// --------------------------------------------------------------------------------------------------------------------
//
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
//
//
// Defines the Converters type.
//
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrake.Interop
{
using System;
using System.Collections.Generic;
using HandBrake.Interop.HbLib;
using HandBrake.Interop.Model.Encoding;
using HandBrake.Interop.SourceData;
public static class Converters
{
private static Dictionary vrates = new Dictionary
{
{5, 5400000},
{10, 2700000},
{12, 2250000},
{15, 1800000},
{23.976, 1126125},
{24, 1125000},
{25, 1080000},
{29.97, 900900}
};
public static int FramerateToVrate(double framerate)
{
if (!vrates.ContainsKey(framerate))
{
throw new ArgumentException("Framerate not recognized.", "framerate");
}
return vrates[framerate];
}
public static int MixdownToNative(Mixdown mixdown)
{
if (mixdown == Mixdown.Auto)
{
throw new ArgumentException("Cannot convert Auto to native.");
}
switch (mixdown)
{
case Mixdown.DolbyProLogicII:
return NativeConstants.HB_AMIXDOWN_DOLBYPLII;
case Mixdown.DolbySurround:
return NativeConstants.HB_AMIXDOWN_DOLBY;
case Mixdown.Mono:
return NativeConstants.HB_AMIXDOWN_MONO;
case Mixdown.SixChannelDiscrete:
return NativeConstants.HB_AMIXDOWN_6CH;
case Mixdown.Stereo:
return NativeConstants.HB_AMIXDOWN_STEREO;
}
return 0;
}
public static Mixdown NativeToMixdown(int mixdown)
{
switch (mixdown)
{
case NativeConstants.HB_AMIXDOWN_MONO:
return Mixdown.Mono;
case NativeConstants.HB_AMIXDOWN_STEREO:
return Mixdown.Stereo;
case NativeConstants.HB_AMIXDOWN_DOLBY:
return Mixdown.DolbySurround;
case NativeConstants.HB_AMIXDOWN_DOLBYPLII:
return Mixdown.DolbyProLogicII;
case NativeConstants.HB_AMIXDOWN_6CH:
return Mixdown.SixChannelDiscrete;
}
throw new ArgumentException("Unrecognized mixdown: " + mixdown, "mixdown");
}
///
/// Gets the native code for the given encoder.
///
/// The audio encoder to convert. Cannot be AudioEncoder.Passthrough.
/// The native code for the encoder.
public static uint AudioEncoderToNative(AudioEncoder encoder)
{
switch (encoder)
{
case AudioEncoder.Ac3Passthrough:
return NativeConstants.HB_ACODEC_AC3_PASS;
case AudioEncoder.Faac:
return NativeConstants.HB_ACODEC_FAAC;
case AudioEncoder.Lame:
return NativeConstants.HB_ACODEC_LAME;
case AudioEncoder.Ac3:
return NativeConstants.HB_ACODEC_AC3;
case AudioEncoder.Vorbis:
return NativeConstants.HB_ACODEC_VORBIS;
}
return 0;
}
public static AudioCodec NativeToAudioCodec(uint codec)
{
switch (codec)
{
case NativeConstants.HB_ACODEC_AC3:
return AudioCodec.Ac3;
case NativeConstants.HB_ACODEC_DCA:
return AudioCodec.Dts;
case NativeConstants.HB_ACODEC_DCA_HD:
return AudioCodec.DtsHD;
default:
return AudioCodec.Other;
}
}
}
}