using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Threading; using System.Diagnostics; using System.IO; namespace Handbrake { public partial class frmGenPreview : Form { private delegate void UpdateHandler(); Handbrake.QueryGenerator queryGen = new Handbrake.QueryGenerator(); Functions.Encode process = new Functions.Encode(); Process hbProc; frmMain mainWindow; public frmGenPreview(frmMain mw) { InitializeComponent(); this.mainWindow = mw; cb_duration.SelectedIndex = 0; cb_preview.SelectedIndex = 0; } private void btn_play_Click(object sender, EventArgs e) { String currently_playing; // Get the Destination of the sample video. currently_playing = ""; if (mainWindow.text_destination.Text != "") currently_playing = mainWindow.text_destination.Text.Replace(".m", "_sample.m").Replace(".avi", "_sample.avi").Replace(".ogm", "_sample.ogm"); // Launch VLC and play video. if (currently_playing != "") { if (File.Exists(Properties.Settings.Default.VLC_Path)) { String args = "\"" + currently_playing + "\""; ProcessStartInfo vlc = new ProcessStartInfo(Properties.Settings.Default.VLC_Path, args); Process.Start(vlc); lbl_status.Text = "VLC will now launch."; } else { MessageBox.Show("Unable to detect VLC Player. \nPlease make sure VLC is installed and the directory specified in the program options is correct.", "VLC", MessageBoxButtons.OK, MessageBoxIcon.Information); } } } private void btn_encode_Click(object sender, EventArgs e) { String query = queryGen.GeneratePreviewQuery(mainWindow, cb_duration.Text, cb_preview.Text); ThreadPool.QueueUserWorkItem(procMonitor, query); } private void procMonitor(object state) { // Make sure we are not already encoding and if we are then display an error. if (hbProc != null) MessageBox.Show("Handbrake is already encoding a video!", "Status", MessageBoxButtons.OK, MessageBoxIcon.Warning); else { encodingMessage(); hbProc = process.runCli(this, (string)state); hbProc.WaitForExit(); hbProc = null; updateUIElements(); } } // Update the UI now that the encode has finished. private void encodingMessage() { try { if (this.InvokeRequired) { this.BeginInvoke(new UpdateHandler(encodingMessage)); return; } lbl_status.Text = "Encoding, Please wait ..."; } catch (Exception exc) { MessageBox.Show(exc.ToString()); } } // Update the UI now that the encode has finished. private void updateUIElements() { try { if (this.InvokeRequired) { this.BeginInvoke(new UpdateHandler(updateUIElements)); return; } btn_play.Visible = true; toolStripSeparator1.Visible = true; lbl_status.Text = "Your sample is ready to play."; } catch (Exception exc) { MessageBox.Show(exc.ToString()); } } } }