// --------------------------------------------------------------------------------------------------------------------
//
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
//
//
// The advanced choices.
//
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.Helpers
{
using System.Collections.Generic;
using System.Globalization;
using HandBrakeWPF.Model;
///
/// The advanced choices.
///
public static class AdvancedChoicesHelper
{
#region Constants and Fields
///
/// The adaptive b frames.
///
private static List adaptiveBFrames;
///
/// The analysis.
///
private static List analysis;
///
/// The b frames.
///
private static List bFrames;
///
/// The deblocking strength.
///
private static List deblockingStrength;
///
/// The deblocking threshold.
///
private static List deblockingThreshold;
///
/// The direct prediction.
///
private static List directPrediction;
///
/// The motion estimation method.
///
private static List motionEstimationMethod;
///
/// The motion estimation range.
///
private static List motionEstimationRange;
///
/// The pyramidal b frames.
///
private static List pyramidalBFrames;
///
/// The reference frames.
///
private static List referenceFrames;
///
/// The subpixel motion estimation.
///
private static List subpixelMotionEstimation;
///
/// The trellis.
///
private static List trellis;
#endregion
#region Constructors and Destructors
///
/// Initializes static members of the class.
///
static AdvancedChoicesHelper()
{
referenceFrames = CreateNumberList(0, 16, defaultNumber: 3);
bFrames = CreateNumberList(0, 16, defaultNumber: 3);
pyramidalBFrames = new List
{
new AdvancedChoice { Label = "Off", Value = "none" },
new AdvancedChoice { Label = "Normal (Default)", IsDefault = true },
new AdvancedChoice { Label = "Strict", Value = "strict" }
};
adaptiveBFrames = new List
{
new AdvancedChoice { Label = "Off", Value = "0" },
new AdvancedChoice { Label = "Fast (Default)", Value = "1", IsDefault = true },
new AdvancedChoice { Label = "Optimal", Value = "2" }
};
directPrediction = new List
{
new AdvancedChoice { Label = "None", Value = "none" },
new AdvancedChoice { Label = "Spatial (Default)", Value = "spatial", IsDefault = true },
new AdvancedChoice { Label = "Temporal", Value = "temporal" },
new AdvancedChoice { Label = "Automatic", Value = "auto" }
};
motionEstimationMethod = new List
{
new AdvancedChoice { Label = "Diamond", Value = "dia" },
new AdvancedChoice { Label = "Hexagon (Default)", Value = "hex", IsDefault = true },
new AdvancedChoice { Label = "Uneven Multi-Hexagon", Value = "umh" },
new AdvancedChoice { Label = "Exhaustive", Value = "esa" },
new AdvancedChoice { Label = "Transformed Exhaustive", Value = "tesa" },
};
subpixelMotionEstimation = new List
{
new AdvancedChoice { Label = "0: SAD, no subpel (super fast!)", Value = "0" },
new AdvancedChoice { Label = "1: SAD, qpel", Value = "1" },
new AdvancedChoice { Label = "2: SATD, qpel", Value = "2" },
new AdvancedChoice { Label = "3: SATD, multi-qpel", Value = "3" },
new AdvancedChoice { Label = "4: SATD, qpel on all", Value = "4" },
new AdvancedChoice { Label = "5: SATD, multi-qpel on all", Value = "5" },
new AdvancedChoice { Label = "6: RD in I/P-frames", Value = "6" },
new AdvancedChoice { Label = "7: RD in all frames (Default)", Value = "7", IsDefault = true },
new AdvancedChoice { Label = "8: RD refine in I/P-frames", Value = "8" },
new AdvancedChoice { Label = "9: RD refine in all frames", Value = "9" },
new AdvancedChoice { Label = "10: QPRD in all frames", Value = "10" },
new AdvancedChoice { Label = "11: No early terminations in analysis", Value = "11" },
};
// subpixelMotionEstimation = CreateNumberList(0, 9, defaultNumber: 7);
motionEstimationRange = CreateNumberList(4, 64, defaultNumber: 16);
analysis = new List
{
new AdvancedChoice { Label = "None", Value = "none" },
new AdvancedChoice { Label = "Some (Default)", IsDefault = true },
new AdvancedChoice { Label = "All", Value = "all" }
};
trellis = new List
{
new AdvancedChoice { Label = "Off", Value = "0" },
new AdvancedChoice { Label = "Encode Only (Default)", Value = "1", IsDefault = true },
new AdvancedChoice { Label = "Always", Value = "2" }
};
deblockingStrength = CreateNumberList(-6, 6, defaultNumber: 0);
deblockingThreshold = CreateNumberList(-6, 6, defaultNumber: 0);
}
#endregion
#region Properties
///
/// Gets AdaptiveBFrames.
///
public static List AdaptiveBFrames
{
get
{
return adaptiveBFrames;
}
}
///
/// Gets Analysis.
///
public static List Analysis
{
get
{
return analysis;
}
}
///
/// Gets BFrames.
///
public static List BFrames
{
get
{
return bFrames;
}
}
///
/// Gets DeblockingStrength.
///
public static List DeblockingStrength
{
get
{
return deblockingStrength;
}
}
///
/// Gets DeblockingThreshold.
///
public static List DeblockingThreshold
{
get
{
return deblockingThreshold;
}
}
///
/// Gets DirectPrediction.
///
public static List DirectPrediction
{
get
{
return directPrediction;
}
}
///
/// Gets MotionEstimationMethod.
///
public static List MotionEstimationMethod
{
get
{
return motionEstimationMethod;
}
}
///
/// Gets MotionEstimationRange.
///
public static List MotionEstimationRange
{
get
{
return motionEstimationRange;
}
}
///
/// Gets PyramidalBFrames.
///
public static List PyramidalBFrames
{
get
{
return pyramidalBFrames;
}
}
///
/// Gets ReferenceFrames.
///
public static List ReferenceFrames
{
get
{
return referenceFrames;
}
}
///
/// Gets SubpixelMotionEstimation.
///
public static List SubpixelMotionEstimation
{
get
{
return subpixelMotionEstimation;
}
}
///
/// Gets Trellis.
///
public static List Trellis
{
get
{
return trellis;
}
}
#endregion
#region Methods
///
/// The add range.
///
///
/// The list.
///
///
/// The lower.
///
///
/// The upper.
///
///
/// The default number.
///
private static void AddRange(List list, int lower, int upper, int defaultNumber)
{
for (int i = lower; i <= upper; i++)
{
if (i == defaultNumber)
{
list.Add(
new AdvancedChoice
{
IsDefault = true,
Label = i.ToString() + " (Default)",
Value = i.ToString(CultureInfo.InvariantCulture)
});
}
else
{
list.Add(
new AdvancedChoice { Label = i.ToString(), Value = i.ToString(CultureInfo.InvariantCulture) });
}
}
}
///
/// The create number list.
///
///
/// The lower.
///
///
/// The upper.
///
///
/// The default number.
///
///
///
private static List CreateNumberList(int lower, int upper, int defaultNumber)
{
var list = new List();
AddRange(list, lower, upper, defaultNumber);
return list;
}
#endregion
}
}