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/* $Id: work.c,v 1.43 2005/03/17 16:38:49 titer Exp $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.m0k.org/>.
It may be used under the terms of the GNU General Public License. */
#include "hb.h"
#include "a52dec/a52.h"
#include "dca.h"
typedef struct
{
hb_list_t * jobs;
int cpu_count;
int * error;
volatile int * die;
} hb_work_t;
static void work_func();
static void do_job( hb_job_t *, int cpu_count );
static void work_loop( void * );
/**
* Allocates work object and launches work thread with work_func.
* @param jobs Handle to hb_list_t.
* @param cpu_count Humber of CPUs found in system.
* @param die Handle to user inititated exit indicator.
* @param error Handle to error indicator.
*/
hb_thread_t * hb_work_init( hb_list_t * jobs, int cpu_count,
volatile int * die, int * error )
{
hb_work_t * work = calloc( sizeof( hb_work_t ), 1 );
work->jobs = jobs;
work->cpu_count = cpu_count;
work->die = die;
work->error = error;
return hb_thread_init( "work", work_func, work, HB_LOW_PRIORITY );
}
/**
* Iterates through job list and calls do_job for each job.
* @param _work Handle work object.
*/
static void work_func( void * _work )
{
hb_work_t * work = _work;
hb_job_t * job;
hb_log( "%d job(s) to process", hb_list_count( work->jobs ) );
while( !*work->die && ( job = hb_list_item( work->jobs, 0 ) ) )
{
hb_list_rem( work->jobs, job );
job->die = work->die;
do_job( job, work->cpu_count );
}
*(work->error) = HB_ERROR_NONE;
free( work );
}
static hb_work_object_t * getWork( int id )
{
hb_work_object_t * w;
for( w = hb_objects; w; w = w->next )
{
if( w->id == id )
{
return w;
}
}
return NULL;
}
/**
* Job initialization rountine.
* Initializes fifos.
* Creates work objects for synchronizer, video decoder, video renderer, video decoder, audio decoder, audio encoder, reader, muxer.
* Launches thread for each work object with work_loop.
* Loops while monitoring status of work threads and fifos.
* Exits loop when conversion is done and fifos are empty.
* Closes threads and frees fifos.
* @param job Handle work hb_job_t.
* @param cpu_count number of CPUs found in system.
*/
static void do_job( hb_job_t * job, int cpu_count )
{
hb_title_t * title;
int i, j;
hb_work_object_t * w;
/* FIXME: This feels really hackish, anything better? */
hb_work_object_t * audio_w = NULL;
hb_audio_t * audio;
hb_subtitle_t * subtitle;
int done;
title = job->title;
job->list_work = hb_list_init();
hb_log( "starting job" );
hb_log( " + device %s", title->dvd );
hb_log( " + title %d, chapter(s) %d to %d", title->index,
job->chapter_start, job->chapter_end );
if ( job->pixel_ratio == 1 )
{
/* Correct the geometry of the output movie when using PixelRatio */
job->height=title->height-job->crop[0]-job->crop[1];
job->width=title->width-job->crop[2]-job->crop[3];
}
/* Keep width and height within these boundaries */
if (job->maxHeight && (job->height > job->maxHeight) )
{
job->height = job->maxHeight;
hb_fix_aspect( job, HB_KEEP_HEIGHT );
hb_log("Height out of bounds, scaling down to %i", job->maxHeight);
hb_log("New dimensions %i * %i", job->width, job->height);
}
if (job->maxWidth && (job->width > job->maxWidth) )
{
job->width = job->maxWidth;
hb_fix_aspect( job, HB_KEEP_WIDTH );
hb_log("Width out of bounds, scaling down to %i", job->maxWidth);
hb_log("New dimensions %i * %i", job->width, job->height);
}
hb_log( " + %dx%d -> %dx%d, crop %d/%d/%d/%d",
title->width, title->height, job->width, job->height,
job->crop[0], job->crop[1], job->crop[2], job->crop[3] );
hb_log( " + deinterlace %s", job->deinterlace ? "on" : "off" );
hb_log( " + grayscale %s", job->grayscale ? "on" : "off" );
if( job->vquality >= 0.0 && job->vquality <= 1.0 )
{
hb_log( " + %.3f fps, video quality %.2f", (float) job->vrate /
(float) job->vrate_base, job->vquality );
}
else
{
hb_log( " + %.3f fps, video bitrate %d kbps, pass %d",
(float) job->vrate / (float) job->vrate_base,
job->vbitrate, job->pass );
}
hb_log (" + PixelRatio: %d, width:%d, height: %d",job->pixel_ratio,job->width, job->height);
job->fifo_mpeg2 = hb_fifo_init( 2048 );
job->fifo_raw = hb_fifo_init( 8 );
job->fifo_sync = hb_fifo_init( 8 );
job->fifo_render = hb_fifo_init( 8 );
job->fifo_mpeg4 = hb_fifo_init( 8 );
/* Synchronization */
hb_list_add( job->list_work, ( w = getWork( WORK_SYNC ) ) );
w->fifo_in = NULL;
w->fifo_out = NULL;
/* Video decoder */
hb_list_add( job->list_work, ( w = getWork( WORK_DECMPEG2 ) ) );
w->fifo_in = job->fifo_mpeg2;
w->fifo_out = job->fifo_raw;
/* Video renderer */
hb_list_add( job->list_work, ( w = getWork( WORK_RENDER ) ) );
w->fifo_in = job->fifo_sync;
w->fifo_out = job->fifo_render;
/* Video encoder */
switch( job->vcodec )
{
case HB_VCODEC_FFMPEG:
hb_log( " + encoder FFmpeg" );
w = getWork( WORK_ENCAVCODEC );
break;
case HB_VCODEC_XVID:
hb_log( " + encoder XviD" );
w = getWork( WORK_ENCXVID );
break;
case HB_VCODEC_X264:
hb_log( " + encoder x264" );
w = getWork( WORK_ENCX264 );
break;
}
w->fifo_in = job->fifo_render;
w->fifo_out = job->fifo_mpeg4;
w->config = &job->config;
hb_list_add( job->list_work, w );
subtitle = hb_list_item( title->list_subtitle, 0 );
if( subtitle )
{
hb_log( " + subtitle %x, %s", subtitle->id, subtitle->lang );
subtitle->fifo_in = hb_fifo_init( 8 );
subtitle->fifo_raw = hb_fifo_init( 8 );
hb_list_add( job->list_work, ( w = getWork( WORK_DECSUB ) ) );
w->fifo_in = subtitle->fifo_in;
w->fifo_out = subtitle->fifo_raw;
}
if( job->acodec & HB_ACODEC_AC3 )
{
hb_log( " + audio AC3 passthrough" );
}
else
{
hb_log( " + audio %d kbps, %d Hz", job->abitrate, job->arate );
hb_log( " + encoder %s", ( job->acodec & HB_ACODEC_FAAC ) ?
"faac" : ( ( job->acodec & HB_ACODEC_LAME ) ? "lame" :
"vorbis" ) );
}
/* if we are doing AC3 passthru, then remove any non-AC3 audios from the job */
/* otherwise, Bad Things will happen */
for( i = 0; i < hb_list_count( title->list_audio ); )
{
audio = hb_list_item( title->list_audio, i );
if( ( job->acodec & HB_ACODEC_AC3 ) && ( audio->codec != HB_ACODEC_AC3 ) )
{
hb_list_rem( title->list_audio, audio );
free( audio );
continue;
}
i++;
}
for( i = 0; i < hb_list_count( title->list_audio ); i++ )
{
audio = hb_list_item( title->list_audio, i );
hb_log( " + %x, %s", audio->id, audio->lang );
/* sense-check the current mixdown options */
/* log the requested mixdown */
for (j = 0; j < hb_audio_mixdowns_count; j++) {
if (hb_audio_mixdowns[j].amixdown == job->audio_mixdowns[i]) {
hb_log( " + Requested mixdown: %s (%s)", hb_audio_mixdowns[j].human_readable_name, hb_audio_mixdowns[j].internal_name );
break;
}
}
/* sense-check the requested mixdown */
/* audioCodecsSupportMono and audioCodecsSupport6Ch are the same for now,
but this may change in the future, so they are separated for flexibility */
int audioCodecsSupportMono = ((audio->codec == HB_ACODEC_AC3 ||
audio->codec == HB_ACODEC_DCA) && job->acodec == HB_ACODEC_FAAC);
int audioCodecsSupport6Ch = ((audio->codec == HB_ACODEC_AC3 ||
audio->codec == HB_ACODEC_DCA) && job->acodec == HB_ACODEC_FAAC);
/* find out what the format of our source audio is */
switch (audio->input_channel_layout) {
/* mono sources */
case HB_INPUT_CH_LAYOUT_MONO:
/* regardless of what stereo mixdown we've requested, a mono source always get mixed down
to mono if we can, and mixed up to stereo if we can't */
if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 1) {
job->audio_mixdowns[i] = HB_AMIXDOWN_MONO;
} else {
job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
}
break;
/* stereo input */
case HB_INPUT_CH_LAYOUT_STEREO:
/* if we've requested a mono mixdown, and it is supported, then do the mix */
/* use stereo if not supported */
if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) {
job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
/* otherwise, preserve stereo regardless of if we requested something higher */
} else if (job->audio_mixdowns[i] > HB_AMIXDOWN_STEREO) {
job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
}
break;
/* dolby (DPL1 aka Dolby Surround = 4.0 matrix-encoded) input */
/* the A52 flags don't allow for a way to distinguish between DPL1 and DPL2 on a DVD,
so we always assume a DPL1 source for A52_DOLBY */
case HB_INPUT_CH_LAYOUT_DOLBY:
/* if we've requested a mono mixdown, and it is supported, then do the mix */
/* preserve dolby if not supported */
if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) {
job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
/* otherwise, preserve dolby even if we requested something higher */
/* a stereo mixdown will still be honoured here */
} else if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBY) {
job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
}
break;
/* 3F/2R input */
case HB_INPUT_CH_LAYOUT_3F2R:
case HB_INPUT_CH_LAYOUT_3F2RLFE:
/* if we've requested a mono mixdown, and it is supported, then do the mix */
/* use dpl2 if not supported */
if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) {
job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII;
} else {
/* check if we have 3F2R input and also have an LFE - i.e. we have a 5.1 source) */
if (audio->input_channel_layout == HB_INPUT_CH_LAYOUT_3F2RLFE) {
/* we have a 5.1 source */
/* if we requested 6ch, but our audio format doesn't support it, then mix to DPLII instead */
if (job->audio_mixdowns[i] == HB_AMIXDOWN_6CH && audioCodecsSupport6Ch == 0) {
job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII;
}
} else {
/* we have a 5.0 source, so we can't do 6ch conversion
default to DPL II instead */
if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBYPLII) {
job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII;
}
}
}
/* all other mixdowns will have been preserved here */
break;
/* 3F/1R input */
case HB_INPUT_CH_LAYOUT_3F1R:
/* if we've requested a mono mixdown, and it is supported, then do the mix */
/* use dpl1 if not supported */
if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) {
job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
} else {
/* we have a 4.0 or 4.1 source, so we can't do DPLII or 6ch conversion
default to DPL I instead */
if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBY) {
job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
}
}
/* all other mixdowns will have been preserved here */
break;
default:
/* if we've requested a mono mixdown, and it is supported, then do the mix */
if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 1) {
job->audio_mixdowns[i] = HB_AMIXDOWN_MONO;
/* mix everything else down to stereo */
} else {
job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
}
}
/* log the output mixdown */
for (j = 0; j < hb_audio_mixdowns_count; j++) {
if (hb_audio_mixdowns[j].amixdown == job->audio_mixdowns[i]) {
hb_log( " + Actual mixdown: %s (%s)", hb_audio_mixdowns[j].human_readable_name, hb_audio_mixdowns[j].internal_name );
break;
}
}
/* we now know we have a valid mixdown for the input source and the audio output format */
/* remember the mixdown for this track */
audio->amixdown = job->audio_mixdowns[i];
audio->config.vorbis.language = audio->lang_simple;
/* set up the audio work structures */
audio->fifo_in = hb_fifo_init( 2048 );
audio->fifo_raw = hb_fifo_init( 8 );
audio->fifo_sync = hb_fifo_init( 8 );
audio->fifo_out = hb_fifo_init( 8 );
switch( audio->codec )
{
case HB_ACODEC_AC3:
w = getWork( WORK_DECA52 );
break;
case HB_ACODEC_DCA:
w = getWork( WORK_DECDCA );
break;
case HB_ACODEC_MPGA:
w = getWork( WORK_DECAVCODEC );
break;
case HB_ACODEC_LPCM:
w = getWork( WORK_DECLPCM );
break;
}
w->fifo_in = audio->fifo_in;
w->fifo_out = audio->fifo_raw;
w->config = &audio->config;
w->amixdown = audio->amixdown;
/* FIXME: This feels really hackish, anything better? */
audio_w = calloc( sizeof( hb_work_object_t ), 1 );
audio_w = memcpy( audio_w, w, sizeof( hb_work_object_t ));
hb_list_add( job->list_work, audio_w );
switch( job->acodec )
{
case HB_ACODEC_FAAC:
w = getWork( WORK_ENCFAAC );
break;
case HB_ACODEC_LAME:
w = getWork( WORK_ENCLAME );
break;
case HB_ACODEC_VORBIS:
w = getWork( WORK_ENCVORBIS );
break;
}
if( job->acodec != HB_ACODEC_AC3 )
{
w->fifo_in = audio->fifo_sync;
w->fifo_out = audio->fifo_out;
w->config = &audio->config;
w->amixdown = audio->amixdown;
/* FIXME: This feels really hackish, anything better? */
audio_w = calloc( sizeof( hb_work_object_t ), 1 );
audio_w = memcpy( audio_w, w, sizeof( hb_work_object_t ));
hb_list_add( job->list_work, audio_w );
}
}
/* Init read & write threads */
job->reader = hb_reader_init( job );
hb_log( " + output: %s", job->file );
job->muxer = hb_muxer_init( job );
job->done = 0;
/* Launch processing threads */
for( i = 1; i < hb_list_count( job->list_work ); i++ )
{
w = hb_list_item( job->list_work, i );
w->done = &job->done;
w->thread_sleep_interval = 10;
w->init( w, job );
w->thread = hb_thread_init( w->name, work_loop, w,
HB_LOW_PRIORITY );
}
done = 0;
w = hb_list_item( job->list_work, 0 );
w->thread_sleep_interval = 50;
w->init( w, job );
while( !*job->die )
{
if( w->work( w, NULL, NULL ) == HB_WORK_DONE )
{
done = 1;
}
if( done &&
!hb_fifo_size( job->fifo_sync ) &&
!hb_fifo_size( job->fifo_render ) &&
!hb_fifo_size( job->fifo_mpeg4 ) )
{
break;
}
hb_snooze( w->thread_sleep_interval );
}
hb_list_rem( job->list_work, w );
w->close( w );
job->done = 1;
/* Close work objects */
while( ( w = hb_list_item( job->list_work, 0 ) ) )
{
hb_list_rem( job->list_work, w );
hb_thread_close( &w->thread );
w->close( w );
/* FIXME: This feels really hackish, anything better? */
if ( w->id == WORK_DECA52 ||
w->id == WORK_DECDCA ||
w->id == WORK_DECLPCM ||
w->id == WORK_ENCFAAC ||
w->id == WORK_ENCLAME ||
w->id == WORK_ENCVORBIS )
{
free( w );
w = NULL;
}
}
hb_list_close( &job->list_work );
/* Stop read & write threads */
hb_thread_close( &job->reader );
hb_thread_close( &job->muxer );
/* Close fifos */
hb_fifo_close( &job->fifo_mpeg2 );
hb_fifo_close( &job->fifo_raw );
hb_fifo_close( &job->fifo_sync );
hb_fifo_close( &job->fifo_render );
hb_fifo_close( &job->fifo_mpeg4 );
if( subtitle )
{
hb_fifo_close( &subtitle->fifo_in );
hb_fifo_close( &subtitle->fifo_raw );
}
for( i = 0; i < hb_list_count( title->list_audio ); i++ )
{
audio = hb_list_item( title->list_audio, i );
hb_fifo_close( &audio->fifo_in );
hb_fifo_close( &audio->fifo_raw );
hb_fifo_close( &audio->fifo_sync );
hb_fifo_close( &audio->fifo_out );
}
hb_title_close( &job->title );
free( job );
}
/**
* Performs the work objects specific work function.
* Loops calling work function for associated work object. Sleeps when fifo is full.
* Monitors work done indicator.
* Exits loop when work indiactor is set.
* @param _w Handle to work object.
*/
static void work_loop( void * _w )
{
hb_work_object_t * w = _w;
hb_buffer_t * buf_in, * buf_out;
while( !*w->done )
{
#if 0
hb_lock( job->pause );
hb_unlock( job->pause );
#endif
if( hb_fifo_is_full( w->fifo_out ) ||
// if( (hb_fifo_percent_full( w->fifo_out ) > 0.8) ||
!( buf_in = hb_fifo_get( w->fifo_in ) ) )
{
hb_snooze( w->thread_sleep_interval );
// w->thread_sleep_interval += 1;
continue;
}
// w->thread_sleep_interval = MAX(1, (w->thread_sleep_interval - 1));
w->work( w, &buf_in, &buf_out );
// Propogate any chapter breaks for the worker
if( buf_in && buf_out && buf_in->new_chap )
{
printf("WORK: Copying Chapter Break\n");
buf_out->new_chap = 1;
}
if( buf_in )
{
hb_buffer_close( &buf_in );
}
if( buf_out )
{
hb_fifo_push( w->fifo_out, buf_out );
}
}
}
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