// -------------------------------------------------------------------------------------------------------------------- // // This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License. // // // The Subtitles View Model // // -------------------------------------------------------------------------------------------------------------------- namespace HandBrakeWPF.ViewModels { using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using HandBrake.ApplicationServices.Services.Encode.Model; using HandBrake.ApplicationServices.Services.Encode.Model.Models; using HandBrake.ApplicationServices.Services.Scan.Model; using HandBrake.ApplicationServices.Utilities; using HandBrakeWPF.Model.Subtitles; using HandBrakeWPF.Services.Presets.Model; using HandBrakeWPF.ViewModels.Interfaces; using Microsoft.Win32; /// /// The Subtitles View Model /// public class SubtitlesViewModel : ViewModelBase, ISubtitlesViewModel { #region Constants and Fields /// /// The Foreign Audio Search Track /// private readonly Subtitle ForeignAudioSearchTrack; /// /// Backing field for the source subtitle tracks. /// private IList sourceTracks; /// /// The show defaults panel. /// private bool showDefaultsPanel; /// /// The audio behaviours. /// private SubtitleBehaviours subtitleBehaviours; /// /// The available languages. /// private BindingList availableLanguages; #endregion #region Constructors and Destructors /// /// Initializes a new instance of the class. /// public SubtitlesViewModel() { this.Task = new EncodeTask(); this.Langauges = LanguageUtilities.MapLanguages().Keys; this.CharacterCodes = CharCodesUtilities.GetCharacterCodes(); this.ForeignAudioSearchTrack = new Subtitle { SubtitleType = SubtitleType.ForeignAudioSearch, Language = "Foreign Audio Search (Bitmap)" }; this.SourceTracks = new List { this.ForeignAudioSearchTrack }; this.SubtitleBehaviours = new SubtitleBehaviours(); this.SelectedAvailableToMove = new BindingList(); this.SelectedLangaugesToMove = new BindingList(); this.availableLanguages = new BindingList(); this.SetupLanguages(null); } #endregion #region Properties /// /// Gets or sets CharacterCodes. /// public IEnumerable CharacterCodes { get; set; } /// /// Gets or sets Langauges. /// public IEnumerable Langauges { get; set; } /// /// Gets or sets SourceTracks. /// public IList SourceTracks { get { return this.sourceTracks; } set { this.sourceTracks = value; this.NotifyOfPropertyChange(() => this.SourceTracks); } } /// /// Gets or sets Task. /// public EncodeTask Task { get; set; } /// /// Gets or sets a value indicating whether show defaults panel. /// public bool ShowDefaultsPanel { get { return this.showDefaultsPanel; } set { if (value.Equals(this.showDefaultsPanel)) { return; } this.showDefaultsPanel = value; this.NotifyOfPropertyChange(() => this.ShowDefaultsPanel); this.NotifyOfPropertyChange(() => this.PanelTitle); this.NotifyOfPropertyChange(() => this.SwitchDisplayTitle); } } /// /// Gets the panel title. /// public string PanelTitle { get { return this.ShowDefaultsPanel ? "Subtitle Defaults" : "Subtitle Tracks"; } } /// /// Gets the switch display title. /// public string SwitchDisplayTitle { get { return this.ShowDefaultsPanel ? "Switch Back To Tracks" : "Configure Defaults"; } } /// /// Gets or sets the subtitle behaviours. /// public SubtitleBehaviours SubtitleBehaviours { get { return this.subtitleBehaviours; } set { if (Equals(value, this.subtitleBehaviours)) { return; } this.subtitleBehaviours = value; this.NotifyOfPropertyChange(() => this.SubtitleBehaviours); } } /// /// Gets the sbutitle behaviour modes. /// public BindingList SubtitleBehaviourModeList { get { return new BindingList(EnumHelper.GetEnumList().ToList()); } } /// /// Gets or sets AvailableLanguages. /// public BindingList AvailableLanguages { get { return this.availableLanguages; } set { this.availableLanguages = value; this.NotifyOfPropertyChange("AvailableLanguages"); } } /// /// Gets or sets SelectedLangauges. /// public BindingList SelectedAvailableToMove { get; set; } /// /// Gets or sets SelectedLangauges. /// public BindingList SelectedLangaugesToMove { get; set; } #endregion #region Public Methods /// /// Add a new Track /// public void Add() { this.Add(null); } /// /// Add all closed captions not already on the list. /// public void AddAllClosedCaptions() { foreach (Subtitle subtitle in this.SourceTitlesSubset(null).Where(s => s.SubtitleType == SubtitleType.CC)) { this.Add(subtitle); } } /// /// Add all the remaining subtitle tracks. /// public void AddAllRemaining() { foreach (Subtitle subtitle in this.SourceTitlesSubset(null)) { this.Add(subtitle); } } /// /// Add all remaining tracks for the users preferred and selected languages /// public void AddAllRemainingForSelectedLanguages() { // Translate to Iso Codes List iso6392Codes = this.SubtitleBehaviours.SelectedLangauges.Contains(Constants.Any) ? LanguageUtilities.GetIsoCodes() : LanguageUtilities.GetLanguageCodes( this.SubtitleBehaviours.SelectedLangauges.ToArray()); List availableTracks = this.SourceTracks.Where(subtitle => iso6392Codes.Contains(subtitle.LanguageCodeClean)).ToList(); foreach (Subtitle subtitle in this.SourceTitlesSubset(availableTracks)) { this.Add(subtitle); } } /// /// The add first for selected languages. /// private void AddFirstForSelectedLanguages() { foreach (Subtitle sourceTrack in this.GetSelectedLanguagesTracks()) { // Step 2: Check if the track list already contrains this track bool found = this.Task.SubtitleTracks.Any(track => Equals(track.SourceTrack, sourceTrack)); if (!found) { // Check if we are already using this language bool foundLanguage = false; Subtitle track = sourceTrack; foreach (var item in this.Task.SubtitleTracks) { if (item.SourceTrack != null && item.SourceTrack.LanguageCode != null && track.LanguageCode.Contains(item.SourceTrack.LanguageCode)) { foundLanguage = true; } } if (foundLanguage) { continue; } // If it doesn't, add it. this.Add(sourceTrack); } } } /// /// Import an SRT File. /// public void Import() { OpenFileDialog dialog = new OpenFileDialog { Filter = "SRT files (*.srt)|*.srt", CheckFileExists = true, Multiselect = true }; dialog.ShowDialog(); foreach (var srtFile in dialog.FileNames) { SubtitleTrack track = new SubtitleTrack { SrtFileName = Path.GetFileNameWithoutExtension(srtFile), SrtOffset = 0, SrtCharCode = "UTF-8", SrtLang = "English", SubtitleType = SubtitleType.SRT, SrtPath = srtFile }; this.Task.SubtitleTracks.Add(track); } } /// /// Remove a Track /// /// /// The track. /// public void Remove(SubtitleTrack track) { this.Task.SubtitleTracks.Remove(track); } /// /// Clear all Tracks /// public void Clear() { this.Task.SubtitleTracks.Clear(); } /// /// Select the default subtitle track. /// /// /// The subtitle. /// public void SelectDefaultTrack(SubtitleTrack subtitle) { foreach (SubtitleTrack track in this.Task.SubtitleTracks) { if (track == subtitle) { continue; // Skip the track the user selected. } track.Default = false; } this.NotifyOfPropertyChange(() => this.Task); } /// /// Select the burned in track. /// /// /// The subtitle. /// public void SetBurnedToFalseForAllExcept(SubtitleTrack subtitle) { foreach (SubtitleTrack track in this.Task.SubtitleTracks) { if (track == subtitle) { continue; // Skip the track the user selected. } track.Burned = false; } this.NotifyOfPropertyChange(() => this.Task); } /// /// Automatic Subtitle Selection based on user preferences. /// public void AutomaticSubtitleSelection() { this.Task.SubtitleTracks.Clear(); // Add Foreign Audio Scan if (this.SubtitleBehaviours.AddForeignAudioScanTrack) { this.Add(ForeignAudioSearchTrack); } // Add Track Behaviours switch (this.SubtitleBehaviours.SelectedBehaviour) { case SubtitleBehaviourModes.FirstMatch: // Adding all remaining tracks this.AddFirstForSelectedLanguages(); break; case SubtitleBehaviourModes.AllMatching: // Add Langauges tracks for the additional languages selected, in-order. this.AddAllRemainingForSelectedLanguages(); break; } // Add all closed captions if enabled. if (this.SubtitleBehaviours.AddClosedCaptions) { this.AddAllClosedCaptions(); } } /// /// Open the options screen to the Audio and Subtitles tab. /// public void SetDefaultBehaviour() { this.ShowDefaultsPanel = true; } /// /// The show audio defaults. /// public void ShowSubtitleDefaultsPanel() { this.ShowDefaultsPanel = !this.ShowDefaultsPanel; } /// /// Audio List Move Left /// public void LanguageMoveRight() { if (this.SelectedAvailableToMove.Count > 0) { List copiedList = SelectedAvailableToMove.ToList(); foreach (string item in copiedList) { this.AvailableLanguages.Remove(item); this.SubtitleBehaviours.SelectedLangauges.Add(item); } this.AvailableLanguages = new BindingList(this.AvailableLanguages.OrderBy(o => o).ToList()); } } /// /// Audio List Move Right /// public void LanguageMoveLeft() { if (this.SelectedLangaugesToMove.Count > 0) { List copiedList = SelectedLangaugesToMove.ToList(); foreach (string item in copiedList) { this.SubtitleBehaviours.SelectedLangauges.Remove(item); this.AvailableLanguages.Add(item); } } this.AvailableLanguages = new BindingList(this.AvailableLanguages.OrderBy(o => o).ToList()); } /// /// Language List Clear all selected languages /// public void LanguageClearAll() { foreach (string item in this.SubtitleBehaviours.SelectedLangauges) { this.AvailableLanguages.Add(item); } this.AvailableLanguages = new BindingList(this.AvailableLanguages.OrderBy(o => o).ToList()); this.SubtitleBehaviours.SelectedLangauges.Clear(); } #endregion #region Implemented Interfaces /// /// Setup this tab for the specified preset. /// /// /// The preset. /// /// /// The task. /// public void SetPreset(Preset preset, EncodeTask task) { // Note, We don't support Subtitles in presets yet. this.Task = task; this.NotifyOfPropertyChange(() => this.Task); this.SetupLanguages(preset); this.AutomaticSubtitleSelection(); } /// /// Update all the UI controls based on the encode task passed in. /// /// /// The task. /// public void UpdateTask(EncodeTask task) { this.Task = task; this.NotifyOfPropertyChange(() => this.Task.SubtitleTracks); this.NotifyOfPropertyChange(() => this.Task); } /// /// Setup this window for a new source /// /// /// The source. /// /// /// The title. /// /// /// The preset. /// /// /// The task. /// public void SetSource(Source source, Title title, Preset preset, EncodeTask task) { this.SourceTracks.Clear(); this.SourceTracks.Add(ForeignAudioSearchTrack); foreach (Subtitle subtitle in title.Subtitles) { this.SourceTracks.Add(subtitle); } this.Task = task; this.NotifyOfPropertyChange(() => this.Task); this.AutomaticSubtitleSelection(); } #endregion #region Methods /// /// Add a subtitle track. /// The Source track is set based on the following order. If null, it will skip to the next option. /// 1. Passed in Subitle param /// 2. First preferred Subtitle from source /// 3. First subtitle from source. /// Will not add a subtitle if the source has none. /// /// /// The subtitle. Use null to add preferred, or first from source (based on user preference) /// private void Add(Subtitle subtitle) { Subtitle source = subtitle ?? ((this.SourceTracks != null) ? (this.SourceTracks.FirstOrDefault(l => l.Language == this.GetPreferredSubtitleTrackLanguage()) ?? this.SourceTracks.FirstOrDefault( s => s.SubtitleType != SubtitleType.ForeignAudioSearch)) : null); if (source == null) { source = ForeignAudioSearchTrack; } SubtitleTrack track = new SubtitleTrack { SubtitleType = SubtitleType.VobSub, SourceTrack = source, }; if ((source.SubtitleType == SubtitleType.PGS || source.SubtitleType == SubtitleType.ForeignAudioSearch) && this.Task != null && this.Task.OutputFormat == OutputFormat.Mp4) { if (track.CanBeBurned) { track.Burned = true; this.SetBurnedToFalseForAllExcept(track); } } var encodeTask = this.Task; if (encodeTask != null) { encodeTask.SubtitleTracks.Add(track); } } /// /// Gets a list of source tracks for the users selected languages. /// /// /// A list of source subtitle tracks. /// private IEnumerable GetSelectedLanguagesTracks() { List trackList = new List(); List isoCodes = this.SubtitleBehaviours.SelectedLangauges.Contains(Constants.Any) ? LanguageUtilities.GetIsoCodes() : LanguageUtilities.GetLanguageCodes( this.SubtitleBehaviours.SelectedLangauges.ToArray()); foreach (string code in isoCodes) { trackList.AddRange(this.SourceTracks.Where(source => source.LanguageCode == code)); } return trackList; } /// /// The get preferred subtitle track, or the first if none available. /// /// /// The users preferred language, or the first if none available. /// private string GetPreferredSubtitleTrackLanguage() { return this.SubtitleBehaviours.SelectedLangauges.FirstOrDefault(w => w != Constants.Any); } /// /// Gets a list of Source subtitle tracks that are not currently used. /// /// /// The subtitles. (Optional). If null, works on the full source subtitle collection /// /// /// An IEnumerable collection of subtitles /// private IEnumerable SourceTitlesSubset(IEnumerable subtitles) { return subtitles != null ? subtitles.Where(subtitle => !this.Task.SubtitleTracks.Any(track => Equals(track.SourceTrack, subtitle))).ToList() : this.SourceTracks.Where(subtitle => !this.Task.SubtitleTracks.Any(track => Equals(track.SourceTrack, subtitle))).ToList(); } /// /// The setup languages. /// /// /// The preset. /// private void SetupLanguages(Preset preset) { // Step 1, Set the behaviour mode this.SubtitleBehaviours.SelectedBehaviour = SubtitleBehaviourModes.None; this.SubtitleBehaviours.AddClosedCaptions = false; this.SubtitleBehaviours.AddForeignAudioScanTrack = false; this.SubtitleBehaviours.SelectedLangauges.Clear(); // Step 2, Get all the languages IDictionary langList = LanguageUtilities.MapLanguages(); langList = (from entry in langList orderby entry.Key ascending select entry).ToDictionary(pair => pair.Key, pair => pair.Value); // Step 3, Setup Available Languages this.AvailableLanguages.Clear(); foreach (string item in langList.Keys) { this.AvailableLanguages.Add(item); } // Step 4, Set the Selected Languages if (preset != null && preset.SubtitleTrackBehaviours != null) { this.SubtitleBehaviours.SelectedBehaviour = preset.SubtitleTrackBehaviours.SelectedBehaviour; this.SubtitleBehaviours.AddClosedCaptions = preset.SubtitleTrackBehaviours.AddClosedCaptions; this.SubtitleBehaviours.AddForeignAudioScanTrack = preset.SubtitleTrackBehaviours.AddForeignAudioScanTrack; foreach (string selectedItem in preset.SubtitleTrackBehaviours.SelectedLangauges) { this.AvailableLanguages.Remove(selectedItem); this.SubtitleBehaviours.SelectedLangauges.Add(selectedItem); } } } #endregion } }