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HandBrake 0.9.3 Build User Guide
********************************

Table of Contents
*****************

1 Introduction
2 Quickstart
3 Build Process
  3.1 Checkout Sources
  3.2 Configure
  3.3 Build
  3.4 Clean
  3.5 Extra Clean
4 Make Targets
  4.1 Global
  4.2 General Modules
  4.3 Contrib Modules
  4.4 Contrib Aggregate
5 Platform Requirements and Notes
  5.1 Mac OS X
  5.2 Cygwin
  5.3 Linux


1 Introduction
**************

This guide documents the recommended process to build HandBrake from
the official source-code repository. Building from any other source is
not unsupported.

2 Quickstart
************

This chapter is for the impatient or those just looking for a quick
summary of the commands used to launch a typical build with the fewest
commands possible. For more control over the build process please skip
this section and jump to *Note Build Process:: for full details.

     svn checkout svn://svn.handbrake.fr/HandBrake/trunk hb-trunk
     cd hb-trunk
     ./configure --launch

The above is an special streamlined invocation of `configure' which
performs the following steps automatically:

   * assert scratch directory `build/' does not exist

   * create scratch directory `build/'

   * change to directory `build/'

   * launch `make'

   * capture build output to `build/log.txt'

   * echo build output

3 Build Process
***************

3.1 Checkout Sources
====================

Checkout HandBrake from the official source-code repository.

     svn checkout svn://svn.handbrake.fr/HandBrake/trunk hb-trunk
     cd hb-trunk

Sources are checked out from the `trunk' branch. This document was
generated from that very branch, and for example purposes, we will use
exactly the same branch.

If you have write-access to the repository, then you may add the
appropriate login/password information as needed. It is recommended to
use Subversion 1.5.0 or higher. Lower versions should also work.

3.2 Configure
=============

Configure the build system.

     rm -fr build/
     mkdir build/
     cd build/
     ../configure

Create a scratch directory which will contain all files created during
the build process. The directory name is arbitrary but we recommend
something simple and descriptive. One directory is required for each
distinctly configured build. We name our directory `build' for example
purposes.

The `configure' utility accepts many options. It is recommended that
you specify `--help' for the complete list of options. The following
options are detailed:

`--help'
     List available options.

`--debug=MODE'
     Select debug mode. Must be one of `none', `min', `std', `max'.
     This generally maps to gcc options `-g0', `-g1', `-g2', `-g3'.

`--optimize=MODE'
     Select optimize mode. Must be one of `none', `speed', `size'.
     This generally maps to gcc options `-g0', `-O0', `-O3', `-Os'.

`--arch=MODE'
     Select build architecture. The available architectures vary by
     platform. Most platforms support exactly one architecture except
     Mac OS X which has support for various universal binary
     architectures. The available choices are hard-coded per platform
     and no sanity checks for the required tools are performed.

`--gcc=EXE'
     Specify the `gcc' executable to use where EXE is the executable
     name which is either absolute or environment `PATH' is searched
     accordingly.

Clean-room procedures dictate that when certain factors change, old
builds should be scrapped and new builds configured. This is the main
reason for requiring a scratch directory; to promote consistent,
reliable and clean software builds. The following is a short list of
some of the reasons why someone may choose to scrap an existing build:

   * configure with different options

   * subversion working dir is updated and you want configure to
     re-evaluate working dir metadata.

   * build corruption is suspected

There are generally two methods for scrapping a build. The `build'
directory can be recusrively removed which has the effect of loosing
your existing configuration but does guarantee no residuals are left
behind. The other method is to use ask the build system to perform an
`xclean'. This is known to work well but will leave empty directories
behind. However, the configuration is left intact. See *Note Extra
Clean:: for further details.

3.3 Build
=========

Build main product. All necessary dependencies are also built if
required.

     make

Parallel builds may optionally be enabled. Be aware that while a
parallel build may save time on systems with additional cores, the
output is often mixed, overlapped and sometimes even corrupted with
binary characters. Thus if you experience a build issue, you should
clean and redo the build in default serial mode to produce a readable
log. The following command allows for up to 4 concurrent jobs via make:

     make -j4

3.4 Clean
=========

Clean all build output excluding contrib modules. Configuration is
retained.

     make clean

3.5 Extra Clean
===============

Clean all build output including contrib modules. Configuration is
retained.

     make xclean

4 Make Targets
**************

The build system supports passing many kinds of targets some of which
become very useful in normal development cycles. The targets by
convention are lower-case words passed to `make'. Global targets are
one-word targets. Scoped targets are usually two-words seperated by a
period.

4.1 Global
==========

`make'
     Alias for `make build'.

`make build'
     Build main product. All necessary dependencies are also built if
     required.

`make clean'
     Clean all build output excluding contrib modules. Configuration is
     retained.

`make xclean'
     Clean all build output including contrib modules. Configuration is
     retained.

4.2 General Modules
===================

General modules such as `libhb' and `test' have the following scoped
targets:

`make MODULE.build'
     Build MODULE.

`make MODULE.clean'
     Clean build output for MODULE.

4.3 Contrib Modules
===================

Contrib modules such as `a52dec', `bzip2', `faac', `faad2', `ffmpeg',
`lame', `libdca', `libdvdread', `libmkv', `libmp4v2', `libogg',
`libsamplerate', `libtheora', `libvorbis', `mpeg2dec', `x264',
`xvidcore' and `zlib' have the following scoped targets:

`make MODULE.fetch'
     Download source tarball from the Internet and save to
     `TOP/downloads' directory. No checksumming is performed.

`make MODULE.extract'
     Extract source tarball into `build' tree.

`make MODULE.patch'
     Apply appropriate patches (if any) to module sources.

`make MODULE.configure'
     Configure module sources.  This usually invokes autotool configure.

`make MODULE.build'
     Build module.  This usually invokes autotool build.

`make MODULE.install'
     Install module products such as headers and libraries into `build'
     tree.  This usually invokes autotool install.

`make MODULE.uninstall'
     Uninstall module products; generally the reverse of install.  This
     usually invokes autotool uninstall.

`make MODULE.clean'
     Clean module; generally the reverse of build.  This usually
     invokes autotool clean.

`make MODULE.xclean'
     Extra clean module; first invokes uninstall then recursively
     removes the module build directory.

4.4 Contrib Aggregate
=====================

For convenience, the following targets aggregate the all contrib
modules' respective targets together:

   * make contrib.fetch

   * make contrib.extract

   * make contrib.patch

   * make contrib.configure

   * make contrib.build

   * make contrib.install

   * make contrib.uninstall

   * make contrib.clean

   * make contrib.xclean

5 Platform Requirements and Notes
*********************************

The build system supports various platforms of interest to the project.
However this does not mean it supports all plaforms. If the platform is
not listed in this chapter, then it is not supported.

The following tools are used on various platforms and it is recommended
you use these versions or newer:

   * python - Python 2.4.6

   * curl - curl 7.19.3 (or wget)

   * m4 - GNU M4 1.4.6

   * make - GNU Make 3.81

   * patch - Patch 2.5.8

   * tar - GNU tar 1.15.1

   * wget - GNU Wget 1.11.4 (or curl)

5.1 Mac OS X
============

Building on Mac OS X is well supported. It is the reference platform
for HandBrake. The following are the recommended specifications for
this platform; but is not necessarily the only configuration that is
possible:

   * Mac Intel hardware

   * Mac OS X 10.5.6

   * Xcode-3.1.2

   * gcc 4.0.1 (Apple Inc. build 5490)

   * yasm 0.7.2.2153 (for i386 or x86_64 architectures)

     Note: It is recommended to use the platform distribution's bundled
     compiler for maximum C++ compatibility. If you build with a custom
     compiler it will likely introduce non-standard runtime
     requirements. There are of course many valid reasons to build with
     unbundled compilers, but be aware it is generally unsupported and
     left as an exercise to the reader.

5.2 Cygwin
==========

Building on Cygwin is supported. The following are the recommended
specifications for this platform; but is not necessarily the only
configuration that is possible:

   * Intel 32-bit or 64-bit hardware

   * Cygwin, gcc 4.3.2

   * yasm 0.7.1.2093 (for i386 or x86_64 architectures)

     Note: As of this writing, Cygwin has available to it several
     versions of gcc; only one of which may be found and used in the
     path as `gcc' and `g++'. Configure will thus find what is probably
     the older version of gcc in a typical Cygwin environment. If you
     desire to build with the newer gcc, it is found in the path as
     `gcc-4' and `g++-4' respectively and you must indicate to
     configure the desired versions. The following syntax should do the
     trick:

     ../configure --gcc=gcc-4

5.3 Linux
=========

Building on Linux is supported. The following are the recommended
specifications for this platform; but is not necessarily the only
configuration that is possible:

   * Intel 32-bit or 64-bit hardware

   * Fedora 8, gcc 4.1.2, yasm 0.6.2.1985

   * Fedora 9, gcc 4.3.0, yasm 0.6.2.1985

   * Fedora 10, gcc 4.3.2, yasm 0.7.1.2093

   * gcc 4.0.0 or higher is reported to work

     Note: It is recommended to use the platform distribution's bundled
     compiler for maximum C++ compatibility. If you build with a custom
     compiler it will likely introduce non-standard runtime
     requirements. There are of course many valid reasons to build with
     unbundled compilers, but be aware it is generally unsupported and
     left as an exercise to the reader.