//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace HandBrakeWPF.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class ResourcesTooltips { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal ResourcesTooltips() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HandBrakeWPF.Properties.ResourcesTooltips", typeof(ResourcesTooltips).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to The deblocking filter removes a common type of compression artifact. ///If your source exhibits 'blockiness', this filter may help clean it up.. /// public static string FilterView_Deblock { get { return ResourceManager.GetString("FilterView_Deblock", resourceCulture); } } /// /// Looks up a localized string similar to Choose decomb or deinterlace filter options. /// ///The decomb filter selectively deinterlaces frames that appear to be interlaced. ///This will preserve quality in frames that are not interlaced. /// ///The classic deinterlace filter is applied to all frames. ///Frames that are not interlaced will suffer some quality degradation.. /// public static string FilterView_DecombDeinterlace { get { return ResourceManager.GetString("FilterView_DecombDeinterlace", resourceCulture); } } /// /// Looks up a localized string similar to Denoise filtering reduces or removes the appearance of noise and grain. ///Film grain and other types of high frequency noise are difficult to compress. ///Using this filter on such sources can result in smaller file sizes.. /// public static string FilterView_Denoise { get { return ResourceManager.GetString("FilterView_Denoise", resourceCulture); } } /// /// Looks up a localized string similar to This filter removes 'combing' artifacts that are the result of telecining. /// ///Telecining is a process that adjusts film framerates that are 24fps to NTSC video frame rates which are 30fps.. /// public static string FilterView_Detelecine { get { return ResourceManager.GetString("FilterView_Detelecine", resourceCulture); } } /// /// Looks up a localized string similar to If enabled, filter colour components out of video.. /// public static string FilterView_Grayscale { get { return ResourceManager.GetString("FilterView_Grayscale", resourceCulture); } } /// /// Looks up a localized string similar to This is the location and filename where your encoded file will be saved.. /// public static string MainView_Destination { get { return ResourceManager.GetString("MainView_Destination", resourceCulture); } } /// /// Looks up a localized string similar to Add iPod Atom needed by some older iPods.. /// public static string MainView_IpodAtom { get { return ResourceManager.GetString("MainView_IpodAtom", resourceCulture); } } /// /// Looks up a localized string similar to Format to mux encoded tracks to.. /// public static string MainView_Mux { get { return ResourceManager.GetString("MainView_Mux", resourceCulture); } } /// /// Looks up a localized string similar to Optimise the layout of the MP4 file for progressive download. ///This allows a player to initiate playback before downloading the entire file.. /// public static string MainView_Optimise { get { return ResourceManager.GetString("MainView_Optimise", resourceCulture); } } /// /// Looks up a localized string similar to Choose a start and end point of the source title to encode. This can be in chapters, seconds or frames.. /// public static string MainView_Range { get { return ResourceManager.GetString("MainView_Range", resourceCulture); } } /// /// Looks up a localized string similar to Set the title to encode. ///By default, HandBrake will try and select the main title, or the longest if one isn't found.. /// public static string MainView_Title { get { return ResourceManager.GetString("MainView_Title", resourceCulture); } } /// /// Looks up a localized string similar to When HandBrake has finished the current queue or encode it will perform this action.. /// public static string MainView_WhenDone { get { return ResourceManager.GetString("MainView_WhenDone", resourceCulture); } } /// /// Looks up a localized string similar to None - Force pixel aspect ratio to 1:1. ///Loose - Align dimensions to chosen 'Alignment' value /// and pick pixel aspect ratio that preserves the /// original display aspect ratio ///Strict - Keep original source dimensions and pixel aspect ratio. /// public static string PictureSettingsView_Anamorphic { get { return ResourceManager.GetString("PictureSettingsView_Anamorphic", resourceCulture); } } /// /// Looks up a localized string similar to Automatically crop black borders around edges of the video.. /// public static string PictureSettingsView_AutoCrop { get { return ResourceManager.GetString("PictureSettingsView_AutoCrop", resourceCulture); } } /// /// Looks up a localized string similar to Crop the video from the bottom.. /// public static string PictureSettingsView_CropBottom { get { return ResourceManager.GetString("PictureSettingsView_CropBottom", resourceCulture); } } /// /// Looks up a localized string similar to Crop the video from the left side.. /// public static string PictureSettingsView_CropLeft { get { return ResourceManager.GetString("PictureSettingsView_CropLeft", resourceCulture); } } /// /// Looks up a localized string similar to Crop the video from the right side.. /// public static string PictureSettingsView_CropRight { get { return ResourceManager.GetString("PictureSettingsView_CropRight", resourceCulture); } } /// /// Looks up a localized string similar to Crop the video from the top.. /// public static string PictureSettingsView_CropTop { get { return ResourceManager.GetString("PictureSettingsView_CropTop", resourceCulture); } } /// /// Looks up a localized string similar to This is the height that the video will be stored at. ///The actual display dimensions will differ if the pixel aspect ratio is not 1:1.. /// public static string PictureSettingsView_Height { get { return ResourceManager.GetString("PictureSettingsView_Height", resourceCulture); } } /// /// Looks up a localized string similar to Manually crop the video.. /// public static string PictureSettingsView_ManualCrop { get { return ResourceManager.GetString("PictureSettingsView_ManualCrop", resourceCulture); } } /// /// Looks up a localized string similar to Align storage dimensions to multiples of this value. /// ///This setting is only necessary for compatibility with some devices. ///You should use 2 unless you experience compatibility issues.. /// public static string PictureSettingsView_Modulus { get { return ResourceManager.GetString("PictureSettingsView_Modulus", resourceCulture); } } /// /// Looks up a localized string similar to Pixel aspect defines the shape of the pixels. ///A 1:1 ratio defines a square pixel. Other values define rectangular shapes. ///Players will scale the image in order to achieve the specified aspect.. /// public static string PictureSettingsView_PAR { get { return ResourceManager.GetString("PictureSettingsView_PAR", resourceCulture); } } /// /// Looks up a localized string similar to This is the width that the video will be stored at. ///The actual display dimensions will differ if the pixel aspect ratio is not 1:1.. /// public static string PictureSettingsView_Width { get { return ResourceManager.GetString("PictureSettingsView_Width", resourceCulture); } } /// /// Looks up a localized string similar to Delete the job from the queue.. /// public static string QueueView_DeleteJob { get { return ResourceManager.GetString("QueueView_DeleteJob", resourceCulture); } } /// /// Looks up a localized string similar to Reset job status to Waiting.. /// public static string QueueView_ResetJobStatus { get { return ResourceManager.GetString("QueueView_ResetJobStatus", resourceCulture); } } /// /// Looks up a localized string similar to Send the job back to the main window for editing.. /// public static string QueueView_SendJobBack { get { return ResourceManager.GetString("QueueView_SendJobBack", resourceCulture); } } /// /// Looks up a localized string similar to Use advanced options Tab for x264 settings.. /// public static string Video_AdvancedOptions { get { return ResourceManager.GetString("Video_AdvancedOptions", resourceCulture); } } /// /// Looks up a localized string similar to Set the average bitrate. /// ///The instantaneous bitrate can be much higher or lower at any point in time. ///But the average over a long duration will be the value set here. If you need ///to limit instantaneous bitrate, look into x264's vbv-bufsize and vbv-maxrate settings.. /// public static string Video_AvgBitrate { get { return ResourceManager.GetString("Video_AvgBitrate", resourceCulture); } } /// /// Looks up a localized string similar to Enables constant framerate output.. /// public static string Video_ConstantFramerate { get { return ResourceManager.GetString("Video_ConstantFramerate", resourceCulture); } } /// /// Looks up a localized string similar to Available video encoders.. /// public static string Video_Encoders { get { return ResourceManager.GetString("Video_Encoders", resourceCulture); } } /// /// Looks up a localized string similar to Tune settings to optimize for common scenarios. /// ///This can improve effeciency for particular source characteristics or set ///characteristics of the output file. Changes will be applied after the ///preset but before all other parameters.. /// public static string Video_EncoderTune { get { return ResourceManager.GetString("Video_EncoderTune", resourceCulture); } } /// /// Looks up a localized string similar to Additional encoder settings. /// ///Colon separated list of encoder options.. /// public static string Video_ExtraOpts { get { return ResourceManager.GetString("Video_ExtraOpts", resourceCulture); } } /// /// Looks up a localized string similar to Reduce decoder CPU usage. /// ///Set this if your device is struggling to play the output (dropped frames).. /// public static string Video_FastDecode { get { return ResourceManager.GetString("Video_FastDecode", resourceCulture); } } /// /// Looks up a localized string similar to Output framerate. /// ///'Same as source' is recommended. If your source video has a variable framerate, 'Same as source' will preserve it.. /// public static string Video_Framerate { get { return ResourceManager.GetString("Video_Framerate", resourceCulture); } } /// /// Looks up a localized string similar to Sets and ensures compliance with the specified level. /// ///Overrides all other settings.. /// public static string Video_Level { get { return ResourceManager.GetString("Video_Level", resourceCulture); } } /// /// Looks up a localized string similar to Enables variable framerate output with a peak rate determined by the framerate setting.. /// public static string Video_PeakFramerate { get { return ResourceManager.GetString("Video_PeakFramerate", resourceCulture); } } /// /// Looks up a localized string similar to Adjusts encoder settings to trade off compression efficiency against encoding speed. /// ///This establishes your default encoder settings. ///Tunes, profiles, levels and advanced option string will be applied to this. ///You should generally set this option to the slowest you can bear since slower ///settings will result in better quality or smaller files.. /// public static string Video_Presets { get { return ResourceManager.GetString("Video_Presets", resourceCulture); } } /// /// Looks up a localized string similar to Sets and ensures compliance with the specified profile. /// ///Overrides all other settings.. /// public static string Video_Profile { get { return ResourceManager.GetString("Video_Profile", resourceCulture); } } /// /// Looks up a localized string similar to Set the desired quality factor. ///The encoder targets a certain quality. ///The scale used by each video encoder is different. /// ///x264's scale is logarithmic and lower values correspond to higher quality. ///So small decreases in value will result in progressively larger increases ///in the resulting file size. A value of 0 means lossless and will result ///in a file size that is larger than the original source, unless the source ///was also lossless. ///Suggested values are: 18 to 20 for standard definition sources an [rest of string was truncated]";. /// public static string Video_Quality { get { return ResourceManager.GetString("Video_Quality", resourceCulture); } } /// /// Looks up a localized string similar to During the 1st pass of a 2 pass encode, use settings that speed things along.. /// public static string Video_TurboFirstPass { get { return ResourceManager.GetString("Video_TurboFirstPass", resourceCulture); } } /// /// Looks up a localized string similar to Perform 2 Pass Encoding. /// ///The 'Bitrate' option is prerequisite. During the 1st pass, statistics about ///the video are collected. Then in the second pass, those statistics are used ///to make bitrate allocation decisions.. /// public static string Video_TwoPass { get { return ResourceManager.GetString("Video_TwoPass", resourceCulture); } } /// /// Looks up a localized string similar to Enables variable framerate output. /// ///VFR is not compatible with some players.. /// public static string Video_VariableFramerate { get { return ResourceManager.GetString("Video_VariableFramerate", resourceCulture); } } } }