// -------------------------------------------------------------------------------------------------------------------- // // This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License. // // // A wrapper for a HandBrake instance. // // -------------------------------------------------------------------------------------------------------------------- namespace HandBrake.Interop { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Windows.Media.Imaging; using HandBrake.Interop.HbLib; using HandBrake.Interop.Model; using HandBrake.Interop.Model.Encoding; using HandBrake.Interop.SourceData; /// /// A wrapper for a HandBrake instance. /// public class HandBrakeInstance : IDisposable { /// /// The modulus for picture size when auto-sizing dimensions. /// private const int PictureAutoSizeModulus = 2; /// /// The number of MS between status polls when scanning. /// private const double ScanPollIntervalMs = 200; /// /// The number of MS between status polls when encoding. /// private const double EncodePollIntervalMs = 200; /// /// X264 options to add for a turbo first pass. /// private const string TurboX264Opts = "ref=1:subme=2:me=dia:analyse=none:trellis=0:no-fast-pskip=0:8x8dct=0:weightb=0"; /// /// Default value to give as a minimum duration when scanning. /// private const ulong DefaultMinDuration = 900000; /// /// The native handle to the HandBrake instance. /// private IntPtr hbHandle; /// /// The number of previews created during scan. /// private int previewCount; /// /// The timer to poll for scan status. /// private System.Timers.Timer scanPollTimer; /// /// The timer to poll for encode status. /// private System.Timers.Timer encodePollTimer; /// /// The list of original titles in native structure form. /// private List originalTitles; /// /// The list of titles on this instance. /// private List titles; /// <summary> /// The current encode job for this instance. /// </summary> private EncodeJob currentJob; /// <summary> /// True if the current job is scanning for subtitles. /// </summary> private bool subtitleScan; /// <summary> /// The index of the default title. /// </summary> private int featureTitle; /// <summary> /// A list of native memory locations allocated by this instance. /// </summary> private List<IntPtr> encodeAllocatedMemory; /// <summary> /// Fires for progress updates when scanning. /// </summary> public event EventHandler<ScanProgressEventArgs> ScanProgress; /// <summary> /// Fires when a scan has completed. /// </summary> public event EventHandler<EventArgs> ScanCompleted; /// <summary> /// Fires for progress updates when encoding. /// </summary> public event EventHandler<EncodeProgressEventArgs> EncodeProgress; /// <summary> /// Fires when an encode has completed. /// </summary> public event EventHandler<EncodeCompletedEventArgs> EncodeCompleted; /// <summary> /// Finalizes an instance of the HandBrakeInstance class. /// </summary> ~HandBrakeInstance() { this.Dispose(false); } /// <summary> /// Gets the list of titles on this instance. /// </summary> public List<Title> Titles { get { return this.titles; } } /// <summary> /// Gets the number of previews created during scan. /// </summary> public int PreviewCount { get { return this.previewCount; } } /// <summary> /// Gets the index of the default title. /// </summary> public int FeatureTitle { get { return this.featureTitle; } } /// <summary> /// Initializes this instance. /// </summary> /// <param name="verbosity">The code for the logging verbosity to use.</param> public void Initialize(int verbosity) { HandBrakeUtils.RegisterLogger(); this.hbHandle = HBFunctions.hb_init(verbosity, update_check: 0); } /// <summary> /// Starts scanning the given path. /// </summary> /// <param name="path">The path to the video to scan.</param> /// <param name="previewCount">The number of preview images to make.</param> public void StartScan(string path, int previewCount) { this.StartScan(path, previewCount, 0); } /// <summary> /// Starts a scan of the given path. /// </summary> /// <param name="path">The path of the video to scan.</param> /// <param name="previewCount">The number of previews to make on each title.</param> /// <param name="titleIndex">The title index to scan (1-based, 0 for all titles).</param> public void StartScan(string path, int previewCount, int titleIndex) { this.previewCount = previewCount; HBFunctions.hb_scan(this.hbHandle, path, titleIndex, previewCount, 1, DefaultMinDuration); this.scanPollTimer = new System.Timers.Timer(); this.scanPollTimer.Interval = ScanPollIntervalMs; // Lambda notation used to make sure we can view any JIT exceptions the method throws this.scanPollTimer.Elapsed += (o, e) => { this.PollScanProgress(); }; this.scanPollTimer.Start(); } /// <summary> /// Stops an ongoing scan. /// </summary> public void StopScan() { HBFunctions.hb_scan_stop(this.hbHandle); } /// <summary> /// Gets an image for the given job and preview /// </summary> /// <remarks> /// Only incorporates sizing and aspect ratio into preview image. /// </remarks> /// <param name="job">The encode job to preview.</param> /// <param name="previewNumber">The index of the preview to get (0-based).</param> /// <returns>An image with the requested preview.</returns> public BitmapImage GetPreview(EncodeJob job, int previewNumber) { hb_title_s title = this.GetOriginalTitle(job.Title); hb_job_s nativeJob = InteropUtilities.ReadStructure<hb_job_s>(title.job); List<IntPtr> allocatedMemory = this.ApplyJob(ref nativeJob, job); // There are some problems with getting previews with deinterlacing. Disabling for now. nativeJob.deinterlace = 0; // Create a new job pointer from our modified job object IntPtr newJob = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(hb_job_s))); Marshal.StructureToPtr(nativeJob, newJob, false); allocatedMemory.Add(newJob); int outputWidth = nativeJob.width; int outputHeight = nativeJob.height; int imageBufferSize = outputWidth * outputHeight * 4; IntPtr nativeBuffer = Marshal.AllocHGlobal(imageBufferSize); allocatedMemory.Add(nativeBuffer); HBFunctions.hb_set_job(this.hbHandle, job.Title, ref nativeJob); HBFunctions.hb_get_preview_by_index(this.hbHandle, job.Title, previewNumber, nativeBuffer); // Copy the filled image buffer to a managed array. byte[] managedBuffer = new byte[imageBufferSize]; Marshal.Copy(nativeBuffer, managedBuffer, 0, imageBufferSize); InteropUtilities.FreeMemory(allocatedMemory); var bitmap = new System.Drawing.Bitmap(outputWidth, outputHeight); System.Drawing.Imaging.BitmapData bitmapData = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, outputWidth, outputHeight), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppRgb); IntPtr ptr = bitmapData.Scan0; for (int i = 0; i < nativeJob.height; i++) { Marshal.Copy(managedBuffer, i * nativeJob.width * 4, ptr, nativeJob.width * 4); ptr = IntPtr.Add(ptr, bitmapData.Stride); } bitmap.UnlockBits(bitmapData); using (var memoryStream = new MemoryStream()) { try { bitmap.Save(memoryStream, System.Drawing.Imaging.ImageFormat.Bmp); } finally { bitmap.Dispose(); } var wpfBitmap = new BitmapImage(); wpfBitmap.BeginInit(); wpfBitmap.CacheOption = BitmapCacheOption.OnLoad; wpfBitmap.StreamSource = memoryStream; wpfBitmap.EndInit(); wpfBitmap.Freeze(); return wpfBitmap; } } /// <summary> /// Calculates the video bitrate for the given job and target size. /// </summary> /// <param name="job">The encode job.</param> /// <param name="sizeMB">The target size in MB.</param> /// <param name="overallSelectedLengthSeconds">The currently selected encode length. Used in preview /// for calculating bitrate when the target size would be wrong.</param> /// <returns>The video bitrate in kbps.</returns> public int CalculateBitrate(EncodeJob job, int sizeMB, double overallSelectedLengthSeconds = 0) { long availableBytes = ((long) sizeMB) * 1024 * 1024; EncodingProfile profile = job.EncodingProfile; Title title = this.GetTitle(job.Title); double lengthSeconds = overallSelectedLengthSeconds > 0 ? overallSelectedLengthSeconds : HandBrakeUtils.GetJobLengthSeconds(job, title); lengthSeconds += 1.5; double outputFramerate; if (profile.Framerate == 0) { outputFramerate = title.Framerate; } else { // Not sure what to do for VFR here hb_calc_bitrate never handled it... // just use the peak for now. outputFramerate = profile.Framerate; } long frames = (long)(lengthSeconds * outputFramerate); availableBytes -= frames * HandBrakeUtils.ContainerOverheadPerFrame; List<Tuple<AudioEncoding, int>> outputTrackList = this.GetOutputTracks(job, title); availableBytes -= HandBrakeUtils.GetAudioSize(job, lengthSeconds, title, outputTrackList); if (availableBytes < 0) { return 0; } // Video bitrate is in kilobits per second, or where 1 kbps is 1000 bits per second. // So 1 kbps is 125 bytes per second. return (int)(availableBytes / (125 * lengthSeconds)); } /// <summary> /// Gives estimated file size (in MB) of the given job and video bitrate. /// </summary> /// <param name="job">The encode job.</param> /// <param name="videoBitrate">The video bitrate to be used (kbps).</param> /// <returns>The estimated file size (in MB) of the given job and video bitrate.</returns> public double CalculateFileSize(EncodeJob job, int videoBitrate) { long totalBytes = 0; EncodingProfile profile = job.EncodingProfile; Title title = this.GetTitle(job.Title); double lengthSeconds = HandBrakeUtils.GetJobLengthSeconds(job, title); lengthSeconds += 1.5; double outputFramerate; if (profile.Framerate == 0) { outputFramerate = title.Framerate; } else { // Not sure what to do for VFR here hb_calc_bitrate never handled it... // just use the peak for now. outputFramerate = profile.Framerate; } long frames = (long)(lengthSeconds * outputFramerate); totalBytes += (long)(lengthSeconds * videoBitrate * 125); totalBytes += frames * HandBrakeUtils.ContainerOverheadPerFrame; List<Tuple<AudioEncoding, int>> outputTrackList = this.GetOutputTracks(job, title); totalBytes += HandBrakeUtils.GetAudioSize(job, lengthSeconds, title, outputTrackList); return (double)totalBytes / 1024 / 1024; } /// <summary> /// Starts an encode with the given job. /// </summary> /// <param name="jobToStart">The job to start.</param> public void StartEncode(EncodeJob jobToStart) { this.StartEncode(jobToStart, false, 0, 0, 0); } /// <summary> /// Starts an encode with the given job. /// </summary> /// <param name="job">The job to start.</param> /// <param name="preview">True if this is a preview encode.</param> /// <param name="previewNumber">The preview number to start the encode at (0-based).</param> /// <param name="previewSeconds">The number of seconds in the preview.</param> /// <param name="overallSelectedLengthSeconds">The currently selected encode length. Used in preview /// for calculating bitrate when the target size would be wrong.</param> public void StartEncode(EncodeJob job, bool preview, int previewNumber, int previewSeconds, double overallSelectedLengthSeconds) { this.currentJob = job; hb_job_s nativeJob = InteropUtilities.ReadStructure<hb_job_s>(this.GetOriginalTitle(job.Title).job); this.encodeAllocatedMemory = this.ApplyJob(ref nativeJob, job, preview, previewNumber, previewSeconds, overallSelectedLengthSeconds); if (!preview && job.EncodingProfile.IncludeChapterMarkers) { Title title = this.GetTitle(job.Title); int numChapters = title.Chapters.Count; if (job.UseDefaultChapterNames) { for (int i = 0; i < numChapters; i++) { HBFunctions.hb_set_chapter_name(this.hbHandle, job.Title, i + 1, "Chapter " + (i + 1)); } } else { for (int i = 0; i < numChapters; i++) { HBFunctions.hb_set_chapter_name(this.hbHandle, job.Title, i + 1, job.CustomChapterNames[i]); } } } this.subtitleScan = false; if (job.Subtitles.SourceSubtitles != null) { foreach (SourceSubtitle subtitle in job.Subtitles.SourceSubtitles) { if (subtitle.TrackNumber == 0) { this.subtitleScan = true; break; } } } string x264Options = job.EncodingProfile.X264Options ?? string.Empty; IntPtr originalX264Options = Marshal.StringToHGlobalAnsi(x264Options); this.encodeAllocatedMemory.Add(originalX264Options); if (!string.IsNullOrEmpty(job.EncodingProfile.X264Profile)) { nativeJob.x264_profile = Marshal.StringToHGlobalAnsi(job.EncodingProfile.X264Profile); this.encodeAllocatedMemory.Add(nativeJob.x264_profile); } if (!string.IsNullOrEmpty(job.EncodingProfile.X264Preset)) { nativeJob.x264_preset = Marshal.StringToHGlobalAnsi(job.EncodingProfile.X264Preset); this.encodeAllocatedMemory.Add(nativeJob.x264_preset); } if (!string.IsNullOrEmpty(job.EncodingProfile.X264Tune)) { nativeJob.x264_tune = Marshal.StringToHGlobalAnsi(job.EncodingProfile.X264Tune); this.encodeAllocatedMemory.Add(nativeJob.x264_tune); } if (this.subtitleScan) { // If we need to scan subtitles, enqueue a pre-processing job to do that. nativeJob.pass = -1; nativeJob.indepth_scan = 1; nativeJob.advanced_opts = IntPtr.Zero; HBFunctions.hb_add(this.hbHandle, ref nativeJob); } nativeJob.indepth_scan = 0; if (job.EncodingProfile.TwoPass) { // First pass. Apply turbo options if needed. nativeJob.pass = 1; string firstPassAdvancedOptions = x264Options; if (job.EncodingProfile.TurboFirstPass) { if (firstPassAdvancedOptions == string.Empty) { firstPassAdvancedOptions = TurboX264Opts; } else { firstPassAdvancedOptions += ":" + TurboX264Opts; } } nativeJob.advanced_opts = Marshal.StringToHGlobalAnsi(firstPassAdvancedOptions); this.encodeAllocatedMemory.Add(nativeJob.advanced_opts); HBFunctions.hb_add(this.hbHandle, ref nativeJob); // Second pass. Apply normal options. nativeJob.pass = 2; nativeJob.advanced_opts = originalX264Options; HBFunctions.hb_add(this.hbHandle, ref nativeJob); } else { // One pass job. nativeJob.pass = 0; nativeJob.advanced_opts = originalX264Options; HBFunctions.hb_add(this.hbHandle, ref nativeJob); } HBFunctions.hb_start(this.hbHandle); this.encodePollTimer = new System.Timers.Timer(); this.encodePollTimer.Interval = EncodePollIntervalMs; this.encodePollTimer.Elapsed += (o, e) => { this.PollEncodeProgress(); }; this.encodePollTimer.Start(); } /// <summary> /// Pauses the current encode. /// </summary> public void PauseEncode() { HBFunctions.hb_pause(this.hbHandle); } /// <summary> /// Resumes a paused encode. /// </summary> public void ResumeEncode() { HBFunctions.hb_resume(this.hbHandle); } /// <summary> /// Stops the current encode. /// </summary> public void StopEncode() { HBFunctions.hb_stop(this.hbHandle); // Also remove all jobs from the queue (in case we stopped a 2-pass encode) var currentJobs = new List<IntPtr>(); int jobs = HBFunctions.hb_count(this.hbHandle); for (int i = 0; i < jobs; i++) { currentJobs.Add(HBFunctions.hb_job(this.hbHandle, 0)); } foreach (IntPtr job in currentJobs) { HBFunctions.hb_rem(this.hbHandle, job); } } /// <summary> /// Gets the final size for a given encode job. /// </summary> /// <param name="job">The encode job to use.</param> /// <param name="width">The storage width.</param> /// <param name="height">The storage height.</param> /// <param name="parWidth">The pixel aspect X number.</param> /// <param name="parHeight">The pixel aspect Y number.</param> public void GetSize(EncodeJob job, out int width, out int height, out int parWidth, out int parHeight) { if (job.EncodingProfile.Anamorphic == Anamorphic.None) { Title title = this.GetTitle(job.Title); Size storageDimensions = CalculateNonAnamorphicOutput(job.EncodingProfile, title); width = storageDimensions.Width; height = storageDimensions.Height; parWidth = 1; parHeight = 1; return; } var nativeJob = InteropUtilities.ReadStructure<hb_job_s>(this.GetOriginalTitle(job.Title).job); List<IntPtr> allocatedMemory = this.ApplyJob(ref nativeJob, job); int refWidth = 0; int refHeight = 0; int refParWidth = 0; int refParHeight = 0; HBFunctions.hb_set_job(this.hbHandle, job.Title, ref nativeJob); HBFunctions.hb_set_anamorphic_size_by_index(this.hbHandle, job.Title, ref refWidth, ref refHeight, ref refParWidth, ref refParHeight); InteropUtilities.FreeMemory(allocatedMemory); width = refWidth; height = refHeight; parWidth = refParWidth; parHeight = refParHeight; } /// <summary> /// Frees any resources associated with this object. /// </summary> public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// Call before app shutdown. Performs global cleanup. /// </summary> public static void DisposeGlobal() { HBFunctions.hb_global_close(); } /// <summary> /// Frees any resources associated with this object. /// </summary> /// <param name="disposing">True if managed objects as well as unmanaged should be disposed.</param> protected virtual void Dispose(bool disposing) { if (disposing) { // Free other state (managed objects). } // Free unmanaged objects. IntPtr handlePtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(IntPtr))); Marshal.WriteIntPtr(handlePtr, this.hbHandle); HBFunctions.hb_close(handlePtr); Marshal.FreeHGlobal(handlePtr); } /// <summary> /// Checks the status of the ongoing scan. /// </summary> private void PollScanProgress() { var state = new hb_state_s(); HBFunctions.hb_get_state(this.hbHandle, ref state); if (state.state == NativeConstants.HB_STATE_SCANNING) { if (this.ScanProgress != null) { int currentTitle = state.param.scanning.title_cur; int totalTitles = state.param.scanning.title_count; this.ScanProgress(this, new ScanProgressEventArgs { CurrentTitle = currentTitle, Titles = totalTitles }); } } else if (state.state == NativeConstants.HB_STATE_SCANDONE) { this.titles = new List<Title>(); IntPtr listPtr = HBFunctions.hb_get_titles(this.hbHandle); this.originalTitles = InteropUtilities.ConvertList<hb_title_s>(listPtr); foreach (hb_title_s title in this.originalTitles) { var newTitle = this.ConvertTitle(title); this.titles.Add(newTitle); } if (this.originalTitles.Count > 0) { var nativeJob = InteropUtilities.ReadStructure<hb_job_s>(this.originalTitles[0].job); this.featureTitle = nativeJob.feature; } else { this.featureTitle = 0; } this.scanPollTimer.Stop(); if (this.ScanCompleted != null) { this.ScanCompleted(this, new EventArgs()); } } } /// <summary> /// Checks the status of the ongoing encode. /// </summary> private void PollEncodeProgress() { hb_state_s state = new hb_state_s(); HBFunctions.hb_get_state(this.hbHandle, ref state); if (state.state == NativeConstants.HB_STATE_WORKING) { if (this.EncodeProgress != null) { int pass = 1; int rawJobNumber = state.param.working.job_cur; if (this.currentJob.EncodingProfile.TwoPass) { if (this.subtitleScan) { switch (rawJobNumber) { case 1: pass = -1; break; case 2: pass = 1; break; case 3: pass = 2; break; default: break; } } else { switch (rawJobNumber) { case 1: pass = 1; break; case 2: pass = 2; break; default: break; } } } else { if (this.subtitleScan) { switch (rawJobNumber) { case 1: pass = -1; break; case 2: pass = 1; break; default: break; } } else { pass = 1; } } var progressEventArgs = new EncodeProgressEventArgs { FractionComplete = state.param.working.progress, CurrentFrameRate = state.param.working.rate_cur, AverageFrameRate = state.param.working.rate_avg, EstimatedTimeLeft = new TimeSpan(state.param.working.hours, state.param.working.minutes, state.param.working.seconds), Pass = pass }; this.EncodeProgress(this, progressEventArgs); } } else if (state.state == NativeConstants.HB_STATE_WORKDONE) { InteropUtilities.FreeMemory(this.encodeAllocatedMemory); this.encodePollTimer.Stop(); if (this.EncodeCompleted != null) { this.EncodeCompleted(this, new EncodeCompletedEventArgs { Error = state.param.workdone.error > 0 }); } } } /// <summary> /// Applies the encoding job to the native memory structure and returns a list of memory /// locations allocated during this. /// </summary> /// <param name="nativeJob">The native structure to apply to job info to.</param> /// <param name="job">The job info to apply.</param> /// <returns>The list of memory locations allocated for the job.</returns> private List<IntPtr> ApplyJob(ref hb_job_s nativeJob, EncodeJob job) { return this.ApplyJob(ref nativeJob, job, false, 0, 0, 0); } /// <summary> /// Applies the encoding job to the native memory structure and returns a list of memory /// locations allocated during this. /// </summary> /// <param name="nativeJob">The native structure to apply to job info to.</param> /// <param name="job">The job info to apply.</param> /// <param name="preview">True if this is a preview encode.</param> /// <param name="previewNumber">The preview number (0-based) to encode.</param> /// <param name="previewSeconds">The number of seconds in the preview.</param> /// <param name="overallSelectedLengthSeconds">The currently selected encode length. Used in preview /// for calculating bitrate when the target size would be wrong.</param> /// <returns>The list of memory locations allocated for the job.</returns> private List<IntPtr> ApplyJob(ref hb_job_s nativeJob, EncodeJob job, bool preview, int previewNumber, int previewSeconds, double overallSelectedLengthSeconds) { var allocatedMemory = new List<IntPtr>(); Title title = this.GetTitle(job.Title); hb_title_s originalTitle = this.GetOriginalTitle(job.Title); EncodingProfile profile = job.EncodingProfile; if (preview) { nativeJob.start_at_preview = previewNumber + 1; nativeJob.seek_points = this.previewCount; // There are 90,000 PTS per second. nativeJob.pts_to_stop = previewSeconds * 90000; } else { switch (job.RangeType) { case VideoRangeType.Chapters: if (job.ChapterStart > 0 && job.ChapterEnd > 0) { nativeJob.chapter_start = job.ChapterStart; nativeJob.chapter_end = job.ChapterEnd; } else { nativeJob.chapter_start = 1; nativeJob.chapter_end = title.Chapters.Count; } break; case VideoRangeType.Seconds: if (job.SecondsStart < 0 || job.SecondsEnd < 0 || job.SecondsStart >= job.SecondsEnd) { throw new ArgumentException("Seconds range " + job.SecondsStart + "-" + job.SecondsEnd + " is invalid.", "job"); } // For some reason "pts_to_stop" actually means the number of pts to stop AFTER the start point. nativeJob.pts_to_start = (int)(job.SecondsStart * 90000); nativeJob.pts_to_stop = (int)((job.SecondsEnd - job.SecondsStart) * 90000); break; case VideoRangeType.Frames: if (job.FramesStart < 0 || job.FramesEnd < 0 || job.FramesStart >= job.FramesEnd) { throw new ArgumentException("Frames range " + job.FramesStart + "-" + job.FramesEnd + " is invalid.", "job"); } // "frame_to_stop" actually means the number of frames total to encode AFTER the start point. nativeJob.frame_to_start = job.FramesStart; nativeJob.frame_to_stop = job.FramesEnd - job.FramesStart; break; } } nativeJob.chapter_markers = profile.IncludeChapterMarkers ? 1 : 0; Cropping crop; if (profile.CustomCropping) { crop = profile.Cropping; } else { crop = title.AutoCropDimensions; } nativeJob.crop[0] = crop.Top; nativeJob.crop[1] = crop.Bottom; nativeJob.crop[2] = crop.Left; nativeJob.crop[3] = crop.Right; var filterList = new List<IntPtr>(); if (profile.Deinterlace != Deinterlace.Off) { nativeJob.deinterlace = 1; string settings = null; switch (profile.Deinterlace) { case Deinterlace.Fast: settings = "-1"; break; case Deinterlace.Slow: settings = "2"; break; case Deinterlace.Slower: settings = "0"; break; case Deinterlace.Custom: settings = profile.CustomDeinterlace; break; default: break; } this.AddFilter(filterList, NativeConstants.HB_FILTER_DEINTERLACE, settings, allocatedMemory); } else { nativeJob.deinterlace = 0; } if (profile.Detelecine != Detelecine.Off) { string settings = null; if (profile.Detelecine == Detelecine.Custom) { settings = profile.CustomDetelecine; } this.AddFilter(filterList, NativeConstants.HB_FILTER_DETELECINE, settings, allocatedMemory); } if (profile.Decomb != Decomb.Off) { string settings = null; if (profile.Decomb == Decomb.Custom) { settings = profile.CustomDecomb; } this.AddFilter(filterList, NativeConstants.HB_FILTER_DECOMB, settings, allocatedMemory); } if (profile.Deblock > 0) { this.AddFilter(filterList, NativeConstants.HB_FILTER_DEBLOCK, profile.Deblock.ToString(), allocatedMemory); } if (profile.Denoise != Denoise.Off) { string settings = null; switch (profile.Denoise) { case Denoise.Weak: settings = "2:1:2:3"; break; case Denoise.Medium: settings = "3:2:2:3"; break; case Denoise.Strong: settings = "7:7:5:5"; break; case Denoise.Custom: settings = profile.CustomDenoise; break; default: break; } this.AddFilter(filterList, NativeConstants.HB_FILTER_DENOISE, settings, allocatedMemory); } NativeList filterListNative = InteropUtilities.CreateIntPtrList(filterList); nativeJob.filters = filterListNative.ListPtr; allocatedMemory.AddRange(filterListNative.AllocatedMemory); int width = profile.Width; int height = profile.Height; int cropHorizontal = crop.Left + crop.Right; int cropVertical = crop.Top + crop.Bottom; if (width == 0) { width = title.Resolution.Width - cropHorizontal; } if (profile.MaxWidth > 0 && width > profile.MaxWidth) { width = profile.MaxWidth; } if (height == 0) { height = title.Resolution.Height - cropVertical; } if (profile.MaxHeight > 0 && height > profile.MaxHeight) { height = profile.MaxHeight; } nativeJob.grayscale = profile.Grayscale ? 1 : 0; switch (profile.Anamorphic) { case Anamorphic.None: nativeJob.anamorphic.mode = 0; Size outputSize = CalculateNonAnamorphicOutput(profile, title); width = outputSize.Width; height = outputSize.Height; nativeJob.anamorphic.keep_display_aspect = profile.KeepDisplayAspect ? 1 : 0; break; case Anamorphic.Strict: nativeJob.anamorphic.mode = 1; break; case Anamorphic.Loose: nativeJob.anamorphic.mode = 2; break; case Anamorphic.Custom: nativeJob.anamorphic.mode = 3; nativeJob.modulus = profile.Modulus; if (profile.UseDisplayWidth) { if (profile.KeepDisplayAspect) { int cropWidth = title.Resolution.Width - cropHorizontal; int cropHeight = title.Resolution.Height - cropVertical; double displayAspect = ((double)(cropWidth * title.ParVal.Width)) / (cropHeight * title.ParVal.Height); int displayWidth = profile.DisplayWidth; if (profile.Height > 0) { displayWidth = (int)((double)profile.Height * displayAspect); } else if (displayWidth > 0) { height = (int)((double)displayWidth / displayAspect); } else { displayWidth = (int)((double)cropHeight * displayAspect); } nativeJob.anamorphic.dar_width = displayWidth; nativeJob.anamorphic.dar_height = height; nativeJob.anamorphic.keep_display_aspect = 1; } nativeJob.anamorphic.dar_width = profile.DisplayWidth; nativeJob.anamorphic.dar_height = height; nativeJob.anamorphic.keep_display_aspect = profile.KeepDisplayAspect ? 1 : 0; } else { nativeJob.anamorphic.par_width = profile.PixelAspectX; nativeJob.anamorphic.par_height = profile.PixelAspectY; nativeJob.anamorphic.keep_display_aspect = 0; } break; default: break; } nativeJob.width = width; nativeJob.height = height; nativeJob.maxWidth = profile.MaxWidth; nativeJob.maxHeight = profile.MaxHeight; switch (profile.VideoEncoder) { case VideoEncoder.X264: nativeJob.vcodec = NativeConstants.HB_VCODEC_X264; break; case VideoEncoder.Theora: nativeJob.vcodec = NativeConstants.HB_VCODEC_THEORA; break; case VideoEncoder.FFMpeg: nativeJob.vcodec = NativeConstants.HB_VCODEC_FFMPEG; break; default: break; } if (profile.Framerate == 0) { nativeJob.cfr = 0; } else { if (profile.PeakFramerate) { nativeJob.cfr = 2; } else { nativeJob.cfr = 1; } nativeJob.vrate = 27000000; nativeJob.vrate_base = Converters.FramerateToVrate(profile.Framerate); } // vfr // areBframes // color_matrix List<hb_audio_s> titleAudio = InteropUtilities.ConvertList<hb_audio_s>(originalTitle.list_audio); var audioList = new List<hb_audio_s>(); int numTracks = 0; List<Tuple<AudioEncoding, int>> outputTrackList = this.GetOutputTracks(job, title); nativeJob.acodec_fallback = (int)Converters.AudioEncoderToNative(profile.AudioEncoderFallback); nativeJob.acodec_copy_mask = (int)NativeConstants.HB_ACODEC_ANY; foreach (Tuple<AudioEncoding, int> outputTrack in outputTrackList) { audioList.Add(ConvertAudioBack(outputTrack.Item1, titleAudio[outputTrack.Item2 - 1], numTracks++, allocatedMemory)); } NativeList nativeAudioList = InteropUtilities.ConvertListBack<hb_audio_s>(audioList); nativeJob.list_audio = nativeAudioList.ListPtr; allocatedMemory.AddRange(nativeAudioList.AllocatedMemory); // Create a new empty list int totalSubtitles = 0; if (job.Subtitles != null) { if (job.Subtitles.SourceSubtitles != null) { totalSubtitles += job.Subtitles.SourceSubtitles.Count; } if (job.Subtitles.SrtSubtitles != null) { totalSubtitles += job.Subtitles.SrtSubtitles.Count; } } NativeList nativeSubtitleList = InteropUtilities.CreateNativeList(totalSubtitles + 2); nativeJob.list_subtitle = nativeSubtitleList.ListPtr; allocatedMemory.AddRange(nativeSubtitleList.AllocatedMemory); if (job.Subtitles != null) { if (job.Subtitles.SourceSubtitles != null && job.Subtitles.SourceSubtitles.Count > 0) { List<hb_subtitle_s> titleSubtitles = InteropUtilities.ConvertList<hb_subtitle_s>(originalTitle.list_subtitle); foreach (SourceSubtitle sourceSubtitle in job.Subtitles.SourceSubtitles) { if (sourceSubtitle.TrackNumber == 0) { // Use subtitle search. nativeJob.select_subtitle_config.force = sourceSubtitle.Forced ? 1 : 0; nativeJob.select_subtitle_config.default_track = sourceSubtitle.Default ? 1 : 0; if (!sourceSubtitle.BurnedIn) { nativeJob.select_subtitle_config.dest = hb_subtitle_config_s_subdest.PASSTHRUSUB; } nativeJob.indepth_scan = 1; } else { // Use specified subtitle. hb_subtitle_s nativeSubtitle = titleSubtitles[sourceSubtitle.TrackNumber - 1]; var subtitleConfig = new hb_subtitle_config_s(); subtitleConfig.force = sourceSubtitle.Forced ? 1 : 0; subtitleConfig.default_track = sourceSubtitle.Default ? 1 : 0; bool supportsBurn = nativeSubtitle.source == hb_subtitle_s_subsource.VOBSUB || nativeSubtitle.source == hb_subtitle_s_subsource.SSASUB; if (supportsBurn && sourceSubtitle.BurnedIn) { subtitleConfig.dest = hb_subtitle_config_s_subdest.RENDERSUB; } else { subtitleConfig.dest = hb_subtitle_config_s_subdest.PASSTHRUSUB; } int subtitleAddSucceded = HBFunctions.hb_subtitle_add(ref nativeJob, ref subtitleConfig, sourceSubtitle.TrackNumber - 1); if (subtitleAddSucceded == 0) { System.Diagnostics.Debug.WriteLine("Subtitle add failed"); } } } } if (job.Subtitles.SrtSubtitles != null) { foreach (SrtSubtitle srtSubtitle in job.Subtitles.SrtSubtitles) { var subtitleConfig = new hb_subtitle_config_s(); subtitleConfig.src_codeset = srtSubtitle.CharacterCode; subtitleConfig.src_filename = srtSubtitle.FileName; subtitleConfig.offset = srtSubtitle.Offset; subtitleConfig.default_track = srtSubtitle.Default ? 1 : 0; int srtAddSucceded = HBFunctions.hb_srt_add(ref nativeJob, ref subtitleConfig, srtSubtitle.LanguageCode); if (srtAddSucceded == 0) { System.Diagnostics.Debug.WriteLine("SRT add failed"); } } } } if (profile.OutputFormat == OutputFormat.Mp4) { nativeJob.mux = NativeConstants.HB_MUX_MP4; } else { nativeJob.mux = NativeConstants.HB_MUX_MKV; } nativeJob.file = job.OutputPath; nativeJob.largeFileSize = profile.LargeFile ? 1 : 0; nativeJob.mp4_optimize = profile.Optimize ? 1 : 0; nativeJob.ipod_atom = profile.IPod5GSupport ? 1 : 0; if (title.AngleCount > 1) { nativeJob.angle = job.Angle; } switch (profile.VideoEncodeRateType) { case VideoEncodeRateType.ConstantQuality: nativeJob.vquality = (float)profile.Quality; nativeJob.vbitrate = 0; break; case VideoEncodeRateType.AverageBitrate: nativeJob.vquality = -1; nativeJob.vbitrate = profile.VideoBitrate; break; case VideoEncodeRateType.TargetSize: nativeJob.vquality = -1; nativeJob.vbitrate = this.CalculateBitrate(job, profile.TargetSize, overallSelectedLengthSeconds); break; default: break; } // frames_to_skip return allocatedMemory; } /// <summary> /// Gets a list of encodings and target track indices (1-based). /// </summary> /// <param name="job">The encode job</param> /// <param name="title">The title the job is meant to encode.</param> /// <returns>A list of encodings and target track indices (1-based).</returns> private List<Tuple<AudioEncoding, int>> GetOutputTracks(EncodeJob job, Title title) { var list = new List<Tuple<AudioEncoding, int>>(); foreach (AudioEncoding encoding in job.EncodingProfile.AudioEncodings) { if (encoding.InputNumber == 0) { // Add this encoding for all chosen tracks foreach (int chosenTrack in job.ChosenAudioTracks) { // In normal cases we'll never have a chosen audio track that doesn't exist but when batch encoding // we just choose the first audio track without checking if it exists. if (chosenTrack <= title.AudioTracks.Count) { list.Add(new Tuple<AudioEncoding, int>(encoding, chosenTrack)); } } } else if (encoding.InputNumber <= job.ChosenAudioTracks.Count) { // Add this encoding for the specified track, if it exists int trackNumber = job.ChosenAudioTracks[encoding.InputNumber - 1]; // In normal cases we'll never have a chosen audio track that doesn't exist but when batch encoding // we just choose the first audio track without checking if it exists. if (trackNumber <= title.AudioTracks.Count) { list.Add(new Tuple<AudioEncoding, int>(encoding, trackNumber)); } } } return list; } /// <summary> /// Adds a filter to the given filter list. /// </summary> /// <param name="filterList">The filter list to add to.</param> /// <param name="filterType">The type of filter.</param> /// <param name="settings">Settings for the filter.</param> /// <param name="allocatedMemory">The list of allocated memory.</param> private void AddFilter(List<IntPtr> filterList, int filterType, string settings, List<IntPtr> allocatedMemory) { IntPtr settingsNativeString = Marshal.StringToHGlobalAnsi(settings); filterList.Add(HBFunctions.hb_get_filter_object(filterType, settingsNativeString)); allocatedMemory.Add(settingsNativeString); } /// <summary> /// Gets the title, given the 1-based index. /// </summary> /// <param name="titleIndex">The index of the title (1-based).</param> /// <returns>The requested Title.</returns> private Title GetTitle(int titleIndex) { return this.Titles.SingleOrDefault(title => title.TitleNumber == titleIndex); } /// <summary> /// Gets the native title object from the title index. /// </summary> /// <param name="titleIndex">The index of the title (1-based).</param> /// <returns>Gets the native title object for the given index.</returns> private hb_title_s GetOriginalTitle(int titleIndex) { List<hb_title_s> matchingTitles = this.originalTitles.Where(title => title.index == titleIndex).ToList(); if (matchingTitles.Count == 0) { throw new ArgumentException("Could not find specified title."); } if (matchingTitles.Count > 1) { throw new ArgumentException("Multiple titles matched."); } return matchingTitles[0]; } /// <summary> /// Applies an audio encoding to a native audio encoding base structure. /// </summary> /// <param name="encoding">The encoding to apply.</param> /// <param name="baseStruct">The base native structure.</param> /// <param name="outputTrack">The output track number (0-based).</param> /// <param name="allocatedMemory">The collection of allocated memory.</param> /// <returns>The resulting native audio structure.</returns> private hb_audio_s ConvertAudioBack(AudioEncoding encoding, hb_audio_s baseStruct, int outputTrack, List<IntPtr> allocatedMemory) { hb_audio_s nativeAudio = baseStruct; nativeAudio.config.output.track = outputTrack; nativeAudio.config.output.codec = Converters.AudioEncoderToNative(encoding.Encoder); if (!Utilities.IsPassthrough(encoding.Encoder)) { nativeAudio.config.output.bitrate = encoding.Bitrate; nativeAudio.config.output.dynamic_range_compression = encoding.Drc; nativeAudio.config.output.gain = encoding.Gain; if (encoding.Mixdown == Mixdown.Auto) { nativeAudio.config.output.mixdown = HBFunctions.hb_get_default_mixdown(nativeAudio.config.output.codec, nativeAudio.config.input.channel_layout); } else { nativeAudio.config.output.mixdown = Converters.MixdownToNative(encoding.Mixdown); } if (encoding.SampleRateRaw == 0) { nativeAudio.config.output.samplerate = nativeAudio.config.input.samplerate; } else { nativeAudio.config.output.samplerate = encoding.SampleRateRaw; } } if (!string.IsNullOrEmpty(encoding.Name)) { IntPtr encodingNamePtr = Marshal.StringToHGlobalAnsi(encoding.Name); nativeAudio.config.output.name = encodingNamePtr; allocatedMemory.Add(encodingNamePtr); } nativeAudio.padding = new byte[MarshalingConstants.AudioPaddingBytes]; return nativeAudio; } /// <summary> /// Converts a native title to a Title object. /// </summary> /// <param name="title">The native title structure.</param> /// <returns>The managed Title object.</returns> private Title ConvertTitle(hb_title_s title) { var newTitle = new Title { TitleNumber = title.index, Resolution = new Size(title.width, title.height), ParVal = new Size(title.pixel_aspect_width, title.pixel_aspect_height), Duration = TimeSpan.FromSeconds(title.duration / 90000), AutoCropDimensions = new Cropping { Top = title.crop[0], Bottom = title.crop[1], Left = title.crop[2], Right = title.crop[3] }, AspectRatio = title.aspect, AngleCount = title.angle_count, VideoCodecName = title.video_codec_name, Framerate = ((double)title.rate) / title.rate_base }; switch (title.type) { case hb_title_type_anon.HB_STREAM_TYPE: newTitle.InputType = InputType.Stream; break; case hb_title_type_anon.HB_DVD_TYPE: newTitle.InputType = InputType.Dvd; break; case hb_title_type_anon.HB_BD_TYPE: newTitle.InputType = InputType.Bluray; break; } int currentSubtitleTrack = 1; List<hb_subtitle_s> subtitleList = InteropUtilities.ConvertList<hb_subtitle_s>(title.list_subtitle); foreach (hb_subtitle_s subtitle in subtitleList) { var newSubtitle = new Subtitle { TrackNumber = currentSubtitleTrack, Language = subtitle.lang, LanguageCode = subtitle.iso639_2 }; if (subtitle.format == hb_subtitle_s_subtype.PICTURESUB) { newSubtitle.SubtitleType = SubtitleType.Picture; } else if (subtitle.format == hb_subtitle_s_subtype.TEXTSUB) { newSubtitle.SubtitleType = SubtitleType.Text; } switch (subtitle.source) { case hb_subtitle_s_subsource.CC608SUB: newSubtitle.SubtitleSource = SubtitleSource.CC608; break; case hb_subtitle_s_subsource.CC708SUB: newSubtitle.SubtitleSource = SubtitleSource.CC708; break; case hb_subtitle_s_subsource.SRTSUB: newSubtitle.SubtitleSource = SubtitleSource.SRT; break; case hb_subtitle_s_subsource.SSASUB: newSubtitle.SubtitleSource = SubtitleSource.SSA; break; case hb_subtitle_s_subsource.TX3GSUB: newSubtitle.SubtitleSource = SubtitleSource.TX3G; break; case hb_subtitle_s_subsource.UTF8SUB: newSubtitle.SubtitleSource = SubtitleSource.UTF8; break; case hb_subtitle_s_subsource.VOBSUB: newSubtitle.SubtitleSource = SubtitleSource.VobSub; break; default: break; } newTitle.Subtitles.Add(newSubtitle); currentSubtitleTrack++; } int currentAudioTrack = 1; List<hb_audio_s> audioList = InteropUtilities.ConvertList<hb_audio_s>(title.list_audio); foreach (hb_audio_s audio in audioList) { var newAudio = new AudioTrack { TrackNumber = currentAudioTrack, Codec = Converters.NativeToAudioCodec(audio.config.input.codec), Language = audio.config.lang.simple, LanguageCode = audio.config.lang.iso639_2, Description = audio.config.lang.description, ChannelLayout = audio.config.input.channel_layout, SampleRate = audio.config.input.samplerate, Bitrate = audio.config.input.bitrate }; newTitle.AudioTracks.Add(newAudio); currentAudioTrack++; } List<hb_chapter_s> chapterList = InteropUtilities.ConvertList<hb_chapter_s>(title.list_chapter); foreach (hb_chapter_s chapter in chapterList) { var newChapter = new Chapter { ChapterNumber = chapter.index, Duration = TimeSpan.FromSeconds(((double)chapter.duration) / 90000) }; newTitle.Chapters.Add(newChapter); } return newTitle; } /// <summary> /// Calculates the output size for a non-anamorphic job. /// </summary> /// <param name="profile">The encoding profile for the job.</param> /// <param name="title">The title being encoded.</param> /// <returns>The dimensions of the final encode.</returns> private static Size CalculateNonAnamorphicOutput(EncodingProfile profile, Title title) { int sourceWidth = title.Resolution.Width; int sourceHeight = title.Resolution.Height; int width = profile.Width; int height = profile.Height; Cropping crop; if (profile.CustomCropping) { crop = profile.Cropping; } else { crop = title.AutoCropDimensions; } sourceWidth -= crop.Left; sourceWidth -= crop.Right; sourceHeight -= crop.Top; sourceHeight -= crop.Bottom; double croppedAspectRatio = ((double)sourceWidth * title.ParVal.Width) / (sourceHeight * title.ParVal.Height); if (width == 0) { width = sourceWidth; } if (profile.MaxWidth > 0 && width > profile.MaxWidth) { width = profile.MaxWidth; } if (height == 0) { height = sourceHeight; } if (profile.MaxHeight > 0 && height > profile.MaxHeight) { height = profile.MaxHeight; } if (profile.KeepDisplayAspect) { if ((profile.Width == 0 && profile.Height == 0) || profile.Width == 0) { width = (int)((double)height * croppedAspectRatio); if (profile.MaxWidth > 0 && width > profile.MaxWidth) { width = profile.MaxWidth; height = (int)((double)width / croppedAspectRatio); height = GetNearestValue(height, PictureAutoSizeModulus); } width = GetNearestValue(width, PictureAutoSizeModulus); } else if (profile.Height == 0) { height = (int)((double)width / croppedAspectRatio); if (profile.MaxHeight > 0 && height > profile.MaxHeight) { height = profile.MaxHeight; width = (int)((double)height * croppedAspectRatio); width = GetNearestValue(width, PictureAutoSizeModulus); } height = GetNearestValue(height, PictureAutoSizeModulus); } } return new Size(width, height); } /// <summary> /// Gets the closest value to the given number divisible by the given modulus. /// </summary> /// <param name="number">The number to approximate.</param> /// <param name="modulus">The modulus.</param> /// <returns>The closest value to the given number divisible by the given modulus.</returns> private static int GetNearestValue(int number, int modulus) { return modulus * ((number + modulus / 2) / modulus); } } }