//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace HandBrakeWPF.Properties {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class ResourcesTooltips {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal ResourcesTooltips() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HandBrakeWPF.Properties.ResourcesTooltips", typeof(ResourcesTooltips).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to The deblocking filter removes a common type of compression artifact.
///If your source exhibits 'blockiness', this filter may help clean it up..
///
public static string FilterView_Deblock {
get {
return ResourceManager.GetString("FilterView_Deblock", resourceCulture);
}
}
///
/// Looks up a localized string similar to Choose decomb or deinterlace filter options.
///
///The decomb filter selectively deinterlaces frames that appear to be interlaced.
///This will preserve quality in frames that are not interlaced.
///
///The classic deinterlace filter is applied to all frames.
///Frames that are not interlaced will suffer some quality degradation..
///
public static string FilterView_DecombDeinterlace {
get {
return ResourceManager.GetString("FilterView_DecombDeinterlace", resourceCulture);
}
}
///
/// Looks up a localized string similar to Denoise filtering reduces or removes the appearance of noise and grain.
///Film grain and other types of high frequency noise are difficult to compress.
///Using this filter on such sources can result in smaller file sizes..
///
public static string FilterView_Denoise {
get {
return ResourceManager.GetString("FilterView_Denoise", resourceCulture);
}
}
///
/// Looks up a localized string similar to This filter removes 'combing' artifacts that are the result of telecining.
///
///Telecining is a process that adjusts film framerates that are 24fps to NTSC video frame rates which are 30fps..
///
public static string FilterView_Detelecine {
get {
return ResourceManager.GetString("FilterView_Detelecine", resourceCulture);
}
}
///
/// Looks up a localized string similar to If enabled, filter colour components out of video..
///
public static string FilterView_Grayscale {
get {
return ResourceManager.GetString("FilterView_Grayscale", resourceCulture);
}
}
///
/// Looks up a localized string similar to This is the location and filename where your encoded file will be saved..
///
public static string MainView_Destination {
get {
return ResourceManager.GetString("MainView_Destination", resourceCulture);
}
}
///
/// Looks up a localized string similar to Add iPod Atom needed by some older iPods..
///
public static string MainView_IpodAtom {
get {
return ResourceManager.GetString("MainView_IpodAtom", resourceCulture);
}
}
///
/// Looks up a localized string similar to Format to mux encoded tracks to..
///
public static string MainView_Mux {
get {
return ResourceManager.GetString("MainView_Mux", resourceCulture);
}
}
///
/// Looks up a localized string similar to Optimise the layout of the MP4 file for progressive download.
///This allows a player to initiate playback before downloading the entire file..
///
public static string MainView_Optimise {
get {
return ResourceManager.GetString("MainView_Optimise", resourceCulture);
}
}
///
/// Looks up a localized string similar to Choose a start and end point of the source title to encode. This can be in chapters, seconds or frames..
///
public static string MainView_Range {
get {
return ResourceManager.GetString("MainView_Range", resourceCulture);
}
}
///
/// Looks up a localized string similar to Set the title to encode.
///By default, HandBrake will try and select the main title, or the longest if one isn't found..
///
public static string MainView_Title {
get {
return ResourceManager.GetString("MainView_Title", resourceCulture);
}
}
///
/// Looks up a localized string similar to When HandBrake has finished the current queue or encode it will perform this action..
///
public static string MainView_WhenDone {
get {
return ResourceManager.GetString("MainView_WhenDone", resourceCulture);
}
}
///
/// Looks up a localized string similar to None - Force pixel aspect ratio to 1:1.
///Loose - Align dimensions to chosen 'Alignment' value
/// and pick pixel aspect ratio that preserves the
/// original display aspect ratio
///Strict - Keep original source dimensions and pixel aspect ratio.
///
public static string PictureSettingsView_Anamorphic {
get {
return ResourceManager.GetString("PictureSettingsView_Anamorphic", resourceCulture);
}
}
///
/// Looks up a localized string similar to Automatically crop black borders around edges of the video..
///
public static string PictureSettingsView_AutoCrop {
get {
return ResourceManager.GetString("PictureSettingsView_AutoCrop", resourceCulture);
}
}
///
/// Looks up a localized string similar to Crop the video from the bottom..
///
public static string PictureSettingsView_CropBottom {
get {
return ResourceManager.GetString("PictureSettingsView_CropBottom", resourceCulture);
}
}
///
/// Looks up a localized string similar to Crop the video from the left side..
///
public static string PictureSettingsView_CropLeft {
get {
return ResourceManager.GetString("PictureSettingsView_CropLeft", resourceCulture);
}
}
///
/// Looks up a localized string similar to Crop the video from the right side..
///
public static string PictureSettingsView_CropRight {
get {
return ResourceManager.GetString("PictureSettingsView_CropRight", resourceCulture);
}
}
///
/// Looks up a localized string similar to Crop the video from the top..
///
public static string PictureSettingsView_CropTop {
get {
return ResourceManager.GetString("PictureSettingsView_CropTop", resourceCulture);
}
}
///
/// Looks up a localized string similar to This is the height that the video will be stored at.
///The actual display dimensions will differ if the pixel aspect ratio is not 1:1..
///
public static string PictureSettingsView_Height {
get {
return ResourceManager.GetString("PictureSettingsView_Height", resourceCulture);
}
}
///
/// Looks up a localized string similar to Manually crop the video..
///
public static string PictureSettingsView_ManualCrop {
get {
return ResourceManager.GetString("PictureSettingsView_ManualCrop", resourceCulture);
}
}
///
/// Looks up a localized string similar to Align storage dimensions to multiples of this value.
///
///This setting is only necessary for compatibility with some devices.
///You should use 2 unless you experience compatibility issues..
///
public static string PictureSettingsView_Modulus {
get {
return ResourceManager.GetString("PictureSettingsView_Modulus", resourceCulture);
}
}
///
/// Looks up a localized string similar to Pixel aspect defines the shape of the pixels.
///A 1:1 ratio defines a square pixel. Other values define rectangular shapes.
///Players will scale the image in order to achieve the specified aspect..
///
public static string PictureSettingsView_PAR {
get {
return ResourceManager.GetString("PictureSettingsView_PAR", resourceCulture);
}
}
///
/// Looks up a localized string similar to This is the width that the video will be stored at.
///The actual display dimensions will differ if the pixel aspect ratio is not 1:1..
///
public static string PictureSettingsView_Width {
get {
return ResourceManager.GetString("PictureSettingsView_Width", resourceCulture);
}
}
///
/// Looks up a localized string similar to Delete the job from the queue..
///
public static string QueueView_DeleteJob {
get {
return ResourceManager.GetString("QueueView_DeleteJob", resourceCulture);
}
}
///
/// Looks up a localized string similar to Reset job status to Waiting..
///
public static string QueueView_ResetJobStatus {
get {
return ResourceManager.GetString("QueueView_ResetJobStatus", resourceCulture);
}
}
///
/// Looks up a localized string similar to Send the job back to the main window for editing..
///
public static string QueueView_SendJobBack {
get {
return ResourceManager.GetString("QueueView_SendJobBack", resourceCulture);
}
}
///
/// Looks up a localized string similar to Use advanced options Tab for x264 settings..
///
public static string Video_AdvancedOptions {
get {
return ResourceManager.GetString("Video_AdvancedOptions", resourceCulture);
}
}
///
/// Looks up a localized string similar to Set the average bitrate.
///
///The instantaneous bitrate can be much higher or lower at any point in time.
///But the average over a long duration will be the value set here. If you need
///to limit instantaneous bitrate, look into x264's vbv-bufsize and vbv-maxrate settings..
///
public static string Video_AvgBitrate {
get {
return ResourceManager.GetString("Video_AvgBitrate", resourceCulture);
}
}
///
/// Looks up a localized string similar to Enables constant framerate output..
///
public static string Video_ConstantFramerate {
get {
return ResourceManager.GetString("Video_ConstantFramerate", resourceCulture);
}
}
///
/// Looks up a localized string similar to Available video encoders..
///
public static string Video_Encoders {
get {
return ResourceManager.GetString("Video_Encoders", resourceCulture);
}
}
///
/// Looks up a localized string similar to Tune settings to optimize for common scenarios.
///
///This can improve effeciency for particular source characteristics or set
///characteristics of the output file. Changes will be applied after the
///preset but before all other parameters..
///
public static string Video_EncoderTune {
get {
return ResourceManager.GetString("Video_EncoderTune", resourceCulture);
}
}
///
/// Looks up a localized string similar to Additional encoder settings.
///
///Colon separated list of encoder options..
///
public static string Video_ExtraOpts {
get {
return ResourceManager.GetString("Video_ExtraOpts", resourceCulture);
}
}
///
/// Looks up a localized string similar to Reduce decoder CPU usage.
///
///Set this if your device is struggling to play the output (dropped frames)..
///
public static string Video_FastDecode {
get {
return ResourceManager.GetString("Video_FastDecode", resourceCulture);
}
}
///
/// Looks up a localized string similar to Output framerate.
///
///'Same as source' is recommended. If your source video has a variable framerate, 'Same as source' will preserve it..
///
public static string Video_Framerate {
get {
return ResourceManager.GetString("Video_Framerate", resourceCulture);
}
}
///
/// Looks up a localized string similar to Sets and ensures compliance with the specified level.
///
///Overrides all other settings..
///
public static string Video_Level {
get {
return ResourceManager.GetString("Video_Level", resourceCulture);
}
}
///
/// Looks up a localized string similar to Enables variable framerate output with a peak rate determined by the framerate setting..
///
public static string Video_PeakFramerate {
get {
return ResourceManager.GetString("Video_PeakFramerate", resourceCulture);
}
}
///
/// Looks up a localized string similar to Adjusts encoder settings to trade off compression efficiency against encoding speed.
///
///This establishes your default encoder settings.
///Tunes, profiles, levels and advanced option string will be applied to this.
///You should generally set this option to the slowest you can bear since slower
///settings will result in better quality or smaller files..
///
public static string Video_Presets {
get {
return ResourceManager.GetString("Video_Presets", resourceCulture);
}
}
///
/// Looks up a localized string similar to Sets and ensures compliance with the specified profile.
///
///Overrides all other settings..
///
public static string Video_Profile {
get {
return ResourceManager.GetString("Video_Profile", resourceCulture);
}
}
///
/// Looks up a localized string similar to Set the desired quality factor.
///The encoder targets a certain quality.
///The scale used by each video encoder is different.
///
///x264's scale is logarithmic and lower values correspond to higher quality.
///So small decreases in value will result in progressively larger increases
///in the resulting file size. A value of 0 means lossless and will result
///in a file size that is larger than the original source, unless the source
///was also lossless.
///Suggested values are: 18 to 20 for standard definition sources an [rest of string was truncated]";.
///
public static string Video_Quality {
get {
return ResourceManager.GetString("Video_Quality", resourceCulture);
}
}
///
/// Looks up a localized string similar to During the 1st pass of a 2 pass encode, use settings that speed things along..
///
public static string Video_TurboFirstPass {
get {
return ResourceManager.GetString("Video_TurboFirstPass", resourceCulture);
}
}
///
/// Looks up a localized string similar to Perform 2 Pass Encoding.
///
///The 'Bitrate' option is prerequisite. During the 1st pass, statistics about
///the video are collected. Then in the second pass, those statistics are used
///to make bitrate allocation decisions..
///
public static string Video_TwoPass {
get {
return ResourceManager.GetString("Video_TwoPass", resourceCulture);
}
}
///
/// Looks up a localized string similar to Enables variable framerate output.
///
///VFR is not compatible with some players..
///
public static string Video_VariableFramerate {
get {
return ResourceManager.GetString("Video_VariableFramerate", resourceCulture);
}
}
}
}