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|
//
// HBAudioController.m
// HandBrake
//
// Created on 2010-08-24.
//
#import "HBAudioController.h"
#import "Controller.h"
#import "HBAudio.h"
#import "hb.h"
NSString *keyAudioTrackIndex = @"keyAudioTrackIndex";
NSString *keyAudioTrackName = @"keyAudioTrackName";
NSString *keyAudioInputBitrate = @"keyAudioInputBitrate";
NSString *keyAudioInputSampleRate = @"keyAudioInputSampleRate";
NSString *keyAudioInputCodec = @"keyAudioInputCodec";
NSString *keyAudioInputChannelLayout = @"keyAudioInputChannelLayout";
NSString *HBMixdownChangedNotification = @"HBMixdownChangedNotification";
@interface HBAudioController ()
@property (nonatomic, readwrite, retain) NSArray *masterTrackArray;
@end // interface HBAudioController
@implementation HBAudioController
#pragma mark -
#pragma mark Accessors
@synthesize masterTrackArray;
@synthesize noneTrack;
@synthesize videoContainerTag;
- (id) init
{
if (self = [super init])
{
[self setVideoContainerTag: [NSNumber numberWithInt: HB_MUX_MP4]];
audioArray = [[NSMutableArray alloc] init];
}
return self;
}
- (void) dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver: self];
[masterTrackArray release];
[noneTrack release];
[audioArray release];
[self setVideoContainerTag: nil];
[super dealloc];
}
- (void) setHBController: (id) aController
{
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
myController = aController;
/* register that we are interested in changes made to the video container */
[center addObserver: self selector: @selector(containerChanged:) name: HBContainerChangedNotification object: aController];
[center addObserver: self selector: @selector(titleChanged:) name: HBTitleChangedNotification object: aController];
}
- (void) _clearAudioArray
{
while (0 < [self countOfAudioArray])
{
[self removeObjectFromAudioArrayAtIndex: 0];
}
}
#pragma mark -
#pragma mark HBController Support
- (void) prepareAudioForQueueFileJob: (NSMutableDictionary *) aDict
{
unsigned int audioArrayCount = [self countOfAudioArray];
for (unsigned int counter = 0; counter < audioArrayCount; counter++)
{
HBAudio *anAudio = [self objectInAudioArrayAtIndex: counter];
if ([anAudio enabled])
{
NSString *prefix = [NSString stringWithFormat: @"Audio%d", counter + 1];
NSNumber *sampleRateToUse = (0 == [[[anAudio sampleRate] objectForKey: keyAudioSamplerate] intValue]) ?
[[anAudio track] objectForKey: keyAudioInputSampleRate] :
[[anAudio sampleRate] objectForKey: keyAudioSamplerate];
[aDict setObject: [[anAudio track] objectForKey: keyAudioTrackIndex] forKey: [prefix stringByAppendingString: @"Track"]];
[aDict setObject: [[anAudio track] objectForKey: keyAudioTrackName] forKey: [prefix stringByAppendingString: @"TrackDescription"]];
[aDict setObject: [[anAudio codec] objectForKey: keyAudioCodecName] forKey: [prefix stringByAppendingString: @"Encoder"]];
[aDict setObject: [[anAudio mixdown] objectForKey: keyAudioMixdownName] forKey: [prefix stringByAppendingString: @"Mixdown"]];
[aDict setObject: [[anAudio sampleRate] objectForKey: keyAudioSampleRateName] forKey: [prefix stringByAppendingString: @"Samplerate"]];
[aDict setObject: [[anAudio bitRate] objectForKey: keyAudioBitrateName] forKey: [prefix stringByAppendingString: @"Bitrate"]];
// output is not passthru so apply gain
if (!([[[anAudio codec] objectForKey: keyAudioCodec] intValue] & HB_ACODEC_PASS_FLAG))
{
[aDict setObject: [anAudio gain] forKey: [prefix stringByAppendingString: @"TrackGainSlider"]];
}
else
{
// output is passthru - the Gain dial is disabled so don't apply its value
[aDict setObject: [NSNumber numberWithInt:0] forKey: [prefix stringByAppendingString: @"TrackGainSlider"]];
}
if ((HB_ACODEC_AC3 == [[[anAudio track] objectForKey: keyAudioInputCodec] intValue]) &&
(HB_ACODEC_AC3_PASS != [[[anAudio codec] objectForKey: keyAudioCodec] intValue]))
{
[aDict setObject: [anAudio drc] forKey: [prefix stringByAppendingString: @"TrackDRCSlider"]];
}
else
{
// source isn't AC3 or output is passthru - the DRC dial is disabled so don't apply its value
[aDict setObject: [NSNumber numberWithInt:0] forKey: [prefix stringByAppendingString: @"TrackDRCSlider"]];
}
prefix = [NSString stringWithFormat: @"JobAudio%d", counter + 1];
[aDict setObject: [[anAudio codec] objectForKey: keyAudioCodec] forKey: [prefix stringByAppendingString: @"Encoder"]];
[aDict setObject: [[anAudio mixdown] objectForKey: keyAudioMixdown] forKey: [prefix stringByAppendingString: @"Mixdown"]];
[aDict setObject: sampleRateToUse forKey: [prefix stringByAppendingString: @"Samplerate"]];
[aDict setObject: [[anAudio bitRate] objectForKey: keyAudioBitrate] forKey: [prefix stringByAppendingString: @"Bitrate"]];
}
}
}
- (void) prepareAudioForJob: (hb_job_t *) aJob
{
unsigned int i;
// First clear out any audio tracks in the job currently
int audiotrack_count = hb_list_count(aJob->list_audio);
for(i = 0; i < audiotrack_count; i++)
{
hb_audio_t *temp_audio = (hb_audio_t *) hb_list_item(aJob->list_audio, 0);
hb_list_rem(aJob->list_audio, temp_audio);
}
// Now add audio tracks based on the current settings
unsigned int audioArrayCount = [self countOfAudioArray];
for (i = 0; i < audioArrayCount; i++)
{
HBAudio *anAudio = [self objectInAudioArrayAtIndex: i];
if ([anAudio enabled])
{
NSNumber *sampleRateToUse = (0 == [[[anAudio sampleRate] objectForKey: keyAudioSamplerate] intValue]) ?
[[anAudio track] objectForKey: keyAudioInputSampleRate] :
[[anAudio sampleRate] objectForKey: keyAudioSamplerate];
hb_audio_config_t *audio = (hb_audio_config_t *) calloc(1, sizeof(*audio));
hb_audio_config_init(audio);
audio->in.track = [[[anAudio track] objectForKey: keyAudioTrackIndex] intValue] - 1;
/* We go ahead and assign values to our audio->out.<properties> */
audio->out.track = audio->in.track;
audio->out.codec = [[[anAudio codec] objectForKey: keyAudioCodec] intValue];
audio->out.mixdown = [[[anAudio mixdown] objectForKey: keyAudioMixdown] intValue];
audio->out.bitrate = [[[anAudio bitRate] objectForKey: keyAudioBitrate] intValue];
audio->out.samplerate = [sampleRateToUse intValue];
audio->out.dynamic_range_compression = [[anAudio drc] floatValue];
audio->out.gain = [[anAudio gain] floatValue];
hb_audio_add(aJob, audio);
free(audio);
}
}
}
- (void) prepareAudioForPreset: (NSMutableArray *) anArray
{
unsigned int audioArrayCount = [self countOfAudioArray];
unsigned int i;
for (i = 0; i < audioArrayCount; i++)
{
HBAudio *anAudio = [self objectInAudioArrayAtIndex: i];
if ([anAudio enabled])
{
NSMutableDictionary *dict = [[NSMutableDictionary alloc] initWithCapacity: 7];
[dict setObject: [[anAudio track] objectForKey: keyAudioTrackIndex] forKey: @"AudioTrack"];
[dict setObject: [[anAudio track] objectForKey: keyAudioTrackName] forKey: @"AudioTrackDescription"];
[dict setObject: [[anAudio codec] objectForKey: keyAudioCodecName] forKey: @"AudioEncoder"];
[dict setObject: [[anAudio mixdown] objectForKey: keyAudioMixdownName] forKey: @"AudioMixdown"];
[dict setObject: [[anAudio sampleRate] objectForKey: keyAudioSampleRateName] forKey: @"AudioSamplerate"];
[dict setObject: [[anAudio bitRate] objectForKey: keyAudioBitrateName] forKey: @"AudioBitrate"];
[dict setObject: [anAudio drc] forKey: @"AudioTrackDRCSlider"];
[dict setObject: [anAudio gain] forKey: @"AudioTrackGainSlider"];
[anArray addObject: dict];
[dict release];
}
}
}
- (void) addTracksFromQueue: (NSMutableDictionary *) aQueue
{
NSString *base;
int value;
int maximumNumberOfAllowedAudioTracks = [HBController maximumNumberOfAllowedAudioTracks];
// Reinitialize the configured list of audio tracks
[self _clearAudioArray];
// The following is the pattern to follow, but with Audio%dTrack being the key to seek...
// Can we assume that there will be no skip in the data?
for (unsigned int i = 1; i <= maximumNumberOfAllowedAudioTracks; i++)
{
base = [NSString stringWithFormat: @"Audio%d", i];
value = [[aQueue objectForKey: [base stringByAppendingString: @"Track"]] intValue];
if (0 < value)
{
HBAudio *newAudio = [[HBAudio alloc] init];
[newAudio setController: self];
[self insertObject: newAudio inAudioArrayAtIndex: [self countOfAudioArray]];
[newAudio setVideoContainerTag: [self videoContainerTag]];
[newAudio setTrackFromIndex: value];
[newAudio setCodecFromName: [aQueue objectForKey: [base stringByAppendingString: @"Encoder"]]];
[newAudio setMixdownFromName: [aQueue objectForKey: [base stringByAppendingString: @"Mixdown"]]];
[newAudio setSampleRateFromName: [aQueue objectForKey: [base stringByAppendingString: @"Samplerate"]]];
[newAudio setBitRateFromName: [aQueue objectForKey: [base stringByAppendingString: @"Bitrate"]]];
[newAudio setDrc: [aQueue objectForKey: [base stringByAppendingString: @"TrackDRCSlider"]]];
[newAudio setGain: [aQueue objectForKey: [base stringByAppendingString: @"TrackGainSlider"]]];
[newAudio release];
}
}
[self switchingTrackFromNone: nil]; // see if we need to add one to the list
}
// This routine takes the preset and will return the value for the key AudioList
// if it exists, otherwise it creates an array from the data in the present.
- (NSArray *) _presetAudioArrayFromPreset: (NSMutableDictionary *) aPreset
{
NSArray *retval = [aPreset objectForKey: @"AudioList"];
if (!retval)
{
int maximumNumberOfAllowedAudioTracks = [HBController maximumNumberOfAllowedAudioTracks];
NSString *base;
NSMutableArray *whatToUse = [NSMutableArray array];
for (unsigned int i = 1; i <= maximumNumberOfAllowedAudioTracks; i++)
{
base = [NSString stringWithFormat: @"Audio%d", i];
if (nil != [aPreset objectForKey: [base stringByAppendingString: @"Track"]])
{
[whatToUse addObject: [NSDictionary dictionaryWithObjectsAndKeys:
[aPreset objectForKey: [base stringByAppendingString: @"Encoder"]], @"AudioEncoder",
[aPreset objectForKey: [base stringByAppendingString: @"Mixdown"]], @"AudioMixdown",
[aPreset objectForKey: [base stringByAppendingString: @"Samplerate"]], @"AudioSamplerate",
[aPreset objectForKey: [base stringByAppendingString: @"Bitrate"]], @"AudioBitrate",
[aPreset objectForKey: [base stringByAppendingString: @"TrackDRCSlider"]], @"AudioTrackDRCSlider",
[aPreset objectForKey: [base stringByAppendingString: @"TrackGainSlider"]], @"AudioTrackGainSlider",
nil]];
}
}
retval = whatToUse;
}
return retval;
}
// This uses the templateAudioArray from the preset to create the audios for the specified trackIndex
- (void) _processPresetAudioArray: (NSArray *) templateAudioArray forTrack: (unsigned int) trackIndex andType: (int) aType
{
NSEnumerator *enumerator = [templateAudioArray objectEnumerator];
NSMutableDictionary *dict;
NSString *key;
int maximumNumberOfAllowedAudioTracks = [HBController maximumNumberOfAllowedAudioTracks];
while (nil != (dict = [enumerator nextObject]))
{
// copy the dictionary since we may need to alter it
dict = [NSMutableDictionary dictionaryWithDictionary:dict];
if ([self countOfAudioArray] < maximumNumberOfAllowedAudioTracks)
{
BOOL fallenBack = NO;
HBAudio *newAudio = [[HBAudio alloc] init];
[newAudio setController: self];
[self insertObject: newAudio inAudioArrayAtIndex: [self countOfAudioArray]];
[newAudio setVideoContainerTag: [self videoContainerTag]];
[newAudio setTrackFromIndex: trackIndex];
key = [dict objectForKey: @"AudioEncoder"];
// map faac to ca_aac for built-in presets (can be disabled in preferences)
if (0 == aType &&
[[NSUserDefaults standardUserDefaults] boolForKey: @"UseCoreAudio"] &&
[key isEqualToString: @"AAC (faac)"])
{
[dict setObject: @"AAC (CoreAudio)" forKey: @"AudioEncoder"];
}
// Auto Passthru not yet enabled - fallback to AC3 Passthru as it is
// compatible with all source codecs (via the AC3 encoder fallback)
if ([key isEqualToString: @"Auto Passthru"])
{
[dict setObject: @"AC3 Passthru" forKey: @"AudioEncoder"];
key = @"AC3 Passthru";
}
// passthru fallbacks
if ([key isEqualToString: @"AAC Passthru"])
{
if (![newAudio setCodecFromName: key])
{
[dict setObject: @"AAC (CoreAudio)" forKey: @"AudioEncoder"];
fallenBack = YES;
}
}
else if ([key isEqualToString: @"AC3 Passthru"])
{
if (![newAudio setCodecFromName: key])
{
[dict setObject: @"AC3 (ffmpeg)" forKey: @"AudioEncoder"];
fallenBack = YES;
}
}
else if ([key isEqualToString: @"MP3 Passthru"])
{
if (![newAudio setCodecFromName: key])
{
[dict setObject: @"MP3 (lame)" forKey: @"AudioEncoder"];
fallenBack = YES;
}
}
// map legacy encoder names
if ([key isEqualToString: @"AC3"])
{
[dict setObject: @"AC3 (ffmpeg)" forKey: @"AudioEncoder"];
}
// If our preset does not contain a drc or gain value set it to a default of 0.0
if (![dict objectForKey: @"AudioTrackDRCSlider"])
{
[dict setObject:[NSNumber numberWithFloat:0.0] forKey:@"AudioTrackDRCSlider"];
}
if (![dict objectForKey: @"AudioTrackGainSlider"])
{
[dict setObject:[NSNumber numberWithFloat:0.0] forKey:@"AudioTrackGainSlider"];
}
// map legacy passthru mixdowns
key = [dict objectForKey: @"AudioMixdown"];
if ([key isEqualToString: @"AC3 Passthru"] ||
[key isEqualToString: @"DTS Passthru"] ||
[key isEqualToString: @"DTS-HD Passthru"])
{
[dict setObject: @"None" forKey: @"AudioMixdown"];
}
// If our preset wants us to support a codec that the track does not support, instead
// of changing the codec we remove the audio instead.
if ([newAudio setCodecFromName: [dict objectForKey: @"AudioEncoder"]])
{
[newAudio setMixdownFromName: [dict objectForKey: @"AudioMixdown"]];
[newAudio setSampleRateFromName: [dict objectForKey: @"AudioSamplerate"]];
if (!fallenBack)
{
[newAudio setBitRateFromName: [dict objectForKey: @"AudioBitrate"]];
}
[newAudio setDrc: [dict objectForKey: @"AudioTrackDRCSlider"]];
[newAudio setGain: [dict objectForKey: @"AudioTrackGainSlider"]];
}
else
{
[self removeObjectFromAudioArrayAtIndex: [self countOfAudioArray] - 1];
}
[newAudio release];
}
}
}
// This matches the FIRST track with the specified prefix, otherwise it uses the defaultIfNotFound value
- (unsigned int) _trackWithTitlePrefix: (NSString *) prefix defaultIfNotFound: (unsigned int) defaultIfNotFound
{
unsigned int retval = defaultIfNotFound;
int count = [masterTrackArray count];
NSString *languageTitle;
BOOL found = NO;
// We search for the prefix noting that our titles have the format %d: %s where the %s is the prefix
for (unsigned int i = 1; i < count && !found; i++) // Note that we skip the "None" track
{
languageTitle = [[masterTrackArray objectAtIndex: i] objectForKey: keyAudioTrackName];
if ([[languageTitle substringFromIndex: [languageTitle rangeOfString: @" "].location + 1] hasPrefix: prefix])
{
retval = i;
found = YES;
}
}
return retval;
}
// When we add a track and we do not have a preset to use for the track we use
// this bogus preset to do the dirty work.
- (NSMutableDictionary *) _defaultPreset
{
static NSMutableDictionary *retval = nil;
if (!retval)
{
retval = [[NSMutableDictionary dictionaryWithObjectsAndKeys:
[NSArray arrayWithObject:
[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt: 1], @"AudioTrack",
@"AAC (faac)", @"AudioEncoder",
@"Dolby Pro Logic II", @"AudioMixdown",
@"Auto", @"AudioSamplerate",
@"160", @"AudioBitrate",
[NSNumber numberWithFloat: 0.0], @"AudioTrackDRCSlider",
[NSNumber numberWithFloat: 0.0], @"AudioTrackGainSlider",
nil]], @"AudioList", nil] retain];
}
return retval;
}
- (void) addTracksFromPreset: (NSMutableDictionary *) aPreset allTracks: (BOOL) allTracks
{
id whatToUse = [self _presetAudioArrayFromPreset: aPreset];
NSString *preferredLanguageName = [[NSUserDefaults standardUserDefaults] stringForKey: @"DefaultLanguage"];
int preferredLanguage = [self _trackWithTitlePrefix: preferredLanguageName defaultIfNotFound: 1];
// Reinitialize the configured list of audio tracks
[self _clearAudioArray];
[self _processPresetAudioArray: whatToUse forTrack: preferredLanguage andType: [[aPreset objectForKey: @"Type"] intValue]];
if (allTracks)
{
unsigned int count = [masterTrackArray count];
for (unsigned int i = 1; i < count; i++)
{
if (i != preferredLanguage)
{
[self _processPresetAudioArray: whatToUse forTrack: i andType: [[aPreset objectForKey: @"Type"] intValue]];
}
}
}
}
- (void) _ensureAtLeastOneNonEmptyTrackExists
{
int count = [self countOfAudioArray];
if (0 == count || ![[self objectInAudioArrayAtIndex: 0] enabled])
{
[self addTracksFromPreset: [self _defaultPreset] allTracks: NO];
}
[self switchingTrackFromNone: nil]; // this ensures there is a None track at the end of the list
}
- (void) addTracksFromPreset: (NSMutableDictionary *) aPreset
{
[self addTracksFromPreset: aPreset allTracks: NO];
[self _ensureAtLeastOneNonEmptyTrackExists];
}
- (void) addAllTracksFromPreset: (NSMutableDictionary *) aPreset
{
[self addTracksFromPreset: aPreset allTracks: YES];
[self _ensureAtLeastOneNonEmptyTrackExists];
}
- (BOOL) anyCodecMatches: (int) aCodecValue
{
BOOL retval = NO;
unsigned int audioArrayCount = [self countOfAudioArray];
for (unsigned int i = 0; i < audioArrayCount && !retval; i++)
{
HBAudio *anAudio = [self objectInAudioArrayAtIndex: i];
if ([anAudio enabled] && aCodecValue == [[[anAudio codec] objectForKey: keyAudioCodec] intValue])
{
retval = YES;
}
}
return retval;
}
- (void) addNewAudioTrack
{
HBAudio *newAudio = [[HBAudio alloc] init];
[newAudio setController: self];
[self insertObject: newAudio inAudioArrayAtIndex: [self countOfAudioArray]];
[newAudio setVideoContainerTag: [self videoContainerTag]];
[newAudio setTrack: noneTrack];
[newAudio setDrc: [NSNumber numberWithFloat: 0.0]];
[newAudio setGain: [NSNumber numberWithFloat: 0.0]];
[newAudio release];
}
#pragma mark -
#pragma mark Notification Handling
- (void) settingTrackToNone: (HBAudio *) newNoneTrack
{
// If this is not the last track in the array we need to remove it. We then need to see if a new
// one needs to be added (in the case when we were at maximum count and this switching makes it
// so we are no longer at maximum.
NSUInteger index = [audioArray indexOfObject: newNoneTrack];
if (NSNotFound != index && index < [self countOfAudioArray] - 1)
{
[self removeObjectFromAudioArrayAtIndex: index];
}
[self switchingTrackFromNone: nil]; // see if we need to add one to the list
}
- (void) switchingTrackFromNone: (HBAudio *) noLongerNoneTrack
{
int count = [self countOfAudioArray];
BOOL needToAdd = NO;
int maximumNumberOfAllowedAudioTracks = [HBController maximumNumberOfAllowedAudioTracks];
// If there is no last track that is None and we are less than our maximum number of permitted tracks, we add one.
if (count < maximumNumberOfAllowedAudioTracks)
{
if (0 < count)
{
HBAudio *lastAudio = [self objectInAudioArrayAtIndex: count - 1];
if ([lastAudio enabled])
{
needToAdd = YES;
}
}
else
{
needToAdd = YES;
}
}
if (needToAdd)
{
[self addNewAudioTrack];
}
}
// This gets called whenever the video container changes.
- (void) containerChanged: (NSNotification *) aNotification
{
NSDictionary *notDict = [aNotification userInfo];
[self setVideoContainerTag: [notDict objectForKey: keyContainerTag]];
// Update each of the instances because this value influences possible settings.
NSEnumerator *enumerator = [audioArray objectEnumerator];
HBAudio *audioObject;
while (nil != (audioObject = [enumerator nextObject]))
{
[audioObject setVideoContainerTag: [self videoContainerTag]];
}
}
- (void) titleChanged: (NSNotification *) aNotification
{
NSDictionary *notDict = [aNotification userInfo];
NSData *theData = [notDict objectForKey: keyTitleTag];
hb_title_t *title = NULL;
[theData getBytes: &title length: sizeof(title)];
if (title)
{
hb_audio_config_t *audio;
hb_list_t *list = title->list_audio;
int i, count = hb_list_count(list);
// Reinitialize the master list of available audio tracks from this title
NSMutableArray *newTrackArray = [NSMutableArray array];
[noneTrack release];
noneTrack = [[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt: 0], keyAudioTrackIndex,
NSLocalizedString(@"None", @"None"), keyAudioTrackName,
[NSNumber numberWithInt: 0], keyAudioInputCodec,
nil] retain];
[newTrackArray addObject: noneTrack];
for (i = 0; i < count; i++)
{
audio = (hb_audio_config_t *) hb_list_audio_config_item(list, i);
[newTrackArray addObject: [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt: i + 1], keyAudioTrackIndex,
[NSString stringWithFormat: @"%d: %s", i, audio->lang.description], keyAudioTrackName,
[NSNumber numberWithInt: audio->in.bitrate / 1000], keyAudioInputBitrate,
[NSNumber numberWithInt: audio->in.samplerate], keyAudioInputSampleRate,
[NSNumber numberWithInt: audio->in.codec], keyAudioInputCodec,
[NSNumber numberWithInt: audio->in.channel_layout], keyAudioInputChannelLayout,
nil]];
}
self.masterTrackArray = newTrackArray;
}
// Reinitialize the configured list of audio tracks
[self _clearAudioArray];
if (![myController hasValidPresetSelected])
{
[self _ensureAtLeastOneNonEmptyTrackExists];
}
}
#pragma mark -
#pragma mark KVC
- (unsigned int) countOfAudioArray
{
return [audioArray count];
}
- (HBAudio *) objectInAudioArrayAtIndex: (unsigned int) index
{
return [audioArray objectAtIndex: index];
}
- (void) insertObject: (HBAudio *) audioObject inAudioArrayAtIndex: (unsigned int) index;
{
[audioArray insertObject: audioObject atIndex: index];
}
- (void) removeObjectFromAudioArrayAtIndex: (unsigned int) index
{
[audioArray removeObjectAtIndex: index];
}
@end
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