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|
/* $Id: HBPreviewController.mm,v 1.11 2005/08/01 15:10:44 titer Exp $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr/>.
It may be used under the terms of the GNU General Public License. */
#import "HBPreviewController.h"
#import "Controller.h"
@interface PreviewController (Private)
- (NSSize)optimalViewSizeForImageSize: (NSSize)imageSize;
- (void)resizeSheetForViewSize: (NSSize)viewSize;
- (void)setViewSize: (NSSize)viewSize;
- (BOOL)viewNeedsToResizeToSize: (NSSize)newSize;
@end
@implementation PreviewController
- (id)init
{
if (self = [super initWithWindowNibName:@"PicturePreview"])
{
// NSWindowController likes to lazily load its window. However since
// this controller tries to set all sorts of outlets before the window
// is displayed, we need it to load immediately. The correct way to do
// this, according to the documentation, is simply to invoke the window
// getter once.
//
// If/when we switch a lot of this stuff to bindings, this can probably
// go away.
[self window];
fPicturePreviews = [[NSMutableDictionary dictionaryWithCapacity: HB_NUM_HBLIB_PICTURES] retain];
/* Init libhb with check for updates libhb style set to "0" so its ignored and lets sparkle take care of it */
int loggingLevel = [[[NSUserDefaults standardUserDefaults] objectForKey:@"LoggingLevel"] intValue];
fPreviewLibhb = hb_init(loggingLevel, 0);
}
return self;
}
//------------------------------------------------------------------------------------
// Displays and brings the picture window to the front
//------------------------------------------------------------------------------------
- (IBAction) showPreviewWindow: (id)sender
{
[self showWindow:sender];
[[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"PreviewWindowIsOpen"];
/* lets set the preview window to accept mouse moved events */
[fPreviewWindow setAcceptsMouseMovedEvents:YES];
hudTimerSeconds = 0;
[self pictureSliderChanged:nil];
[self startReceivingLibhbNotifications];
}
- (void)setHBController: (HBController *)controller
{
fHBController = controller;
}
- (void)awakeFromNib
{
[fPreviewWindow setDelegate:self];
if( ![[self window] setFrameUsingName:@"Preview"] )
[[self window] center];
[self setWindowFrameAutosaveName:@"Preview"];
[[self window] setExcludedFromWindowsMenu:YES];
/* lets set the preview window to accept mouse moved events */
[fPreviewWindow setAcceptsMouseMovedEvents:YES];
//[self pictureSliderChanged:nil];
[self startReceivingLibhbNotifications];
isFullScreen = NO;
hudTimerSeconds = 0;
/* Setup our layers for core animation */
[fPictureViewArea setWantsLayer:YES];
[fPictureView setWantsLayer:YES];
[fMovieView setWantsLayer:YES];
[fCancelPreviewMovieButton setWantsLayer:YES];
[fMovieCreationProgressIndicator setWantsLayer:YES];
[fPictureControlBox setWantsLayer:YES];
[fPictureSlider setWantsLayer:YES];
[fFullScreenToggleButton setWantsLayer:YES];
[fPictureSettingsToggleButton setWantsLayer:YES];
[fScaleToScreenToggleButton setWantsLayer:YES];
[fCreatePreviewMovieButton setWantsLayer:YES];
[fEncodingControlBox setWantsLayer:YES];
[fShowPreviewMovieButton setWantsLayer:YES];
}
- (BOOL)acceptsMouseMovedEvents
{
return YES;
}
- (void)windowWillClose:(NSNotification *)aNotification
{
/* Upon Closing the picture window, we make sure we clean up any
* preview movie that might be playing
*/
play_movie = NO;
hb_stop( fPreviewLibhb );
isEncoding = NO;
// Show the picture view
[fPictureView setHidden:NO];
[fMovieView pause:nil];
[fMovieView setHidden:YES];
isFullScreen = NO;
hudTimerSeconds = 0;
[[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"PreviewWindowIsOpen"];
}
- (BOOL)windowShouldClose:(id)fPictureWindow
{
return YES;
}
- (void) dealloc
{
hb_stop(fPreviewLibhb);
if (fPreviewMoviePath)
{
[[NSFileManager defaultManager] removeFileAtPath:fPreviewMoviePath handler:nil];
[fPreviewMoviePath release];
}
[fLibhbTimer invalidate];
[fLibhbTimer release];
[fHudTimer invalidate];
[fHudTimer release];
[fPicturePreviews release];
[fFullScreenWindow release];
[super dealloc];
}
- (void) SetHandle: (hb_handle_t *) handle
{
fHandle = handle;
/* we set the preview length popup in seconds */
[fPreviewMovieLengthPopUp removeAllItems];
[fPreviewMovieLengthPopUp addItemWithTitle: @"5"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"10"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"15"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"20"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"25"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"30"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"35"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"40"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"45"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"50"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"55"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"60"];
/* adjust the preview slider length */
/* We use our advance pref to determine how many previews we scanned */
int hb_num_previews = [[[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewsNumber"] intValue];
[fPictureSlider setMaxValue: hb_num_previews - 1.0];
[fPictureSlider setNumberOfTickMarks: hb_num_previews];
if ([[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewLength"])
{
[fPreviewMovieLengthPopUp selectItemWithTitle:[[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewLength"]];
}
else
{
/* currently hard set default to 10 seconds */
[fPreviewMovieLengthPopUp selectItemAtIndex: 1];
}
}
- (void) SetTitle: (hb_title_t *) title
{
hb_job_t * job = title->job;
fTitle = title;
fPicture = 0;
MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
MaxOutputHeight = title->height - job->crop[0] - job->crop[1];
[self SettingsChanged: nil];
}
// Adjusts the window to draw the current picture (fPicture) adjusting its size as
// necessary to display as much of the picture as possible.
- (void) displayPreview
{
hb_job_t * job = fTitle->job;
/* lets make sure that the still picture view is not hidden and that
* the movie preview is
*/
[fMovieView pause:nil];
[fMovieView setHidden:YES];
[fMovieCreationProgressIndicator stopAnimation: nil];
[fMovieCreationProgressIndicator setHidden: YES];
[fPictureView setHidden:NO];
[fPictureView setImage: [self imageForPicture: fPicture]];
NSSize displaySize = NSMakeSize( ( CGFloat )fTitle->width, ( CGFloat )fTitle->height );
/* Set the picture size display fields below the Preview Picture*/
if( fTitle->job->anamorphic.mode == 1 ) // Original PAR Implementation
{
output_width = fTitle->width-fTitle->job->crop[2]-fTitle->job->crop[3];
output_height = fTitle->height-fTitle->job->crop[0]-fTitle->job->crop[1];
display_width = output_width * fTitle->job->anamorphic.par_width / fTitle->job->anamorphic.par_height;
[fInfoField setStringValue:[NSString stringWithFormat:
@"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Strict",
fTitle->width, fTitle->height, output_width, output_height, display_width, output_height]];
displaySize.width *= ( ( CGFloat )fTitle->job->anamorphic.par_width ) / ( ( CGFloat )fTitle->job->anamorphic.par_height );
}
else if (fTitle->job->anamorphic.mode == 2) // Loose Anamorphic
{
hb_set_anamorphic_size(job, &output_width, &output_height, &output_par_width, &output_par_height);
display_width = output_width * output_par_width / output_par_height;
[fInfoField setStringValue:[NSString stringWithFormat:
@"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Loose",
fTitle->width, fTitle->height, output_width, output_height, display_width, output_height]];
displaySize.width = display_width;
}
else // No Anamorphic
{
[fInfoField setStringValue: [NSString stringWithFormat:
@"Source: %dx%d, Output: %dx%d", fTitle->width, fTitle->height,
fTitle->job->width, fTitle->job->height]];
}
NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
/* we also need to take into account scaling to full screen to activate switching the view size */
if( [self viewNeedsToResizeToSize:viewSize])
{
/* In the case of loose anamorphic, do not resize the window when scaling down */
// FIX ME: we need a new way to do this as we do not havefWidthField anymore
//if (fTitle->job->anamorphic.mode != 2 || [fWidthField intValue] == fTitle->width)
if (fTitle->job->anamorphic.mode != 2 || (fTitle->job->anamorphic.mode == 2 && output_width == fTitle->width))
{
[self resizeSheetForViewSize:viewSize];
[self setViewSize:viewSize];
}
}
// Show the scaled text (use the height to check since the width can vary
// with anamorphic video).
if( ( ( int )viewSize.height ) != fTitle->height )
{
CGFloat scale = viewSize.width / ( ( CGFloat ) fTitle->width );
NSString *scaleString = [NSString stringWithFormat:
NSLocalizedString( @" (Preview scaled to %.0f%% actual size)",
@"String shown when a preview is scaled" ),
scale * 100.0];
[fscaleInfoField setStringValue: [NSString stringWithFormat:
@"%@", scaleString]];
}
else
{
[fscaleInfoField setStringValue: @""];
}
}
- (IBAction) previewDurationPopUpChanged: (id) sender
{
[[NSUserDefaults standardUserDefaults] setObject:[fPreviewMovieLengthPopUp titleOfSelectedItem] forKey:@"PreviewLength"];
}
- (IBAction) SettingsChanged: (id) sender
{
// Purge the existing picture previews so they get recreated the next time
// they are needed.
[self purgeImageCache];
/* We actually call displayPreview now from pictureSliderChanged which keeps
* our picture preview slider in sync with the previews being shown
*/
//[self displayPreview];
[self pictureSliderChanged:nil];
}
- (IBAction) pictureSliderChanged: (id) sender
{
// Show the picture view
[fPictureView setHidden:NO];
[fMovieView pause:nil];
[fMovieView setHidden:YES];
[fEncodingControlBox setHidden: YES];
int newPicture = [fPictureSlider intValue];
if (newPicture != fPicture)
{
fPicture = newPicture;
}
[self displayPreview];
}
- (IBAction)showPreviewPanel: (id)sender forTitle: (hb_title_t *)title
{
[self SetTitle:title];
if ([fPreviewWindow isVisible])
{
[fPreviewWindow close];
}
else
{
[self showWindow:sender];
[[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"PreviewWindowIsOpen"];
[fPreviewWindow setAcceptsMouseMovedEvents:YES];
isFullScreen = NO;
scaleToScreen = NO;
hudTimerSeconds = 0;
[self pictureSliderChanged:nil];
[self startHudTimer];
}
}
- (NSString*) pictureSizeInfoString
{
return [fInfoField stringValue];
}
- (IBAction)showPictureSettings:(id)sender
{
[fHBController showPicturePanel:self];
}
#pragma mark Hud Control Overlay
- (void) mouseMoved:(NSEvent *)theEvent
{
[super mouseMoved:theEvent];
if (isEncoding == NO)
{
if (hudTimerSeconds == 0)
{
hudTimerSeconds ++;
[self startHudTimer];
}
if (hudTimerSeconds > 20)
{
[self stopHudTimer];
[self showHideHudControls];
}
}
}
- (void) startHudTimer
{
if (!fHudTimer)
{
fHudTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(hudTimerFired:) userInfo:nil repeats:YES];
[fHudTimer retain];
}
}
- (void) stopHudTimer
{
if (fHudTimer)
{
[fHudTimer invalidate];
[fHudTimer release];
fHudTimer = nil;
hudTimerSeconds = 0;
}
}
- (void) hudTimerFired: (NSTimer*)theTimer
{
hudTimerSeconds ++;
[self showHideHudControls];
}
- (void) showHideHudControls
{
/* Test for mouse location to show/hide hud controls */
NSPoint mouseLoc;
NSRect targetFrame;
NSRect controlBoxFrame;
targetFrame = [fPictureViewArea frame];
controlBoxFrame = [fPictureControlBox frame];
if (isFullScreen)
{
mouseLoc = [fFullScreenWindow mouseLocationOutsideOfEventStream];
[fScaleToScreenToggleButton setHidden:NO];
}
else
{
mouseLoc = [fPreviewWindow mouseLocationOutsideOfEventStream];
[fScaleToScreenToggleButton setHidden:YES];
}
/* if the pointer is inside the picture view areas but not
* in the controlbox, check the hudTimerSeconds to see if
* its in the allowable time span
*/
if ( hudTimerSeconds > 0 && hudTimerSeconds < 20)
{
if (isEncoding == NO)
{
if (NSPointInRect (mouseLoc, controlBoxFrame))
{
/* Mouse is over the preview area so show hud controls so just
* reset the timer to keep the control box visible
*/
[fPictureControlBox setHidden: NO];
hudTimerSeconds = 1;
return;
}
/* Re-verify we are within the target frame */
if (NSPointInRect (mouseLoc, targetFrame))
{
/* Mouse is over the preview area so show hud controls */
[[fPictureControlBox animator] setHidden: NO];
/* increment our timer by one */
hudTimerSeconds ++;
}
else
{
[[fPictureControlBox animator] setHidden: YES];
[self stopHudTimer];
}
}
}
else
{
[[fPictureControlBox animator] setHidden: YES];
}
}
#pragma mark Fullscreen Mode
- (IBAction)toggleScreenMode:(id)sender
{
if (!isFullScreen)
{
[self goFullScreen:nil];
}
else
{
[self goWindowedScreen:nil];
}
}
- (IBAction)toggleScaleToScreen:(id)sender
{
if (scaleToScreen == YES)
{
scaleToScreen = NO;
/* make sure we are set to a still preview */
[self pictureSliderChanged:nil];
[fScaleToScreenToggleButton setTitle:@"<->"];
}
else
{
scaleToScreen = YES;
/* make sure we are set to a still preview */
[self pictureSliderChanged:nil];
[fScaleToScreenToggleButton setTitle:@">-<"];
}
/* Actually perform the scaling */
/*
NSSize displaySize = NSMakeSize( ( CGFloat )fTitle->width, ( CGFloat )fTitle->height );
NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
[self resizeSheetForViewSize:viewSize];
[self setViewSize:viewSize];
*/
}
- (BOOL)fullScreen
{
return isFullScreen;
}
- (IBAction)goFullScreen:(id)sender
{
// Get the screen information.
NSScreen* mainScreen = [fPreviewWindow screen];
NSDictionary* screenInfo = [mainScreen deviceDescription];
NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"];
// Capture the screen.
CGDirectDisplayID displayID = (CGDirectDisplayID)[screenID longValue];
CGDisplayErr err = CGDisplayCapture(displayID);
if (err == CGDisplayNoErr)
{
/* make sure we are set to a still preview and not scaled to screen */
scaleToScreen = NO;
[self pictureSliderChanged:nil];
// Create the full-screen window.
//NSRect winRect = [mainScreen frame];
//fPictureViewArea
NSRect winRect = [fPictureViewArea frame];
fFullScreenWindow = [[NSWindow alloc] initWithContentRect:winRect
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered
defer:NO
screen:mainScreen];
// Establish the window attributes.
[fFullScreenWindow setReleasedWhenClosed:NO];
[fFullScreenWindow setDisplaysWhenScreenProfileChanges:YES];
[fFullScreenWindow setDelegate:self];
/* insert a view into the new window */
[fFullScreenWindow setContentView:fPictureViewArea];
[fPictureViewArea setNeedsDisplay:YES];
/* Better to center the window using the screen's frame
* and the windows origin. Note that we should take into
* account the auto sizing and alignment that occurs in
* setViewSize each time the preview changes.
* Note: by using [fFullScreenWindow screen] (instead of
* [NSScreen mainScreen]) in referencing the screen
* coordinates, the full screen window will show up on
* whichever display was being used in windowed mode
* on multi-display systems
*/
NSSize screenSize = [[fFullScreenWindow screen] frame].size;
NSSize windowSize = [fFullScreenWindow frame].size;
NSPoint windowOrigin = [fFullScreenWindow frame].origin;
/* Adjust our origin y (vertical) based on the screen height */
windowOrigin.y += (screenSize.height - windowSize.height) / 2.0;
windowOrigin.x += (screenSize.width - windowSize.width) / 2.0;
[fFullScreenWindow setFrameOrigin:windowOrigin];
/* lets kill the timer for now */
[self stopReceivingLibhbNotifications];
/* We need to retain the fPreviewWindow */
[fPreviewWindow retain];
[self setWindow:fFullScreenWindow];
// The window has to be above the level of the shield window.
int32_t shieldLevel = CGShieldingWindowLevel();
[fFullScreenWindow setLevel:shieldLevel];
// Show the window.
[fFullScreenWindow makeKeyAndOrderFront:self];
/* Change the name of fFullScreenToggleButton appropriately */
[fFullScreenToggleButton setTitle: @"Windowed"];
/* Lets fire the timer back up for the hud controls, etc. */
[self startReceivingLibhbNotifications];
isFullScreen = YES;
[fScaleToScreenToggleButton setHidden:NO];
/* make sure we are set to a still preview */
[self pictureSliderChanged:nil];
//[fPreviewWindow setAcceptsMouseMovedEvents:NO];
[fFullScreenWindow setAcceptsMouseMovedEvents:YES];
hudTimerSeconds = 0;
[self startHudTimer];
}
}
// Title-less windows normally don't receive key presses, override this
- (BOOL)canBecomeKeyWindow
{
return YES;
}
// Title-less windows normally can't become main which means that another
// non-fullscreen window will have the "active" titlebar in expose. Bad, fix it.
- (BOOL)canBecomeMainWindow
{
return YES;
}
- (IBAction)goWindowedScreen:(id)sender
{
/* Get the screen info to release the display but don't actually do
* it until the windowed screen is setup.
*/
scaleToScreen = NO;
[self pictureSliderChanged:nil];
[fScaleToScreenToggleButton setTitle:@"<->"];
NSScreen* mainScreen = [NSScreen mainScreen];
NSDictionary* screenInfo = [mainScreen deviceDescription];
NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"];
CGDirectDisplayID displayID = (CGDirectDisplayID)[screenID longValue];
[fFullScreenWindow dealloc];
[fFullScreenWindow release];
[fPreviewWindow setContentView:fPictureViewArea];
[fPictureViewArea setNeedsDisplay:YES];
[self setWindow:fPreviewWindow];
// Show the window.
[fPreviewWindow makeKeyAndOrderFront:self];
/* Set the window back to regular level */
[fPreviewWindow setLevel:NSNormalWindowLevel];
/* Set the isFullScreen flag back to NO */
isFullScreen = NO;
scaleToScreen = NO;
/* make sure we are set to a still preview */
[self pictureSliderChanged:nil];
[self showPreviewWindow:nil];
/* Change the name of fFullScreenToggleButton appropriately */
[fFullScreenToggleButton setTitle: @"Full Screen"];
// [fScaleToScreenToggleButton setHidden:YES];
/* set the picture settings pallete back to normal level */
[fHBController picturePanelWindowed];
/* Release the display now that the we are back in windowed mode */
CGDisplayRelease(displayID);
[fPreviewWindow setAcceptsMouseMovedEvents:YES];
//[fFullScreenWindow setAcceptsMouseMovedEvents:NO];
hudTimerSeconds = 0;
[self startHudTimer];
}
#pragma mark Still Preview Image Processing
// This function converts an image created by libhb (specified via pictureIndex) into
// an NSImage suitable for the GUI code to use. If removeBorders is YES,
// makeImageForPicture crops the image generated by libhb stripping off the gray
// border around the content. This is the low-level method that generates the image.
// -imageForPicture calls this function whenever it can't find an image in its cache.
+ (NSImage *) makeImageForPicture: (int)pictureIndex
libhb:(hb_handle_t*)handle
title:(hb_title_t*)title
removeBorders:(BOOL)removeBorders
{
if (removeBorders)
{
// |<---------- title->width ----------->|
// | |<---- title->job->width ---->| |
// | | | |
// .......................................
// ....+-----------------------------+....
// ....| |....<-- gray border
// ....| |....
// ....| |....
// ....| |<------- image
// ....| |....
// ....| |....
// ....| |....
// ....| |....
// ....| |....
// ....+-----------------------------+....
// .......................................
static uint8_t * buffer;
static int bufferSize;
// Make sure we have a big enough buffer to receive the image from libhb. libhb
// creates images with a one-pixel border around the original content. Hence we
// add 2 pixels horizontally and vertically to the buffer size.
int srcWidth = title->width + 2;
int srcHeight= title->height + 2;
int newSize;
newSize = srcWidth * srcHeight * 4;
if( bufferSize < newSize )
{
bufferSize = newSize;
buffer = (uint8_t *) realloc( buffer, bufferSize );
}
hb_get_preview( handle, title, pictureIndex, buffer );
// Create an NSBitmapImageRep and copy the libhb image into it, converting it from
// libhb's format to one suitable for NSImage. Along the way, we'll strip off the
// border around libhb's image.
// The image data returned by hb_get_preview is 4 bytes per pixel, BGRA format.
// Alpha is ignored.
int dstWidth = title->job->width;
int dstHeight = title->job->height;
NSBitmapFormat bitmapFormat = (NSBitmapFormat)NSAlphaFirstBitmapFormat;
NSBitmapImageRep * imgrep = [[[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:nil
pixelsWide:dstWidth
pixelsHigh:dstHeight
bitsPerSample:8
samplesPerPixel:3 // ignore alpha
hasAlpha:NO
isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace
bitmapFormat:bitmapFormat
bytesPerRow:dstWidth * 4
bitsPerPixel:32] autorelease];
int borderTop = (srcHeight - dstHeight) / 2;
int borderLeft = (srcWidth - dstWidth) / 2;
UInt32 * src = (UInt32 *)buffer;
UInt32 * dst = (UInt32 *)[imgrep bitmapData];
src += borderTop * srcWidth; // skip top rows in src to get to first row of dst
src += borderLeft; // skip left pixels in src to get to first pixel of dst
for (int r = 0; r < dstHeight; r++)
{
for (int c = 0; c < dstWidth; c++)
#if TARGET_RT_LITTLE_ENDIAN
*dst++ = Endian32_Swap(*src++);
#else
*dst++ = *src++;
#endif
src += (srcWidth - dstWidth); // skip to next row in src
}
NSImage * img = [[[NSImage alloc] initWithSize: NSMakeSize(dstWidth, dstHeight)] autorelease];
[img addRepresentation:imgrep];
return img;
}
else
{
// Make sure we have big enough buffer
static uint8_t * buffer;
static int bufferSize;
int newSize;
newSize = ( title->width + 2 ) * (title->height + 2 ) * 4;
if( bufferSize < newSize )
{
bufferSize = newSize;
buffer = (uint8_t *) realloc( buffer, bufferSize );
}
hb_get_preview( handle, title, pictureIndex, buffer );
// The image data returned by hb_get_preview is 4 bytes per pixel, BGRA format.
// We'll copy that into an NSImage swapping it to ARGB in the process. Alpha is
// ignored.
int width = title->width + 2; // hblib adds a one-pixel border to the image
int height = title->height + 2;
int numPixels = width * height;
NSBitmapFormat bitmapFormat = (NSBitmapFormat)NSAlphaFirstBitmapFormat;
NSBitmapImageRep * imgrep = [[[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:nil
pixelsWide:width
pixelsHigh:height
bitsPerSample:8
samplesPerPixel:3 // ignore alpha
hasAlpha:NO
isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace
bitmapFormat:bitmapFormat
bytesPerRow:width * 4
bitsPerPixel:32] autorelease];
UInt32 * src = (UInt32 *)buffer;
UInt32 * dst = (UInt32 *)[imgrep bitmapData];
for (int i = 0; i < numPixels; i++)
#if TARGET_RT_LITTLE_ENDIAN
*dst++ = Endian32_Swap(*src++);
#else
*dst++ = *src++;
#endif
NSImage * img = [[[NSImage alloc] initWithSize: NSMakeSize(width, height)] autorelease];
[img addRepresentation:imgrep];
return img;
}
}
// Returns the preview image for the specified index, retrieving it from its internal
// cache or by calling makeImageForPicture if it is not cached. Generally, you should
// use imageForPicture so that images are cached. Calling makeImageForPicture will
// always generate a new copy of the image.
- (NSImage *) imageForPicture: (int) pictureIndex
{
// The preview for the specified index may not currently exist, so this method
// generates it if necessary.
NSString * key = [NSString stringWithFormat:@"%d", pictureIndex];
NSImage * theImage = [fPicturePreviews objectForKey:key];
if (!theImage)
{
theImage = [PreviewController makeImageForPicture:pictureIndex libhb:fHandle title:fTitle removeBorders: NO];
[fPicturePreviews setObject:theImage forKey:key];
}
return theImage;
}
// Purges all images from the cache. The next call to imageForPicture will cause a new
// image to be generated.
- (void) purgeImageCache
{
[fPicturePreviews removeAllObjects];
}
#pragma mark Movie Preview
- (IBAction) createMoviePreview: (id) sender
{
/* Lets make sure the still picture previews are showing in case
* there is currently a movie showing */
[self pictureSliderChanged:nil];
/* Rip or Cancel ? */
hb_state_t s;
hb_get_state2( fPreviewLibhb, &s );
if(sender == fCancelPreviewMovieButton && (s.state == HB_STATE_WORKING || s.state == HB_STATE_PAUSED))
{
play_movie = NO;
hb_stop( fPreviewLibhb );
[fPictureView setHidden:NO];
[fMovieView pause:nil];
[fMovieView setHidden:YES];
[fPictureSlider setHidden:NO];
isEncoding = NO;
return;
}
/* we use controller.mm's prepareJobForPreview to go ahead and set all of our settings
* however, we want to use a temporary destination field of course
* so that we do not put our temp preview in the users chosen
* directory */
hb_job_t * job = fTitle->job;
/* We run our current setting through prepeareJob in Controller.mm
* just as if it were a regular encode */
[fHBController prepareJobForPreview];
/* Destination file. We set this to our preview directory
* changing the extension appropriately.*/
if (fTitle->job->mux == HB_MUX_MP4) // MP4 file
{
/* we use .m4v for our mp4 files so that ac3 and chapters in mp4 will play properly */
fPreviewMoviePath = @"~/Library/Application Support/HandBrake/Previews/preview_temp.m4v";
}
else if (fTitle->job->mux == HB_MUX_MKV) // MKV file
{
fPreviewMoviePath = @"~/Library/Application Support/HandBrake/Previews/preview_temp.mkv";
}
else if (fTitle->job->mux == HB_MUX_AVI) // AVI file
{
fPreviewMoviePath = @"~/Library/Application Support/HandBrake/Previews/preview_temp.avi";
}
else if (fTitle->job->mux == HB_MUX_OGM) // OGM file
{
fPreviewMoviePath = @"~/Library/Application Support/HandBrake/Previews/preview_temp.ogm";
}
fPreviewMoviePath = [[fPreviewMoviePath stringByExpandingTildeInPath]retain];
/* See if there is an existing preview file, if so, delete it */
if( ![[NSFileManager defaultManager] fileExistsAtPath:fPreviewMoviePath] )
{
[[NSFileManager defaultManager] removeFileAtPath:fPreviewMoviePath
handler:nil];
}
/* We now direct our preview encode to fPreviewMoviePath */
fTitle->job->file = [fPreviewMoviePath UTF8String];
/* We use our advance pref to determine how many previews to scan */
int hb_num_previews = [[[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewsNumber"] intValue];
job->start_at_preview = fPicture + 1;
job->seek_points = hb_num_previews;
/* we use the preview duration popup to get the specified
* number of seconds for the preview encode.
*/
job->pts_to_stop = [[fPreviewMovieLengthPopUp titleOfSelectedItem] intValue] * 90000LL;
/* lets go ahead and send it off to libhb
* Note: unlike a full encode, we only send 1 pass regardless if the final encode calls for 2 passes.
* this should suffice for a fairly accurate short preview and cuts our preview generation time in half.
*/
hb_add( fPreviewLibhb, job );
[fEncodingControlBox setHidden: NO];
[fPictureControlBox setHidden: YES];
[fMovieCreationProgressIndicator setHidden: NO];
[fPreviewMovieStatusField setHidden: NO];
isEncoding = YES;
play_movie = YES;
/* Let fPreviewLibhb do the job */
hb_start( fPreviewLibhb );
}
- (void) startReceivingLibhbNotifications
{
if (!fLibhbTimer)
{
fLibhbTimer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(libhbTimerFired:) userInfo:nil repeats:YES];
[fLibhbTimer retain];
}
}
- (void) stopReceivingLibhbNotifications
{
if (fLibhbTimer)
{
[fLibhbTimer invalidate];
[fLibhbTimer release];
fLibhbTimer = nil;
}
}
- (void) libhbTimerFired: (NSTimer*)theTimer
{
hb_state_t s;
hb_get_state( fPreviewLibhb, &s );
[self libhbStateChanged: s];
}
- (void) libhbStateChanged: (hb_state_t &)state
{
switch( state.state )
{
case HB_STATE_IDLE:
case HB_STATE_SCANNING:
case HB_STATE_SCANDONE:
break;
case HB_STATE_WORKING:
{
#define p state.param.working
NSMutableString * string;
/* Update text field */
string = [NSMutableString stringWithFormat: NSLocalizedString( @"Encoding preview: %.2f %%", @"" ), 100.0 * p.progress];
if( p.seconds > -1 )
{
[string appendFormat:
NSLocalizedString( @" (%.2f fps, avg %.2f fps, ETA %02dh%02dm%02ds)", @"" ),
p.rate_cur, p.rate_avg, p.hours, p.minutes, p.seconds];
}
[fPreviewMovieStatusField setStringValue: string];
[fMovieCreationProgressIndicator setIndeterminate: NO];
/* Update slider */
[fMovieCreationProgressIndicator setDoubleValue: 100.0 * p.progress];
[fCreatePreviewMovieButton setTitle: @"Cancel Preview"];
break;
}
#undef p
#define p state.param.muxing
case HB_STATE_MUXING:
{
// Update fMovieCreationProgressIndicator
[fMovieCreationProgressIndicator setIndeterminate: YES];
[fMovieCreationProgressIndicator startAnimation: nil];
[fPreviewMovieStatusField setStringValue: [NSString stringWithFormat:
NSLocalizedString( @"Muxing Preview ...", @"" )]];
break;
}
#undef p
case HB_STATE_PAUSED:
[fMovieCreationProgressIndicator stopAnimation: nil];
break;
case HB_STATE_WORKDONE:
{
// Delete all remaining jobs since libhb doesn't do this on its own.
hb_job_t * job;
while( ( job = hb_job(fPreviewLibhb, 0) ) )
hb_rem( fHandle, job );
[fPreviewMovieStatusField setStringValue: @""];
[fPreviewMovieStatusField setHidden: YES];
[fMovieCreationProgressIndicator stopAnimation: nil];
[fMovieCreationProgressIndicator setHidden: YES];
[fEncodingControlBox setHidden: YES];
isEncoding = NO;
/* we make sure the picture slider and preview match */
[self pictureSliderChanged:nil];
// Show the movie view
if (play_movie)
{
[self showMoviePreview:fPreviewMoviePath];
}
[fCreatePreviewMovieButton setTitle: @"Live Preview"];
break;
}
}
}
- (IBAction) showMoviePreview: (NSString *) path
{
/* Since the gray background for the still images is part of
* fPictureView, lets leave the picture view visible and postion
* the fMovieView over the image portion of fPictureView so
* we retain the gray cropping border we have already established
* with the still previews
*/
[fMovieView setHidden:NO];
/* Load the new movie into fMovieView */
QTMovie * aMovie;
NSRect movieBounds;
if (path)
{
[fMovieView setControllerVisible: YES];
/* let's make sure there is no movie currently set */
[fMovieView setMovie:nil];
aMovie = [QTMovie movieWithFile:path error:nil];
/* we get some size information from the preview movie */
Rect movieBox;
GetMovieBox ([aMovie quickTimeMovie], &movieBox);
movieBounds = [fMovieView movieBounds];
movieBounds.size.height = movieBox.bottom - movieBox.top;
if ([fMovieView isControllerVisible])
movieBounds.size.height += [fMovieView controllerBarHeight];
/* since for whatever the reason I cannot seem to get the [fMovieView controllerBarHeight]
* For now just use 15 for additional height as it seems to line up well
*/
movieBounds.size.height += 15;
movieBounds.size.width = movieBox.right - movieBox.left;
/* We need to find out if the preview movie needs to be scaled down so
* that it doesn't overflow our available viewing container (just like for image
* in -displayPreview) for HD sources, etc. [fPictureViewArea frame].size.height*/
if( ((int)movieBounds.size.height) > [fPictureView frame].size.height || scaleToScreen == YES)
{
/* The preview movie would be larger than the available viewing area
* in the preview movie, so we go ahead and scale it down to the same size
* as the still preview or we readjust our window to allow for the added height if need be
*/
NSSize displaySize = NSMakeSize( (float)movieBounds.size.width, (float)movieBounds.size.height );
NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
if( [self viewNeedsToResizeToSize:viewSize] )
{
[self resizeSheetForViewSize:viewSize];
[self setViewSize:viewSize];
}
[fMovieView setPreservesAspectRatio:YES];
[fMovieView setFrameSize:viewSize];
}
else
{
/* Since the preview movie is smaller than the available viewing area
* we can go ahead and use the preview movies native size */
[fMovieView setFrameSize:movieBounds.size];
}
// lets reposition the movie if need be
NSPoint origin = [fPictureViewArea frame].origin;
origin.x += trunc(([fPictureViewArea frame].size.width -
[fMovieView frame].size.width) / 2.0);
/* We need to detect whether or not we are currently less than the available height.*/
if (movieBounds.size.height < [fPictureView frame].size.height)
{
/* If we are, we are adding 15 to the height to allow for the controller bar so
* we need to subtract half of that for the origin.y to get the controller bar
* below the movie to it lines up vertically with where our still preview was
*/
origin.y += trunc((([fPictureViewArea frame].size.height -
[fMovieView frame].size.height) / 2.0) - 7.5);
}
else
{
/* if we are >= to the height of the picture view area, the controller bar
* gets taken care of with picture resizing, so we do not want to offset the height
*/
origin.y += trunc(([fPictureViewArea frame].size.height -
[fMovieView frame].size.height) / 2.0);
}
[fMovieView setFrameOrigin:origin];
[fMovieView setMovie:aMovie];
/// to actually play the movie
[fMovieView play:aMovie];
}
else
{
aMovie = nil;
}
isEncoding = NO;
}
@end
@implementation PreviewController (Private)
//
// -[PictureController(Private) optimalViewSizeForImageSize:]
//
// Given the size of the preview image to be shown, returns the best possible
// size for the view.
//
- (NSSize)optimalViewSizeForImageSize: (NSSize)imageSize
{
// The min size is 320x240
CGFloat minWidth = 480.0;
CGFloat minHeight = 360.0;
NSSize screenSize = [[NSScreen mainScreen] frame].size;
NSSize sheetSize = [[self window] frame].size;
NSSize viewAreaSize = [fPictureViewArea frame].size;
CGFloat paddingX = sheetSize.width - viewAreaSize.width;
CGFloat paddingY = sheetSize.height - viewAreaSize.height;
CGFloat maxWidth;
CGFloat maxHeight;
if (isFullScreen)
{
/* We are in full screen mode so lets use the full screen if we need to */
maxWidth = screenSize.width - paddingX;
maxHeight = screenSize.height - paddingY;
}
else
{
// The max size of the view is when the sheet is taking up 85% of the screen.
maxWidth = (0.85 * screenSize.width) - paddingX;
maxHeight = (0.85 * screenSize.height) - paddingY;
}
NSSize resultSize = imageSize;
// Its better to have a view that's too small than a view that's too big, so
// apply the maximum constraints last.
if( resultSize.width < minWidth )
{
resultSize.height *= (minWidth / resultSize.width);
resultSize.width = minWidth;
}
if( resultSize.height < minHeight )
{
resultSize.width *= (minHeight / resultSize.height);
resultSize.height = minHeight;
}
if( resultSize.width > maxWidth )
{
resultSize.height *= (maxWidth / resultSize.width);
resultSize.width = maxWidth;
}
if( resultSize.height > maxHeight )
{
resultSize.width *= (maxHeight / resultSize.height);
resultSize.height = maxHeight;
}
if (scaleToScreen == YES)
{
//CGFloat scaleToScreenWidth;
//CGFloat scaleToScreenHeight;
CGFloat screenAspect;
CGFloat viewAreaAspect;
//note, a mbp 15" at 1440 x 900 is a 1.6 ar
screenAspect = screenSize.width / screenSize.height;
// Note, a standard dvd will use 720 x 480 which is a 1.5
viewAreaAspect = viewAreaSize.width / viewAreaSize.height;
if (screenAspect < viewAreaAspect)
{
resultSize.width = screenSize.width;
resultSize.height = (screenSize.width / viewAreaAspect);
}
else
{
resultSize.height = screenSize.height;
resultSize.width = resultSize.height * viewAreaAspect;
}
}
return resultSize;
}
//
// -[PictureController(Private) resizePanelForViewSize:animate:]
//
// Resizes the entire window to accomodate a view of a particular size.
//
- (void)resizeSheetForViewSize: (NSSize)viewSize
{
// Figure out the deltas for the new frame area
NSSize currentSize = [fPictureViewArea frame].size;
CGFloat deltaX = viewSize.width - currentSize.width;
CGFloat deltaY = viewSize.height - currentSize.height;
// Now resize the whole panel by those same deltas, but don't exceed the min
NSRect frame = [[self window] frame];
NSSize maxSize = [[self window] maxSize];
NSSize minSize = [[self window] minSize];
frame.size.width += deltaX;
frame.size.height += deltaY;
if( frame.size.width < minSize.width )
{
frame.size.width = minSize.width;
}
if( frame.size.height < minSize.height )
{
frame.size.height = minSize.height;
}
// But now the sheet is off-center, so also shift the origin to center it and
// keep the top aligned.
if( frame.size.width != [[self window] frame].size.width )
frame.origin.x -= (deltaX / 2.0);
if (isFullScreen)
{
if( frame.size.height != [[self window] frame].size.height )
{
frame.origin.y -= (deltaY / 2.0);
}
else
{
if( frame.size.height != [[self window] frame].size.height )
frame.origin.y -= deltaY;
}
[[self window] setFrame:frame display:YES animate:NO];
}
else
{
[[self window] setFrame:frame display:YES animate:YES];
}
}
//
// -[PictureController(Private) setViewSize:]
//
// Changes the view's size and centers it vertically inside of its area.
// Assumes resizeSheetForViewSize: has already been called.
//
- (void)setViewSize: (NSSize)viewSize
{
[fPictureView setFrameSize:viewSize];
// center it vertically
NSPoint origin = [fPictureViewArea frame].origin;
origin.y += ([fPictureViewArea frame].size.height -
[fPictureView frame].size.height) / 2.0;
[fPictureView setFrameOrigin:origin];
NSPoint controlboxorigin = [fPictureView frame].origin;
/* for now, put the origin.y 100 above the bottom of the fPictureView */
controlboxorigin.y += 100;
controlboxorigin.x += ([fPictureViewArea frame].size.width -
[fPictureControlBox frame].size.width) / 2.0;
/* requires that thefPictureControlBox and the fEncodingControlBox
* are the same width to line up.
*/
[fPictureControlBox setFrameOrigin:controlboxorigin];
[fEncodingControlBox setFrameOrigin:controlboxorigin];
}
- (BOOL)viewNeedsToResizeToSize: (NSSize)newSize
{
NSSize viewSize = [fPictureView frame].size;
return (newSize.width != viewSize.width || newSize.height != viewSize.height);
}
@end
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