/* frmQueue.cs $ This file is part of the HandBrake source code. Homepage: . It may be used under the terms of the GNU General Public License. */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Windows.Forms; using Handbrake.EncodeQueue; using System.Collections.ObjectModel; namespace Handbrake { public partial class frmQueue : Form { private delegate void UpdateHandler(); private Queue queue; private frmMain mainWindow; public frmQueue(Queue q, frmMain mw) { InitializeComponent(); this.mainWindow = mw; this.queue = q; queue.NewJobStarted += new EventHandler(QueueOnEncodeStart); queue.QueueCompleted += new EventHandler(QueueOnQueueFinished); queue.QueuePauseRequested += new EventHandler(QueueOnPaused); } private void QueueOnPaused(object sender, EventArgs e) { SetUIEncodeFinished(); UpdateUIElements(); } private void QueueOnQueueFinished(object sender, EventArgs e) { SetUIEncodeFinished(); ResetQueue(); // Reset the Queue Window } private void QueueOnEncodeStart(object sender, EventArgs e) { SetUIEncodeStarted(); // make sure the UI is set correctly SetCurrentEncodeInformation(); UpdateUIElements(); // Redraw the Queue, a new encode has started. } /// /// Initializes the Queue list with the Arraylist from the Queue class /// public void SetQueue() { UpdateUIElements(); } /// /// Initializes the Queue list, then shows and activates the window /// public new void Show() { Show(true); } /// /// Initializes the Queue list only if doSetQueue is true, then shows and activates the window /// /// Indicates whether to call setQueue() before showing the window public void Show(bool doSetQueue) { if (doSetQueue) SetQueue(); base.Show(); //Activate(); } // Start and Stop Controls private void btn_encode_Click(object sender, EventArgs e) { if (queue.PauseRequested) { SetUIEncodeStarted(); MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information); } if (!queue.IsEncoding) queue.Start(); } private void btn_pause_Click(object sender, EventArgs e) { queue.Pause(); SetUIEncodeFinished(); ResetQueue(); MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); } // Window Display Management private void SetUIEncodeStarted() { if (InvokeRequired) { BeginInvoke(new UpdateHandler(SetUIEncodeStarted)); return; } btn_encode.Enabled = false; btn_pause.Visible = true; } private void SetUIEncodeFinished() { if (InvokeRequired) { BeginInvoke(new UpdateHandler(SetUIEncodeFinished)); return; } btn_pause.Visible = false; btn_encode.Enabled = true; } private void ResetQueue() { if (InvokeRequired) { BeginInvoke(new UpdateHandler(ResetQueue)); return; } btn_pause.Visible = false; btn_encode.Enabled = true; lbl_source.Text = "-"; lbl_dest.Text = "-"; lbl_vEnc.Text = "-"; lbl_aEnc.Text = "-"; lbl_title.Text = "-"; lbl_chapt.Text = "-"; lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending"; } private void RedrawQueue() { if (InvokeRequired) { BeginInvoke(new UpdateHandler(RedrawQueue)); return; } list_queue.Items.Clear(); ReadOnlyCollection theQueue = queue.CurrentQueue; foreach (Job queue_item in theQueue) { string q_item = queue_item.Query; Functions.QueryParser parsed = Functions.QueryParser.Parse(q_item); // Get the DVD Title string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString(); // Get the DVD Chapters string chapters; if (parsed.DVDChapterStart == 0) chapters = "Auto"; else { chapters = parsed.DVDChapterStart.ToString(); if (parsed.DVDChapterFinish != 0) chapters = chapters + " - " + parsed.DVDChapterFinish; } ListViewItem item = new ListViewItem(); item.Text = title; // Title item.SubItems.Add(chapters); // Chapters item.SubItems.Add(queue_item.Source); // Source item.SubItems.Add(queue_item.Destination); // Destination item.SubItems.Add(parsed.VideoEncoder); // Video // Display The Audio Track Information string audio = string.Empty; foreach (Functions.AudioTrack track in parsed.AudioInformation) { if (audio != "") audio += ", " + track.Encoder; else audio = track.Encoder; } item.SubItems.Add(audio); // Audio list_queue.Items.Add(item); } } private void UpdateUIElements() { if (InvokeRequired) { BeginInvoke(new UpdateHandler(UpdateUIElements)); return; } RedrawQueue(); lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending"; } private void SetCurrentEncodeInformation() { try { if (InvokeRequired) { BeginInvoke(new UpdateHandler(SetCurrentEncodeInformation)); } // found query is a global varible Functions.QueryParser parsed = Functions.QueryParser.Parse(queue.LastEncode.Query); lbl_source.Text = queue.LastEncode.Source; lbl_dest.Text = queue.LastEncode.Destination; lbl_title.Text = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString(); if (Equals(parsed.DVDChapterStart, 0)) lbl_chapt.Text = "Auto"; else { string chapters = parsed.DVDChapterStart.ToString(); if (parsed.DVDChapterFinish != 0) chapters = chapters + " - " + parsed.DVDChapterFinish; lbl_chapt.Text = chapters; } lbl_vEnc.Text = parsed.VideoEncoder; // Display The Audio Track Information string audio = string.Empty; foreach (Functions.AudioTrack track in parsed.AudioInformation) { if (audio != "") audio += ", " + track.Encoder; else audio = track.Encoder; } lbl_aEnc.Text = audio; } catch (Exception) { // Do Nothing } } private void DeleteSelectedItems() { // If there are selected items if (list_queue.SelectedIndices.Count > 0) { // Save the selected indices to select them after the move List selectedIndices = new List(list_queue.SelectedIndices.Count); foreach (int selectedIndex in list_queue.SelectedIndices) selectedIndices.Add(selectedIndex); int firstSelectedIndex = selectedIndices[0]; // Reverse the list to delete the items from last to first (preserves indices) selectedIndices.Reverse(); // Remove each selected item foreach (int selectedIndex in selectedIndices) queue.Remove(selectedIndex); UpdateUIElements(); // Select the item where the first deleted item was previously if (firstSelectedIndex < list_queue.Items.Count) list_queue.Items[firstSelectedIndex].Selected = true; } list_queue.Select(); // Activate the control to show the selected items } // Queue Management private void mnu_up_Click(object sender, EventArgs e) { MoveUp(); } private void mnu_Down_Click(object sender, EventArgs e) { MoveDown(); } private void mnu_delete_Click(object sender, EventArgs e) { DeleteSelectedItems(); } private void btn_up_Click(object sender, EventArgs e) { MoveUp(); } private void btn_down_Click(object sender, EventArgs e) { MoveDown(); } private void btn_delete_Click(object sender, EventArgs e) { DeleteSelectedItems(); } private void list_queue_deleteKey(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Delete) DeleteSelectedItems(); } private void MoveUp() { // If there are selected items and the first item is not selected if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0)) { // Copy the selected indices to preserve them during the movement List selectedIndices = new List(list_queue.SelectedIndices.Count); foreach (int selectedIndex in list_queue.SelectedIndices) selectedIndices.Add(selectedIndex); // Move up each selected item foreach (int selectedIndex in selectedIndices) queue.MoveUp(selectedIndex); UpdateUIElements(); // Keep the selected item(s) selected, now moved up one index foreach (int selectedIndex in selectedIndices) if (selectedIndex - 1 > -1) // Defensive programming: ensure index is good list_queue.Items[selectedIndex - 1].Selected = true; } list_queue.Select(); // Activate the control to show the selected items } private void MoveDown() { // If there are selected items and the last item is not selected if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index)) { // Copy the selected indices to preserve them during the movement List selectedIndices = new List(list_queue.SelectedIndices.Count); foreach (int selectedIndex in list_queue.SelectedIndices) selectedIndices.Add(selectedIndex); // Reverse the indices to move the items down from last to first (preserves indices) selectedIndices.Reverse(); // Move down each selected item foreach (int selectedIndex in selectedIndices) queue.MoveDown(selectedIndex); UpdateUIElements(); // Keep the selected item(s) selected, now moved down one index foreach (int selectedIndex in selectedIndices) if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good list_queue.Items[selectedIndex + 1].Selected = true; } list_queue.Select(); // Activate the control to show the selected items } // Queue Import/Export Features private void mnu_batch_Click(object sender, EventArgs e) { SaveFile.FileName = ""; SaveFile.Filter = "Batch|.bat"; SaveFile.ShowDialog(); if (SaveFile.FileName != String.Empty) queue.WriteBatchScriptToFile(SaveFile.FileName); } private void mnu_export_Click(object sender, EventArgs e) { SaveFile.FileName = ""; SaveFile.Filter = "HandBrake Queue|*.queue"; SaveFile.ShowDialog(); if (SaveFile.FileName != String.Empty) queue.WriteQueueStateToFile(SaveFile.FileName); } private void mnu_import_Click(object sender, EventArgs e) { OpenFile.FileName = ""; OpenFile.ShowDialog(); if (OpenFile.FileName != String.Empty) queue.LoadQueueFromFile(OpenFile.FileName); UpdateUIElements(); } private void mnu_readd_Click(object sender, EventArgs e) { if (!queue.LastEncode.IsEmpty) { queue.Add(queue.LastEncode.Query, queue.LastEncode.Source, queue.LastEncode.Destination, queue.LastEncode.CustomQuery); UpdateUIElements(); } } private void mnu_reconfigureJob_Click(object sender, EventArgs e) { if (list_queue.SelectedIndices != null) { lock (queue) { lock (list_queue) { int index = list_queue.SelectedIndices[0]; mainWindow.RecievingJob(queue.GetJob(index)); queue.Remove(index); RedrawQueue(); } } } } // Hide's the window when the user tries to "x" out of the window instead of closing it. protected override void OnClosing(CancelEventArgs e) { e.Cancel = true; this.Hide(); base.OnClosing(e); } } }