// -------------------------------------------------------------------------------------------------------------------- // // This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License. // // // Defines the Converters type. // // -------------------------------------------------------------------------------------------------------------------- namespace HandBrake.Interop { using System; using System.Collections.Generic; using HandBrake.Interop.HbLib; using HandBrake.Interop.Model.Encoding; using HandBrake.Interop.SourceData; public static class Converters { private static Dictionary vrates = new Dictionary { {5, 5400000}, {10, 2700000}, {12, 2250000}, {15, 1800000}, {23.976, 1126125}, {24, 1125000}, {25, 1080000}, {29.97, 900900} }; public static int FramerateToVrate(double framerate) { if (!vrates.ContainsKey(framerate)) { throw new ArgumentException("Framerate not recognized.", "framerate"); } return vrates[framerate]; } public static int MixdownToNative(Mixdown mixdown) { if (mixdown == Mixdown.Auto) { throw new ArgumentException("Cannot convert Auto to native."); } switch (mixdown) { case Mixdown.DolbyProLogicII: return NativeConstants.HB_AMIXDOWN_DOLBYPLII; case Mixdown.DolbySurround: return NativeConstants.HB_AMIXDOWN_DOLBY; case Mixdown.Mono: return NativeConstants.HB_AMIXDOWN_MONO; case Mixdown.SixChannelDiscrete: return NativeConstants.HB_AMIXDOWN_6CH; case Mixdown.Stereo: return NativeConstants.HB_AMIXDOWN_STEREO; } return 0; } public static Mixdown NativeToMixdown(int mixdown) { switch (mixdown) { case NativeConstants.HB_AMIXDOWN_MONO: return Mixdown.Mono; case NativeConstants.HB_AMIXDOWN_STEREO: return Mixdown.Stereo; case NativeConstants.HB_AMIXDOWN_DOLBY: return Mixdown.DolbySurround; case NativeConstants.HB_AMIXDOWN_DOLBYPLII: return Mixdown.DolbyProLogicII; case NativeConstants.HB_AMIXDOWN_6CH: return Mixdown.SixChannelDiscrete; } throw new ArgumentException("Unrecognized mixdown: " + mixdown, "mixdown"); } /// /// Gets the native code for the given encoder. /// /// The audio encoder to convert. Cannot be AudioEncoder.Passthrough. /// The native code for the encoder. public static uint AudioEncoderToNative(AudioEncoder encoder) { switch (encoder) { case AudioEncoder.Ac3Passthrough: return NativeConstants.HB_ACODEC_AC3_PASS; case AudioEncoder.Faac: return NativeConstants.HB_ACODEC_FAAC; case AudioEncoder.Lame: return NativeConstants.HB_ACODEC_LAME; case AudioEncoder.Ac3: return NativeConstants.HB_ACODEC_AC3; case AudioEncoder.Vorbis: return NativeConstants.HB_ACODEC_VORBIS; } return 0; } public static AudioCodec NativeToAudioCodec(uint codec) { switch (codec) { case NativeConstants.HB_ACODEC_AC3: return AudioCodec.Ac3; case NativeConstants.HB_ACODEC_DCA: return AudioCodec.Dts; case NativeConstants.HB_ACODEC_DCA_HD: return AudioCodec.DtsHD; default: return AudioCodec.Other; } } } }