using System; using System.Collections.Generic; using System.Text; using System.IO; namespace Handbrake.Parsing { public class AudioTrack { private int m_trackNumber; public int TrackNumber { get { return this.m_trackNumber; } } private string m_language; public string Language { get { return this.m_language; } } private string m_format; public string Format { get { return this.m_format; } } private string m_subFormat; public string SubFormat { get { return this.m_subFormat; } } private int m_frequency; public int Frequency { get { return this.m_frequency; } } private int m_bitrate; public int Bitrate { get { return this.m_bitrate; } } public override string ToString() { return string.Format("{0} {1} ({2}) ({3})", this.m_trackNumber, this.m_language, this.m_format, this.m_subFormat); } public static AudioTrack Parse(StreamReader output) { string curLine = output.ReadLine(); if (!curLine.Contains(" + subtitle tracks:")) { AudioTrack thisTrack = new AudioTrack(); string[] splitter = curLine.Split(new string[] { " + ", ", ", " (", ") (", " ch", "), ", "Hz, ", "bps" }, StringSplitOptions.RemoveEmptyEntries); thisTrack.m_trackNumber = int.Parse(splitter[0]); thisTrack.m_language = splitter[1]; thisTrack.m_format = splitter[2]; thisTrack.m_subFormat = splitter[3]; thisTrack.m_frequency = int.Parse(splitter[4]); thisTrack.m_bitrate = int.Parse(splitter[5]); return thisTrack; } else { return null; } } public static AudioTrack[] ParseList(StreamReader output) { List tracks = new List(); while (true) // oh glorious hack, serve me well { AudioTrack thisTrack = AudioTrack.Parse(output); if (thisTrack != null) { tracks.Add(thisTrack); } else { break; } } return tracks.ToArray(); } } }