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/* HBPreviewView.m
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr/>.
It may be used under the terms of the GNU General Public License. */
#import "HBPreviewView.h"
// the white border around the preview image
#define BORDER_SIZE 2.0
@interface HBPreviewView ()
@property (nonatomic) CALayer *backLayer;
@property (nonatomic) CALayer *pictureLayer;
@property (nonatomic, readwrite) CGFloat scale;
@property (nonatomic, readwrite) NSRect pictureFrame;
@end
@implementation HBPreviewView
- (instancetype)initWithFrame:(NSRect)frameRect
{
self = [super initWithFrame:frameRect];
if (self)
{
[self setUp];
}
return self;
}
- (nullable instancetype)initWithCoder:(NSCoder *)coder
{
self = [super initWithCoder:coder];
if (self)
{
[self setUp];
}
return self;
}
/**
* Setups the sublayers,
* called by every initializer.
*/
- (void)setUp
{
// Make it a layer hosting view
self.layer = [CALayer new];
self.wantsLayer = YES;
_backLayer = [CALayer layer];
[_backLayer setBounds:CGRectMake(0.0, 0.0, self.frame.size.width, self.frame.size.height)];
CGColorRef white = CGColorCreateGenericRGB(1.0, 1.0, 1.0, 1.0);
[_backLayer setBackgroundColor: white];
CFRelease(white);
[_backLayer setShadowOpacity:0.5f];
[_backLayer setShadowOffset:CGSizeMake(0, 0)];
[_backLayer setAnchorPoint:CGPointMake(0, 0)];
_backLayer.opaque = YES;
_pictureLayer = [CALayer layer];
[_pictureLayer setBounds:CGRectMake(0.0, 0.0, self.frame.size.width - (BORDER_SIZE * 2), self.frame.size.height - (BORDER_SIZE * 2))];
[_pictureLayer setAnchorPoint:CGPointMake(0, 0)];
_pictureLayer.opaque = YES;
// Disable fade on contents change.
NSMutableDictionary *actions = [NSMutableDictionary dictionary];
if (_pictureLayer.actions)
{
[actions addEntriesFromDictionary:_pictureLayer.actions];
}
actions[@"contents"] = [NSNull null];
_pictureLayer.actions = actions;
[self.layer addSublayer:_backLayer];
[self.layer addSublayer:_pictureLayer];
_pictureLayer.hidden = YES;
_backLayer.hidden = YES;
_showBorder = YES;
_scale = 1;
_pictureFrame = _pictureLayer.frame;
}
- (void)setImage:(CGImageRef)image
{
_image = image;
self.pictureLayer.contents = (__bridge id)(image);
// Hide the layers if there is no image
BOOL hidden = _image == nil ? YES : NO;
self.pictureLayer.hidden = hidden ;
self.backLayer.hidden = hidden || !self.showBorder;
[self _updatePreviewLayout];
}
- (void)setFitToView:(BOOL)fitToView
{
_fitToView = fitToView;
[self _updatePreviewLayout];
}
- (void)setShowBorder:(BOOL)showBorder
{
_showBorder = showBorder;
self.backLayer.hidden = !showBorder;
[self _updatePreviewLayout];
}
- (void)setShowShadow:(BOOL)showShadow
{
_backLayer.shadowOpacity = showShadow ? 0.5f : 0;
}
- (void)setFrame:(NSRect)newRect {
// A change in size has required the view to be invalidated.
if ([self inLiveResize]) {
[super setFrame:newRect];
}
else {
[super setFrame:newRect];
}
[self _updatePreviewLayout];
}
- (NSSize)scaledSize:(NSSize)source toFit:(NSSize)destination
{
NSSize result;
CGFloat sourceAspectRatio = source.width / source.height;
CGFloat destinationAspectRatio = destination.width / destination.height;
// Source is larger than screen in one or more dimensions
if (sourceAspectRatio > destinationAspectRatio)
{
// Source aspect wider than screen aspect, snap to max width and vary height
result.width = destination.width;
result.height = result.width / sourceAspectRatio;
}
else
{
// Source aspect narrower than screen aspect, snap to max height vary width
result.height = destination.height;
result.width = result.height * sourceAspectRatio;
}
return result;
}
/**
* Updates the sublayers layout.
*/
- (void)_updatePreviewLayout
{
// Set the picture size display fields below the Preview Picture
NSSize imageSize = NSMakeSize(CGImageGetWidth(self.image), CGImageGetHeight(self.image));
if (imageSize.width > 0 && imageSize.height > 0) {
NSSize imageScaledSize = imageSize;
if (self.window && self.window.backingScaleFactor != 1.0)
{
// HiDPI mode usually display everything
// with douple pixel count, but we don't
// want to double the size of the video
imageScaledSize.height /= self.window.backingScaleFactor;
imageScaledSize.width /= self.window.backingScaleFactor;
}
NSSize frameSize = self.frame.size;
if (self.showBorder == YES)
{
frameSize.width -= BORDER_SIZE * 2;
frameSize.height -= BORDER_SIZE * 2;
}
if (self.fitToView == YES)
{
// We are in Fit to View mode so, we have to get the ratio for height and width against the window
// size so we can scale from there.
imageScaledSize = [self scaledSize:imageScaledSize toFit:frameSize];
}
else
{
// If the image is larger then the view, scale the image
if (imageScaledSize.width > frameSize.width || imageScaledSize.height > frameSize.height)
{
imageScaledSize = [self scaledSize:imageScaledSize toFit:frameSize];
}
}
[NSAnimationContext beginGrouping];
[[NSAnimationContext currentContext] setDuration:0];
// Resize the CALayers
CGRect backRect = CGRectMake(0, 0, imageScaledSize.width + (BORDER_SIZE * 2), imageScaledSize.height + (BORDER_SIZE * 2));
CGRect pictureRect = CGRectMake(0, 0, imageScaledSize.width, imageScaledSize.height);
backRect = CGRectIntegral(backRect);
pictureRect = CGRectIntegral(pictureRect);
self.backLayer.bounds = backRect;
self.pictureLayer.bounds = pictureRect;
// Position the CALayers
CGPoint anchor = CGPointMake(floor((self.frame.size.width - pictureRect.size.width) / 2),
floor((self.frame.size.height - pictureRect.size.height) / 2));
[self.pictureLayer setPosition:anchor];
CGPoint backAchor = CGPointMake(anchor.x - BORDER_SIZE, anchor.y - BORDER_SIZE);
[self.backLayer setPosition:backAchor];
[NSAnimationContext endGrouping];
// Update the proprierties
self.scale = self.pictureLayer.frame.size.width / imageSize.width;
self.pictureFrame = self.pictureLayer.frame;
}
}
/**
* Given the size of the preview image to be shown, returns the best possible
* size for the view.
*/
- (NSSize)optimalViewSizeForImageSize:(NSSize)imageSize minSize:(NSSize)minSize
{
if (self.window.backingScaleFactor != 1.0)
{
// HiDPI mode usually display everything
// with douple pixel count, but we don't
// want to double the size of the video
imageSize.height /= self.window.backingScaleFactor;
imageSize.width /= self.window.backingScaleFactor;
}
NSSize screenSize = self.window.screen.visibleFrame.size;
CGFloat maxWidth = screenSize.width;
CGFloat maxHeight = screenSize.height;
NSSize resultSize = imageSize;
if (resultSize.width > maxWidth || resultSize.height > maxHeight)
{
resultSize = [self scaledSize:resultSize toFit:screenSize];
}
// If necessary, grow to minimum dimensions to ensure controls overlay is not obstructed
if (resultSize.width < minSize.width)
{
resultSize.width = minSize.width;
}
if (resultSize.height < minSize.height)
{
resultSize.height = minSize.height;
}
// Add the border
if (self.showBorder)
{
resultSize.width += BORDER_SIZE * 2;
resultSize.height += BORDER_SIZE * 2;
}
resultSize.width = floor(resultSize.width);
resultSize.height = floor(resultSize.height);
return resultSize;
}
@end
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