using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
namespace Handbrake
{
class PresetLoader
{
///
/// This function takes in a Query which has been parsed by QueryParser and
/// set's all the GUI widgets correctly.
///
///
/// The Parsed CLI Query
/// Name of the preset
public void presetLoader(frmMain mainWindow, Functions.QueryParser presetQuery, string name)
{
// ---------------------------
// Setup the GUI
// ---------------------------
// Source tab
#region source
// Reset some vaules to stock first to prevent errors.
mainWindow.check_iPodAtom.CheckState = CheckState.Unchecked;
// Now load all the new settings onto the main window
mainWindow.drp_dvdtitle.Text = "Automatic";
mainWindow.drop_chapterStart.Text = "Auto";
mainWindow.drop_chapterFinish.Text = "Auto";
if (presetQuery.Format != null)
{
string destination = mainWindow.text_destination.Text;
destination = destination.Replace(".mp4", "." + presetQuery.Format);
destination = destination.Replace(".m4v", "." + presetQuery.Format);
destination = destination.Replace(".avi", "." + presetQuery.Format);
destination = destination.Replace(".mkv", "." + presetQuery.Format);
destination = destination.Replace(".ogm", "." + presetQuery.Format);
mainWindow.text_destination.Text = destination;
}
#endregion
// Destination tab
#region destination
mainWindow.drp_videoEncoder.Text = presetQuery.VideoEncoder;
if (presetQuery.Format != null)
{
if (presetQuery.Format == "mp4")
mainWindow.drop_format.SelectedIndex = 0;
else if (presetQuery.Format == "m4v")
mainWindow.drop_format.SelectedIndex = 1;
else if (presetQuery.Format == "mkv")
mainWindow.drop_format.SelectedIndex = 2;
else if (presetQuery.Format == "avi")
mainWindow.drop_format.SelectedIndex = 3;
else if (presetQuery.Format == "ogm")
mainWindow.drop_format.SelectedIndex = 4;
}
if (presetQuery.IpodAtom == true)
mainWindow.check_iPodAtom.CheckState = CheckState.Checked;
else
mainWindow.check_iPodAtom.CheckState = CheckState.Unchecked;
if (presetQuery.OptimizeMP4 == true)
mainWindow.check_optimiseMP4.CheckState = CheckState.Checked;
else
mainWindow.check_optimiseMP4.CheckState = CheckState.Unchecked;
#endregion
// Picture Settings Tab
#region Picture
mainWindow.check_autoCrop.Checked = true;
mainWindow.drp_deInterlace_option.Text = presetQuery.DeInterlace;
mainWindow.drp_deNoise.Text = presetQuery.DeNoise;
if (presetQuery.Decomb == true)
mainWindow.check_decomb.CheckState = CheckState.Checked;
else
mainWindow.check_decomb.CheckState = CheckState.Unchecked;
if (presetQuery.DeTelecine == true)
mainWindow.check_detelecine.CheckState = CheckState.Checked;
else
mainWindow.check_detelecine.CheckState = CheckState.Unchecked;
if (presetQuery.DeBlock != 0)
{
mainWindow.slider_deblock.Value = presetQuery.DeBlock;
mainWindow.lbl_deblockVal.Text = presetQuery.DeBlock.ToString();
}
else
{
mainWindow.slider_deblock.Value = 4;
mainWindow.lbl_deblockVal.Text = "Off";
}
if (presetQuery.Anamorphic == true)
mainWindow.drp_anamorphic.SelectedIndex = 1;
else
mainWindow.drp_anamorphic.SelectedIndex = 0;
if (presetQuery.LooseAnamorphic == true)
mainWindow.drp_anamorphic.SelectedIndex = 2;
else
{
if (presetQuery.Anamorphic != true)
mainWindow.drp_anamorphic.SelectedIndex = 0;
}
if (presetQuery.Width != 0)
mainWindow.text_width.Text = presetQuery.Width.ToString();
else
{
mainWindow.text_width.Text = "";
}
if (presetQuery.Height != 0)
mainWindow.text_height.Text = presetQuery.Height.ToString();
else
{
mainWindow.text_height.Text = "";
}
// Set the public max width and max height varibles in frmMain
// These are used by the query generator to determine if it should use -X or -w / -Y or -h
if (presetQuery.MaxWidth != 0)
{
mainWindow.text_width.Text = presetQuery.MaxWidth.ToString();
mainWindow.maxWidth = presetQuery.MaxWidth;
}
if (presetQuery.MaxHeight != 0)
{
mainWindow.text_height.Text = presetQuery.MaxHeight.ToString();
mainWindow.maxHeight = presetQuery.MaxHeight;
}
#endregion
// Video Settings Tab
#region video
mainWindow.text_bitrate.Text = presetQuery.AverageVideoBitrate;
mainWindow.text_filesize.Text = presetQuery.VideoTargetSize;
mainWindow.slider_videoQuality.Value = presetQuery.VideoQuality;
if (mainWindow.slider_videoQuality.Value != 0)
{
int ql = presetQuery.VideoQuality;
mainWindow.SliderValue.Text = ql.ToString() + "%";
}
if (presetQuery.TwoPass == true)
mainWindow.check_2PassEncode.CheckState = CheckState.Checked;
else
mainWindow.check_2PassEncode.CheckState = CheckState.Unchecked;
if (presetQuery.Grayscale == true)
mainWindow.check_grayscale.CheckState = CheckState.Checked;
else
mainWindow.check_grayscale.CheckState = CheckState.Unchecked;
mainWindow.drp_videoFramerate.Text = presetQuery.VideoFramerate;
if (presetQuery.TurboFirstPass == true)
mainWindow.check_turbo.CheckState = CheckState.Checked;
else
mainWindow.check_turbo.CheckState = CheckState.Unchecked;
if (presetQuery.LargeMP4 == true)
mainWindow.check_largeFile.CheckState = CheckState.Checked;
else
{
mainWindow.check_largeFile.CheckState = CheckState.Unchecked;
mainWindow.check_largeFile.BackColor = Color.Transparent;
}
#endregion
// Chapter Markers Tab
#region Chapter Markers
if (presetQuery.ChapterMarkers == true)
mainWindow.Check_ChapterMarkers.CheckState = CheckState.Checked;
else
mainWindow.Check_ChapterMarkers.CheckState = CheckState.Unchecked;
#endregion
// Audio Settings Tab
#region Audio
// Handle Track 1
mainWindow.drp_track1Audio.Text = "Automatic";
// Handle Track 2
if (presetQuery.AudioEncoder2 != null) // Fix for loading in built in presets. Where 2 encoders but no tracks in the preset.
{
mainWindow.drp_track2Audio.Enabled = true;
mainWindow.drp_audsr_2.Enabled = true;
mainWindow.drp_audmix_2.Enabled = true;
mainWindow.drp_audenc_2.Enabled = true;
mainWindow.drp_audbit_2.Enabled = true;
mainWindow.drp_audsr_2.Text = "48";
mainWindow.drp_track2Audio.Text = "Automatic";
}
else if (presetQuery.AudioTrack2 == "None")
{
mainWindow.drp_track2Audio.Text = "None";
mainWindow.drp_track2Audio.SelectedIndex = 0;
mainWindow.drp_audsr_2.Enabled = false;
mainWindow.drp_audmix_2.Enabled = false;
mainWindow.drp_audenc_2.Enabled = false;
mainWindow.drp_audbit_2.Enabled = false;
}
else
{
mainWindow.drp_track2Audio.Text = presetQuery.AudioTrack2;
mainWindow.drp_audsr_2.Enabled = true;
mainWindow.drp_audmix_2.Enabled = true;
mainWindow.drp_audenc_2.Enabled = true;
mainWindow.drp_audbit_2.Enabled = true;
}
// Handle Track 3
if (presetQuery.AudioTrack3 == "None")
{
mainWindow.drp_track3Audio.SelectedIndex = 0;
mainWindow.drp_audsr_3.Enabled = false;
mainWindow.drp_audmix_3.Enabled = false;
mainWindow.drp_audenc_3.Enabled = false;
mainWindow.drp_audbit_3.Enabled = false;
mainWindow.trackBar3.Enabled = false;
mainWindow.drp_track3Audio.Text = "None";
mainWindow.drp_audsr_3.Text = "";
mainWindow.drp_audmix_3.Text = "Automatic";
mainWindow.drp_audenc_3.Text = "";
mainWindow.drp_audbit_3.Text = "";
mainWindow.trackBar3.Value = 0;
}
else
{
mainWindow.drp_track3Audio.Text = presetQuery.AudioTrack3;
mainWindow.drp_audsr_3.Enabled = true;
mainWindow.drp_audmix_3.Enabled = true;
mainWindow.drp_audenc_3.Enabled = true;
mainWindow.drp_audbit_3.Enabled = true;
mainWindow.trackBar3.Enabled = true;
}
// Handle Track 4
if (presetQuery.AudioTrack4 == "None")
{
mainWindow.drp_track4Audio.SelectedIndex = 0;
mainWindow.drp_audsr_4.Enabled = false;
mainWindow.drp_audmix_4.Enabled = false;
mainWindow.drp_audenc_4.Enabled = false;
mainWindow.drp_audbit_4.Enabled = false;
mainWindow.trackBar4.Enabled = false;
mainWindow.drp_track4Audio.Text = "None";
mainWindow.drp_audsr_4.Text = "";
mainWindow.drp_audmix_4.Text = "Automatic";
mainWindow.drp_audenc_4.Text = "";
mainWindow.drp_audbit_4.Text = "";
mainWindow.trackBar4.Value = 0;
}
else
{
mainWindow.drp_track4Audio.Text = presetQuery.AudioTrack4;
mainWindow.drp_audsr_4.Enabled = true;
mainWindow.drp_audmix_4.Enabled = true;
mainWindow.drp_audenc_4.Enabled = true;
mainWindow.drp_audbit_4.Enabled = true;
mainWindow.trackBar4.Enabled = true;
}
// Now lets start setting stuff
if (presetQuery.AudioEncoder1 != null)
mainWindow.drp_audenc_1.Text = presetQuery.AudioEncoder1;
mainWindow.drp_audenc_2.Text = presetQuery.AudioEncoder2;
mainWindow.drp_audenc_3.Text = presetQuery.AudioEncoder3;
mainWindow.drp_audenc_4.Text = presetQuery.AudioEncoder4;
mainWindow.drp_audmix_1.Text = presetQuery.AudioTrackMix1;
mainWindow.drp_audmix_2.Text = presetQuery.AudioTrackMix2;
mainWindow.drp_audmix_3.Text = presetQuery.AudioTrackMix3;
mainWindow.drp_audmix_4.Text = presetQuery.AudioTrackMix4;
if (presetQuery.AudioBitrate1 != null)
mainWindow.drp_audbit_1.Text = presetQuery.AudioBitrate1;
mainWindow.drp_audbit_2.Text = presetQuery.AudioBitrate2;
mainWindow.drp_audbit_3.Text = presetQuery.AudioBitrate4;
mainWindow.drp_audbit_3.Text = presetQuery.AudioBitrate4;
if (presetQuery.AudioSamplerate1 != null)
mainWindow.drp_audsr_1.Text = presetQuery.AudioSamplerate1;
mainWindow.drp_audsr_2.Text = presetQuery.AudioSamplerate2;
mainWindow.drp_audsr_3.Text = presetQuery.AudioSamplerate3;
mainWindow.drp_audsr_4.Text = presetQuery.AudioSamplerate4;
// Dynamic Range Compression (Should be a float but we use double for ease)
double value = 0;
double actualValue = 0;
value = presetQuery.DRC1;
if (value > 0)
value = value - 10;
mainWindow.trackBar1.Value = int.Parse(value.ToString());
actualValue = presetQuery.DRC1 / 10;
mainWindow.lbl_drc1.Text = actualValue.ToString();
value = presetQuery.DRC2;
if (value > 0)
value = value - 10;
mainWindow.trackBar2.Value = int.Parse(value.ToString());
actualValue = presetQuery.DRC2 / 10;
mainWindow.lbl_drc2.Text = actualValue.ToString();
value = presetQuery.DRC3;
if (value > 0)
value = value - 10;
mainWindow.trackBar3.Value = int.Parse(value.ToString());
actualValue = presetQuery.DRC3 / 10;
mainWindow.lbl_drc3.Text = actualValue.ToString();
value = presetQuery.DRC4;
if (value > 0)
value = value - 10;
mainWindow.trackBar4.Value = int.Parse(value.ToString());
actualValue = presetQuery.DRC4 / 10;
mainWindow.lbl_drc4.Text = actualValue.ToString();
// Subtitle Stuff
mainWindow.drp_subtitle.Text = presetQuery.Subtitles;
if (presetQuery.ForcedSubtitles == true)
{
mainWindow.check_forced.CheckState = CheckState.Checked;
mainWindow.check_forced.Enabled = true;
}
else
mainWindow.check_forced.CheckState = CheckState.Unchecked;
#endregion
// H264 Tab & Preset Name
#region other
mainWindow.rtf_x264Query.Text = presetQuery.H264Query;
// Set the preset name
mainWindow.groupBox_output.Text = "Output Settings (Preset: " + name + ")";
#endregion
}
}
}