// --------------------------------------------------------------------------------------------------------------------
//
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
//
//
// The Subtitles Defaults View Model
//
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.ViewModels
{
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using HandBrake.ApplicationServices.Utilities;
using HandBrakeWPF.Model.Subtitles;
using HandBrakeWPF.Services.Presets.Model;
using HandBrakeWPF.Utilities;
using HandBrakeWPF.ViewModels.Interfaces;
///
/// The Subtitles View Model
///
public class SubtitlesDefaultsViewModel : ViewModelBase, ISubtitlesDefaultsViewModel
{
#region Constants and Fields
private SubtitleBehaviours subtitleBehaviours;
private BindingList availableLanguages;
#endregion
#region Constructors and Destructors
///
/// Initializes a new instance of the class.
///
public SubtitlesDefaultsViewModel()
{
this.Langauges = LanguageUtilities.MapLanguages().Keys;
this.CharacterCodes = CharCodesUtilities.GetCharacterCodes();
this.SubtitleBehaviours = new SubtitleBehaviours();
this.SelectedAvailableToMove = new BindingList();
this.SelectedLangaugesToMove = new BindingList();
this.availableLanguages = new BindingList();
this.SetupLanguages((Preset)null);
}
#endregion
#region Properties
///
/// Gets CharacterCodes.
///
public IEnumerable CharacterCodes { get; private set; }
///
/// Gets Langauges.
///
public IEnumerable Langauges { get; private set; }
///
/// Gets or sets the subtitle behaviours.
///
public SubtitleBehaviours SubtitleBehaviours
{
get
{
return this.subtitleBehaviours;
}
set
{
if (Equals(value, this.subtitleBehaviours))
{
return;
}
this.subtitleBehaviours = value;
this.NotifyOfPropertyChange(() => this.SubtitleBehaviours);
}
}
///
/// Gets the sbutitle behaviour modes.
///
public BindingList SubtitleBehaviourModeList
{
get
{
return new BindingList(EnumHelper.GetEnumList().ToList());
}
}
///
/// Gets the subtitle burn in behaviour mode list.
///
public BindingList SubtitleBurnInBehaviourModeList
{
get
{
return new BindingList(EnumHelper.GetEnumList().ToList());
}
}
///
/// Gets AvailableLanguages.
///
public BindingList AvailableLanguages
{
get
{
return this.availableLanguages;
}
private set
{
this.availableLanguages = value;
this.NotifyOfPropertyChange("AvailableLanguages");
}
}
///
/// Gets SelectedLangauges.
///
public BindingList SelectedAvailableToMove { get; private set; }
///
/// Gets SelectedLangauges.
///
public BindingList SelectedLangaugesToMove { get; private set; }
#endregion
#region Public Methods
///
/// Audio List Move Left
///
public void LanguageMoveRight()
{
if (this.SelectedAvailableToMove.Count > 0)
{
List copiedList = SelectedAvailableToMove.ToList();
foreach (string item in copiedList)
{
this.AvailableLanguages.Remove(item);
this.SubtitleBehaviours.SelectedLangauges.Add(item);
}
this.AvailableLanguages = new BindingList(this.AvailableLanguages.OrderBy(o => o).ToList());
}
}
///
/// Audio List Move Right
///
public void LanguageMoveLeft()
{
if (this.SelectedLangaugesToMove.Count > 0)
{
List copiedList = SelectedLangaugesToMove.ToList();
foreach (string item in copiedList)
{
this.SubtitleBehaviours.SelectedLangauges.Remove(item);
this.AvailableLanguages.Add(item);
}
}
this.AvailableLanguages = new BindingList(this.AvailableLanguages.OrderBy(o => o).ToList());
}
///
/// Language List Clear all selected languages
///
public void LanguageClearAll()
{
foreach (string item in this.SubtitleBehaviours.SelectedLangauges)
{
this.AvailableLanguages.Add(item);
}
this.AvailableLanguages = new BindingList(this.AvailableLanguages.OrderBy(o => o).ToList());
this.SubtitleBehaviours.SelectedLangauges.Clear();
}
#endregion
#region Methods
///
/// The setup languages.
///
///
/// The preset.
///
public void SetupLanguages(Preset preset)
{
if (preset != null)
{
this.SetupLanguages(preset.SubtitleTrackBehaviours);
}
}
///
/// The setup languages.
///
///
/// The behaviours.
///
public void SetupLanguages(SubtitleBehaviours behaviours)
{
// Step 1, Set the behaviour mode
this.SubtitleBehaviours.SelectedBehaviour = SubtitleBehaviourModes.None;
this.SubtitleBehaviours.SelectedBurnInBehaviour = SubtitleBurnInBehaviourModes.None;
this.SubtitleBehaviours.AddClosedCaptions = false;
this.SubtitleBehaviours.AddForeignAudioScanTrack = false;
this.SubtitleBehaviours.SelectedLangauges.Clear();
// Step 2, Get all the languages
IDictionary langList = LanguageUtilities.MapLanguages();
langList = (from entry in langList orderby entry.Key ascending select entry).ToDictionary(pair => pair.Key, pair => pair.Value);
// Step 3, Setup Available Languages
this.AvailableLanguages.Clear();
foreach (string item in langList.Keys)
{
this.AvailableLanguages.Add(item);
}
// Step 4, Set the Selected Languages
if (behaviours != null)
{
this.SubtitleBehaviours.SelectedBehaviour = behaviours.SelectedBehaviour;
this.SubtitleBehaviours.SelectedBurnInBehaviour = behaviours.SelectedBurnInBehaviour;
this.SubtitleBehaviours.AddClosedCaptions = behaviours.AddClosedCaptions;
this.SubtitleBehaviours.AddForeignAudioScanTrack = behaviours.AddForeignAudioScanTrack;
foreach (string selectedItem in behaviours.SelectedLangauges)
{
this.AvailableLanguages.Remove(selectedItem);
this.SubtitleBehaviours.SelectedLangauges.Add(selectedItem);
}
}
}
#endregion
}
}