// --------------------------------------------------------------------------------------------------------------------
//
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
//
//
// Keyboard Shortcut Processor
//
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.Commands
{
using System;
using System.Windows;
using System.Windows.Input;
using Caliburn.Micro;
using HandBrakeWPF.ViewModels.Interfaces;
///
/// Keyboard Shortcut Processor
///
public class ProcessShortcutCommand : ICommand
{
///
/// The Gesture
///
private readonly KeyGesture gesture;
///
/// Initializes a new instance of the class.
///
///
/// The gesture.
///
public ProcessShortcutCommand(KeyGesture gesture)
{
this.gesture = gesture;
}
///
/// Defines the method to be called when the command is invoked.
///
/// Data used by the command. If the command does not require data to be passed, this object can be set to null.
public void Execute(object parameter)
{
if (gesture != null)
{
IMainViewModel mainViewModel = IoC.Get();
// Start Encode (Ctrl+E)
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.E)
{
mainViewModel.StartEncode();
}
// Stop Encode (Ctrl+K)
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.K)
{
mainViewModel.StopEncode();
}
// Open Log Window (Ctrl+L)
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.L)
{
mainViewModel.OpenLogWindow();
}
// Open Queue Window (Ctrl+Q)
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.Q)
{
mainViewModel.OpenQueueWindow();
}
// Add to Queue (Ctrl+A)
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.A)
{
mainViewModel.AddToQueueWithErrorHandling();
}
// Add all to Queue (Alt+A)
if (gesture.Modifiers == ModifierKeys.Alt && gesture.Key == Key.A)
{
mainViewModel.AddAllToQueue();
}
// Add selection to Queue (Control+Shift+A)
if (gesture.Modifiers == (ModifierKeys.Control | ModifierKeys.Shift) && gesture.Key == Key.A)
{
mainViewModel.AddSelectionToQueue();
}
// Scan a File (Alt+O)
if (gesture.Modifiers == ModifierKeys.Alt && gesture.Key == Key.O)
{
mainViewModel.SelectSourceWindow();
}
// Scan a File (Ctrl+O)
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.O)
{
mainViewModel.FileScan();
}
// Scan a Folder (Ctrl+Shift+O)
if (gesture.Modifiers == (ModifierKeys.Control | ModifierKeys.Shift) && gesture.Key == Key.O)
{
mainViewModel.FolderScan();
}
// Launch Help (F1)
if (gesture.Key == Key.F1)
{
mainViewModel.LaunchHelp();
}
// Browse Destination (Ctrl+S)
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.S)
{
mainViewModel.BrowseDestination();
}
// Tabs
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.D1)
{
mainViewModel.SwitchTab(0);
}
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.D2)
{
mainViewModel.SwitchTab(1);
}
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.D3)
{
mainViewModel.SwitchTab(2);
}
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.D4)
{
mainViewModel.SwitchTab(3);
}
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.D5)
{
mainViewModel.SwitchTab(4);
}
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.D6)
{
mainViewModel.SwitchTab(5);
}
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.D7)
{
mainViewModel.SwitchTab(6);
}
if (gesture.Modifiers == (ModifierKeys.Control | ModifierKeys.Shift) && gesture.Key == Key.G)
{
GC.Collect();
MessageBox.Show("DEBUG: Garbage Collection Completed");
}
}
}
///
/// Defines the method that determines whether the command can execute in its current state.
///
///
/// true if this command can be executed; otherwise, false.
///
/// Data used by the command. If the command does not require data to be passed, this object can be set to null.
public bool CanExecute(object parameter)
{
return true;
}
///
/// Can Execute Changed
///
public event EventHandler CanExecuteChanged { add { } remove { } }
}
}