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#include <interface/Region.h>
#include <interface/TextControl.h>
#include <interface/Window.h>
#include "Stepper.h"
#include <stdio.h>
HBStepper::HBStepper( BRect rect, int step, int min, int max, int val,
BMessage * message )
: BView( rect, NULL, B_FOLLOW_NONE, B_WILL_DRAW )
{
fStep = step;
fMin = min;
fMax = max;
fMessage = message;
BRect b = Bounds();
fEnabled = true;
fControl = new BTextControl( BRect( 0,1,b.Width()-14,b.Height()-1 ),
NULL, NULL, "", new BMessage() );
fControl->SetDivider( 0.0 );
fControl->TextView()->MakeEditable( false );
AddChild( fControl );
SetValue( val );
}
void HBStepper::Draw( BRect rect )
{
/* Why do we have to do this here!? */
fControl->TextView()->MakeEditable( false );
fControl->TextView()->MakeSelectable( false );
BRect b = Bounds();
BRegion region;
SetHighColor( 128,128,128 ); /* Dark gray */
region.MakeEmpty();
region.Include( BRect( 3, 0,10, 0 ) );
region.Include( BRect( 2, 1, 3, 1 ) );
region.Include( BRect( 10, 1,11, 1 ) );
region.Include( BRect( 1, 2, 2, 2 ) );
region.Include( BRect( 11, 2,12, 2 ) );
region.Include( BRect( 1, 2, 1,18 ) );
region.Include( BRect( 1,10,12,10 ) );
region.Include( BRect( 12, 2,12,18 ) );
region.Include( BRect( 1,18, 2,18 ) );
region.Include( BRect( 11,18,12,18 ) );
region.Include( BRect( 2,19, 3,19 ) );
region.Include( BRect( 10,19,11,19 ) );
region.Include( BRect( 3,20,10,20 ) );
region.OffsetBy( b.Width()-12,0 );
FillRegion( ®ion );
SetHighColor( 0,0,0 ); /* Black */
region.MakeEmpty();
region.Include( BRect( 6, 4, 7, 4 ) );
region.Include( BRect( 5, 5, 8, 6 ) );
region.Include( BRect( 5,14, 8,15 ) );
region.Include( BRect( 6,16, 7,16 ) );
region.OffsetBy( b.Width()-12,0 );
FillRegion( ®ion );
BView::Draw( rect );
}
void HBStepper::AttachedToWindow()
{
if( Parent() )
{
SetViewColor( Parent()->ViewColor() );
}
}
void HBStepper::MouseDown( BPoint point )
{
BRect r, b = Bounds();
if( !fEnabled )
{
return;
}
BMessenger messenger( Window() );
r = BRect( 2,1,11,9 );
r.OffsetBy( b.Width()-12,0 );
if( r.Contains( point ) )
{
SetValue( fValue + fStep );
messenger.SendMessage( fMessage );
}
r.OffsetBy( 0,10 );
if( r.Contains( point ) )
{
SetValue( fValue - fStep );
messenger.SendMessage( fMessage );
}
}
void HBStepper::SetValue( int val )
{
fValue = val;
if( fValue < fMin )
{
fValue = fMin;
}
if( fValue > fMax )
{
fValue = fMax;
}
char text[16];
snprintf( text, 16, "%d", fValue );
fControl->SetText( text );
}
int HBStepper::Value()
{
return fValue;
}
void HBStepper::SetEnabled( bool e )
{
fEnabled = e;
fControl->SetEnabled( fEnabled );
}
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