// --------------------------------------------------------------------------------------------------------------------
//
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
//
//
// The Audio Defaults View Model
//
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.ViewModels
{
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using HandBrake.ApplicationServices.Interop;
using HandBrake.ApplicationServices.Interop.Model.Encoding;
using HandBrake.ApplicationServices.Utilities;
using HandBrakeWPF.Model.Audio;
using HandBrakeWPF.Services.Encode.Model;
using HandBrakeWPF.Services.Encode.Model.Models;
using HandBrakeWPF.Services.Presets.Model;
using HandBrakeWPF.Utilities;
using HandBrakeWPF.ViewModels.Interfaces;
///
/// The Audio View Model
///
///
/// TODO:
/// - Support setting fallback encoder options for Passthru tracks.
/// - Mixdown Dropdown should only show mixdowns for the set encoder. Not all.
///
public class AudioDefaultsViewModel : ViewModelBase, IAudioDefaultsViewModel
{
private BindingList availableLanguages;
private AudioBehaviours audioBehaviours;
private EncodeTask task;
#region Constructors and Destructors
///
/// Initializes a new instance of the class.
///
///
/// The task.
///
public AudioDefaultsViewModel(EncodeTask task)
{
this.Task = task;
this.AudioBehaviours = new AudioBehaviours();
this.SelectedAvailableToMove = new BindingList();
this.SelectedLangaugesToMove = new BindingList();
this.AvailableLanguages = new BindingList();
this.AudioEncoders = EnumHelper.GetEnumList();
this.SampleRates = new ObservableCollection { "Auto" };
foreach (var item in HandBrakeEncoderHelpers.AudioSampleRates)
{
this.SampleRates.Add(item.Name);
}
this.Setup((Preset)null, task);
}
#endregion
#region Properties
///
/// Gets or sets the task.
///
public EncodeTask Task
{
get
{
return this.task;
}
set
{
if (Equals(value, this.task))
{
return;
}
this.task = value;
this.NotifyOfPropertyChange(() => this.Task);
}
}
///
/// Gets or sets the list of audio tracks we will use as templates for generating tracks for a given source.
///
public BindingList BehaviourTracks
{
get
{
return this.AudioBehaviours.BehaviourTracks;
}
set
{
this.AudioBehaviours.BehaviourTracks = value;
this.NotifyOfPropertyChange(() => this.BehaviourTracks);
}
}
///
/// Gets the audio behaviours.
///
public AudioBehaviours AudioBehaviours
{
get
{
return this.audioBehaviours;
}
private set
{
if (Equals(value, this.audioBehaviours))
{
return;
}
this.audioBehaviours = value;
this.NotifyOfPropertyChange(() => this.AudioBehaviours);
}
}
///
/// Gets SelectedLangauges.
///
public BindingList SelectedAvailableToMove { get; private set; }
///
/// Gets SelectedLangauges.
///
public BindingList SelectedLangaugesToMove { get; private set; }
///
/// Gets or sets a value indicating whether audio allow m p 3 pass.
///
public bool AudioAllowMP3Pass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowMP3Pass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowMP3Pass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowMP3Pass);
}
}
///
/// Gets or sets a value indicating whether audio allow aac pass.
///
public bool AudioAllowAACPass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowAACPass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowAACPass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowAACPass);
}
}
///
/// Gets or sets a value indicating whether audio allow ac3 pass.
///
public bool AudioAllowAC3Pass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowAC3Pass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowAC3Pass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowAC3Pass);
}
}
///
/// Gets or sets a value indicating whether audio allow eac3 pass.
///
public bool AudioAllowEAC3Pass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowEAC3Pass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowEAC3Pass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowEAC3Pass);
}
}
///
/// Gets or sets a value indicating whether audio allow dts pass.
///
public bool AudioAllowDTSPass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowDTSPass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowDTSPass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowDTSPass);
}
}
///
/// Gets or sets a value indicating whether audio allow dtshd pass.
///
public bool AudioAllowDTSHDPass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowDTSHDPass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowDTSHDPass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowDTSHDPass);
}
}
///
/// Gets or sets a value indicating whether audio allow true hd pass.
///
public bool AudioAllowTrueHDPass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowTrueHDPass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowTrueHDPass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowTrueHDPass);
}
}
///
/// Gets or sets a value indicating whether audio allow flac pass.
///
public bool AudioAllowFlacPass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowFlacPass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowFlacPass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowFlacPass);
}
}
///
/// Gets or sets the audio encoder fallback.
///
public AudioEncoder AudioEncoderFallback
{
get
{
return this.Task.AllowedPassthruOptions.AudioEncoderFallback;
}
set
{
if (value == this.Task.AllowedPassthruOptions.AudioEncoderFallback)
{
return;
}
this.Task.AllowedPassthruOptions.AudioEncoderFallback = value;
this.NotifyOfPropertyChange(() => this.AudioEncoderFallback);
}
}
#endregion
#region Data Properties
///
/// Gets the audio behaviour modes.
///
public BindingList AudioBehaviourModeList
{
get
{
return new BindingList(EnumHelper.GetEnumList().ToList());
}
}
///
/// Gets the audio track default behaviour mode list.
///
public BindingList AudioTrackDefaultBehaviourModeList
{
get
{
return new BindingList(EnumHelper.GetEnumList().ToList());
}
}
///
/// Gets AvailableLanguages.
///
public BindingList AvailableLanguages
{
get
{
return this.availableLanguages;
}
private set
{
this.availableLanguages = value;
this.NotifyOfPropertyChange("AvailableLanguages");
}
}
///
/// Gets or sets AudioEncoders.
///
public IEnumerable AudioEncoders { get; set; }
///
/// Gets or sets SampleRates.
///
public IList SampleRates { get; set; }
#endregion
#region Public Methods
///
/// Add a new behaviour track.
///
public void AddTrack()
{
this.BehaviourTracks.AddNew();
}
///
/// Clear all the behaviour tracks
///
public void ClearTracks()
{
this.BehaviourTracks.Clear();
}
///
/// Remove the Selected Track
///
///
/// The track.
///
public void RemoveTrack(AudioBehaviourTrack track)
{
this.BehaviourTracks.Remove(track);
}
///
/// Audio List Move Left
///
public void LanguageMoveRight()
{
if (this.SelectedAvailableToMove.Count > 0)
{
List copiedList = this.SelectedAvailableToMove.ToList();
foreach (string item in copiedList)
{
this.AvailableLanguages.Remove(item);
this.AudioBehaviours.SelectedLangauges.Add(item);
}
this.AvailableLanguages = new BindingList(this.AvailableLanguages.OrderBy(o => o).ToList());
}
}
///
/// Audio List Move Right
///
public void LanguageMoveLeft()
{
if (this.SelectedLangaugesToMove.Count > 0)
{
List copiedList = this.SelectedLangaugesToMove.ToList();
foreach (string item in copiedList)
{
this.AudioBehaviours.SelectedLangauges.Remove(item);
this.AvailableLanguages.Add(item);
}
}
this.AvailableLanguages = new BindingList(this.AvailableLanguages.OrderBy(o => o).ToList());
}
///
/// Audio List Clear all selected languages
///
public void LanguageClearAll()
{
foreach (string item in this.AudioBehaviours.SelectedLangauges)
{
this.AvailableLanguages.Add(item);
}
this.AvailableLanguages = new BindingList(this.AvailableLanguages.OrderBy(o => o).ToList());
this.AudioBehaviours.SelectedLangauges.Clear();
}
#endregion
#region Methods
///
/// The setup languages.
///
///
/// The preset.
///
///
/// The task.
///
public void Setup(Preset preset, EncodeTask task)
{
// Reset
this.AudioBehaviours = new AudioBehaviours();
// Setup for this Encode Task.
this.Task = task;
IDictionary langList = LanguageUtilities.MapLanguages();
langList = (from entry in langList orderby entry.Key ascending select entry).ToDictionary(pair => pair.Key, pair => pair.Value);
this.AvailableLanguages.Clear();
foreach (string item in langList.Keys)
{
this.AvailableLanguages.Add(item);
}
// Handle the Preset, if it's not null.
if (preset == null)
{
return;
}
AudioBehaviours behaviours = preset.AudioTrackBehaviours.Clone();
if (behaviours != null)
{
this.AudioBehaviours.SelectedBehaviour = behaviours.SelectedBehaviour;
this.AudioBehaviours.SelectedTrackDefaultBehaviour = behaviours.SelectedTrackDefaultBehaviour;
foreach (AudioBehaviourTrack item in preset.AudioTrackBehaviours.BehaviourTracks)
{
this.BehaviourTracks.Add(new AudioBehaviourTrack(item));
}
this.NotifyOfPropertyChange(() => this.BehaviourTracks);
foreach (string selectedItem in behaviours.SelectedLangauges)
{
this.AvailableLanguages.Remove(selectedItem);
this.AudioBehaviours.SelectedLangauges.Add(selectedItem);
}
}
this.task.AllowedPassthruOptions = new AllowedPassthru(preset.Task.AllowedPassthruOptions);
this.NotifyOfPropertyChange(() => this.AudioAllowMP3Pass);
this.NotifyOfPropertyChange(() => this.AudioAllowAACPass);
this.NotifyOfPropertyChange(() => this.AudioAllowAC3Pass);
this.NotifyOfPropertyChange(() => this.AudioAllowEAC3Pass);
this.NotifyOfPropertyChange(() => this.AudioAllowDTSPass);
this.NotifyOfPropertyChange(() => this.AudioAllowDTSHDPass);
this.NotifyOfPropertyChange(() => this.AudioAllowTrueHDPass);
this.NotifyOfPropertyChange(() => this.AudioAllowFlacPass);
this.NotifyOfPropertyChange(() => this.AudioEncoderFallback);
}
///
/// The refresh task.
///
public void RefreshTask()
{
this.NotifyOfPropertyChange(() => this.Task);
if (this.Task.OutputFormat == OutputFormat.Mp4 &&
(this.AudioEncoderFallback == AudioEncoder.ffflac || this.AudioEncoderFallback == AudioEncoder.ffflac24 || this.AudioEncoderFallback == AudioEncoder.Vorbis))
{
this.AudioEncoderFallback = AudioEncoder.ffaac;
}
}
#endregion
}
}