//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace HandBrakeWPF.Properties {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class ResourcesTooltips {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal ResourcesTooltips() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HandBrakeWPF.Properties.ResourcesTooltips", typeof(ResourcesTooltips).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to Custom Denoise parameters.
///
///NLMeans syntax: y-strength=y:y-origin-tune=y:y-patch-size=y:y-range=y:y-frame-count=y:y-prefilter=y:cb-strength=c:cb-origin-tune=c:cb-patch-size=c:cb-range=c:cb-frame-count=c:cb-prefilter=c:cr-strength=c:cr-origin-tune=c:cr-patch-size=c:cr-range=c:cr-frame-count=c:cr-prefilter=c
///
///NLMeans default: y-strength=6:y-origin-tune=1:y-patch-size=7:y-range=3:y-frame-count=2:y-prefilter=0:cb-strength=6:cb-origin-tune=1:cb-patch-size=7:cb-range=3:cb-frame-count=2:cb-prefilter=0
///
///HQDN [rest of string was truncated]";.
///
public static string FilterView_CustomDenoiseParams {
get {
return ResourceManager.GetString("FilterView_CustomDenoiseParams", resourceCulture);
}
}
///
/// Looks up a localized string similar to Deblock reduces blocky artifacts caused by low quality video compression..
///
public static string FilterView_Deblock {
get {
return ResourceManager.GetString("FilterView_Deblock", resourceCulture);
}
}
///
/// Looks up a localized string similar to Choose decomb or deinterlace filter options.
///
///The decomb filter selectively deinterlaces frames that appear to be interlaced.
///This will preserve quality in frames that are not interlaced.
///
///The classic deinterlace filter is applied to all frames.
///Frames that are not interlaced will suffer some quality degradation..
///
public static string FilterView_DecombDeinterlace {
get {
return ResourceManager.GetString("FilterView_DecombDeinterlace", resourceCulture);
}
}
///
/// Looks up a localized string similar to Deinterlace removes comb artifacts from the picture.
///
///Yadif is a popular and fast deinterlacer.
///
///Decomb switches between multiple interpolation algorithms for speed and quality..
///
public static string FilterView_Deinterlace {
get {
return ResourceManager.GetString("FilterView_Deinterlace", resourceCulture);
}
}
///
/// Looks up a localized string similar to Custom Deinterlace parameters.
///
/// Yadif syntax: mode=m:parity=p
///
/// Yadif default: mode=3
///
/// Decomb syntax: mode=m:magnitude-thresh=m:variance-thresh=v:laplacian-thresh=l:dilation-thresh=d:erosion-thresh=e:noise-thresh=n:search-distance=s:postproc=p:parity=p
///
/// Decomb default: mode=7.
///
public static string FilterView_DeinterlaceCustom {
get {
return ResourceManager.GetString("FilterView_DeinterlaceCustom", resourceCulture);
}
}
///
/// Looks up a localized string similar to Deinterlace filter preset.
///
///Default is well balanced for speed and quality.
///
///Skip Spatial Check lets Yadif skip correcting certain avoidable artifacts for a slight speed boost.
///
///EEDI2 uses a slower, higher quality interpolation algorithm for Decomb. Useful for the most difficult sources.
///
///Bob attempts to better preserve motion for a slight penalty to perceived resolution..
///
public static string FilterView_DeinterlacePreset {
get {
return ResourceManager.GetString("FilterView_DeinterlacePreset", resourceCulture);
}
}
///
/// Looks up a localized string similar to Denoise reduces or removes the appearance of noise and grain. This can improve compression efficiency and create higher quality video at smaller file sizes.
///Overly strong Denoise settings may damage picture quality by discarding detail.
///
///NLMeans is a high quality denoise filter with a cost to speed. Use where quality is more important than speed.
///
///HQDN3D is an adaptive low-pass filter, faster than NLMeans but less effective at preserving fine detail..
///
public static string FilterView_Denoise {
get {
return ResourceManager.GetString("FilterView_Denoise", resourceCulture);
}
}
///
/// Looks up a localized string similar to Denoise filter preset. Sets the strength of the filter..
///
public static string FilterView_DenoisePreset {
get {
return ResourceManager.GetString("FilterView_DenoisePreset", resourceCulture);
}
}
///
/// Looks up a localized string similar to Denoise tune. Further adjusts the Denoise preset to optimize settings for specific scenarios.
///
///- None uses the default preset settings.
///
///- Film refines settings for use with most live action content.
///
///- Grain only processes color channels. Useful for preserving the film-like look of luminance grain while reducing or removing color noise.
///
///- High Motion reduces color smearing in high motion scenes by avoiding temporal processing for color channels. Useful for sports and action videos.
///
///- Animati [rest of string was truncated]";.
///
public static string FilterView_DenoiseTune {
get {
return ResourceManager.GetString("FilterView_DenoiseTune", resourceCulture);
}
}
///
/// Looks up a localized string similar to This filter removes 'combing' artifacts that are the result of telecining.
///
///Telecining is a process that adjusts film framerates that are 24fps to NTSC video frame rates which are 30fps..
///
public static string FilterView_Detelecine {
get {
return ResourceManager.GetString("FilterView_Detelecine", resourceCulture);
}
}
///
/// Looks up a localized string similar to Flips (mirrors) the picture on the horizontal axis..
///
public static string FilterView_Flip {
get {
return ResourceManager.GetString("FilterView_Flip", resourceCulture);
}
}
///
/// Looks up a localized string similar to Grayscale removes the color component of the video. Often referred to as Black & White video..
///
public static string FilterView_Grayscale {
get {
return ResourceManager.GetString("FilterView_Grayscale", resourceCulture);
}
}
///
/// Looks up a localized string similar to Interlace Detection, when enabled, allows the Deinterlace filter to only process interlaced video frames..
///
public static string FilterView_InterlaceDetection {
get {
return ResourceManager.GetString("FilterView_InterlaceDetection", resourceCulture);
}
}
///
/// Looks up a localized string similar to Custom Interlace Detection parameters.
///
/// Syntax: mode=m:spatial-metric=s:motion-thresh=m:spatial-thresh=s:filter-mode=f:block-thresh=b:block-width=b:block-height=b:disable=d
///
/// Default: mode=3:spatial-metric=2:motion-thresh=1:spatial-thresh=1:filter-mode=2:block-thresh=40:block-width=16:block-height=16.
///
public static string FilterView_InterlaceDetectionCustom {
get {
return ResourceManager.GetString("FilterView_InterlaceDetectionCustom", resourceCulture);
}
}
///
/// Looks up a localized string similar to Rotate the picture clockwise in 90 degree increments..
///
public static string FilterView_Rotate {
get {
return ResourceManager.GetString("FilterView_Rotate", resourceCulture);
}
}
///
/// Looks up a localized string similar to Add a new preset..
///
public static string MainView_AddPreset {
get {
return ResourceManager.GetString("MainView_AddPreset", resourceCulture);
}
}
///
/// Looks up a localized string similar to Video angle to encode. Only applicable to multi-angle DVD and Blu-ray..
///
public static string MainView_Angle {
get {
return ResourceManager.GetString("MainView_Angle", resourceCulture);
}
}
///
/// Looks up a localized string similar to Browse to select a new destination path and file name for your encode..
///
public static string MainView_Browse {
get {
return ResourceManager.GetString("MainView_Browse", resourceCulture);
}
}
///
/// Looks up a localized string similar to Destination path, including directory and file name. This is where your new video will be created, and what it will be named..
///
public static string MainView_Destination {
get {
return ResourceManager.GetString("MainView_Destination", resourceCulture);
}
}
///
/// Looks up a localized string similar to Duration of the selected source range in Hours:Minutes:Seconds.
///
public static string MainView_Duration {
get {
return ResourceManager.GetString("MainView_Duration", resourceCulture);
}
}
///
/// Looks up a localized string similar to Add a special MP4 marker to allow playback on vintage iPod 5th Generation devices circa 2006. Other settings may affect compatibility..
///
public static string MainView_IpodAtom {
get {
return ResourceManager.GetString("MainView_IpodAtom", resourceCulture);
}
}
///
/// Looks up a localized string similar to Container format. Video, audio, and other tracks are combined into a single file of this type. Affects compatibility..
///
public static string MainView_Mux {
get {
return ResourceManager.GetString("MainView_Mux", resourceCulture);
}
}
///
/// Looks up a localized string similar to Optimize MP4 for progressive download. After encoding, data is reorganized and rewritten to allow immediate playback over a network, without needing to download the entire file..
///
public static string MainView_Optimise {
get {
return ResourceManager.GetString("MainView_Optimise", resourceCulture);
}
}
///
/// Looks up a localized string similar to Additional Preset Options..
///
public static string MainView_PresetAdditionalOptions {
get {
return ResourceManager.GetString("MainView_PresetAdditionalOptions", resourceCulture);
}
}
///
/// Looks up a localized string similar to Presets are groups of encode settings tailored for specific scenarios. Select the one closest matching your intent.
///
/// Overrides all encode settings. Settings may be further adjusted after selecting a preset..
///
public static string MainView_Presets {
get {
return ResourceManager.GetString("MainView_Presets", resourceCulture);
}
}
///
/// Looks up a localized string similar to Source range selection. By default, all chapters are selected and the entire source is encoded..
///
public static string MainView_Range {
get {
return ResourceManager.GetString("MainView_Range", resourceCulture);
}
}
///
/// Looks up a localized string similar to Remove the selected preset..
///
public static string MainView_RemovePreset {
get {
return ResourceManager.GetString("MainView_RemovePreset", resourceCulture);
}
}
///
/// Looks up a localized string similar to Title, or video clip, to encode.
///Blu-ray and DVD sources often have multiple titles, the longest of which is typically the main feature.
///
public static string MainView_Title {
get {
return ResourceManager.GetString("MainView_Title", resourceCulture);
}
}
///
/// Looks up a localized string similar to When HandBrake has finished the current queue or encode it will perform this action..
///
public static string MainView_WhenDone {
get {
return ResourceManager.GetString("MainView_WhenDone", resourceCulture);
}
}
///
/// Looks up a localized string similar to Anamorphic allows arbitrary storage dimensions while preserving the original aspect during playback.
///
///Off disables anamorphic. Video storage dimensions and display dimensions will be identical. Only useful for compatibility with certain legacy devices.
///
///Auto maximizes storage resolution while preserving the original display aspect ratio. Recommended.
///
///Loose is similar to Auto, but attempts to preserve the storage aspect ratio. This can result in a slight storage resolution loss compared to Auto.
///
///Cu [rest of string was truncated]";.
///
public static string PictureSettingsView_Anamorphic {
get {
return ResourceManager.GetString("PictureSettingsView_Anamorphic", resourceCulture);
}
}
///
/// Looks up a localized string similar to Automatically crop black borders around edges of the video..
///
public static string PictureSettingsView_AutoCrop {
get {
return ResourceManager.GetString("PictureSettingsView_AutoCrop", resourceCulture);
}
}
///
/// Looks up a localized string similar to Crop the video from the bottom..
///
public static string PictureSettingsView_CropBottom {
get {
return ResourceManager.GetString("PictureSettingsView_CropBottom", resourceCulture);
}
}
///
/// Looks up a localized string similar to Crop the video from the left side..
///
public static string PictureSettingsView_CropLeft {
get {
return ResourceManager.GetString("PictureSettingsView_CropLeft", resourceCulture);
}
}
///
/// Looks up a localized string similar to Crop the video from the right side..
///
public static string PictureSettingsView_CropRight {
get {
return ResourceManager.GetString("PictureSettingsView_CropRight", resourceCulture);
}
}
///
/// Looks up a localized string similar to Crop the video from the top..
///
public static string PictureSettingsView_CropTop {
get {
return ResourceManager.GetString("PictureSettingsView_CropTop", resourceCulture);
}
}
///
/// Looks up a localized string similar to This is the height that the video will be stored at.
///The actual display dimensions will differ if the pixel aspect ratio is not 1:1..
///
public static string PictureSettingsView_Height {
get {
return ResourceManager.GetString("PictureSettingsView_Height", resourceCulture);
}
}
///
/// Looks up a localized string similar to Keep Aspect Ratio maintains the original display aspect of the source. Disabling this may result in a stretched or squeezed picture..
///
public static string PictureSettingsView_KeepAR {
get {
return ResourceManager.GetString("PictureSettingsView_KeepAR", resourceCulture);
}
}
///
/// Looks up a localized string similar to Manually crop the video..
///
public static string PictureSettingsView_ManualCrop {
get {
return ResourceManager.GetString("PictureSettingsView_ManualCrop", resourceCulture);
}
}
///
/// Looks up a localized string similar to Align storage dimensions to multiples of this value.
///
///This setting is only necessary for compatibility with some devices.
///You should use 2 unless you experience compatibility issues..
///
public static string PictureSettingsView_Modulus {
get {
return ResourceManager.GetString("PictureSettingsView_Modulus", resourceCulture);
}
}
///
/// Looks up a localized string similar to Pixel aspect defines the shape of the pixels.
///A 1:1 ratio defines a square pixel. Other values define rectangular shapes.
///Players will scale the image in order to achieve the specified aspect..
///
public static string PictureSettingsView_PAR {
get {
return ResourceManager.GetString("PictureSettingsView_PAR", resourceCulture);
}
}
///
/// Looks up a localized string similar to This is the width that the video will be stored at.
///The actual display dimensions will differ if the pixel aspect ratio is not 1:1..
///
public static string PictureSettingsView_Width {
get {
return ResourceManager.GetString("PictureSettingsView_Width", resourceCulture);
}
}
///
/// Looks up a localized string similar to Delete the job from the queue..
///
public static string QueueView_DeleteJob {
get {
return ResourceManager.GetString("QueueView_DeleteJob", resourceCulture);
}
}
///
/// Looks up a localized string similar to Reset job status to Waiting..
///
public static string QueueView_ResetJobStatus {
get {
return ResourceManager.GetString("QueueView_ResetJobStatus", resourceCulture);
}
}
///
/// Looks up a localized string similar to Send the job back to the main window for editing..
///
public static string QueueView_SendJobBack {
get {
return ResourceManager.GetString("QueueView_SendJobBack", resourceCulture);
}
}
///
/// Looks up a localized string similar to Scan only the specified title instead of all titles..
///
public static string SourceSelection_TitleSpecific {
get {
return ResourceManager.GetString("SourceSelection_TitleSpecific", resourceCulture);
}
}
///
/// Looks up a localized string similar to Use advanced options Tab for x264 settings..
///
public static string Video_AdvancedOptions {
get {
return ResourceManager.GetString("Video_AdvancedOptions", resourceCulture);
}
}
///
/// Looks up a localized string similar to Set the average bitrate.
///
///The instantaneous bitrate can be much higher or lower at any point in time.
///But the average over a long duration will be the value set here. If you need
///to limit instantaneous bitrate, look into x264's vbv-bufsize and vbv-maxrate settings..
///
public static string Video_AvgBitrate {
get {
return ResourceManager.GetString("Video_AvgBitrate", resourceCulture);
}
}
///
/// Looks up a localized string similar to Enables constant framerate output..
///
public static string Video_ConstantFramerate {
get {
return ResourceManager.GetString("Video_ConstantFramerate", resourceCulture);
}
}
///
/// Looks up a localized string similar to Available video encoders..
///
public static string Video_Encoders {
get {
return ResourceManager.GetString("Video_Encoders", resourceCulture);
}
}
///
/// Looks up a localized string similar to Tune settings to optimize for common scenarios.
///
///This can improve effeciency for particular source characteristics or set
///characteristics of the output file. Changes will be applied after the
///preset but before all other parameters..
///
public static string Video_EncoderTune {
get {
return ResourceManager.GetString("Video_EncoderTune", resourceCulture);
}
}
///
/// Looks up a localized string similar to Additional encoder settings.
///
///Colon separated list of encoder options..
///
public static string Video_ExtraOpts {
get {
return ResourceManager.GetString("Video_ExtraOpts", resourceCulture);
}
}
///
/// Looks up a localized string similar to Reduce decoder CPU usage.
///
///Set this if your device is struggling to play the output (dropped frames)..
///
public static string Video_FastDecode {
get {
return ResourceManager.GetString("Video_FastDecode", resourceCulture);
}
}
///
/// Looks up a localized string similar to Output framerate.
///
///'Same as source' is recommended. If your source video has a variable framerate, 'Same as source' will preserve it..
///
public static string Video_Framerate {
get {
return ResourceManager.GetString("Video_Framerate", resourceCulture);
}
}
///
/// Looks up a localized string similar to Sets and ensures compliance with the specified level.
///
///Overrides all other settings..
///
public static string Video_Level {
get {
return ResourceManager.GetString("Video_Level", resourceCulture);
}
}
///
/// Looks up a localized string similar to Enables variable framerate output with a peak rate determined by the framerate setting..
///
public static string Video_PeakFramerate {
get {
return ResourceManager.GetString("Video_PeakFramerate", resourceCulture);
}
}
///
/// Looks up a localized string similar to Adjusts encoder settings to trade off compression efficiency against encoding speed.
///
///This establishes your default encoder settings.
///Tunes, profiles, levels and advanced option string will be applied to this.
///You should generally set this option to the slowest you can bear since slower
///settings will result in better quality or smaller files..
///
public static string Video_Presets {
get {
return ResourceManager.GetString("Video_Presets", resourceCulture);
}
}
///
/// Looks up a localized string similar to Sets and ensures compliance with the specified profile.
///
///Overrides all other settings..
///
public static string Video_Profile {
get {
return ResourceManager.GetString("Video_Profile", resourceCulture);
}
}
///
/// Looks up a localized string similar to Set the desired quality factor.
///The encoder targets a certain quality.
///The scale used by each video encoder is different.
///
///x264's scale is logarithmic and lower values correspond to higher quality.
///So small decreases in value will result in progressively larger increases
///in the resulting file size. A value of 0 means lossless and will result
///in a file size that is larger than the original source, unless the source
///was also lossless.
///Suggested values are: 18 to 20 for standard definition sources an [rest of string was truncated]";.
///
public static string Video_Quality {
get {
return ResourceManager.GetString("Video_Quality", resourceCulture);
}
}
///
/// Looks up a localized string similar to During the 1st pass of a 2 pass encode, use settings that speed things along..
///
public static string Video_TurboFirstPass {
get {
return ResourceManager.GetString("Video_TurboFirstPass", resourceCulture);
}
}
///
/// Looks up a localized string similar to Perform 2 Pass Encoding.
///
///The 'Bitrate' option is prerequisite. During the 1st pass, statistics about
///the video are collected. Then in the second pass, those statistics are used
///to make bitrate allocation decisions..
///
public static string Video_TwoPass {
get {
return ResourceManager.GetString("Video_TwoPass", resourceCulture);
}
}
///
/// Looks up a localized string similar to Enables variable framerate output.
///
///VFR is not compatible with some players..
///
public static string Video_VariableFramerate {
get {
return ResourceManager.GetString("Video_VariableFramerate", resourceCulture);
}
}
}
}