/* HBPreviewView.m This file is part of the HandBrake source code. Homepage: . It may be used under the terms of the GNU General Public License. */ #import "HBPreviewView.h" // the white border around the preview image #define BORDER_SIZE 2.0 @interface HBPreviewView () @property (nonatomic) CALayer *backLayer; @property (nonatomic) CALayer *pictureLayer; @property (nonatomic, readwrite) CGFloat scale; @property (nonatomic, readwrite) NSRect pictureFrame; @end @implementation HBPreviewView - (instancetype)initWithFrame:(NSRect)frameRect { self = [super initWithFrame:frameRect]; if (self) { [self setUp]; } return self; } - (nullable instancetype)initWithCoder:(NSCoder *)coder { self = [super initWithCoder:coder]; if (self) { [self setUp]; } return self; } /** * Setups the sublayers, * called by every initializer. */ - (void)setUp { // Make it a layer hosting view self.layer = [CALayer new]; self.wantsLayer = YES; _backLayer = [CALayer layer]; [_backLayer setBounds:CGRectMake(0.0, 0.0, self.frame.size.width, self.frame.size.height)]; CGColorRef white = CGColorCreateGenericRGB(1.0, 1.0, 1.0, 1.0); [_backLayer setBackgroundColor: white]; CFRelease(white); [_backLayer setShadowOpacity:0.5f]; [_backLayer setShadowOffset:CGSizeMake(0, 0)]; [_backLayer setAnchorPoint:CGPointMake(0, 0)]; _pictureLayer = [CALayer layer]; [_pictureLayer setBounds:CGRectMake(0.0, 0.0, self.frame.size.width - (BORDER_SIZE * 2), self.frame.size.height - (BORDER_SIZE * 2))]; [_pictureLayer setAnchorPoint:CGPointMake(0, 0)]; // Disable fade on contents change. NSMutableDictionary *actions = [NSMutableDictionary dictionary]; if (_pictureLayer.actions) { [actions addEntriesFromDictionary:_pictureLayer.actions]; } actions[@"contents"] = [NSNull null]; _pictureLayer.actions = actions; [self.layer addSublayer:_backLayer]; [self.layer addSublayer:_pictureLayer]; _pictureLayer.hidden = YES; _backLayer.hidden = YES; _showBorder = YES; _scale = 1; _pictureFrame = _pictureLayer.frame; } - (void)setImage:(CGImageRef)image { _image = image; self.pictureLayer.contents = (__bridge id)(image); // Hide the layers if there is no image BOOL hidden = _image == nil ? YES : NO; self.pictureLayer.hidden = hidden ; self.backLayer.hidden = hidden || !self.showBorder; [self _updatePreviewLayout]; } - (void)setFitToView:(BOOL)fitToView { _fitToView = fitToView; [self _updatePreviewLayout]; } - (void)setShowBorder:(BOOL)showBorder { _showBorder = showBorder; self.backLayer.hidden = !showBorder; [self _updatePreviewLayout]; } - (void)setFrame:(NSRect)newRect { // A change in size has required the view to be invalidated. if ([self inLiveResize]) { [super setFrame:newRect]; } else { [super setFrame:newRect]; } [self _updatePreviewLayout]; } - (NSSize)scaledSize:(NSSize)source toFit:(NSSize)destination { NSSize result; CGFloat sourceAspectRatio = source.width / source.height; CGFloat destinationAspectRatio = destination.width / destination.height; // Source is larger than screen in one or more dimensions if (sourceAspectRatio > destinationAspectRatio) { // Source aspect wider than screen aspect, snap to max width and vary height result.width = destination.width; result.height = result.width / sourceAspectRatio; } else { // Source aspect narrower than screen aspect, snap to max height vary width result.height = destination.height; result.width = result.height * sourceAspectRatio; } return result; } /** * Updates the sublayers layout. */ - (void)_updatePreviewLayout { // Set the picture size display fields below the Preview Picture NSSize imageSize = NSMakeSize(CGImageGetWidth(self.image), CGImageGetHeight(self.image)); if (imageSize.width > 0 && imageSize.height > 0) { NSSize imageScaledSize = imageSize; if (self.window.backingScaleFactor != 1.0) { // HiDPI mode usually display everything // with douple pixel count, but we don't // want to double the size of the video imageScaledSize.height /= self.window.backingScaleFactor; imageScaledSize.width /= self.window.backingScaleFactor; } NSSize frameSize = self.frame.size; if (self.showBorder == YES) { frameSize.width -= BORDER_SIZE * 2; frameSize.height -= BORDER_SIZE * 2; } if (self.fitToView == YES) { // We are in Fit to View mode so, we have to get the ratio for height and width against the window // size so we can scale from there. imageScaledSize = [self scaledSize:imageScaledSize toFit:frameSize]; } else { // If the image is larger then the view, scale the image if (imageScaledSize.width > frameSize.width || imageScaledSize.height > frameSize.height) { imageScaledSize = [self scaledSize:imageScaledSize toFit:frameSize]; } } [NSAnimationContext beginGrouping]; [[NSAnimationContext currentContext] setDuration:0]; // Resize the CALayers CGRect backRect = CGRectMake(0, 0, imageScaledSize.width + (BORDER_SIZE * 2), imageScaledSize.height + (BORDER_SIZE * 2)); CGRect pictureRect = CGRectMake(0, 0, imageScaledSize.width, imageScaledSize.height); backRect = CGRectIntegral(backRect); pictureRect = CGRectIntegral(pictureRect); self.backLayer.bounds = backRect; self.pictureLayer.bounds = pictureRect; // Position the CALayers CGPoint anchor = CGPointMake(floor((self.frame.size.width - pictureRect.size.width) / 2), floor((self.frame.size.height - pictureRect.size.height) / 2)); [self.pictureLayer setPosition:anchor]; CGPoint backAchor = CGPointMake(anchor.x - BORDER_SIZE, anchor.y - BORDER_SIZE); [self.backLayer setPosition:backAchor]; [NSAnimationContext endGrouping]; // Update the proprierties self.scale = self.pictureLayer.frame.size.width / imageSize.width; self.pictureFrame = self.pictureLayer.frame; } } /** * Given the size of the preview image to be shown, returns the best possible * size for the view. */ - (NSSize)optimalViewSizeForImageSize:(NSSize)imageSize minSize:(NSSize)minSize { if (self.window.backingScaleFactor != 1.0) { // HiDPI mode usually display everything // with douple pixel count, but we don't // want to double the size of the video imageSize.height /= self.window.backingScaleFactor; imageSize.width /= self.window.backingScaleFactor; } NSSize screenSize = self.window.screen.visibleFrame.size; CGFloat maxWidth = screenSize.width; CGFloat maxHeight = screenSize.height; NSSize resultSize = imageSize; if (resultSize.width > maxWidth || resultSize.height > maxHeight) { resultSize = [self scaledSize:resultSize toFit:screenSize]; } // If necessary, grow to minimum dimensions to ensure controls overlay is not obstructed if (resultSize.width < minSize.width) { resultSize.width = minSize.width; } if (resultSize.height < minSize.height) { resultSize.height = minSize.height; } // Add the border if (self.showBorder) { resultSize.width += BORDER_SIZE * 2; resultSize.height += BORDER_SIZE * 2; } resultSize.width = floor(resultSize.width); resultSize.height = floor(resultSize.height); return resultSize; } @end