/* AudioPanel.cs $ This file is part of the HandBrake source code. Homepage: . It may be used under the terms of the GNU General Public License. */ using System; using System.Windows.Forms; namespace Handbrake.Controls { public partial class AudioPanel : UserControl { public event EventHandler AudioListChanged; public AudioPanel() { InitializeComponent(); drp_audioMix.SelectedIndex = 0; } // Audio Track Options private void drp_audioTrack_SelectedIndexChanged(object sender, EventArgs e) { if (lv_audioList.Items.Count != 0 && lv_audioList.SelectedIndices.Count != 0) { lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[1].Text = drp_audioTrack.Text; lv_audioList.Select(); } } private void drp_audenc_SelectedIndexChanged(object sender, EventArgs e) { // Setup the widgets with the correct avail options if (drp_audioEncoder.Text.Contains("AAC")) { setMixDown(true); setBitrate(160); } else { setMixDown(false); setBitrate(320); } // Configure the widgets with values if (drp_audioEncoder.Text.Contains("AC3") || drp_audioEncoder.Text.Contains("DTS")) { drp_audioMix.Enabled = false; drp_audioBitrate.Enabled = false; drp_audioSample.Enabled = false; drp_audioMix.SelectedIndex = 0; drp_audioBitrate.SelectedIndex = 0; drp_audioSample.SelectedIndex = 0; } else { drp_audioMix.Enabled = true; drp_audioBitrate.Enabled = true; drp_audioSample.Enabled = true; drp_audioMix.SelectedIndex = 0; drp_audioBitrate.SelectedIndex = 9; drp_audioSample.SelectedIndex = 0; } // Update an item in the Audio list if required. if (lv_audioList.Items.Count != 0 && lv_audioList.SelectedIndices.Count != 0) { lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[2].Text = drp_audioEncoder.Text; lv_audioList.Select(); } } private void drp_audmix_SelectedIndexChanged(object sender, EventArgs e) { if ((drp_audioEncoder.Text.Contains("AAC")) && (drp_audioMix.Text == "6 Channel Discrete")) setBitrate(384); else if ((drp_audioEncoder.Text.Contains("AAC")) && (drp_audioMix.Text != "6 Channel Discrete")) setBitrate(160); // Update an item in the Audio list if required. if (lv_audioList.Items.Count != 0 && lv_audioList.SelectedIndices.Count != 0) { lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[3].Text = drp_audioMix.Text; lv_audioList.Select(); } } private void drp_audsr_SelectedIndexChanged(object sender, EventArgs e) { // Update an item in the Audio list if required. if (lv_audioList.Items.Count != 0 && lv_audioList.SelectedIndices.Count != 0) { lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[4].Text = drp_audioSample.Text; lv_audioList.Select(); } } private void drp_audbit_SelectedIndexChanged(object sender, EventArgs e) { // Update an item in the Audio list if required. if (lv_audioList.Items.Count != 0 && lv_audioList.SelectedIndices.Count != 0) { if (drp_audioEncoder.Text.Contains("AC3")) drp_audioBitrate.SelectedItem = "Auto"; lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[5].Text = drp_audioBitrate.Text; lv_audioList.Select(); } } private void tb_drc_Scroll(object sender, EventArgs e) { double value; if (tb_drc.Value == 0) value = 0; else value = ((tb_drc.Value - 1) / 10.0) + 1; lbl_drc.Text = value.ToString(); // Update an item in the Audio list if required. if (lv_audioList.Items.Count != 0 && lv_audioList.SelectedIndices.Count != 0) { lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[6].Text = value.ToString(); lv_audioList.Select(); } } // Track Controls private void btn_addAudioTrack_Click(object sender, EventArgs e) { double value = 0; if (tb_drc.Value != 0) value = ((tb_drc.Value - 1) / 10.0) + 1; // Create a new row for the Audio list based on the currently selected items in the dropdown. ListViewItem newTrack = new ListViewItem(getNewID().ToString()); newTrack.SubItems.Add(drp_audioTrack.Text); newTrack.SubItems.Add(drp_audioEncoder.Text); newTrack.SubItems.Add(drp_audioMix.Text); newTrack.SubItems.Add(drp_audioSample.Text); newTrack.SubItems.Add(drp_audioBitrate.Text); newTrack.SubItems.Add(value.ToString()); lv_audioList.Items.Add(newTrack); // The Audio List has changed to raise the event. if (this.AudioListChanged != null) this.AudioListChanged(this, new EventArgs()); // Select the newly added track and select the control lv_audioList.Items[lv_audioList.Items.Count - 1].Selected = true; lv_audioList.Select(); } private void btn_RemoveAudioTrack_Click(object sender, EventArgs e) { removeAudioTrack(); } // Audio List Menu private void audioList_moveup_Click(object sender, EventArgs e) { if (lv_audioList.SelectedIndices.Count != 0) { ListViewItem item = lv_audioList.SelectedItems[0]; int index = item.Index; index--; if (lv_audioList.Items.Count > index && index >= 0) { lv_audioList.Items.Remove(item); lv_audioList.Items.Insert(index, item); item.Selected = true; lv_audioList.Focus(); } } } private void audioList_movedown_Click(object sender, EventArgs e) { if (lv_audioList.SelectedIndices.Count != 0) { ListViewItem item = lv_audioList.SelectedItems[0]; int index = item.Index; index++; if (index < lv_audioList.Items.Count) { lv_audioList.Items.Remove(item); lv_audioList.Items.Insert(index, item); item.Selected = true; lv_audioList.Focus(); } } } private void audioList_remove_Click(object sender, EventArgs e) { removeAudioTrack(); } private void removeAudioTrack() { // Remove the Item and reselect the control if the following conditions are met. if (lv_audioList.SelectedItems.Count != 0) { // The Audio List is about to change so raise the event. if (this.AudioListChanged != null) this.AudioListChanged(this, new EventArgs()); // Record the current selected index. int currentPosition = lv_audioList.SelectedIndices[0]; lv_audioList.Items.RemoveAt(lv_audioList.SelectedIndices[0]); // Now reslect the correct item and give focus to the audio list. if (lv_audioList.Items.Count != 0) { if (currentPosition <= (lv_audioList.Items.Count - 1)) lv_audioList.Items[currentPosition].Selected = true; else if (currentPosition > (lv_audioList.Items.Count - 1)) lv_audioList.Items[lv_audioList.Items.Count - 1].Selected = true; lv_audioList.Select(); } // Regenerate the ID numers reGenerateListIDs(); } } // Public Functions public void setTrackList(Parsing.Title selectedTitle) { drp_audioTrack.Items.Clear(); drp_audioTrack.Items.Add("Automatic"); drp_audioTrack.Items.Add("None"); drp_audioTrack.Items.AddRange(selectedTitle.AudioTracks.ToArray()); drp_audioTrack.SelectedIndex = 0; drp_audioMix.SelectedIndex = 0; } public ListView getAudioPanel() { return lv_audioList; } public void setAudioByContainer(String path) { if ((path.Contains("MP4")) || (path.Contains("M4V"))) { string oldval = drp_audioEncoder.Text; drp_audioEncoder.Items.Clear(); drp_audioEncoder.Items.Add("AAC (faac)"); drp_audioEncoder.Items.Add("AC3 Passthru"); if ((oldval != "AAC (faac)") && (oldval != "AC3 Passthru")) drp_audioEncoder.SelectedIndex = 0; } else if (path.Contains("MKV")) { drp_audioEncoder.Items.Clear(); drp_audioEncoder.Items.Add("AAC (faac)"); drp_audioEncoder.Items.Add("MP3 (lame)"); drp_audioEncoder.Items.Add("AC3 Passthru"); drp_audioEncoder.Items.Add("DTS Passthru"); drp_audioEncoder.Items.Add("Vorbis (vorbis)"); if (drp_audioEncoder.Text == string.Empty) drp_audioEncoder.SelectedIndex = 0; } // Make sure the table is updated with new audio codecs foreach (ListViewItem row in lv_audioList.Items) { if (!drp_audioEncoder.Items.Contains(row.SubItems[2].Text)) row.SubItems[2].Text = drp_audioEncoder.Items[0].ToString(); } } public void addTrackForPreset(ListViewItem item) { lv_audioList.Items.Add(item); if (this.AudioListChanged != null) this.AudioListChanged(this, new EventArgs()); } public void clearAudioList() { lv_audioList.Items.Clear(); if (this.AudioListChanged != null) this.AudioListChanged(this, new EventArgs()); } public int getNewID() { return lv_audioList.Items.Count + 1; } // Helper Functions private void reGenerateListIDs() { int i = 1; foreach (ListViewItem item in lv_audioList.Items) { item.SubItems[0].Text = i.ToString(); i++; } } private void setBitrate(int max) { if (max > 160) { drp_audioBitrate.Items.Add("192"); drp_audioBitrate.Items.Add("224"); drp_audioBitrate.Items.Add("256"); drp_audioBitrate.Items.Add("320"); if (max == 384) drp_audioBitrate.Items.Add("384"); else drp_audioBitrate.Items.Remove("384"); } else { drp_audioBitrate.Items.Remove("192"); drp_audioBitrate.Items.Remove("224"); drp_audioBitrate.Items.Remove("256"); drp_audioBitrate.Items.Remove("320"); drp_audioBitrate.Items.Remove("384"); } if (drp_audioBitrate.SelectedItem == null) drp_audioBitrate.SelectedIndex = drp_audioBitrate.Items.Count - 1; } private void setMixDown(Boolean aac) { drp_audioMix.Items.Clear(); drp_audioMix.Items.Add("Automatic"); if (aac) drp_audioMix.Items.Add("Mono"); drp_audioMix.Items.Add("Stereo"); drp_audioMix.Items.Add("Dolby Surround"); drp_audioMix.Items.Add("Dolby Pro Logic II"); if (aac) drp_audioMix.Items.Add("6 Channel Discrete"); } private void lv_audioList_SelectedIndexChanged(object sender, EventArgs e) { // Set the dropdown controls based on the selected item in the Audio List. if (lv_audioList.Items.Count != 0 && lv_audioList.SelectedIndices.Count != 0) { drp_audioTrack.SelectedItem = lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[1].Text; drp_audioEncoder.SelectedItem = lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[2].Text; drp_audioMix.SelectedItem = lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[3].Text; drp_audioSample.SelectedItem = lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[4].Text; drp_audioBitrate.SelectedItem = lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[5].Text; double drcValue; int drcCalculated; double.TryParse(lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[6].Text, out drcValue); if (drcValue == 0) drcCalculated = 0; else drcValue = ((drcValue * 10) + 1) - 10; int.TryParse(drcValue.ToString(), out drcCalculated); tb_drc.Value = drcCalculated; lbl_drc.Text = lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[6].Text; AudioTrackGroup.Text = "Selected Track: " + lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[0].Text; } else AudioTrackGroup.Text = "Selected Track: None (Click \"Add Track\" to add)"; } } }