem setLabel: @"Pause"];
            [toolbarItem setToolTip: @"Pause Encoding"];
        }
    }
    
    return enable;
}

#pragma mark -

//------------------------------------------------------------------------------------
// awakeFromNib
//------------------------------------------------------------------------------------
- (void)awakeFromNib
{
    [self setupToolbar];
    
    if (![fQueueWindow setFrameUsingName:@"Queue"])
        [fQueueWindow center];
    [fQueueWindow setFrameAutosaveName: @"Queue"];
    [fQueueWindow setExcludedFromWindowsMenu:YES];

#if HB_QUEUE_DRAGGING
    [fOutlineView registerForDraggedTypes: [NSArray arrayWithObject:HBQueuePboardType] ];
    [fOutlineView setDraggingSourceOperationMask:NSDragOperationEvery forLocal:YES];
    [fOutlineView setVerticalMotionCanBeginDrag: YES];
#endif

    // Don't allow autoresizing of main column, else the "delete" column will get
    // pushed out of view.
    [fOutlineView setAutoresizesOutlineColumn: NO];

#if HB_OUTLINE_METRIC_CONTROLS
    [fIndentation setHidden: NO];
    [fSpacing setHidden: NO];
    [fIndentation setIntValue:[fOutlineView indentationPerLevel]];  // debug
    [fSpacing setIntValue:3];       // debug
#endif

    // Show/hide UI elements
    fCurrentJobPaneShown = YES;     // it's shown in the nib
    [self showCurrentJobPane:NO];

    [self updateQueueCountField];
}


//------------------------------------------------------------------------------------
// windowWillClose
//------------------------------------------------------------------------------------
- (void)windowWillClose:(NSNotification *)aNotification
{
    [[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"QueueWindowIsOpen"];
}

#pragma mark -

- (void)moveObjectsInArray:(NSMutableArray *)array fromIndexes:(NSIndexSet *)indexSet toIndex:(unsigned)insertIndex
{
    unsigned index = [indexSet lastIndex];
    unsigned aboveInsertIndexCount = 0;
    
    while (index != NSNotFound)
    {
        unsigned removeIndex;
        
        if (index >= insertIndex)
        {
            removeIndex = index + aboveInsertIndexCount;
            aboveInsertIndexCount++;
        }
        else
        {
            removeIndex = index;
            insertIndex--;
        }
        
        id object = [[array objectAtIndex:removeIndex] retain];
        [array removeObjectAtIndex:removeIndex];
        [array insertObject:object atIndex:insertIndex];
        [object release];
        
        index = [indexSet indexLessThanIndex:index];
    }
}

#pragma mark -
#pragma mark NSOutlineView delegate

- (id)outlineView:(NSOutlineView *)outlineView child:(int)index ofItem:(id)item
{
    if (item == nil)
        return [fJobGroups objectAtIndex:index];
    
    // We are only one level deep, so we can't be asked about children
    NSAssert (NO, @"HBQueueController outlineView:child:ofItem: can't handle nested items.");
    return nil;
}

- (BOOL)outlineView:(NSOutlineView *)outlineView isItemExpandable:(id)item
{
    // Our outline view has no levels, but we can still expand every item. Doing so
    // just makes the row taller. See heightOfRowByItem below.
    return YES;
}

- (BOOL)outlineView:(NSOutlineView *)outlineView shouldExpandItem:(id)item
{
    // Our outline view has no levels, but we can still expand every item. Doing so
    // just makes the row taller. See heightOfRowByItem below.
#if HB_QUEUE_DRAGGING
	// Don't autoexpand while dragging, since we can't drop into the items
	return ![(HBQueueOutlineView*)outlineView isDragging];
#else
	return YES;
#endif
}

- (int)outlineView:(NSOutlineView *)outlineView numberOfChildrenOfItem:(id)item
{
    // Our outline view has no levels, so number of children will be zero for all
    // top-level items.
    if (item == nil)
        return [fJobGroups count];
    else
        return 0;
}

- (void)outlineViewItemDidCollapse:(NSNotification *)notification
{
    id item = [[notification userInfo] objectForKey:@"NSObject"];
    int row = [fOutlineView rowForItem:item];
    [fOutlineView noteHeightOfRowsWithIndexesChanged:[NSIndexSet indexSetWithIndexesInRange:NSMakeRange(row,1)]];
}

- (void)outlineViewItemDidExpand:(NSNotification *)notification
{
    id item = [[notification userInfo] objectForKey:@"NSObject"];
    int row = [fOutlineView rowForItem:item];
    [fOutlineView noteHeightOfRowsWithIndexesChanged:[NSIndexSet indexSetWithIndexesInRange:NSMakeRange(row,1)]];
}

- (float)outlineView:(NSOutlineView *)outlineView heightOfRowByItem:(id)item
{
    if ([outlineView isItemExpanded: item])
    {
        // Short-circuit here if in a live resize primarily to fix a bug but also to
        // increase resposivness during a resize. There's a bug in NSTableView that
        // causes row heights to get messed up if you try to change them during a live
        // resize. So if in a live resize, simply return the previously calculated
        // height. The row heights will get fixed up after the resize because we have
        // implemented viewDidEndLiveResize to force all of them to be recalculated.
        if ([outlineView inLiveResize] && [item lastDescriptionHeight] > 0)
            return [item lastDescriptionHeight];
        
        float width = [[outlineView tableColumnWithIdentifier: @"desc"] width];
        // Column width is NOT what is ultimately used. I can't quite figure out what
        // width to use for calculating text metrics. No matter how I tweak this value,
        // there are a few conditions in which the drawn text extends below the bounds
        // of the row cell. In previous versions, which ran under Tiger, I was
        // reducing width by 47 pixles.
        width -= 2;     // (?) for intercell spacing
        
        float height = [item heightOfDescriptionForWidth: width];
        return height;
    }
    else
        return HB_ROW_HEIGHT_TITLE_ONLY;
}

- (id)outlineView:(NSOutlineView *)outlineView objectValueForTableColumn:(NSTableColumn *)tableColumn byItem:(id)item
{
	// nb: The "desc" column is currently an HBImageAndTextCell. However, we are longer
	// using the image portion of the cell so we could switch back to a regular NSTextFieldCell.
	
    if ([[tableColumn identifier] isEqualToString:@"desc"])
        return [item attributedDescription];
    else if ([[tableColumn identifier] isEqualToString:@"icon"])
    {
        switch ([(HBJobGroup*)item status])
        {
            case HBStatusCanceled:
                return [NSImage imageNamed:@"EncodeCanceled"];
                break;
            case HBStatusCompleted:
                return [NSImage imageNamed:@"EncodeComplete"];
                break;
            case HBStatusWorking:
                return [NSImage imageNamed: [NSString stringWithFormat: @"EncodeWorking%d", fAnimationIndex]];
                break;
            default:
                return [NSImage imageNamed:@"JobSmall"];
                break;
        }
    }
    else
        return @"";
}

- (void)outlineView:(NSOutlineView *)outlineView willDisplayCell:(id)cell forTableColumn:(NSTableColumn *)tableColumn item:(id)item
{
    if ([[tableColumn identifier] isEqualToString:@"desc"])
    {
#if HB_OUTLINE_METRIC_CONTROLS
        NSSize theSize = [cell imageSpacing];
        theSize.width = spacingWidth;
        [cell setImageSpacing: theSize];
#endif
        
		// nb: The "desc" column is currently an HBImageAndTextCell. However, we are longer
		// using the image portion of the cell so we could switch back to a regular NSTextFieldCell.

        // Set the image here since the value returned from outlineView:objectValueForTableColumn: didn't specify the image part
        [cell setImage:nil];
    }
    
    else if ([[tableColumn identifier] isEqualToString:@"action"])
    {
        [cell setEnabled: YES];
        BOOL highlighted = [outlineView isRowSelected:[outlineView rowForItem: item]] && [[outlineView window] isKeyWindow] && ([[outlineView window] firstResponder] == outlineView);
        if ([(HBJobGroup*)item status] == HBStatusCompleted)
        {
            [cell setAction: @selector(revealSelectedJobGroups:)];
            if (highlighted)
            {
                [cell setImage:[NSImage imageNamed:@"RevealHighlight"]];
                [cell setAlternateImage:[NSImage imageNamed:@"RevealHighlightPressed"]];
            }
            else
                [cell setImage:[NSImage imageNamed:@"Reveal"]];
        }
        else
        {
            [cell setAction: @selector(removeSelectedJobGroups:)];
            if (highlighted)
            {
                [cell setImage:[NSImage imageNamed:@"DeleteHighlight"]];
                [cell setAlternateImage:[NSImage imageNamed:@"DeleteHighlightPressed"]];
            }
            else
                [cell setImage:[NSImage imageNamed:@"Delete"]];
        }
    }
}

- (void)outlineView:(NSOutlineView *)outlineView willDisplayOutlineCell:(id)cell forTableColumn:(NSTableColumn *)tableColumn item:(id)item
{
    // By default, the discolsure image gets centered vertically in the cell. We want
    // always at the top.
    if ([outlineView isItemExpanded: item])
        [cell setImagePosition: NSImageAbove];
    else
        [cell setImagePosition: NSImageOnly];
}

#pragma mark -
#pragma mark NSOutlineView delegate (dragging related)

//------------------------------------------------------------------------------------
// NSTableView delegate
//------------------------------------------------------------------------------------

#if HB_QUEUE_DRAGGING
- (BOOL)outlineView:(NSOutlineView *)outlineView writeItems:(NSArray *)items toPasteboard:(NSPasteboard *)pboard
{
	// Dragging is only allowed of the pending items.
	NSEnumerator * e = [items objectEnumerator];
	HBJobGroup * group;
	while ( (group = [e nextObject]) )
	{
		if ([group status] != HBStatusPending)
			return NO;
	}
	
    // Don't retain since this is just holding temporaral drag information, and it is
    //only used during a drag!  We could put this in the pboard actually.
    fDraggedNodes = items;
	
    // Provide data for our custom type, and simple NSStrings.
    [pboard declareTypes:[NSArray arrayWithObjects: HBQueuePboardType, nil] owner:self];

    // the actual data doesn't matter since DragDropSimplePboardType drags aren't recognized by anyone but us!.
    [pboard setData:[NSData data] forType:HBQueuePboardType]; 

    return YES;
}
#endif

#if HB_QUEUE_DRAGGING
- (NSDragOperation)outlineView:(NSOutlineView *)outlineView validateDrop:(id <NSDraggingInfo>)info proposedItem:(id)item proposedChildIndex:(int)index
{
	// Don't allow dropping ONTO an item since they can't really contain any children.
    BOOL isOnDropTypeProposal = index == NSOutlineViewDropOnItemIndex;
    if (isOnDropTypeProposal)
        return NSDragOperationNone;

	// Don't allow dropping INTO an item since they can't really contain any children.
	if (item != nil)
	{
		index = [fOutlineView rowForItem: item] + 1;
		item = nil;
	}

	// Prevent dragging into the completed or current job.
	int firstPendingIndex = [fCompleted count];
	if (fCurrentJobGroup)
		firstPendingIndex++;
	index = MAX (index, firstPendingIndex);
	
	[outlineView setDropItem:item dropChildIndex:index];
    return NSDragOperationGeneric;
}
#endif

#if HB_QUEUE_DRAGGING
- (BOOL)outlineView:(NSOutlineView *)outlineView acceptDrop:(id <NSDraggingInfo>)info item:(id)item childIndex:(int)index
{
    NSMutableIndexSet *moveItems = [NSMutableIndexSet indexSet];
    
    id obj;
    NSEnumerator *enumerator = [fDraggedNodes objectEnumerator];
    while (obj = [enumerator nextObject])
    {
        [moveItems addIndex:[fJobGroups indexOfObject:obj]];
    }

    // Rearrange the data and view
    [self saveOutlineViewState];
    [self moveObjectsInArray:fJobGroups fromIndexes:moveItems toIndex: index];
    [fOutlineView reloadData];
    [self restoreOutlineViewState];
        
    return YES;
}
#endif


@end