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|
/* $Id: HBPreviewController.mm,v 1.11 2005/08/01 15:10:44 titer Exp $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr/>.
It may be used under the terms of the GNU General Public License. */
#import "HBPreviewController.h"
#import "Controller.h"
@implementation QTMovieView ( HBQTkitExt )
- (void) mouseMoved:(NSEvent *)theEvent
{
[super mouseMoved:theEvent];
}
@end
@interface PreviewController (Private)
- (NSSize)optimalViewSizeForImageSize: (NSSize)imageSize;
- (void)resizeSheetForViewSize: (NSSize)viewSize;
- (void)setViewSize: (NSSize)viewSize;
- (BOOL)viewNeedsToResizeToSize: (NSSize)newSize;
@end
@implementation PreviewController
- (id)init
{
if (self = [super initWithWindowNibName:@"PicturePreview"])
{
// NSWindowController likes to lazily load its window. However since
// this controller tries to set all sorts of outlets before the window
// is displayed, we need it to load immediately. The correct way to do
// this, according to the documentation, is simply to invoke the window
// getter once.
//
// If/when we switch a lot of this stuff to bindings, this can probably
// go away.
[self window];
fPicturePreviews = [[NSMutableDictionary dictionaryWithCapacity: HB_NUM_HBLIB_PICTURES] retain];
/* Init libhb with check for updates libhb style set to "0" so its ignored and lets sparkle take care of it */
int loggingLevel = [[[NSUserDefaults standardUserDefaults] objectForKey:@"LoggingLevel"] intValue];
fPreviewLibhb = hb_init(loggingLevel, 0);
}
return self;
}
//------------------------------------------------------------------------------------
// Displays and brings the picture window to the front
//------------------------------------------------------------------------------------
- (IBAction) showPreviewWindow: (id)sender
{
[self showWindow:sender];
[[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"PreviewWindowIsOpen"];
/* lets set the preview window to accept mouse moved events */
[fPreviewWindow setAcceptsMouseMovedEvents:YES];
hudTimerSeconds = 0;
[self pictureSliderChanged:nil];
[self startReceivingLibhbNotifications];
}
- (void)setHBController: (HBController *)controller
{
fHBController = controller;
}
- (void)awakeFromNib
{
[fPreviewWindow setDelegate:self];
if( ![[self window] setFrameUsingName:@"Preview"] )
[[self window] center];
[self setWindowFrameAutosaveName:@"Preview"];
[[self window] setExcludedFromWindowsMenu:YES];
/* lets set the preview window to accept mouse moved events */
[fPreviewWindow setAcceptsMouseMovedEvents:YES];
//[self pictureSliderChanged:nil];
[self startReceivingLibhbNotifications];
hudTimerSeconds = 0;
/* we set the progress indicator to not use threaded animation
* as it causes a conflict with the qtmovieview's controllerbar
*/
[fMovieCreationProgressIndicator setUsesThreadedAnimation:NO];
/* Setup our layers for core animation */
[fPictureViewArea setWantsLayer:YES];
[fPictureView setWantsLayer:YES];
[fCancelPreviewMovieButton setWantsLayer:YES];
[fMovieCreationProgressIndicator setWantsLayer:YES];
[fPictureControlBox setWantsLayer:YES];
[fEncodingControlBox setWantsLayer:YES];
[fMovieView setWantsLayer:YES];
[fMovieView setHidden:YES];
[fMovieView setDelegate:self];
/* Since the xib has everything off center for easy acess
* we align our views and windows here we an align to anything
* since it will actually change later upon source load, but
* for convenience we will use the fPictureViewArea
*/
/* Align the still preview image view to the picture box */
[fPictureView setFrameSize:[fPictureViewArea frame].size];
[fMovieView setFrameSize:[fPictureViewArea frame].size];
//[fPreviewWindow setFrameSize:[fPictureViewArea frame].size];
}
- (BOOL)acceptsMouseMovedEvents
{
return YES;
}
- (void)windowWillClose:(NSNotification *)aNotification
{
/* Upon Closing the picture window, we make sure we clean up any
* preview movie that might be playing
*/
hb_stop( fPreviewLibhb );
isEncoding = NO;
// Show the picture view
[fPictureView setHidden:NO];
[fMovieView pause:nil];
[fMovieTimer invalidate];
[fMovieTimer release];
[fMovieView setHidden:YES];
[fMovieView setMovie:nil];
[self pictureSliderChanged:nil];
hudTimerSeconds = 0;
[[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"PreviewWindowIsOpen"];
}
- (BOOL)windowShouldClose:(id)fPictureWindow
{
return YES;
}
- (void) dealloc
{
hb_stop(fPreviewLibhb);
if (fPreviewMoviePath)
{
[[NSFileManager defaultManager] removeItemAtPath:fPreviewMoviePath error:nil];
[fPreviewMoviePath release];
}
[fLibhbTimer invalidate];
[fLibhbTimer release];
[fHudTimer invalidate];
[fHudTimer release];
[fMovieTimer invalidate];
[fMovieTimer release];
[fPicturePreviews release];
[fFullScreenWindow release];
hb_close(&fPreviewLibhb);
[self removeMovieCallbacks];
[super dealloc];
}
- (void) SetHandle: (hb_handle_t *) handle
{
fHandle = handle;
/* we set the preview length popup in seconds */
[fPreviewMovieLengthPopUp removeAllItems];
[fPreviewMovieLengthPopUp addItemWithTitle: @"5"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"10"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"15"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"20"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"25"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"30"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"35"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"40"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"45"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"50"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"55"];
[fPreviewMovieLengthPopUp addItemWithTitle: @"60"];
/* adjust the preview slider length */
/* We use our advance pref to determine how many previews we scanned */
int hb_num_previews = [[[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewsNumber"] intValue];
[fPictureSlider setMaxValue: hb_num_previews - 1.0];
[fPictureSlider setNumberOfTickMarks: hb_num_previews];
if ([[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewLength"])
{
[fPreviewMovieLengthPopUp selectItemWithTitle:[[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewLength"]];
}
else
{
/* currently hard set default to 10 seconds */
[fPreviewMovieLengthPopUp selectItemAtIndex: 1];
}
}
- (void) SetTitle: (hb_title_t *) title
{
hb_job_t * job = title->job;
fTitle = title;
fPicture = 0;
MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
MaxOutputHeight = title->height - job->crop[0] - job->crop[1];
[self SettingsChanged: nil];
}
// Adjusts the window to draw the current picture (fPicture) adjusting its size as
// necessary to display as much of the picture as possible.
- (void) displayPreview
{
hb_job_t * job = fTitle->job;
/* lets make sure that the still picture view is not hidden and that
* the movie preview is
*/
aMovie = nil;
[fMovieView pause:nil];
[fMovieView setHidden:YES];
[fMovieView setMovie:nil];
[fMovieCreationProgressIndicator stopAnimation: nil];
[fMovieCreationProgressIndicator setHidden: YES];
[fMoviePlaybackControlBox setHidden: YES];
if( fMovieTimer )
{
[self stopMovieTimer];
}
[fPictureControlBox setHidden: NO];
[fPictureView setHidden:NO];
NSImage *fPreviewImage = [self imageForPicture: fPicture];
NSSize imageScaledSize = [fPreviewImage size];
[fPictureView setImage: fPreviewImage];
NSSize displaySize = NSMakeSize( ( CGFloat )fTitle->width, ( CGFloat )fTitle->height );
NSString *sizeInfoString;
/* Set the picture size display fields below the Preview Picture*/
if( fTitle->job->anamorphic.mode == 1 ) // Original PAR Implementation
{
output_width = fTitle->width-fTitle->job->crop[2]-fTitle->job->crop[3];
output_height = fTitle->height-fTitle->job->crop[0]-fTitle->job->crop[1];
display_width = output_width * fTitle->job->anamorphic.par_width / fTitle->job->anamorphic.par_height;
sizeInfoString = [NSString stringWithFormat:
@"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Strict",
fTitle->width, fTitle->height, output_width, output_height, display_width, output_height];
displaySize.width = display_width;
displaySize.height = fTitle->height;
imageScaledSize.width = display_width;
imageScaledSize.height = output_height;
}
else if (fTitle->job->anamorphic.mode == 2) // Loose Anamorphic
{
hb_set_anamorphic_size(job, &output_width, &output_height, &output_par_width, &output_par_height);
display_width = output_width * output_par_width / output_par_height;
sizeInfoString = [NSString stringWithFormat:
@"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Loose",
fTitle->width, fTitle->height, output_width, output_height, display_width, output_height];
displaySize.width = display_width;
displaySize.height = fTitle->height;
imageScaledSize.width = display_width;
imageScaledSize.height = output_height;
}
else if (fTitle->job->anamorphic.mode == 3) // Custom Anamorphic
{
hb_set_anamorphic_size(job, &output_width, &output_height, &output_par_width, &output_par_height);
display_width = output_width * output_par_width / output_par_height;
sizeInfoString = [NSString stringWithFormat:
@"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Custom",
fTitle->width, fTitle->height, output_width, output_height, fTitle->job->anamorphic.dar_width, fTitle->job->anamorphic.dar_height];
displaySize.width = fTitle->job->anamorphic.dar_width + fTitle->job->crop[2] + fTitle->job->crop[3] ;
displaySize.height = fTitle->job->anamorphic.dar_height + fTitle->job->crop[0] + fTitle->job->crop[1];
imageScaledSize.width = (int)fTitle->job->anamorphic.dar_width;
imageScaledSize.height = (int)fTitle->job->height;
}
else // No Anamorphic
{
sizeInfoString = [NSString stringWithFormat:
@"Source: %dx%d, Output: %dx%d", fTitle->width, fTitle->height,
fTitle->job->width, fTitle->job->height];
displaySize.width = fTitle->width;
displaySize.height = fTitle->height;
imageScaledSize.width = fTitle->job->width;
imageScaledSize.height = fTitle->job->height;
}
NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
[self resizeSheetForViewSize:viewSize];
NSSize windowSize = [[self window] frame].size;
if (scaleToScreen == YES)
{
/* Note: this should probably become a utility function */
/* We are in Scale To Screen mode so, we have to get the ratio for height and width against the window
*size so we can scale from there.
*/
CGFloat deltaWidth = imageScaledSize.width / displaySize.width;
CGFloat deltaHeight = imageScaledSize.height /displaySize.height;
NSSize windowSize = [[self window] frame].size;
CGFloat pictureAspectRatio = imageScaledSize.width / imageScaledSize.height;
/* Set our min size to the storage size */
NSSize minSize;
minSize.width = fTitle->width;
minSize.height = fTitle->height;
/* Set delta's based on minimum size */
if (imageScaledSize.width < minSize.width)
{
deltaWidth = imageScaledSize.width / minSize.width;
}
else
{
deltaWidth = 1.0;
}
if (imageScaledSize.height < minSize.height)
{
deltaHeight = imageScaledSize.height / minSize.height;
}
else
{
deltaHeight = 1.0;
}
/* Now apply our deltas to the full screen view */
if (pictureAspectRatio > 1.0) // we are wider than taller, so expand the width to fill the area and scale the height
{
viewSize.width = windowSize.width * deltaWidth;
viewSize.height = viewSize.width / pictureAspectRatio;
}
else
{
viewSize.height = windowSize.height * deltaHeight;
viewSize.width = viewSize.height * pictureAspectRatio;
}
}
else
{
viewSize.width = viewSize.width - (viewSize.width - imageScaledSize.width);
viewSize.height = viewSize.height - (viewSize.height - imageScaledSize.height);
if (fTitle->width > windowSize.width || fTitle->height > windowSize.height)
{
CGFloat viewSizeAspect = viewSize.width / viewSize.height;
if (viewSizeAspect > 1.0) // we are wider than taller, so expand the width to fill the area and scale the height
{
viewSize.width = viewSize.width * (windowSize.width / fTitle->width) ;
viewSize.height = viewSize.width / viewSizeAspect;
}
else
{
viewSize.height = viewSize.height * (windowSize.height / fTitle->height);
viewSize.width = viewSize.height * viewSizeAspect;
}
}
}
[self setViewSize:viewSize];
/* relocate our hud origins as per setViewSize */
NSPoint hudControlBoxOrigin = [fPictureControlBox frame].origin;
hudControlBoxOrigin.y = ([[self window] frame].size.height / 2) - (viewSize.height / 2);
hudControlBoxOrigin.x = ([[self window] frame].size.width / 2) - ([fPictureControlBox frame].size.width / 2);
[fPictureControlBox setFrameOrigin:hudControlBoxOrigin];
[fEncodingControlBox setFrameOrigin:hudControlBoxOrigin];
[fMoviePlaybackControlBox setFrameOrigin:hudControlBoxOrigin];
NSString *scaleString;
CGFloat scale = ( ( CGFloat )[fPictureView frame].size.width) / ( ( CGFloat )imageScaledSize.width);
if (scale * 100.0 != 100)
{
scaleString = [NSString stringWithFormat:
NSLocalizedString( @" (%.0f%% actual size)",
@"String shown when a preview is scaled" ), scale * 100.0];
}
else
{
scaleString = @"(Actual size)";
}
if (scaleToScreen == YES)
{
scaleString = [scaleString stringByAppendingString:@" Scaled To Screen"];
}
/* Set the info fields in the hud controller */
[fInfoField setStringValue: [NSString stringWithFormat:
@"%@", sizeInfoString]];
[fscaleInfoField setStringValue: [NSString stringWithFormat:
@"%@", scaleString]];
/* Set the info field in the window title bar */
[[self window] setTitle:[NSString stringWithFormat: @"Preview - %@ %@",sizeInfoString, scaleString]];
}
- (IBAction) previewDurationPopUpChanged: (id) sender
{
[[NSUserDefaults standardUserDefaults] setObject:[fPreviewMovieLengthPopUp titleOfSelectedItem] forKey:@"PreviewLength"];
}
- (IBAction) SettingsChanged: (id) sender
{
// Purge the existing picture previews so they get recreated the next time
// they are needed.
[self purgeImageCache];
[self pictureSliderChanged:nil];
}
- (IBAction) pictureSliderChanged: (id) sender
{
// Show the picture view
[fPictureView setHidden:NO];
[fMovieView pause:nil];
[fMovieView setHidden:YES];
[fMovieView setMovie:nil];
[fEncodingControlBox setHidden: YES];
int newPicture = [fPictureSlider intValue];
if (newPicture != fPicture)
{
fPicture = newPicture;
}
[self displayPreview];
}
- (IBAction)showPreviewPanel: (id)sender forTitle: (hb_title_t *)title
{
if ([fPreviewWindow isVisible])
{
[fPreviewWindow close];
}
else
{
[self showWindow:sender];
[[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"PreviewWindowIsOpen"];
[fPreviewWindow setAcceptsMouseMovedEvents:YES];
scaleToScreen = NO;
[self pictureSliderChanged:nil];
}
}
- (NSString*) pictureSizeInfoString
{
return [fInfoField stringValue];
}
- (IBAction)showPictureSettings:(id)sender
{
[fHBController showPicturePanel:self];
}
#pragma mark Hud Control Overlay
- (void) mouseMoved:(NSEvent *)theEvent
{
[super mouseMoved:theEvent];
NSPoint mouseLoc = [theEvent locationInWindow];
/* Test for mouse location to show/hide hud controls */
if( isEncoding == NO )
{
/* Since we are not encoding, verify which control hud to show
* or hide based on aMovie ( aMovie indicates we need movie controls )
*/
NSBox * hudBoxToShow;
if ( aMovie == nil ) // No movie loaded up
{
hudBoxToShow = fPictureControlBox;
}
else // We have a movie
{
hudBoxToShow = fMoviePlaybackControlBox;
}
if( NSPointInRect( mouseLoc, [fPictureControlBox frame] ) )
{
[[hudBoxToShow animator] setHidden: NO];
[self stopHudTimer];
}
else if( NSPointInRect( mouseLoc, [fPictureViewArea frame] ) )
{
[[hudBoxToShow animator] setHidden: NO];
[self startHudTimer];
}
else
{
[[hudBoxToShow animator] setHidden: YES];
}
}
}
- (void) startHudTimer
{
if( fHudTimer ) {
[fHudTimer invalidate];
[fHudTimer release];
}
fHudTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(hudTimerFired:) userInfo:nil repeats:YES];
[fHudTimer retain];
}
- (void) stopHudTimer
{
if( fHudTimer )
{
[fHudTimer invalidate];
[fHudTimer release];
fHudTimer = nil;
hudTimerSeconds = 0;
}
}
- (void) hudTimerFired: (NSTimer*)theTimer
{
hudTimerSeconds++;
if( hudTimerSeconds >= 10 )
{
/* Regardless which control box is active, after the timer
* period we want either one to fade to hidden.
*/
[[fPictureControlBox animator] setHidden: YES];
[[fMoviePlaybackControlBox animator] setHidden: YES];
[self stopHudTimer];
}
}
- (IBAction)toggleScaleToScreen:(id)sender
{
if (scaleToScreen == YES)
{
scaleToScreen = NO;
/* make sure we are set to a still preview */
[self pictureSliderChanged:nil];
[fScaleToScreenToggleButton setTitle:@"Scale To Screen"];
}
else
{
scaleToScreen = YES;
/* make sure we are set to a still preview */
[self pictureSliderChanged:nil];
[fScaleToScreenToggleButton setTitle:@"Actual Scale"];
}
}
// Title-less windows normally don't receive key presses, override this
- (BOOL)canBecomeKeyWindow
{
return YES;
}
// Title-less windows normally can't become main which means that another
// non-fullscreen window will have the "active" titlebar in expose. Bad, fix it.
- (BOOL)canBecomeMainWindow
{
return YES;
}
- (IBAction)goWindowedScreen:(id)sender
{
/* Get the screen info to release the display but don't actually do
* it until the windowed screen is setup.
*/
scaleToScreen = NO;
[self pictureSliderChanged:nil];
[fScaleToScreenToggleButton setTitle:@"<->"];
NSScreen* mainScreen = [NSScreen mainScreen];
NSDictionary* screenInfo = [mainScreen deviceDescription];
NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"];
CGDirectDisplayID displayID = (CGDirectDisplayID)[screenID longValue];
[fFullScreenWindow dealloc];
[fFullScreenWindow release];
[fPreviewWindow setContentView:fPictureViewArea];
[fPictureViewArea setNeedsDisplay:YES];
[self setWindow:fPreviewWindow];
// Show the window.
[fPreviewWindow makeKeyAndOrderFront:self];
/* Set the window back to regular level */
[fPreviewWindow setLevel:NSNormalWindowLevel];
/* Set the isFullScreen flag back to NO */
//isFullScreen = NO;
scaleToScreen = NO;
/* make sure we are set to a still preview */
[self pictureSliderChanged:nil];
[self showPreviewWindow:nil];
/* Change the name of fFullScreenToggleButton appropriately */
//[fFullScreenToggleButton setTitle: @"Full Screen"];
// [fScaleToScreenToggleButton setHidden:YES];
/* set the picture settings pallete back to normal level */
[fHBController picturePanelWindowed];
/* Release the display now that the we are back in windowed mode */
CGDisplayRelease(displayID);
[fPreviewWindow setAcceptsMouseMovedEvents:YES];
//[fFullScreenWindow setAcceptsMouseMovedEvents:NO];
hudTimerSeconds = 0;
[self startHudTimer];
}
#pragma mark Still Preview Image Processing
// This function converts an image created by libhb (specified via pictureIndex) into
// an NSImage suitable for the GUI code to use. If removeBorders is YES,
// makeImageForPicture crops the image generated by libhb stripping off the gray
// border around the content. This is the low-level method that generates the image.
// -imageForPicture calls this function whenever it can't find an image in its cache.
+ (NSImage *) makeImageForPicture: (int)pictureIndex
libhb:(hb_handle_t*)handle
title:(hb_title_t*)title
{
static uint8_t * buffer;
static int bufferSize;
// Make sure we have a big enough buffer to receive the image from libhb. libhb
int dstWidth = title->job->width;
int dstHeight = title->job->height;
int newSize;
newSize = dstWidth * dstHeight * 4;
if( bufferSize < newSize )
{
bufferSize = newSize;
buffer = (uint8_t *) realloc( buffer, bufferSize );
}
hb_get_preview( handle, title, pictureIndex, buffer );
// Create an NSBitmapImageRep and copy the libhb image into it, converting it from
// libhb's format to one suitable for NSImage. Along the way, we'll strip off the
// border around libhb's image.
// The image data returned by hb_get_preview is 4 bytes per pixel, BGRA format.
// Alpha is ignored.
NSBitmapFormat bitmapFormat = (NSBitmapFormat)NSAlphaFirstBitmapFormat;
NSBitmapImageRep * imgrep = [[[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:nil
pixelsWide:dstWidth
pixelsHigh:dstHeight
bitsPerSample:8
samplesPerPixel:3 // ignore alpha
hasAlpha:NO
isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace
bitmapFormat:bitmapFormat
bytesPerRow:dstWidth * 4
bitsPerPixel:32] autorelease];
UInt32 * src = (UInt32 *)buffer;
UInt32 * dst = (UInt32 *)[imgrep bitmapData];
int r, c;
for (r = 0; r < dstHeight; r++)
{
for (c = 0; c < dstWidth; c++)
#if TARGET_RT_LITTLE_ENDIAN
*dst++ = Endian32_Swap(*src++);
#else
*dst++ = *src++;
#endif
}
NSImage * img = [[[NSImage alloc] initWithSize: NSMakeSize(dstWidth, dstHeight)] autorelease];
[img addRepresentation:imgrep];
return img;
}
// Returns the preview image for the specified index, retrieving it from its internal
// cache or by calling makeImageForPicture if it is not cached. Generally, you should
// use imageForPicture so that images are cached. Calling makeImageForPicture will
// always generate a new copy of the image.
- (NSImage *) imageForPicture: (int) pictureIndex
{
// The preview for the specified index may not currently exist, so this method
// generates it if necessary.
NSString * key = [NSString stringWithFormat:@"%d", pictureIndex];
NSImage * theImage = [fPicturePreviews objectForKey:key];
if (!theImage)
{
theImage = [PreviewController makeImageForPicture:pictureIndex libhb:fHandle title:fTitle];
[fPicturePreviews setObject:theImage forKey:key];
}
return theImage;
}
// Purges all images from the cache. The next call to imageForPicture will cause a new
// image to be generated.
- (void) purgeImageCache
{
[fPicturePreviews removeAllObjects];
}
#pragma mark Movie Preview
- (IBAction) cancelCreateMoviePreview: (id) sender
{
hb_state_t s;
hb_get_state2( fPreviewLibhb, &s );
if(isEncoding && (s.state == HB_STATE_WORKING || s.state == HB_STATE_PAUSED))
{
hb_stop( fPreviewLibhb );
[fPictureView setHidden:NO];
[fMovieView pause:nil];
[fMovieView setHidden:YES];
[fMovieView setMovie:nil];
[fPictureSlider setHidden:NO];
isEncoding = NO;
[self pictureSliderChanged:nil];
return;
}
}
- (IBAction) createMoviePreview: (id) sender
{
/* Lets make sure the still picture previews are showing in case
* there is currently a movie showing */
[self pictureSliderChanged:nil];
/* Rip or Cancel ? */
hb_state_t s;
hb_get_state2( fPreviewLibhb, &s );
if(sender == fCancelPreviewMovieButton && (s.state == HB_STATE_WORKING || s.state == HB_STATE_PAUSED))
{
hb_stop( fPreviewLibhb );
[fPictureView setHidden:NO];
[fMovieView pause:nil];
[fMovieView setHidden:YES];
[fMovieView setMovie:nil];
[fPictureSlider setHidden:NO];
isEncoding = NO;
return;
}
/* we use controller.mm's prepareJobForPreview to go ahead and set all of our settings
* however, we want to use a temporary destination field of course
* so that we do not put our temp preview in the users chosen
* directory */
hb_job_t * job = fTitle->job;
/* We run our current setting through prepeareJob in Controller.mm
* just as if it were a regular encode */
[fHBController prepareJobForPreview];
/* Destination file. We set this to our preview directory
* changing the extension appropriately.*/
if (fTitle->job->mux == HB_MUX_MP4) // MP4 file
{
/* we use .m4v for our mp4 files so that ac3 and chapters in mp4 will play properly */
fPreviewMoviePath = @"~/Library/Application Support/HandBrake/Previews/preview_temp.m4v";
}
else if (fTitle->job->mux == HB_MUX_MKV) // MKV file
{
fPreviewMoviePath = @"~/Library/Application Support/HandBrake/Previews/preview_temp.mkv";
}
else if (fTitle->job->mux == HB_MUX_AVI) // AVI file
{
fPreviewMoviePath = @"~/Library/Application Support/HandBrake/Previews/preview_temp.avi";
}
else if (fTitle->job->mux == HB_MUX_OGM) // OGM file
{
fPreviewMoviePath = @"~/Library/Application Support/HandBrake/Previews/preview_temp.ogm";
}
fPreviewMoviePath = [[fPreviewMoviePath stringByExpandingTildeInPath]retain];
/* See if there is an existing preview file, if so, delete it */
if( ![[NSFileManager defaultManager] fileExistsAtPath:fPreviewMoviePath] )
{
[[NSFileManager defaultManager] removeItemAtPath:fPreviewMoviePath error:nil];
}
/* We now direct our preview encode to fPreviewMoviePath */
fTitle->job->file = [fPreviewMoviePath UTF8String];
/* We use our advance pref to determine how many previews to scan */
int hb_num_previews = [[[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewsNumber"] intValue];
job->start_at_preview = fPicture + 1;
job->seek_points = hb_num_previews;
/* we use the preview duration popup to get the specified
* number of seconds for the preview encode.
*/
job->pts_to_stop = [[fPreviewMovieLengthPopUp titleOfSelectedItem] intValue] * 90000LL;
/* lets go ahead and send it off to libhb
* Note: unlike a full encode, we only send 1 pass regardless if the final encode calls for 2 passes.
* this should suffice for a fairly accurate short preview and cuts our preview generation time in half.
* However we also need to take into account the indepth scan for subtitles.
*/
/*
* If scanning we need to do some extra setup of the job.
*/
if( job->indepth_scan == 1 )
{
char *x264opts_tmp;
/*
* When subtitle scan is enabled do a fast pre-scan job
* which will determine which subtitles to enable, if any.
*/
job->pass = -1;
x264opts_tmp = job->x264opts;
job->x264opts = NULL;
job->indepth_scan = 1;
/*
* Add the pre-scan job
*/
hb_add( fPreviewLibhb, job );
job->x264opts = x264opts_tmp;
}
/* Go ahead and perform the actual encoding preview scan */
job->indepth_scan = 0;
job->pass = 0;
hb_add( fPreviewLibhb, job );
[fEncodingControlBox setHidden: NO];
[fPictureControlBox setHidden: YES];
[fMovieCreationProgressIndicator setHidden: NO];
[fPreviewMovieStatusField setHidden: NO];
isEncoding = YES;
/* Let fPreviewLibhb do the job */
hb_start( fPreviewLibhb );
}
- (void) startReceivingLibhbNotifications
{
if (!fLibhbTimer)
{
fLibhbTimer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(libhbTimerFired:) userInfo:nil repeats:YES];
[fLibhbTimer retain];
}
}
- (void) stopReceivingLibhbNotifications
{
if (fLibhbTimer)
{
[fLibhbTimer invalidate];
[fLibhbTimer release];
fLibhbTimer = nil;
}
}
- (void) libhbTimerFired: (NSTimer*)theTimer
{
hb_state_t s;
hb_get_state( fPreviewLibhb, &s );
[self libhbStateChanged: s];
}
- (void) libhbStateChanged: (hb_state_t)state
{
switch( state.state )
{
case HB_STATE_IDLE:
case HB_STATE_SCANNING:
case HB_STATE_SCANDONE:
break;
case HB_STATE_WORKING:
{
#define p state.param.working
NSMutableString * string;
/* Update text field */
string = [NSMutableString stringWithFormat: NSLocalizedString( @"Encoding preview: %.2f %%", @"" ), 100.0 * p.progress];
if( p.seconds > -1 )
{
[string appendFormat:
NSLocalizedString( @" (%.2f fps, avg %.2f fps, ETA %02dh%02dm%02ds)", @"" ),
p.rate_cur, p.rate_avg, p.hours, p.minutes, p.seconds];
}
[fPreviewMovieStatusField setStringValue: string];
[fMovieCreationProgressIndicator setIndeterminate: NO];
/* Update slider */
[fMovieCreationProgressIndicator setDoubleValue: 100.0 * p.progress];
[fCreatePreviewMovieButton setTitle: @"Cancel Preview"];
break;
}
#undef p
#define p state.param.muxing
case HB_STATE_MUXING:
{
// Update fMovieCreationProgressIndicator
[fMovieCreationProgressIndicator setIndeterminate: YES];
[fMovieCreationProgressIndicator startAnimation: nil];
[fPreviewMovieStatusField setStringValue: [NSString stringWithFormat:
NSLocalizedString( @"Muxing Preview ...", @"" )]];
break;
}
#undef p
case HB_STATE_PAUSED:
[fMovieCreationProgressIndicator stopAnimation: nil];
break;
case HB_STATE_WORKDONE:
{
// Delete all remaining jobs since libhb doesn't do this on its own.
hb_job_t * job;
while( ( job = hb_job(fPreviewLibhb, 0) ) )
hb_rem( fHandle, job );
[fPreviewMovieStatusField setStringValue: @""];
[fPreviewMovieStatusField setHidden: YES];
[fMovieCreationProgressIndicator stopAnimation: nil];
[fMovieCreationProgressIndicator setHidden: YES];
[fEncodingControlBox setHidden: YES];
[fPictureControlBox setHidden: YES];
isEncoding = NO;
// Show the movie view
[self showMoviePreview:fPreviewMoviePath];
[fCreatePreviewMovieButton setTitle: @"Live Preview"];
break;
}
}
}
- (IBAction) toggleMoviePreviewPlayPause: (id) sender
{
/* make sure a movie is even loaded up */
if (aMovie != nil)
{
/* For some stupid reason there is no "isPlaying" method for a QTMovie
* object, given that, we detect the rate to determine whether the movie
* is playing or not.
*/
if ([aMovie rate] != 0) // we are playing
{
[fMovieView pause:aMovie];
[fPlayPauseButton setTitle: @">"];
}
else // we are paused or stopped
{
[fMovieView play:aMovie];
[fPlayPauseButton setTitle: @"||"];
}
}
}
- (IBAction) moviePlaybackGoToBeginning: (id) sender
{
/* make sure a movie is even loaded up */
if (aMovie != nil)
{
[fMovieView gotoBeginning:aMovie];
}
}
- (IBAction) moviePlaybackGoToEnd: (id) sender
{
/* make sure a movie is even loaded up */
if (aMovie != nil)
{
[fMovieView gotoEnd:aMovie];
}
}
- (IBAction) moviePlaybackGoBackwardOneFrame: (id) sender
{
/* make sure a movie is even loaded up */
if (aMovie != nil)
{
[fMovieView pause:aMovie]; // Pause the movie
[fMovieView stepBackward:aMovie];
}
}
- (IBAction) moviePlaybackGoForwardOneFrame: (id) sender
{
/* make sure a movie is even loaded up */
if (aMovie != nil)
{
[fMovieView pause:aMovie]; // Pause the movie
[fMovieView stepForward:aMovie];
}
}
- (void) startMovieTimer
{
if( fMovieTimer ) {
[fMovieTimer invalidate];
[fMovieTimer release];
}
fMovieTimer = [NSTimer scheduledTimerWithTimeInterval:0.10 target:self selector:@selector(movieTimerFired:) userInfo:nil repeats:YES];
[fMovieTimer retain];
}
- (void) stopMovieTimer
{
if( fMovieTimer )
{
[fMovieTimer invalidate];
[fMovieTimer release];
fMovieTimer = nil;
}
}
- (void) movieTimerFired: (NSTimer*)theTimer
{
if (aMovie != nil)
{
[self adjustPreviewScrubberForCurrentMovieTime];
[fMovieInfoField setStringValue: [NSString stringWithFormat:NSLocalizedString( @"%@", @"" ),[self calculatePlaybackSMTPETimecodeForDisplay]]];
}
}
- (IBAction) showMoviePreview: (NSString *) path
{
/* Since the gray background for the still images is part of
* fPictureView, lets leave the picture view visible and postion
* the fMovieView over the image portion of fPictureView so
* we retain the gray cropping border we have already established
* with the still previews
*/
/* Load the new movie into fMovieView */
if (path)
{
//QTMovie * aMovie;
NSError *outError;
NSURL *movieUrl = [NSURL fileURLWithPath:path];
NSDictionary *movieAttributes = [NSDictionary dictionaryWithObjectsAndKeys:
movieUrl, QTMovieURLAttribute,
[NSNumber numberWithBool:NO], QTMovieAskUnresolvedDataRefsAttribute,
[NSNumber numberWithBool:YES], @"QTMovieOpenForPlaybackAttribute",
[NSNumber numberWithBool:NO], @"QTMovieOpenAsyncRequiredAttribute",
[NSNumber numberWithBool:NO], @"QTMovieOpenAsyncOKAttribute",
[NSNumber numberWithBool:YES], @"QTMovieIsSteppableAttribute",
QTMovieApertureModeClean, QTMovieApertureModeAttribute,
nil];
aMovie = [[[QTMovie alloc] initWithAttributes:movieAttributes error:&outError] autorelease];
if (!aMovie)
{
NSLog(@"Unable to open movie");
}
else
{
NSRect movieBounds;
/* we get some size information from the preview movie */
NSSize movieSize= [[aMovie attributeForKey:QTMovieNaturalSizeAttribute] sizeValue];
movieBounds = [fMovieView movieBounds];
movieBounds.size.height = movieSize.height;
/* We also get our view size to use for scaling fMovieView's size */
NSSize scaledMovieViewSize = [fPictureView frame].size;
[fMovieView setControllerVisible:FALSE];
if ([fMovieView isControllerVisible])
{
CGFloat controllerBarHeight = [fMovieView controllerBarHeight];
if ( controllerBarHeight != 0 ) //Check if QTKit return a real value or not.
{
movieBounds.size.height += controllerBarHeight;
scaledMovieViewSize.height += controllerBarHeight;
}
else
{
movieBounds.size.height += 15;
scaledMovieViewSize.height += 15;
}
}
movieBounds.size.width = movieSize.width;
/* we need to account for an issue where the scaledMovieViewSize > the window size */
if (scaledMovieViewSize.height > [[self window] frame].size.height)
{
[fHBController writeToActivityLog: "showMoviePreview: Our window is not tall enough to show the controller bar ..."];
}
/* Scale the fMovieView to scaledMovieViewSize */
[fMovieView setFrameSize:scaledMovieViewSize];
/*set our origin try using fPictureViewArea or fPictureView */
NSPoint origin = [fPictureView frame].origin;
origin.x += trunc( ( [fPictureView frame].size.width -
[fMovieView frame].size.width ) / 2.0 );
origin.y += trunc( ( ( [fPictureView frame].size.height -
[fMovieView frame].size.height ) / 2.0 ) - 7.5 );
[fMovieView setFrameOrigin:origin];
[fMovieView setMovie:aMovie];
[fMovieView setHidden:NO];
[fMoviePlaybackControlBox setHidden: NO];
[fPictureControlBox setHidden: YES];
// to actually play the movie
[self initPreviewScrubberForMovie];
[self startMovieTimer];
/* Install amovie notifications */
[aMovie setDelegate:self];
[self installMovieCallbacks];
[fMovieView play:aMovie];
}
}
isEncoding = NO;
}
#pragma mark *** Movie Playback Scrubber and time code methods ***
/* Since MacOSX Leopard QTKit has taken over some responsibility for assessing movie playback
* information from the old QuickTime carbon api ( time code information as well as fps, etc.).
* However, the QTKit devs at apple were not really big on documentation and further ...
* QuickTimes ability to playback HB's largely variable framerate output makes perfectly frame
* accurate information at best convoluted. Still, for the purpose of a custom hud based custom
* playback scrubber slider this has so far proven to be as accurate as I have found. To say it
* could use some better accuracy is not understating it enough probably.
* Most of this was gleaned from this obscure Apple Mail list thread:
* http://www.mailinglistarchive.com/quicktime-api@lists.apple.com/msg05642.html
* Now as we currently do not show a QTKit control bar with scrubber for display sizes > container
* size, this seems to facilitate playback control from the HB custom HUD controller fairly close
* to the built in controller bar.
* Further work needs to be done to try to get accurate frame by frame playback display if we want it.
* Note that the keyboard commands for frame by frame step through etc. work as always.
*/
// Returns a human readable string from the currentTime of movie playback
- (NSString*) calculatePlaybackSMTPETimecodeForDisplay
{
QTTime time = [aMovie currentTime];
NSString *smtpeTimeCodeString;
int days, hour, minute, second, frame;
long long result;
result = time.timeValue / time.timeScale; // second
frame = (time.timeValue % time.timeScale) / 100;
second = result % 60;
result = result / 60; // minute
minute = result % 60;
result = result / 60; // hour
hour = result % 24;
days = result;
smtpeTimeCodeString = [NSString stringWithFormat:@"Time: %02d:%02d:%02d", hour, minute, second]; // hh:mm:ss
return smtpeTimeCodeString;
}
// Initialize the preview scrubber min/max to appropriate values for the current movie
-(void) initPreviewScrubberForMovie
{
if (aMovie)
{
QTTime duration = [aMovie duration];
float result = duration.timeValue / duration.timeScale;
[fMovieScrubberSlider setMinValue:0.0];
[fMovieScrubberSlider setMaxValue: (float)result];
[fMovieScrubberSlider setFloatValue: 0.0];
}
}
-(void) adjustPreviewScrubberForCurrentMovieTime
{
if (aMovie)
{
QTTime time = [aMovie currentTime];
float result = (float)time.timeValue / (float)time.timeScale;;
[fMovieScrubberSlider setFloatValue:result];
}
}
- (IBAction) previewScrubberChanged: (id) sender
{
if (aMovie)
{
[fMovieView pause:aMovie]; // Pause the movie
QTTime time = [aMovie currentTime];
[self setTime: time.timeScale * [fMovieScrubberSlider floatValue]];
[self calculatePlaybackSMTPETimecodeForDisplay];
}
}
#pragma mark *** Movie Notifications ***
- (void) installMovieCallbacks
{
/*Notification for any time the movie rate changes */
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(movieRateDidChange:)
name:@"QTMovieRateDidChangeNotification"
object:aMovie];
/*Notification for when the movie ends */
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(movieDidEnd:)
name:@"QTMovieDidEndNotification"
object:aMovie];
}
- (void)removeMovieCallbacks
{
if (aMovie)
{
/*Notification for any time the movie rate changes */
[[NSNotificationCenter defaultCenter] removeObserver:self
name:@"QTMovieRateDidChangeNotification"
object:aMovie];
/*Notification for when the movie ends */
[[NSNotificationCenter defaultCenter] removeObserver:self
name:@"QTMovieDidEndNotification"
object:aMovie];
}
}
- (void)movieRateDidChange:(NSNotification *)notification
{
if (aMovie != nil)
{
/* For some stupid reason there is no "isPlaying" method for a QTMovie
* object, given that, we detect the rate to determine whether the movie
* is playing or not.
*/
//[self adjustPreviewScrubberForCurrentMovieTime];
if ([aMovie rate] != 0) // we are playing
{
[fPlayPauseButton setTitle: @"||"];
}
else // we are paused or stopped
{
[fPlayPauseButton setTitle: @">"];
}
}
}
/* This notification is not currently used. However we should keep it "just in case" as
* live preview playback is enhanced.
*/
- (void)movieDidEnd:(NSNotification *)notification
{
//[fHBController writeToActivityLog: "Movie DidEnd Notification Received"];
}
#pragma mark *** QTTime Utilities ***
// convert a time value (long) to a QTTime structure
-(void)timeToQTTime:(long)timeValue resultTime:(QTTime *)aQTTime
{
NSNumber *timeScaleObj;
long timeScaleValue;
timeScaleObj = [aMovie attributeForKey:QTMovieTimeScaleAttribute];
timeScaleValue = [timeScaleObj longValue];
*aQTTime = QTMakeTime(timeValue, timeScaleValue);
}
// set the movie's current time
-(void)setTime:(int)timeValue
{
QTTime movieQTTime;
NSValue *valueForQTTime;
[self timeToQTTime:timeValue resultTime:&movieQTTime];
valueForQTTime = [NSValue valueWithQTTime:movieQTTime];
[aMovie setAttribute:valueForQTTime forKey:QTMovieCurrentTimeAttribute];
}
@end
@implementation PreviewController (Private)
//
// -[PictureController(Private) optimalViewSizeForImageSize:]
//
// Given the size of the preview image to be shown, returns the best possible
// size for the view.
//
- (NSSize)optimalViewSizeForImageSize: (NSSize)imageSize
{
// The min size is 480x360
CGFloat minWidth = 480.0;
CGFloat minHeight = 360.0;
NSSize screenSize = [[[self window] screen] visibleFrame].size;
NSSize sheetSize = [[self window] frame].size;
NSSize viewAreaSize = [fPictureViewArea frame].size;
CGFloat paddingX = 0.00;
CGFloat paddingY = 0.00;
if (fTitle->width > screenSize.width || fTitle->height > screenSize.height)
{
if (scaleToScreen == YES)
{
paddingX = screenSize.width - imageSize.width;
paddingY = screenSize.height - imageSize.height;
}
else
{
paddingX = sheetSize.width - viewAreaSize.width;
paddingY = sheetSize.height - viewAreaSize.height;
}
}
CGFloat maxWidth;
CGFloat maxHeight;
maxWidth = screenSize.width - paddingX;
maxHeight = screenSize.height - paddingY;
NSSize resultSize = imageSize;
CGFloat resultPar = resultSize.width / resultSize.height;
//note, a mbp 15" at 1440 x 900 is a 1.6 ar
CGFloat screenAspect = screenSize.width / screenSize.height;
// Note, a standard dvd will use 720 x 480 which is a 1.5
CGFloat viewAreaAspect = viewAreaSize.width / viewAreaSize.height;
if (scaleToScreen == YES)
{
if (screenAspect < viewAreaAspect)
{
resultSize.width = screenSize.width;
resultSize.height = (screenSize.width / viewAreaAspect);
}
else
{
resultSize.height = screenSize.height;
resultSize.width = resultSize.height * viewAreaAspect;
}
}
else if ( resultSize.width > maxWidth || resultSize.height > maxHeight )
{
// Source is larger than screen in one or more dimensions
if ( resultPar > screenAspect )
{
// Source aspect wider than screen aspect, snap to max width and vary height
resultSize.width = maxWidth;
resultSize.height = (maxWidth / resultPar);
}
else
{
// Source aspect narrower than screen aspect, snap to max height vary width
resultSize.height = maxHeight;
resultSize.width = (maxHeight * resultPar);
}
}
// If necessary, grow to minimum dimensions to ensure controls overlay is not obstructed
if ( resultSize.width < minWidth )
{
resultSize.width = minWidth;
}
if ( resultSize.height < minHeight )
{
resultSize.height = minHeight;
}
return resultSize;
}
//
// -[PictureController(Private) resizePanelForViewSize:animate:]
//
// Resizes the entire window to accomodate a view of a particular size.
//
- (void)resizeSheetForViewSize: (NSSize)viewSize
{
// Figure out the deltas for the new frame area
NSSize currentSize = [fPictureViewArea frame].size;
CGFloat deltaX = viewSize.width - currentSize.width;
CGFloat deltaY = viewSize.height - currentSize.height;
// Now resize the whole panel by those same deltas, but don't exceed the min
NSRect frame = [[self window] frame];
NSSize maxSize = [[[self window] screen] visibleFrame].size;
/* if we are not Scale To Screen, put an 85% of visible screen on the window */
if (scaleToScreen == NO )
{
maxSize.width = maxSize.width * 0.85;
maxSize.height = maxSize.height * 0.85;
}
/* Set our min size to the storage size */
NSSize minSize;
minSize.width = fTitle->width;
minSize.height = fTitle->height;
frame.size.width += deltaX;
frame.size.height += deltaY;
if( frame.size.width < minSize.width )
{
frame.size.width = minSize.width;
}
if( frame.size.height < minSize.height )
{
frame.size.height = minSize.height;
}
/* compare frame to max size of screen */
if( frame.size.width > maxSize.width )
{
frame.size.width = maxSize.width;
}
if( frame.size.height > maxSize.height )
{
frame.size.height = maxSize.height;
}
// But now the sheet is off-center, so also shift the origin to center it and
// keep the top aligned.
if( frame.size.width != [[self window] frame].size.width )
frame.origin.x -= (deltaX / 2.0);
/* Since upon launch we can open up the preview window if it was open
* the last time we quit (and at the size it was) we want to make
* sure that upon resize we do not have the window off the screen
* So check the origin against the screen origin and adjust if
* necessary.
*/
NSSize screenSize = [[[self window] screen] visibleFrame].size;
NSPoint screenOrigin = [[[self window] screen] frame].origin;
if (screenSize.height < frame.size.height)
{
frame.size.height = screenSize.height;
}
if (screenSize.width < frame.size.width)
{
frame.size.width = screenSize.width;
}
/* our origin is off the screen to the left*/
if (frame.origin.x < screenOrigin.x)
{
/* so shift our origin to the right */
frame.origin.x = screenOrigin.x;
}
else if ((frame.origin.x + frame.size.width) > (screenOrigin.x + screenSize.width))
{
/* the right side of the preview is off the screen, so shift to the left */
frame.origin.x = (screenOrigin.x + screenSize.width) - frame.size.width;
}
[[self window] setFrame:frame display:YES animate:YES];
}
//
// -[PictureController(Private) setViewSize:]
//
// Changes the view's size and centers it vertically inside of its area.
// Assumes resizeSheetForViewSize: has already been called.
//
- (void)setViewSize: (NSSize)viewSize
{
/* special case for scaleToScreen */
NSSize screenSize = [[[self window] screen] visibleFrame].size;
NSSize areaSize = [fPictureViewArea frame].size;
NSSize pictureSize = [fPictureView frame].size;
CGFloat viewSizeAspect = viewSize.width / viewSize.height;
if (viewSize.width > areaSize.width || viewSize.height > areaSize.height)
{
if (viewSizeAspect > 1.0) // we are wider than taller, so expand the width to fill the area and scale the height
{
viewSize.width = areaSize.width;
viewSize.height = viewSize.width / viewSizeAspect;
}
else
{
viewSize.height = areaSize.height;
viewSize.width = viewSize.height * viewSizeAspect;
}
}
[fPictureView setFrameSize:viewSize];
NSSize newAreaSize = [fPictureViewArea frame].size;
// center it vertically and horizontally
NSPoint origin = [fPictureViewArea frame].origin;
origin.y += ([fPictureViewArea frame].size.height -
[fPictureView frame].size.height) / 2.0;
origin.x += ([fPictureViewArea frame].size.width -
[fPictureView frame].size.width) / 2.0;
origin.x = floor( origin.x );
origin.y = floor( origin.y );
[fPictureView setFrameOrigin:origin];
}
- (BOOL)viewNeedsToResizeToSize: (NSSize)newSize
{
NSSize viewSize = [fPictureViewArea frame].size;
return (newSize.width != viewSize.width || newSize.height != viewSize.height);
}
@end
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